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authorChris Wilson <chris@chris-wilson.co.uk>2018-04-18 19:40:52 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2018-04-18 21:09:11 +0100
commitb7268c5eed0ab4f052d614b4b0e3fe8a51c9d5a1 (patch)
treed0ba72c9162cd589dca7f5af88af419c70f566a6 /drivers/gpu/drm/i915/intel_display.c
parent0c7112a00272c633a79cad91ea9c1a0f40330f5d (diff)
drm/i915: Pack params to engine->schedule() into a struct
Today we only want to pass along the priority to engine->schedule(), but in the future we want to have much more control over the various aspects of the GPU during a context's execution, for example controlling the frequency allowed. As we need an ever growing number of parameters for scheduling, move those into a struct for convenience. v2: Move the anonymous struct into its own function for legibility and ye olde gcc. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/intel_display.c')
-rw-r--r--drivers/gpu/drm/i915/intel_display.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
index e04050ea3e28..43d54c7231ff 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -12761,6 +12761,15 @@ static void intel_plane_unpin_fb(struct intel_plane_state *old_plane_state)
intel_unpin_fb_vma(vma, old_plane_state->flags);
}
+static void fb_obj_bump_render_priority(struct drm_i915_gem_object *obj)
+{
+ struct i915_sched_attr attr = {
+ .priority = I915_PRIORITY_DISPLAY,
+ };
+
+ i915_gem_object_wait_priority(obj, 0, &attr);
+}
+
/**
* intel_prepare_plane_fb - Prepare fb for usage on plane
* @plane: drm plane to prepare for
@@ -12837,7 +12846,7 @@ intel_prepare_plane_fb(struct drm_plane *plane,
ret = intel_plane_pin_fb(to_intel_plane_state(new_state));
- i915_gem_object_wait_priority(obj, 0, I915_PRIORITY_DISPLAY);
+ fb_obj_bump_render_priority(obj);
mutex_unlock(&dev_priv->drm.struct_mutex);
i915_gem_object_unpin_pages(obj);