diff options
| author | 0x221E <0x221E@0xinfinity.dev> | 2026-04-12 16:59:40 +0200 |
|---|---|---|
| committer | 0x221E <0x221E@0xinfinity.dev> | 2026-04-12 16:59:40 +0200 |
| commit | a66c7433c2c11b8b6c99142277ed4e16b1a2a465 (patch) | |
| tree | e54bcfb59c303acf6118fd11f06d5c0bd5f24e5d /external/imgui/backends/imgui_impl_null.h | |
Diffstat (limited to 'external/imgui/backends/imgui_impl_null.h')
| -rw-r--r-- | external/imgui/backends/imgui_impl_null.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/external/imgui/backends/imgui_impl_null.h b/external/imgui/backends/imgui_impl_null.h new file mode 100644 index 0000000..b5cfb5a --- /dev/null +++ b/external/imgui/backends/imgui_impl_null.h @@ -0,0 +1,34 @@ +// dear imgui: Null Platform+Renderer Backends +// This is designed if you need to use a blind Dear Imgui context with no input and no output. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API +#ifndef IMGUI_DISABLE + +// Follow "Getting Started" link and check examples/ folder to learn about using backends! + +// Null = NullPlatform + NullRender +IMGUI_IMPL_API bool ImGui_ImplNull_Init(); +IMGUI_IMPL_API void ImGui_ImplNull_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplNull_NewFrame(); + +// Null platform only (single screen, fixed timestep, no inputs) +IMGUI_IMPL_API bool ImGui_ImplNullPlatform_Init(); +IMGUI_IMPL_API void ImGui_ImplNullPlatform_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplNullPlatform_NewFrame(); + +// Null renderer only (no output) +IMGUI_IMPL_API bool ImGui_ImplNullRender_Init(); +IMGUI_IMPL_API void ImGui_ImplNullRender_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplNullRender_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplNullRender_RenderDrawData(ImDrawData* draw_data); + +#endif // #ifndef IMGUI_DISABLE |
