diff options
| author | Melissa Wen <mwen@igalia.com> | 2026-01-22 12:20:29 -0300 |
|---|---|---|
| committer | Greg Kroah-Hartman <gregkh@linuxfoundation.org> | 2026-02-11 13:41:58 +0100 |
| commit | 100f3bf91461285f2c155f5e9e883668c85e6627 (patch) | |
| tree | b1c05a045171f358844655c277ab0fb5e6481f95 /scripts/basic/split-include.c | |
| parent | 0031f8829c7fb03b2df74452797b201bfce7477d (diff) | |
drm/amd/display: fix wrong color value mapping on MCM shaper LUT
[ Upstream commit 8f959d37c1f2efec6dac55915ee82302e98101fb ]
Some shimmer/colorful points appears when using the steamOS color
pipeline for HDR on gaming with DCN32. These points look like black
values being wrongly mapped to red/blue/green values. It was caused
because the number of hw points in regular LUTs and in a shaper LUT was
treated as the same.
DCN3+ regular LUTs have 257 bases and implicit deltas (i.e. HW
calculates them), but shaper LUT is a special case: it has 256 bases and
256 deltas, as in DCN1-2 regular LUTs, and outputs 14-bit values.
Fix that by setting by decreasing in 1 the number of HW points computed
in the LUT segmentation so that shaper LUT (i.e. fixpoint == true) keeps
the same DCN10 CM logic and regular LUTs go with `hw_points + 1`.
CC: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Fixes: 4d5fd3d08ea9 ("drm/amd/display: PQ tail accuracy")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Alex Hung <alex.hung@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 5006505b19a2119e71c008044d59f6d753c858b9)
Signed-off-by: Sasha Levin <sashal@kernel.org>
Diffstat (limited to 'scripts/basic/split-include.c')
0 files changed, 0 insertions, 0 deletions
