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external/imgui/examples/libs/glfw/lib-vc2010-32/glfw3.lib create mode 100644 external/imgui/examples/libs/glfw/lib-vc2010-64/glfw3.lib create mode 100644 external/imgui/examples/libs/usynergy/README.txt create mode 100644 external/imgui/examples/libs/usynergy/uSynergy.c create mode 100644 external/imgui/examples/libs/usynergy/uSynergy.h create mode 100644 external/imgui/imconfig.h create mode 100644 external/imgui/imgui.cpp create mode 100644 external/imgui/imgui.h create mode 100644 external/imgui/imgui_demo.cpp create mode 100644 external/imgui/imgui_draw.cpp create mode 100644 external/imgui/imgui_internal.h create mode 100644 external/imgui/imgui_tables.cpp create mode 100644 external/imgui/imgui_widgets.cpp create mode 100644 external/imgui/imstb_rectpack.h create mode 100644 external/imgui/imstb_textedit.h create mode 100644 external/imgui/imstb_truetype.h create mode 100644 external/imgui/misc/README.txt create mode 100644 external/imgui/misc/cpp/README.txt create mode 100644 external/imgui/misc/cpp/imgui_stdlib.cpp create mode 100644 external/imgui/misc/cpp/imgui_stdlib.h create mode 100644 external/imgui/misc/debuggers/README.txt create mode 100644 external/imgui/misc/debuggers/imgui.gdb create mode 100644 external/imgui/misc/debuggers/imgui.natstepfilter create mode 100644 external/imgui/misc/debuggers/imgui.natvis create mode 100644 external/imgui/misc/debuggers/imgui_lldb.py create mode 100644 external/imgui/misc/fonts/Cousine-Regular.ttf create mode 100644 external/imgui/misc/fonts/DroidSans.ttf create mode 100644 external/imgui/misc/fonts/Karla-Regular.ttf create mode 100644 external/imgui/misc/fonts/ProggyClean.ttf create mode 100644 external/imgui/misc/fonts/ProggyTiny.ttf create mode 100644 external/imgui/misc/fonts/ProggyVector-ExtractScript.txt create mode 100644 external/imgui/misc/fonts/Roboto-Medium.ttf create mode 100644 external/imgui/misc/fonts/binary_to_compressed_c.cpp create mode 100644 external/imgui/misc/freetype/README.md create mode 100644 external/imgui/misc/freetype/imgui_freetype.cpp create mode 100644 external/imgui/misc/freetype/imgui_freetype.h create mode 100644 external/imgui/misc/single_file/imgui_single_file.h create mode 160000 external/imgui_club create mode 100644 src/Arithmetic.cpp create mode 100644 src/Arithmetic.h create mode 100644 src/Bus.cpp create mode 100644 src/Bus.h create mode 100644 src/CPU.cpp create mode 100644 src/CPU.h create mode 100644 src/CPUContext.cpp create mode 100644 src/CPUContext.h create mode 100644 src/ControlFlow.cpp create mode 100644 src/ControlFlow.h create mode 100644 src/DataTransfer.cpp create mode 100644 src/DataTransfer.h create mode 100644 src/Exceptions.h create mode 100644 src/ExecutorCases.cpp create mode 100644 src/ExecutorCases.h create mode 100644 src/GUI.cpp create mode 100644 src/GUI.h create mode 100644 src/Instruction.cpp create mode 100644 src/Instruction.h create mode 100644 src/InstructionModifierLookup.cpp create mode 100644 src/InstructionModifierLookup.h create mode 100644 src/Misc.cpp create mode 100644 src/Misc.h create mode 100644 src/RAM.cpp create mode 100644 src/RAM.h create mode 100644 src/Userspace.cpp create mode 100644 src/Userspace.h create mode 100644 src/main.cpp create mode 100644 tests/CMakeLists.txt create mode 100644 tests/test.cpp diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4d021de --- /dev/null +++ b/.gitignore @@ -0,0 +1,6 @@ +example/test +build/ +build/* +.cache/ +.cache/* +.gdb_history \ No newline at end of file diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..0cd76b3 --- /dev/null +++ b/.gitmodules @@ -0,0 +1,7 @@ +[submodule "external/gtest"] + path = external/gtest + url = https://github.com/google/googletest.git +[submodule "external/imgui"] + path = external/imgui + url = https://github.com/ocornut/imgui.git + branch = docking diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..a900df3 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,44 @@ +cmake_minimum_required(VERSION 3.10) +project(emulator C CXX) + +set(CMAKE_EXPORT_COMPILE_COMMANDS ON) + +set(CMAKE_CXX_STANDARD 26) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_CXX_EXTENSIONS OFF) + +add_subdirectory(external/glfw) +add_subdirectory(external/gtest) + +if(CMAKE_BUILD_TYPE STREQUAL "Debug") + add_compile_definitions(Debug) + set(CMAKE_BUILD_TYPE Debug) + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address,undefined -g") + message(STATUS "Building with debug mode.") +else() + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fstack-protector") +endif() + +find_package(OpenGL REQUIRED) + +file(GLOB_RECURSE SRC_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") +file(GLOB IMGUI_SRC_FILES "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/*.cpp") + +add_executable(emulator ${SRC_FILES} + ${CMAKE_CURRENT_SOURCE_DIR}/external/glad/src/glad.c + ${IMGUI_SRC_FILES} + "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/backends/imgui_impl_glfw.cpp" + "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/backends/imgui_impl_glfw.h" + "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/backends/imgui_impl_opengl3.cpp" + "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/backends/imgui_impl_opengl3.h" + "${CMAKE_CURRENT_SOURCE_DIR}/external/imgui/backends/imgui_impl_opengl3_loader.h" +) + +target_link_libraries(emulator PRIVATE glfw OpenGL::GL) +target_include_directories(emulator PRIVATE external/glfw/include + external/glad/include + external/imgui + external/imgui_club/imgui_memory_editor + ) + +add_subdirectory(tests) diff --git a/README.md b/README.md new file mode 100644 index 0000000..5cabedf --- /dev/null +++ b/README.md @@ -0,0 +1,24 @@ +# CPU Security Emulator [x86] +This is mostly a learning project for me. I am learning about the internals of a CPU and how it encodes/decodes instructions to produce the intended results. + +As of now, there are limitied features, and supported instructions are limited. + +See; for an exhaustive list of supported instructions and specific opcodes. + +## Planned emulator features +- [ ] SIB Byte Support for existing and future instructions. +- [ ] Execution Lock and Permission system for RAM. +- [ ] Branch Prediction and Speculative Execution //Long-term plan +- [ ] SIMD flattening (optional) and AV redirection (optional). +- [ ] Buffer overflow prediction, detection, and reporting. + +## Planned architectural features +- [ ] Better logging system +- [ ] Comprehensive unit tests for each instruction. + +## Planned instructions +TBD + +## Requirements +- gcc +Rest; TBD diff --git a/example/test.c b/example/test.c new file mode 100644 index 0000000..370344e --- /dev/null +++ b/example/test.c @@ -0,0 +1,7 @@ + +#include + +int main(void){ + printf("Hello!"); + return 0; +} diff --git a/external/glad/include/KHR/khrplatform.h b/external/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/external/glad/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/external/glad/include/glad/glad.h b/external/glad/include/glad/glad.h new file mode 100644 index 0000000..51a3022 --- /dev/null +++ b/external/glad/include/glad/glad.h @@ -0,0 +1,5169 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Thu Feb 5 19:27:59 2026. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.6 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6 +*/ + + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (* GLADloadproc)(const char *name); + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_LOGIC_OP 0x0BF1 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_COLOR_INDEX 0x1900 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_CLAMP 0x2900 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +GLAPI PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +typedef void (APIENTRYP PFNGLENDLISTPROC)(void); +GLAPI PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); +GLAPI PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists); +GLAPI PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); +GLAPI PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); +GLAPI PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); +GLAPI PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v); +GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v); +GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v); +GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v); +GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v); +GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v); +GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v); +GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v); +GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); +GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag); +GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +typedef void (APIENTRYP PFNGLENDPROC)(void); +GLAPI PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); +GLAPI PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c); +GLAPI PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); +GLAPI PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c); +GLAPI PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); +GLAPI PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c); +GLAPI PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); +GLAPI PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c); +GLAPI PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v); +GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v); +GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v); +GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v); +GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v); +GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); +GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); +GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); +GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); +GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); +GLAPI PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); +GLAPI PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); +GLAPI PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); +GLAPI PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); +GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); +GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); +GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); +GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); +GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); +GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); +GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); +GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); +GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); +GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v); +GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v); +GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v); +GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation); +GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); +GLAPI PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +GLAPI PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +GLAPI PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params); +GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +GLAPI PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params); +GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask); +GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); +GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +GLAPI PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params); +GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +GLAPI PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params); +GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +GLAPI PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params); +GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer); +GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer); +GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); +GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +typedef void (APIENTRYP PFNGLINITNAMESPROC)(void); +GLAPI PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); +GLAPI PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); +GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void); +GLAPI PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); +GLAPI PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); +GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); +GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); +GLAPI PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void); +GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); +GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); +GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); +GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); +GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); +GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); +GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); +GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); +GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); +GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); +GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); +GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); +GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); +GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); +GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); +GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); +GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); +GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); +GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params); +GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); +GLAPI PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void); +GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); +GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void); +GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void); +GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); +GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); +GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); +GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); +GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); +GLAPI PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); +GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); +GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); +GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v); +GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v); +GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v); +GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v); +GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv +typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +GLAPI int GLAD_GL_VERSION_4_0; +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); +GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); +GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); +GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +#endif +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +GLAPI int GLAD_GL_VERSION_4_1; +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); +GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); +GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); +GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); +GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); +GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); +GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); +GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); +GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); +GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); +GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); +GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +#endif +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +GLAPI int GLAD_GL_VERSION_4_2; +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +#endif +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +GLAPI int GLAD_GL_VERSION_4_3; +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); +GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); +GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); +GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +#endif +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +GLAPI int GLAD_GL_VERSION_4_4; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); +GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); +GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +#endif +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +GLAPI int GLAD_GL_VERSION_4_5; +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; +#define glClipControl glad_glClipControl +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); +GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); +GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); +GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); +GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); +GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); +GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); +GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); +GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); +GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); +GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); +GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); +GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); +GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); +GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); +GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage glad_glGetnCompressedTexImage +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +#define glGetnTexImage glad_glGetnTexImage +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +#define glGetnUniformdv glad_glGetnUniformdv +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; +#define glGetnMapdv glad_glGetnMapdv +typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; +#define glGetnMapfv glad_glGetnMapfv +typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; +#define glGetnMapiv glad_glGetnMapiv +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; +#define glGetnPixelMapfv glad_glGetnPixelMapfv +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); +GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; +#define glGetnPixelMapuiv glad_glGetnPixelMapuiv +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); +GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; +#define glGetnPixelMapusv glad_glGetnPixelMapusv +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); +GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; +#define glGetnPolygonStipple glad_glGetnPolygonStipple +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; +#define glGetnColorTable glad_glGetnColorTable +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; +#define glGetnConvolutionFilter glad_glGetnConvolutionFilter +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; +#define glGetnSeparableFilter glad_glGetnSeparableFilter +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; +#define glGetnHistogram glad_glGetnHistogram +typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; +#define glGetnMinmax glad_glGetnMinmax +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void); +GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +#endif +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +GLAPI int GLAD_GL_VERSION_4_6; +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +#define glSpecializeShader glad_glSpecializeShader +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +#define glPolygonOffsetClamp glad_glPolygonOffsetClamp +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/external/glad/src/glad.c b/external/glad/src/glad.c new file mode 100644 index 0000000..26a37be --- /dev/null +++ b/external/glad/src/glad.c @@ -0,0 +1,2532 @@ +/* + + OpenGL loader generated by glad 0.1.36 on Thu Feb 5 19:27:59 2026. