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author0x221E <0x221E@0xinfinity.dev>2026-04-12 16:59:40 +0200
committer0x221E <0x221E@0xinfinity.dev>2026-04-12 16:59:40 +0200
commita66c7433c2c11b8b6c99142277ed4e16b1a2a465 (patch)
treee54bcfb59c303acf6118fd11f06d5c0bd5f24e5d /external/imgui/examples/example_sdl2_opengl3/build_win32.bat
initial commitHEADmaster
Diffstat (limited to 'external/imgui/examples/example_sdl2_opengl3/build_win32.bat')
-rw-r--r--external/imgui/examples/example_sdl2_opengl3/build_win32.bat8
1 files changed, 8 insertions, 0 deletions
diff --git a/external/imgui/examples/example_sdl2_opengl3/build_win32.bat b/external/imgui/examples/example_sdl2_opengl3/build_win32.bat
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+++ b/external/imgui/examples/example_sdl2_opengl3/build_win32.bat
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+@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
+@set OUT_DIR=Debug
+@set OUT_EXE=example_sdl2_opengl3
+@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include
+@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp
+@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib shell32.lib
+mkdir %OUT_DIR%
+cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console