diff options
| author | 0x221E <0x221E@0xinfinity.dev> | 2026-04-12 16:59:40 +0200 |
|---|---|---|
| committer | 0x221E <0x221E@0xinfinity.dev> | 2026-04-12 16:59:40 +0200 |
| commit | a66c7433c2c11b8b6c99142277ed4e16b1a2a465 (patch) | |
| tree | e54bcfb59c303acf6118fd11f06d5c0bd5f24e5d /external/imgui/backends/sdlgpu3/shader.frag | |
Diffstat (limited to 'external/imgui/backends/sdlgpu3/shader.frag')
| -rw-r--r-- | external/imgui/backends/sdlgpu3/shader.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/external/imgui/backends/sdlgpu3/shader.frag b/external/imgui/backends/sdlgpu3/shader.frag new file mode 100644 index 0000000..ab9ce18 --- /dev/null +++ b/external/imgui/backends/sdlgpu3/shader.frag @@ -0,0 +1,15 @@ +#version 450 core +layout(location = 0) out vec4 fColor; + +layout(set=2, binding=0) uniform sampler2D sTexture; + +layout(location = 0) in struct +{ + vec4 Color; + vec2 UV; +} In; + +void main() +{ + fColor = In.Color * texture(sTexture, In.UV.st); +} |