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.6 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" + Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6 +*/ + +#include +#include +#include +#include + +static void* get_proc(const char *namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#ifndef _WINDOWS_ +#undef APIENTRY +#endif +#include +static HMODULE libGL; + +typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include + #if __has_include() + #define HAVE_WINAPIFAMILY 1 + #endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define IS_UWP 1 + #endif +#endif + +static +int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if(libGL != NULL) { + void (* tmp)(void); + tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + FreeLibrary((HMODULE) libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) +typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static +int open_gl(void) { +#ifdef __APPLE__ + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#else + static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if(libGL != NULL) { +#if defined(__APPLE__) || defined(__HAIKU__) + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, + "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static +void close_gl(void) { + if(libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static +void* get_proc(const char *namez) { + void* result = NULL; + if(libGL == NULL) return NULL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) + if(gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if(result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE) libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if(open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion = { 0, 0 }; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char *exts = NULL; +static int num_exts_i = 0; +static char **exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + exts = (const char *)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char *ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if(max_loaded_major < 3) { +#endif + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if(exts_i == NULL) return 0; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_VERSION_4_4 = 0; +int GLAD_GL_VERSION_4_5 = 0; +int GLAD_GL_VERSION_4_6 = 0; +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; +PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; +PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; +PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; +PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; +PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; +PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; +PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; +PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; +PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; +PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; +PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); + glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); + glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); + glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); + glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); + glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); + glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); + glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); + glad_glEnd = (PFNGLENDPROC)load("glEnd"); + glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); + glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); + glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); + glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); + glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); + glad_glRects = (PFNGLRECTSPROC)load("glRects"); + glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); + glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); + glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); + glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); + glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); + glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); + glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); + glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); + glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); + glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); + glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); + glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); + glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); + glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); + glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); + glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); + glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); + glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); + glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); + glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); + glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); + glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); + glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glDrawRangeElements = 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(PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = 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(PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); + glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); + glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); + glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); + glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); + glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); + glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); + glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); + glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); + glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); + glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); + glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); + glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); + glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); + glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); + glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); + glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); + glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); + glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = 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(PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_0) return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = 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glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_VERSION_4_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_0) return; + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = 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(PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static void load_GL_VERSION_4_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_1) return; + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramParameteri = 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glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); + glad_glProgramUniform3ui = 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glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); +} +static void load_GL_VERSION_4_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_2) return; + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); +} +static void load_GL_VERSION_4_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_3) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); + glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); +} +static void load_GL_VERSION_4_4(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_4) return; + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); +} +static void load_GL_VERSION_4_5(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_5) return; + glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); + glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange"); + glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv"); + glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v"); + glad_glGetTransformFeedbacki64_v = 