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author0x221E <0x221E@0xinfinity.dev>2026-04-12 16:59:40 +0200
committer0x221E <0x221E@0xinfinity.dev>2026-04-12 16:59:40 +0200
commita66c7433c2c11b8b6c99142277ed4e16b1a2a465 (patch)
treee54bcfb59c303acf6118fd11f06d5c0bd5f24e5d /external/imgui/examples/example_null/main.cpp
initial commitHEADmaster
Diffstat (limited to 'external/imgui/examples/example_null/main.cpp')
-rw-r--r--external/imgui/examples/example_null/main.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/external/imgui/examples/example_null/main.cpp b/external/imgui/examples/example_null/main.cpp
new file mode 100644
index 0000000..eba6756
--- /dev/null
+++ b/external/imgui/examples/example_null/main.cpp
@@ -0,0 +1,43 @@
+// dear imgui: "null" example application
+// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
+// This is useful to test building, but you cannot interact with anything here!
+#include "imgui.h"
+#include <stdio.h>
+
+// For imgui_impl_null: use relative filename + embed implementation directly by including the .cpp file.
+// This is to simplify casual building of this example from all sorts of test scripts.
+#include "../../backends/imgui_impl_null.h"
+#include "../../backends/imgui_impl_null.cpp"
+
+int main(int, char**)
+{
+ IMGUI_CHECKVERSION();
+
+ ImGui::CreateContext();
+ ImGuiIO& io = ImGui::GetIO();
+
+ ImGui_ImplNullPlatform_Init();
+ ImGui_ImplNullRender_Init();
+
+ for (int n = 0; n < 20; n++)
+ {
+ printf("NewFrame() %d\n", n);
+ ImGui_ImplNullPlatform_NewFrame();
+ ImGui_ImplNullRender_NewFrame();
+ ImGui::NewFrame();
+
+ static float f = 0.0f;
+ ImGui::Text("Hello, world!");
+ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+ ImGui::ShowDemoWindow(nullptr);
+
+ ImGui::Render();
+ }
+
+ printf("DestroyContext()\n");
+ ImGui_ImplNullRender_Shutdown();
+ ImGui_ImplNullPlatform_Shutdown();
+ ImGui::DestroyContext();
+ return 0;
+}