<feed xmlns='http://www.w3.org/2005/Atom'>
<title>kernel/drivers/gpu/drm/vc4/vc4_trace_points.c, branch linux-4.17.y</title>
<subtitle>Hosts the 0x221E linux distro kernel.</subtitle>
<id>https://universe.0xinfinity.dev/distro/kernel/atom?h=linux-4.17.y</id>
<link rel='self' href='https://universe.0xinfinity.dev/distro/kernel/atom?h=linux-4.17.y'/>
<link rel='alternate' type='text/html' href='https://universe.0xinfinity.dev/distro/kernel/'/>
<updated>2015-12-08T04:05:10Z</updated>
<entry>
<title>drm/vc4: Add support for drawing 3D frames.</title>
<updated>2015-12-08T04:05:10Z</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2015-11-30T20:13:37Z</published>
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<id>urn:sha1:d5b1a78a772f1e31a94f8babfa964152ec5e9aa5</id>
<content type='text'>
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</content>
</entry>
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