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(PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); + glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); + glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); + glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); + glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); + glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); + glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); + glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); + glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); + glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); + glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); + glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); + glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); + glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D"); + glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D"); + glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D"); + glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D"); + glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); + glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); + glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); + glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); + glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); + glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); + glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); + glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); + glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); + glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); + glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); + glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); + glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); + glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); + glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); + glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); + glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); + glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); + glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); + glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); + glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); + glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); + glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); + glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); + glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); + glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); + glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); + glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); + glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); + glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); + glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); + glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); + glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); +} +static void load_GL_VERSION_4_6(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_6) return; + glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader"); + glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount"); + glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount"); + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); +} +static int find_extensionsGL(void) { + if (!get_exts()) return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGL(void) { + + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + version = (const char*) glGetString(GL_VERSION); + if (!version) return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; GLVersion.minor = minor; + max_loaded_major = major; max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { + max_loaded_major = 4; + max_loaded_minor = 6; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if(glGetString == NULL) return 0; + if(glGetString(GL_VERSION) == NULL) return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + load_GL_VERSION_4_0(load); + load_GL_VERSION_4_1(load); + load_GL_VERSION_4_2(load); + load_GL_VERSION_4_3(load); + load_GL_VERSION_4_4(load); + load_GL_VERSION_4_5(load); + load_GL_VERSION_4_6(load); + + if (!find_extensionsGL()) return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} + diff --git a/external/glfw b/external/glfw new file mode 160000 index 0000000..232164f --- /dev/null +++ b/external/glfw @@ -0,0 +1 @@ +Subproject commit 232164f62b0edbf667cba37c91bab92ffbb020d0 diff --git a/external/gtest/.clang-format b/external/gtest/.clang-format new file mode 100644 index 0000000..5b9bfe6 --- /dev/null +++ b/external/gtest/.clang-format @@ -0,0 +1,4 @@ +# Run manually to reformat a file: +# clang-format -i --style=file +Language: Cpp +BasedOnStyle: Google diff --git a/external/gtest/.github/ISSUE_TEMPLATE/00-bug_report.yml b/external/gtest/.github/ISSUE_TEMPLATE/00-bug_report.yml new file mode 100644 index 0000000..586779a --- /dev/null +++ b/external/gtest/.github/ISSUE_TEMPLATE/00-bug_report.yml @@ -0,0 +1,53 @@ +name: Bug Report +description: Let us know that something does not work as expected. +title: "[Bug]: Please title this bug report" +body: + - type: textarea + id: what-happened + attributes: + label: Describe the issue + description: What happened, and what did you expect to happen? + validations: + required: true + - type: textarea + id: steps + attributes: + label: Steps to reproduce the problem + description: It is important that we are able to reproduce the problem that you are experiencing. Please provide all code and relevant steps to reproduce the problem, including your `BUILD`/`CMakeLists.txt` file and build commands. Links to a GitHub branch or [godbolt.org](https://godbolt.org/) that demonstrate the problem are also helpful. + validations: + required: true + - type: textarea + id: version + attributes: + label: What version of GoogleTest are you using? + description: Please include the output of `git rev-parse HEAD` or the GoogleTest release version number that you are using. + validations: + required: true + - type: textarea + id: os + attributes: + label: What operating system and version are you using? + description: If you are using a Linux distribution please include the name and version of the distribution as well. + validations: + required: true + - type: textarea + id: compiler + attributes: + label: What compiler and version are you using? + description: Please include the output of `gcc -v` or `clang -v`, or the equivalent for your compiler. + validations: + required: true + - type: textarea + id: buildsystem + attributes: + label: What build system are you using? + description: Please include the output of `bazel --version` or `cmake --version`, or the equivalent for your build system. + validations: + required: true + - type: textarea + id: additional + attributes: + label: Additional context + description: Add any other context about the problem here. + validations: + required: false diff --git a/external/gtest/.github/ISSUE_TEMPLATE/10-feature_request.yml b/external/gtest/.github/ISSUE_TEMPLATE/10-feature_request.yml new file mode 100644 index 0000000..f3bbc09 --- /dev/null +++ b/external/gtest/.github/ISSUE_TEMPLATE/10-feature_request.yml @@ -0,0 +1,33 @@ +name: Feature request +description: Propose a new feature. +title: "[FR]: Please title this feature request" +labels: "enhancement" +body: + - type: textarea + id: version + attributes: + label: Does the feature exist in the most recent commit? + description: We recommend using the latest commit from GitHub in your projects. + validations: + required: true + - type: textarea + id: why + attributes: + label: Why do we need this feature? + description: Ideally, explain why a combination of existing features cannot be used instead. + validations: + required: true + - type: textarea + id: proposal + attributes: + label: Describe the proposal. + description: Include a detailed description of the feature, with usage examples. + validations: + required: true + - type: textarea + id: platform + attributes: + label: Is the feature specific to an operating system, compiler, or build system version? + description: If it is, please specify which versions. + validations: + required: true diff --git a/external/gtest/.github/ISSUE_TEMPLATE/config.yml b/external/gtest/.github/ISSUE_TEMPLATE/config.yml new file mode 100644 index 0000000..65170d1 --- /dev/null +++ b/external/gtest/.github/ISSUE_TEMPLATE/config.yml @@ -0,0 +1,5 @@ +blank_issues_enabled: false +contact_links: + - name: Get Help + url: https://github.com/google/googletest/discussions + about: Please ask and answer questions here. diff --git a/external/gtest/.gitignore b/external/gtest/.gitignore new file mode 100644 index 0000000..f0df39d --- /dev/null +++ b/external/gtest/.gitignore @@ -0,0 +1,89 @@ +# Ignore CI build directory +build/ +xcuserdata +cmake-build-debug/ +.idea/ +bazel-bin +bazel-genfiles +bazel-googletest +bazel-out +bazel-testlogs +MODULE.bazel.lock +# python +*.pyc + +# Visual Studio files +.vs +*.sdf +*.opensdf +*.VC.opendb +*.suo +*.user +_ReSharper.Caches/ +Win32-Debug/ +Win32-Release/ +x64-Debug/ +x64-Release/ + +# VSCode files +.cache/ +cmake-variants.yaml + +# Ignore autoconf / automake files +Makefile.in +aclocal.m4 +configure +build-aux/ +autom4te.cache/ +googletest/m4/libtool.m4 +googletest/m4/ltoptions.m4 +googletest/m4/ltsugar.m4 +googletest/m4/ltversion.m4 +googletest/m4/lt~obsolete.m4 +googlemock/m4 + +# Ignore generated directories. +googlemock/fused-src/ +googletest/fused-src/ + +# macOS files +.DS_Store +googletest/.DS_Store +googletest/xcode/.DS_Store + +# Ignore cmake generated directories and files. +CMakeFiles +CTestTestfile.cmake +Makefile +cmake_install.cmake +googlemock/CMakeFiles +googlemock/CTestTestfile.cmake +googlemock/Makefile +googlemock/cmake_install.cmake +googlemock/gtest +/bin +/googlemock/gmock.dir +/googlemock/gmock_main.dir +/googlemock/RUN_TESTS.vcxproj.filters +/googlemock/RUN_TESTS.vcxproj +/googlemock/INSTALL.vcxproj.filters +/googlemock/INSTALL.vcxproj +/googlemock/gmock_main.vcxproj.filters +/googlemock/gmock_main.vcxproj +/googlemock/gmock.vcxproj.filters +/googlemock/gmock.vcxproj +/googlemock/gmock.sln +/googlemock/ALL_BUILD.vcxproj.filters +/googlemock/ALL_BUILD.vcxproj +/lib +/Win32 +/ZERO_CHECK.vcxproj.filters +/ZERO_CHECK.vcxproj +/RUN_TESTS.vcxproj.filters +/RUN_TESTS.vcxproj +/INSTALL.vcxproj.filters +/INSTALL.vcxproj +/googletest-distribution.sln +/CMakeCache.txt +/ALL_BUILD.vcxproj.filters +/ALL_BUILD.vcxproj diff --git a/external/gtest/BUILD.bazel b/external/gtest/BUILD.bazel new file mode 100644 index 0000000..5ab4e11 --- /dev/null +++ b/external/gtest/BUILD.bazel @@ -0,0 +1,248 @@ +# Copyright 2017 Google Inc. +# All Rights Reserved. +# +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# +# Bazel Build for Google C++ Testing Framework(Google Test) + +load("@rules_cc//cc:defs.bzl", "cc_library", "cc_test") + +package(default_visibility = ["//visibility:public"]) + +licenses(["notice"]) + +exports_files(["LICENSE"]) + +config_setting( + name = "qnx", + constraint_values = ["@platforms//os:qnx"], +) + +config_setting( + name = "windows", + constraint_values = ["@platforms//os:windows"], +) + +config_setting( + name = "freebsd", + constraint_values = ["@platforms//os:freebsd"], +) + +config_setting( + name = "openbsd", + constraint_values = ["@platforms//os:openbsd"], +) + +# NOTE: Fuchsia is not an officially supported platform. +config_setting( + name = "fuchsia", + constraint_values = ["@platforms//os:fuchsia"], +) + +config_setting( + name = "msvc_compiler", + flag_values = { + "@bazel_tools//tools/cpp:compiler": "msvc-cl", + }, + visibility = [":__subpackages__"], +) + +config_setting( + name = "has_absl", + values = {"define": "absl=1"}, +) + +# Library that defines the FRIEND_TEST macro. +cc_library( + name = "gtest_prod", + hdrs = ["googletest/include/gtest/gtest_prod.h"], + includes = ["googletest/include"], +) + +# Google Test including Google Mock + +# For an actual test, use `gtest` and also `gtest_main` if you depend on gtest's +# main(). For a library, use `gtest_for_library` instead if the library can be +# testonly. +cc_library( + name = "gtest", + srcs = glob( + include = [ + "googletest/src/*.cc", + "googletest/src/*.h", + "googletest/include/gtest/**/*.h", + "googlemock/src/*.cc", + "googlemock/include/gmock/**/*.h", + ], + exclude = [ + "googletest/src/gtest-all.cc", + "googletest/src/gtest_main.cc", + "googlemock/src/gmock-all.cc", + "googlemock/src/gmock_main.cc", + ], + ), + hdrs = glob([ + "googletest/include/gtest/*.h", + "googlemock/include/gmock/*.h", + ]), + copts = select({ + ":qnx": [], + ":windows": [], + "//conditions:default": ["-pthread"], + }), + defines = select({ + ":has_absl": ["GTEST_HAS_ABSL=1"], + "//conditions:default": [], + }), + features = select({ + ":windows": ["windows_export_all_symbols"], + "//conditions:default": [], + }), + includes = [ + "googlemock", + "googlemock/include", + "googletest", + "googletest/include", + ], + linkopts = select({ + ":qnx": ["-lregex"], + ":windows": [], + ":freebsd": [ + "-lm", + "-pthread", + ], + ":openbsd": [ + "-lm", + "-pthread", + ], + "//conditions:default": ["-pthread"], + }), + deps = select({ + ":has_absl": [ + "@abseil-cpp//absl/container:flat_hash_set", + "@abseil-cpp//absl/debugging:failure_signal_handler", + "@abseil-cpp//absl/debugging:stacktrace", + "@abseil-cpp//absl/debugging:symbolize", + "@abseil-cpp//absl/flags:flag", + "@abseil-cpp//absl/flags:parse", + "@abseil-cpp//absl/flags:reflection", + "@abseil-cpp//absl/flags:usage", + "@abseil-cpp//absl/strings", + "@re2", + ], + "//conditions:default": [], + }) + select({ + # `gtest-death-test.cc` has `EXPECT_DEATH` that spawns a process, + # expects it to crash and inspects its logs with the given matcher, + # so that's why these libraries are needed. + # Otherwise, builds targeting Fuchsia would fail to compile. + ":fuchsia": [ + "@fuchsia_sdk//pkg/fdio", + "@fuchsia_sdk//pkg/zx", + ], + "//conditions:default": [], + }), +) + +# `gtest`, but testonly. See guidance on `gtest` for when to use this. +alias( + name = "gtest_for_library", + testonly = True, + actual = ":gtest", +) + +# Implements main() for tests using gtest. Prefer to depend on `gtest` as well +# to ensure compliance with the layering_check Bazel feature where only the +# direct hdrs values are available. +cc_library( + name = "gtest_main", + srcs = ["googlemock/src/gmock_main.cc"], + features = select({ + ":windows": ["windows_export_all_symbols"], + "//conditions:default": [], + }), + deps = [":gtest"], +) + +# The following rules build samples of how to use gTest. +cc_library( + name = "gtest_sample_lib", + srcs = [ + "googletest/samples/sample1.cc", + "googletest/samples/sample2.cc", + "googletest/samples/sample4.cc", + ], + hdrs = [ + "googletest/samples/prime_tables.h", + "googletest/samples/sample1.h", + "googletest/samples/sample2.h", + "googletest/samples/sample3-inl.h", + "googletest/samples/sample4.h", + ], + features = select({ + ":windows": ["windows_export_all_symbols"], + "//conditions:default": [], + }), +) + +cc_test( + name = "gtest_samples", + size = "small", + # All Samples except: + # sample9 (main) + # sample10 (main and takes a command line option and needs to be separate) + srcs = [ + "googletest/samples/sample1_unittest.cc", + "googletest/samples/sample2_unittest.cc", + "googletest/samples/sample3_unittest.cc", + "googletest/samples/sample4_unittest.cc", + "googletest/samples/sample5_unittest.cc", + "googletest/samples/sample6_unittest.cc", + "googletest/samples/sample7_unittest.cc", + "googletest/samples/sample8_unittest.cc", + ], + linkstatic = 0, + deps = [ + "gtest_sample_lib", + ":gtest_main", + ], +) + +cc_test( + name = "sample9_unittest", + size = "small", + srcs = ["googletest/samples/sample9_unittest.cc"], + deps = [":gtest"], +) + +cc_test( + name = "sample10_unittest", + size = "small", + srcs = ["googletest/samples/sample10_unittest.cc"], + deps = [":gtest"], +) diff --git a/external/gtest/CMakeLists.txt b/external/gtest/CMakeLists.txt new file mode 100644 index 0000000..c784f3c --- /dev/null +++ b/external/gtest/CMakeLists.txt @@ -0,0 +1,36 @@ +# Note: CMake support is community-based. The maintainers do not use CMake +# internally. + +cmake_minimum_required(VERSION 3.16) + +project(googletest-distribution) +set(GOOGLETEST_VERSION 1.16.0) + +if(NOT CYGWIN AND NOT MSYS AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL QNX) + set(CMAKE_CXX_EXTENSIONS OFF) +endif() + +enable_testing() + +include(CMakeDependentOption) +include(GNUInstallDirs) + +# Note that googlemock target already builds googletest. +option(BUILD_GMOCK "Builds the googlemock subproject" ON) +option(INSTALL_GTEST "Enable installation of googletest. (Projects embedding googletest may want to turn this OFF.)" ON) +option(GTEST_HAS_ABSL "Use Abseil and RE2. Requires Abseil and RE2 to be separately added to the build." OFF) + +if(GTEST_HAS_ABSL) + if(NOT TARGET absl::base) + find_package(absl REQUIRED) + endif() + if(NOT TARGET re2::re2) + find_package(re2 REQUIRED) + endif() +endif() + +if(BUILD_GMOCK) + add_subdirectory( googlemock ) +else() + add_subdirectory( googletest ) +endif() diff --git a/external/gtest/CONTRIBUTING.md b/external/gtest/CONTRIBUTING.md new file mode 100644 index 0000000..ab5a47b --- /dev/null +++ b/external/gtest/CONTRIBUTING.md @@ -0,0 +1,141 @@ +# How to become a contributor and submit your own code + +## Contributor License Agreements + +We'd love to accept your patches! Before we can take them, we have to jump a +couple of legal hurdles. + +Please fill out either the individual or corporate Contributor License Agreement +(CLA). + +* If you are an individual writing original source code and you're sure you + own the intellectual property, then you'll need to sign an + [individual CLA](https://developers.google.com/open-source/cla/individual). +* If you work for a company that wants to allow you to contribute your work, + then you'll need to sign a + [corporate CLA](https://developers.google.com/open-source/cla/corporate). + +Follow either of the two links above to access the appropriate CLA and +instructions for how to sign and return it. Once we receive it, we'll be able to +accept your pull requests. + +## Are you a Googler? + +If you are a Googler, please make an attempt to submit an internal contribution +rather than a GitHub Pull Request. If you are not able to submit internally, a +PR is acceptable as an alternative. + +## Contributing A Patch + +1. Submit an issue describing your proposed change to the + [issue tracker](https://github.com/google/googletest/issues). +2. Please don't mix more than one logical change per submittal, because it + makes the history hard to follow. If you want to make a change that doesn't + have a corresponding issue in the issue tracker, please create one. +3. Also, coordinate with team members that are listed on the issue in question. + This ensures that work isn't being duplicated and communicating your plan + early also generally leads to better patches. +4. If your proposed change is accepted, and you haven't already done so, sign a + Contributor License Agreement + ([see details above](#contributor-license-agreements)). +5. Fork the desired repo, develop and test your code changes. +6. Ensure that your code adheres to the existing style in the sample to which + you are contributing. +7. Ensure that your code has an appropriate set of unit tests which all pass. +8. Submit a pull request. + +## The Google Test and Google Mock Communities + +The Google Test community exists primarily through the +[discussion group](https://groups.google.com/group/googletestframework) and the +GitHub repository. Likewise, the Google Mock community exists primarily through +their own [discussion group](https://groups.google.com/group/googlemock). You +are definitely encouraged to contribute to the discussion and you can also help +us to keep the effectiveness of the group high by following and promoting the +guidelines listed here. + +### Please Be Friendly + +Showing courtesy and respect to others is a vital part of the Google culture, +and we strongly encourage everyone participating in Google Test development to +join us in accepting nothing less. Of course, being courteous is not the same as +failing to constructively disagree with each other, but it does mean that we +should be respectful of each other when enumerating the 42 technical reasons +that a particular proposal may not be the best choice. There's never a reason to +be antagonistic or dismissive toward anyone who is sincerely trying to +contribute to a discussion. + +Sure, C++ testing is serious business and all that, but it's also a lot of fun. +Let's keep it that way. Let's strive to be one of the friendliest communities in +all of open source. + +As always, discuss Google Test in the official GoogleTest discussion group. You +don't have to actually submit code in order to sign up. Your participation +itself is a valuable contribution. + +## Style + +To keep the source consistent, readable, diffable and easy to merge, we use a +fairly rigid coding style, as defined by the +[google-styleguide](https://github.com/google/styleguide) project. All patches +will be expected to conform to the style outlined +[here](https://google.github.io/styleguide/cppguide.html). Use +[.clang-format](https://github.com/google/googletest/blob/main/.clang-format) to +check your formatting. + +## Requirements for Contributors + +If you plan to contribute a patch, you need to build Google Test, Google Mock, +and their own tests from a git checkout, which has further requirements: + +* [Python](https://www.python.org/) v3.6 or newer (for running some of the + tests and re-generating certain source files from templates) +* [CMake](https://cmake.org/) v2.8.12 or newer + +## Developing Google Test and Google Mock + +This section discusses how to make your own changes to the Google Test project. + +### Testing Google Test and Google Mock Themselves + +To make sure your changes work as intended and don't break existing +functionality, you'll want to compile and run Google Test and GoogleMock's own +tests. For that you can use CMake: + +``` +mkdir mybuild +cd mybuild +cmake -Dgtest_build_tests=ON -Dgmock_build_tests=ON ${GTEST_REPO_DIR} +``` + +To choose between building only Google Test or Google Mock, you may modify your +cmake command to be one of each + +``` +cmake -Dgtest_build_tests=ON ${GTEST_DIR} # sets up Google Test tests +cmake -Dgmock_build_tests=ON ${GMOCK_DIR} # sets up Google Mock tests +``` + +Make sure you have Python installed, as some of Google Test's tests are written +in Python. If the cmake command complains about not being able to find Python +(`Could NOT find PythonInterp (missing: PYTHON_EXECUTABLE)`), try telling it +explicitly where your Python executable can be found: + +``` +cmake -DPYTHON_EXECUTABLE=path/to/python ... +``` + +Next, you can build Google Test and / or Google Mock and all desired tests. On +\*nix, this is usually done by + +``` +make +``` + +To run the tests, do + +``` +make test +``` + +All tests should pass. diff --git a/external/gtest/CONTRIBUTORS b/external/gtest/CONTRIBUTORS new file mode 100644 index 0000000..ccea41e --- /dev/null +++ b/external/gtest/CONTRIBUTORS @@ -0,0 +1,66 @@ +# This file contains a list of people who've made non-trivial +# contribution to the Google C++ Testing Framework project. People +# who commit code to the project are encouraged to add their names +# here. Please keep the list sorted by first names. + +Ajay Joshi +Balázs Dán +Benoit Sigoure +Bharat Mediratta +Bogdan Piloca +Chandler Carruth +Chris Prince +Chris Taylor +Dan Egnor +Dave MacLachlan +David Anderson +Dean Sturtevant +Eric Roman +Gene Volovich +Hady Zalek +Hal Burch +Jeffrey Yasskin +Jim Keller +Joe Walnes +Jon Wray +Jói Sigurðsson +Keir Mierle +Keith Ray +Kenton Varda +Kostya Serebryany +Krystian Kuzniarek +Lev Makhlis +Manuel Klimek +Mario Tanev +Mark Paskin +Markus Heule +Martijn Vels +Matthew Simmons +Mika Raento +Mike Bland +Miklós Fazekas +Neal Norwitz +Nermin Ozkiranartli +Owen Carlsen +Paneendra Ba +Pasi Valminen +Patrick Hanna +Patrick Riley +Paul Menage +Peter Kaminski +Piotr Kaminski +Preston Jackson +Rainer Klaffenboeck +Russ Cox +Russ Rufer +Sean Mcafee +Sigurður Ásgeirsson +Soyeon Kim +Sverre Sundsdal +Szymon Sobik +Takeshi Yoshino +Tracy Bialik +Vadim Berman +Vlad Losev +Wolfgang Klier +Zhanyong Wan diff --git a/external/gtest/LICENSE b/external/gtest/LICENSE new file mode 100644 index 0000000..1941a11 --- /dev/null +++ b/external/gtest/LICENSE @@ -0,0 +1,28 @@ +Copyright 2008, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/external/gtest/MODULE.bazel b/external/gtest/MODULE.bazel new file mode 100644 index 0000000..c07e6a9 --- /dev/null +++ b/external/gtest/MODULE.bazel @@ -0,0 +1,81 @@ +# Copyright 2024 Google Inc. +# All Rights Reserved. +# +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +# https://bazel.build/external/overview#bzlmod + +module( + name = "googletest", + version = "head", + compatibility_level = 1, +) + +# Only direct dependencies need to be listed below. +# Please keep the versions in sync with the versions in the WORKSPACE file. + +bazel_dep( + name = "abseil-cpp", + version = "20260107.0", +) +bazel_dep( + name = "platforms", + version = "0.0.11", +) +bazel_dep( + name = "re2", + version = "2024-07-02.bcr.1", +) + +bazel_dep( + name = "rules_cc", + version = "0.2.8" +) + +bazel_dep( + name = "rules_python", + version = "1.3.0", + dev_dependency = True, +) + +# https://rules-python.readthedocs.io/en/stable/toolchains.html#library-modules-with-dev-only-python-usage +python = use_extension( + "@rules_python//python/extensions:python.bzl", + "python", + dev_dependency = True, +) +python.toolchain( + ignore_root_user_error = True, + is_default = True, + python_version = "3.12", +) + +# See fake_fuchsia_sdk.bzl for instructions on how to override this with a real SDK, if needed. +fuchsia_sdk = use_extension("//:fake_fuchsia_sdk.bzl", "fuchsia_sdk") +fuchsia_sdk.create_fake() +use_repo(fuchsia_sdk, "fuchsia_sdk") diff --git a/external/gtest/README.md b/external/gtest/README.md new file mode 100644 index 0000000..1584c79 --- /dev/null +++ b/external/gtest/README.md @@ -0,0 +1,134 @@ +# GoogleTest + +### Announcements + +#### Documentation Updates + +Our documentation is now live on GitHub Pages at +https://google.github.io/googletest/. We recommend browsing the documentation on +GitHub Pages rather than directly in the repository. + +#### Release 1.17.0 + +[Release 1.17.0](https://github.com/google/googletest/releases/tag/v1.17.0) is +now available. + +The 1.17.x branch +[requires at least C++17](https://opensource.google/documentation/policies/cplusplus-support#c_language_standard). + +#### Continuous Integration + +We use Google's internal systems for continuous integration. + +#### Coming Soon + +* We are planning to take a dependency on + [Abseil](https://github.com/abseil/abseil-cpp). + +## Welcome to **GoogleTest**, Google's C++ test framework! + +This repository is a merger of the formerly separate GoogleTest and GoogleMock +projects. These were so closely related that it makes sense to maintain and +release them together. + +### Getting Started + +See the [GoogleTest User's Guide](https://google.github.io/googletest/) for +documentation. We recommend starting with the +[GoogleTest Primer](https://google.github.io/googletest/primer.html). + +More information about building GoogleTest can be found at +[googletest/README.md](googletest/README.md). + +## Features + +* xUnit test framework: \ + Googletest is based on the [xUnit](https://en.wikipedia.org/wiki/XUnit) + testing framework, a popular architecture for unit testing +* Test discovery: \ + Googletest automatically discovers and runs your tests, eliminating the need + to manually register your tests +* Rich set of assertions: \ + Googletest provides a variety of assertions, such as equality, inequality, + exceptions, and more, making it easy to test your code +* User-defined assertions: \ + You can define your own assertions with Googletest, making it simple to + write tests that are specific to your code +* Death tests: \ + Googletest supports death tests, which verify that your code exits in a + certain way, making it useful for testing error-handling code +* Fatal and non-fatal failures: \ + You can specify whether a test failure should be treated as fatal or + non-fatal with Googletest, allowing tests to continue running even if a + failure occurs +* Value-parameterized tests: \ + Googletest supports value-parameterized tests, which run multiple times with + different input values, making it useful for testing functions that take + different inputs +* Type-parameterized tests: \ + Googletest also supports type-parameterized tests, which run with different + data types, making it useful for testing functions that work with different + data types +* Various options for running tests: \ + Googletest provides many options for running tests including running + individual tests, running tests in a specific order and running tests in + parallel + +## Supported Platforms + +GoogleTest follows Google's +[Foundational C++ Support Policy](https://opensource.google/documentation/policies/cplusplus-support). +See +[this table](https://github.com/google/oss-policies-info/blob/main/foundational-cxx-support-matrix.md) +for a list of currently supported versions of compilers, platforms, and build +tools. + +## Who Is Using GoogleTest? + +In addition to many internal projects at Google, GoogleTest is also used by the +following notable projects: + +* The [Chromium projects](https://www.chromium.org/) (behind the Chrome + browser and Chrome OS). +* The [LLVM](https://llvm.org/) compiler. +* [Protocol Buffers](https://github.com/google/protobuf), Google's data + interchange format. +* The [OpenCV](https://opencv.org/) computer vision library. + +## Related Open Source Projects + +[GTest Runner](https://github.com/nholthaus/gtest-runner) is a Qt5 based +automated test-runner and Graphical User Interface with powerful features for +Windows and Linux platforms. + +[GoogleTest UI](https://github.com/ospector/gtest-gbar) is a test runner that +runs your test binary, allows you to track its progress via a progress bar, and +displays a list of test failures. Clicking on one shows failure text. GoogleTest +UI is written in C#. + +[GTest TAP Listener](https://github.com/kinow/gtest-tap-listener) is an event +listener for GoogleTest that implements the +[TAP protocol](https://en.wikipedia.org/wiki/Test_Anything_Protocol) for test +result output. If your test runner understands TAP, you may find it useful. + +[gtest-parallel](https://github.com/google/gtest-parallel) is a test runner that +runs tests from your binary in parallel to provide significant speed-up. + +[GoogleTest Adapter](https://marketplace.visualstudio.com/items?itemName=DavidSchuldenfrei.gtest-adapter) +is a VS Code extension allowing to view GoogleTest in a tree view and run/debug +your tests. + +[C++ TestMate](https://github.com/matepek/vscode-catch2-test-adapter) is a VS +Code extension allowing to view GoogleTest in a tree view and run/debug your +tests. + +[Cornichon](https://pypi.org/project/cornichon/) is a small Gherkin DSL parser +that generates stub code for GoogleTest. + +## Contributing Changes + +Please read +[`CONTRIBUTING.md`](https://github.com/google/googletest/blob/main/CONTRIBUTING.md) +for details on how to contribute to this project. + +Happy testing! diff --git a/external/gtest/WORKSPACE b/external/gtest/WORKSPACE new file mode 100644 index 0000000..f004f56 --- /dev/null +++ b/external/gtest/WORKSPACE @@ -0,0 +1,61 @@ +# Copyright 2024 Google Inc. +# All Rights Reserved. +# +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +workspace(name = "googletest") + +load("//:googletest_deps.bzl", "googletest_deps") +googletest_deps() + +load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive") + +http_archive( + name = "rules_python", + sha256 = "2cc26bbd53854ceb76dd42a834b1002cd4ba7f8df35440cf03482e045affc244", + strip_prefix = "rules_python-1.3.0", + url = "https://github.com/bazelbuild/rules_python/releases/download/1.3.0/rules_python-1.3.0.tar.gz", +) +# https://github.com/bazelbuild/rules_python/releases/tag/1.1.0 +load("@rules_python//python:repositories.bzl", "py_repositories") +py_repositories() + +http_archive( + name = "platforms", + urls = [ + "https://mirror.bazel.build/github.com/bazelbuild/platforms/releases/download/0.0.11/platforms-0.0.11.tar.gz", + "https://github.com/bazelbuild/platforms/releases/download/0.0.11/platforms-0.0.11.tar.gz", + ], + sha256 = "29742e87275809b5e598dc2f04d86960cc7a55b3067d97221c9abbc9926bff0f", +) + +load("@bazel_features//:deps.bzl", "bazel_features_deps") +bazel_features_deps() + +load("@rules_cc//cc:extensions.bzl", "compatibility_proxy_repo") +compatibility_proxy_repo() diff --git a/external/gtest/WORKSPACE.bzlmod b/external/gtest/WORKSPACE.bzlmod new file mode 100644 index 0000000..381432c --- /dev/null +++ b/external/gtest/WORKSPACE.bzlmod @@ -0,0 +1,35 @@ +# Copyright 2024 Google Inc. +# All Rights Reserved. +# +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +# https://bazel.build/external/migration#workspace.bzlmod +# +# This file is intentionally empty. When bzlmod is enabled and this +# file exists, the content of WORKSPACE is ignored. This prevents +# bzlmod builds from unintentionally depending on the WORKSPACE file. diff --git a/external/gtest/ci/linux-presubmit.sh b/external/gtest/ci/linux-presubmit.sh new file mode 100644 index 0000000..54419dc --- /dev/null +++ b/external/gtest/ci/linux-presubmit.sh @@ -0,0 +1,181 @@ +#!/bin/bash +# +# Copyright 2020, Google Inc. +# All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +set -euox pipefail + +readonly LINUX_LATEST_CONTAINER="gcr.io/google.com/absl-177019/linux_hybrid-latest:20260131" + +if [[ -z ${GTEST_ROOT:-} ]]; then + GTEST_ROOT="$(realpath $(dirname ${0})/..)" +fi + +# Use Bazel Vendor mode to reduce reliance on external dependencies. +# See https://bazel.build/external/vendor and the Dockerfile for +# an explaination of how this works. +if [[ ${KOKORO_GFILE_DIR:-} ]] && [[ -f "${KOKORO_GFILE_DIR}/distdir/googletest_vendor.tar.gz" ]]; then + DOCKER_EXTRA_ARGS="--mount type=bind,source=${KOKORO_GFILE_DIR}/distdir,target=/distdir,readonly --env=BAZEL_VENDOR_ARCHIVE=/distdir/googletest_vendor.tar.gz ${DOCKER_EXTRA_ARGS:-}" + BAZEL_EXTRA_ARGS="--vendor_dir=/googletest_vendor ${BAZEL_EXTRA_ARGS:-}" +fi + +if [[ -z ${STD:-} ]]; then + STD="c++17 c++20 c++23" +fi + +# Test CMake + GCC +for cmake_off_on in OFF ON; do + time docker run \ + --volume="${GTEST_ROOT}:/src:ro" \ + --tmpfs="/build:exec" \ + --workdir="/build" \ + --rm \ + --env="CC=/usr/local/bin/gcc" \ + --env=CXXFLAGS="-Werror -Wdeprecated" \ + ${LINUX_LATEST_CONTAINER} \ + /bin/bash -c " + cmake /src \ + -DCMAKE_CXX_STANDARD=17 \ + -Dgtest_build_samples=ON \ + -Dgtest_build_tests=ON \ + -Dgmock_build_tests=ON \ + -Dcxx_no_exception=${cmake_off_on} \ + -Dcxx_no_rtti=${cmake_off_on} && \ + make -j$(nproc) && \ + ctest -j$(nproc) --output-on-failure" +done + +# Test CMake + Clang +for cmake_off_on in OFF ON; do + time docker run \ + --volume="${GTEST_ROOT}:/src:ro" \ + --tmpfs="/build:exec" \ + --workdir="/build" \ + --rm \ + --env="CC=/opt/llvm/bin/clang" \ + --env=CXXFLAGS="-Werror -Wdeprecated --gcc-toolchain=/usr/local" \ + ${LINUX_LATEST_CONTAINER} \ + /bin/bash -c " + cmake /src \ + -DCMAKE_CXX_STANDARD=17 \ + -Dgtest_build_samples=ON \ + -Dgtest_build_tests=ON \ + -Dgmock_build_tests=ON \ + -Dcxx_no_exception=${cmake_off_on} \ + -Dcxx_no_rtti=${cmake_off_on} && \ + make -j$(nproc) && \ + ctest -j$(nproc) --output-on-failure" +done + +# Do one test with an older version of GCC +time docker run \ + --volume="${GTEST_ROOT}:/src:ro" \ + --workdir="/src" \ + --rm \ + --env="CC=/opt/gcc-9/bin/gcc" \ + --env="BAZEL_CXXOPTS=-std=c++17" \ + --env="BAZEL_LINKOPTS=-L/opt/gcc-9/lib64:-Wl,-rpath=/opt/gcc-9/lib64" \ + --env="USE_BAZEL_VERSION=8.5.1" \ + ${DOCKER_EXTRA_ARGS:-} \ + ${LINUX_LATEST_CONTAINER} \ + /bin/bash --login -c " + /usr/local/bin/bazel test ... \ + --copt=\"-Wall\" \ + --copt=\"-Werror\" \ + --copt=\"-Wuninitialized\" \ + --copt=\"-Wundef\" \ + --copt=\"-Wno-error=pragmas\" \ + --enable_bzlmod=false \ + --enable_workspace=true \ + --features=external_include_paths \ + --keep_going \ + --per_file_copt=\"external/.*@-w\" \ + --show_timestamps \ + --test_output=errors \ + ${BAZEL_EXTRA_ARGS:-}" + +# Test GCC +for std in ${STD}; do + for absl in 0 1; do + time docker run \ + --volume="${GTEST_ROOT}:/src:ro" \ + --workdir="/src" \ + --rm \ + --env="CC=/usr/local/bin/gcc" \ + --env="BAZEL_CXXOPTS=-std=${std}" \ + --env="USE_BAZEL_VERSION=8.5.1" \ + ${DOCKER_EXTRA_ARGS:-} \ + ${LINUX_LATEST_CONTAINER} \ + /bin/bash --login -c " + /usr/local/bin/bazel test ... \ + --copt=\"-Wall\" \ + --copt=\"-Werror\" \ + --copt=\"-Wuninitialized\" \ + --copt=\"-Wundef\" \ + --define=\"absl=${absl}\" \ + --enable_bzlmod=true \ + --features=external_include_paths \ + --keep_going \ + --per_file_copt=\"external/.*@-w\" \ + --show_timestamps \ + --test_output=errors \ + ${BAZEL_EXTRA_ARGS:-}" + done +done + +# Test Clang +for std in ${STD}; do + for absl in 0 1; do + time docker run \ + --volume="${GTEST_ROOT}:/src:ro" \ + --workdir="/src" \ + --rm \ + --env="CC=/opt/llvm/bin/clang" \ + --env="BAZEL_CXXOPTS=-std=${std}" \ + --env="USE_BAZEL_VERSION=8.5.1" \ + ${DOCKER_EXTRA_ARGS:-} \ + ${LINUX_LATEST_CONTAINER} \ + /bin/bash --login -c " + /usr/local/bin/bazel test ... \ + --copt=\"--gcc-toolchain=/usr/local\" \ + --copt=\"-Wall\" \ + --copt=\"-Werror\" \ + --copt=\"-Wuninitialized\" \ + --copt=\"-Wundef\" \ + --define=\"absl=${absl}\" \ + --enable_bzlmod=true \ + --features=external_include_paths \ + --keep_going \ + --linkopt=\"--gcc-toolchain=/usr/local\" \ + --per_file_copt=\"external/.*@-w\" \ + --show_timestamps \ + --test_output=errors \ + ${BAZEL_EXTRA_ARGS:-}" + done +done diff --git a/external/gtest/ci/macos-presubmit.sh b/external/gtest/ci/macos-presubmit.sh new file mode 100644 index 0000000..408f8f8 --- /dev/null +++ b/external/gtest/ci/macos-presubmit.sh @@ -0,0 +1,93 @@ +#!/bin/bash +# +# Copyright 2020, Google Inc. +# All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +set -euox pipefail + +# Use Xcode 26.2 +sudo xcode-select -s /Applications/Xcode_26.2.app/Contents/Developer + +brew install cmake + +export CMAKE_BUILD_PARALLEL_LEVEL=$(sysctl -n hw.ncpu) +export CTEST_PARALLEL_LEVEL=$(sysctl -n hw.ncpu) + +if [[ -z ${GTEST_ROOT:-} ]]; then + GTEST_ROOT="$(realpath $(dirname ${0})/..)" +fi + +# Test the CMake build +for cmake_off_on in OFF ON; do + BUILD_DIR=$(mktemp -d build_dir.XXXXXXXX) + cd ${BUILD_DIR} + time cmake ${GTEST_ROOT} \ + -DCMAKE_CXX_STANDARD=17 \ + -Dgtest_build_samples=ON \ + -Dgtest_build_tests=ON \ + -Dgmock_build_tests=ON \ + -Dcxx_no_exception=${cmake_off_on} \ + -Dcxx_no_rtti=${cmake_off_on} + time make -j$(nproc) + time ctest -j$(nproc) --output-on-failure +done + +# Test the Bazel build + +# If we are running on Kokoro, check for a versioned Bazel binary. +KOKORO_GFILE_BAZEL_BIN="bazel-8.5.1-darwin-x86_64" +if [[ ${KOKORO_GFILE_DIR:-} ]] && [[ -f ${KOKORO_GFILE_DIR}/${KOKORO_GFILE_BAZEL_BIN} ]]; then + BAZEL_BIN="${KOKORO_GFILE_DIR}/${KOKORO_GFILE_BAZEL_BIN}" + chmod +x ${BAZEL_BIN} +else + BAZEL_BIN="bazel" +fi + +# Use Bazel Vendor mode to reduce reliance on external dependencies. +if [[ ${KOKORO_GFILE_DIR:-} ]] && [[ -f "${KOKORO_GFILE_DIR}/distdir/googletest_vendor.tar.gz" ]]; then + tar -xf "${KOKORO_GFILE_DIR}/distdir/googletest_vendor.tar.gz" -C "${HOME}/" + BAZEL_EXTRA_ARGS="--vendor_dir=${HOME}/googletest_vendor ${BAZEL_EXTRA_ARGS:-}" +fi + +cd ${GTEST_ROOT} +for absl in 0 1; do + ${BAZEL_BIN} test ... \ + --copt="-Wall" \ + --copt="-Werror" \ + --copt="-Wundef" \ + --cxxopt="-std=c++17" \ + --define="absl=${absl}" \ + --enable_bzlmod=true \ + --features=external_include_paths \ + --keep_going \ + --per_file_copt="external/.*@-w" \ + --show_timestamps \ + --test_output=errors \ + ${BAZEL_EXTRA_ARGS:-} +done diff --git a/external/gtest/ci/windows-presubmit.bat b/external/gtest/ci/windows-presubmit.bat new file mode 100644 index 0000000..2bfc4cd --- /dev/null +++ b/external/gtest/ci/windows-presubmit.bat @@ -0,0 +1,87 @@ +SETLOCAL ENABLEDELAYEDEXPANSION + +SET BAZEL_EXE=%KOKORO_GFILE_DIR%\bazel-8.5.1-windows-x86_64.exe + +SET PATH=C:\Python34;%PATH% +SET BAZEL_PYTHON=C:\python34\python.exe +SET BAZEL_SH=C:\tools\msys64\usr\bin\bash.exe +SET CMAKE_BIN="cmake.exe" +SET CTEST_BIN="ctest.exe" +SET CTEST_OUTPUT_ON_FAILURE=1 +SET CMAKE_BUILD_PARALLEL_LEVEL=16 +SET CTEST_PARALLEL_LEVEL=16 + +SET GTEST_ROOT=%~dp0\.. +IF %errorlevel% neq 0 EXIT /B 1 + +:: ---------------------------------------------------------------------------- +:: CMake +SET CMAKE_BUILD_PATH=cmake_msvc2022 +MKDIR %CMAKE_BUILD_PATH% +CD %CMAKE_BUILD_PATH% + +%CMAKE_BIN% %GTEST_ROOT% ^ + -G "Visual Studio 17 2022" ^ + -DCMAKE_CXX_STANDARD=17 ^ + -DPYTHON_EXECUTABLE:FILEPATH=c:\python37\python.exe ^ + -DPYTHON_INCLUDE_DIR:PATH=c:\python37\include ^ + -DPYTHON_LIBRARY:FILEPATH=c:\python37\lib\site-packages\pip ^ + -Dgtest_build_samples=ON ^ + -Dgtest_build_tests=ON ^ + -Dgmock_build_tests=ON +IF %errorlevel% neq 0 EXIT /B 1 + +%CMAKE_BIN% --build . --target ALL_BUILD --config Debug -- -maxcpucount +IF %errorlevel% neq 0 EXIT /B 1 + +%CTEST_BIN% -C Debug --timeout 600 +IF %errorlevel% neq 0 EXIT /B 1 + +CD %GTEST_ROOT% +RMDIR /S /Q %CMAKE_BUILD_PATH% + +:: ---------------------------------------------------------------------------- +:: Bazel + +:: The default home directory on Kokoro is a long path which causes errors +:: because of Windows limitations on path length. +:: --output_user_root=C:\tmp causes Bazel to use a shorter path. +SET BAZEL_VS=C:\Program Files\Microsoft Visual Studio\2022\Community + +:: Use Bazel Vendor mode to reduce reliance on external dependencies. +IF EXIST "%KOKORO_GFILE_DIR%\distdir\googletest_vendor.tar.gz" ( + tar --force-local -xf "%KOKORO_GFILE_DIR%\distdir\googletest_vendor.tar.gz" -C c: + SET VENDOR_FLAG=--vendor_dir=c:\googletest_vendor +) ELSE ( + SET VENDOR_FLAG= +) + +:: C++17 +%BAZEL_EXE% ^ + --output_user_root=C:\tmp ^ + test ... ^ + --compilation_mode=dbg ^ + --copt=/std:c++17 ^ + --copt=/WX ^ + --enable_bzlmod=true ^ + --keep_going ^ + --per_file_copt=external/.*@/w ^ + --test_output=errors ^ + --test_tag_filters=-no_test_msvc2017 ^ + %VENDOR_FLAG% +IF %errorlevel% neq 0 EXIT /B 1 + +:: C++20 +%BAZEL_EXE% ^ + --output_user_root=C:\tmp ^ + test ... ^ + --compilation_mode=dbg ^ + --copt=/std:c++20 ^ + --copt=/WX ^ + --enable_bzlmod=true ^ + --keep_going ^ + --per_file_copt=external/.*@/w ^ + --test_output=errors ^ + --test_tag_filters=-no_test_msvc2017 ^ + %VENDOR_FLAG% +IF %errorlevel% neq 0 EXIT /B 1 diff --git a/external/gtest/docs/_config.yml b/external/gtest/docs/_config.yml new file mode 100644 index 0000000..d12867e --- /dev/null +++ b/external/gtest/docs/_config.yml @@ -0,0 +1 @@ +title: GoogleTest diff --git a/external/gtest/docs/_data/navigation.yml b/external/gtest/docs/_data/navigation.yml new file mode 100644 index 0000000..9f33327 --- /dev/null +++ b/external/gtest/docs/_data/navigation.yml @@ -0,0 +1,43 @@ +nav: +- section: "Get Started" + items: + - title: "Supported Platforms" + url: "/platforms.html" + - title: "Quickstart: Bazel" + url: "/quickstart-bazel.html" + - title: "Quickstart: CMake" + url: "/quickstart-cmake.html" +- section: "Guides" + items: + - title: "GoogleTest Primer" + url: "/primer.html" + - title: "Advanced Topics" + url: "/advanced.html" + - title: "Mocking for Dummies" + url: "/gmock_for_dummies.html" + - title: "Mocking Cookbook" + url: "/gmock_cook_book.html" + - title: "Mocking Cheat Sheet" + url: "/gmock_cheat_sheet.html" +- section: "References" + items: + - title: "Testing Reference" + url: "/reference/testing.html" + - title: "Mocking Reference" + url: "/reference/mocking.html" + - title: "Assertions" + url: "/reference/assertions.html" + - title: "Matchers" + url: "/reference/matchers.html" + - title: "Actions" + url: "/reference/actions.html" + - title: "Testing FAQ" + url: "/faq.html" + - title: "Mocking FAQ" + url: "/gmock_faq.html" + - title: "Code Samples" + url: "/samples.html" + - title: "Using pkg-config" + url: "/pkgconfig.html" + - title: "Community Documentation" + url: "/community_created_documentation.html" diff --git a/external/gtest/docs/_layouts/default.html b/external/gtest/docs/_layouts/default.html new file mode 100644 index 0000000..f0ae474 --- /dev/null +++ b/external/gtest/docs/_layouts/default.html @@ -0,0 +1,58 @@ + + + + + + + +{% seo %} + + + + + + + +
+
+ {{ content }} +
+ +
+ + + + diff --git a/external/gtest/docs/_sass/main.scss b/external/gtest/docs/_sass/main.scss new file mode 100644 index 0000000..92edc87 --- /dev/null +++ b/external/gtest/docs/_sass/main.scss @@ -0,0 +1,200 @@ +// Styles for GoogleTest docs website on GitHub Pages. +// Color variables are defined in +// https://github.com/pages-themes/primer/tree/master/_sass/primer-support/lib/variables + +$sidebar-width: 260px; + +body { + display: flex; + margin: 0; +} + +.sidebar { + background: $black; + color: $text-white; + flex-shrink: 0; + height: 100vh; + overflow: auto; + position: sticky; + top: 0; + width: $sidebar-width; +} + +.sidebar h1 { + font-size: 1.5em; +} + +.sidebar h2 { + color: $gray-light; + font-size: 0.8em; + font-weight: normal; + margin-bottom: 0.8em; + padding-left: 2.5em; + text-transform: uppercase; +} + +.sidebar .header { + background: $black; + padding: 2em; + position: sticky; + top: 0; + width: 100%; +} + +.sidebar .header a { + color: $text-white; + text-decoration: none; +} + +.sidebar .nav-toggle { + display: none; +} + +.sidebar .expander { + cursor: pointer; + display: none; + height: 3em; + position: absolute; + right: 1em; + top: 1.5em; + width: 3em; +} + +.sidebar .expander .arrow { + border: solid $white; + border-width: 0 3px 3px 0; + display: block; + height: 0.7em; + margin: 1em auto; + transform: rotate(45deg); + transition: transform 0.5s; + width: 0.7em; +} + +.sidebar nav { + width: 100%; +} + +.sidebar nav ul { + list-style-type: none; + margin-bottom: 1em; + padding: 0; + + &:last-child { + margin-bottom: 2em; + } + + a { + text-decoration: none; + } + + li { + color: $text-white; + padding-left: 2em; + text-decoration: none; + } + + li.active { + background: $border-gray-darker; + font-weight: bold; + } + + li:hover { + background: $border-gray-darker; + } +} + +.main { + background-color: $bg-gray; + width: calc(100% - #{$sidebar-width}); +} + +.main .main-inner { + background-color: $white; + padding: 2em; +} + +.main .footer { + margin: 0; + padding: 2em; +} + +.main table th { + text-align: left; +} + +.main .callout { + border-left: 0.25em solid $white; + padding: 1em; + + a { + text-decoration: underline; + } + + &.important { + background-color: $bg-yellow-light; + border-color: $bg-yellow; + color: $black; + } + + &.note { + background-color: $bg-blue-light; + border-color: $text-blue; + color: $text-blue; + } + + &.tip { + background-color: $green-000; + border-color: $green-700; + color: $green-700; + } + + &.warning { + background-color: $red-000; + border-color: $text-red; + color: $text-red; + } +} + +.main .good pre { + background-color: $bg-green-light; +} + +.main .bad pre { + background-color: $red-000; +} + +@media all and (max-width: 768px) { + body { + flex-direction: column; + } + + .sidebar { + height: auto; + position: relative; + width: 100%; + } + + .sidebar .expander { + display: block; + } + + .sidebar nav { + height: 0; + overflow: hidden; + } + + .sidebar .nav-toggle:checked { + & ~ nav { + height: auto; + } + + & + .expander .arrow { + transform: rotate(-135deg); + } + } + + .main { + width: 100%; + } +} diff --git a/external/gtest/docs/advanced.md b/external/gtest/docs/advanced.md new file mode 100644 index 0000000..d703a7b --- /dev/null +++ b/external/gtest/docs/advanced.md @@ -0,0 +1,2482 @@ +# Advanced GoogleTest Topics + +## Introduction + +Now that you have read the [GoogleTest Primer](primer.md) and learned how to +write tests using GoogleTest, it's time to learn some new tricks. This document +will show you more assertions as well as how to construct complex failure +messages, propagate fatal failures, reuse and speed up your test fixtures, and +use various flags with your tests. + +## More Assertions + +This section covers some less frequently used, but still significant, +assertions. + +### Explicit Success and Failure + +See [Explicit Success and Failure](reference/assertions.md#success-failure) in +the Assertions Reference. + +### Exception Assertions + +See [Exception Assertions](reference/assertions.md#exceptions) in the Assertions +Reference. + +### Predicate Assertions for Better Error Messages + +Even though GoogleTest has a rich set of assertions, they can never be complete, +as it's impossible (nor a good idea) to anticipate all scenarios a user might +run into. Therefore, sometimes a user has to use `EXPECT_TRUE()` to check a +complex expression, for lack of a better macro. This has the problem of not +showing you the values of the parts of the expression, making it hard to +understand what went wrong. As a workaround, some users choose to construct the +failure message by themselves, streaming it into `EXPECT_TRUE()`. However, this +is awkward especially when the expression has side-effects or is expensive to +evaluate. + +GoogleTest gives you three different options to solve this problem: + +#### Using an Existing Boolean Function + +If you already have a function or functor that returns `bool` (or a type that +can be implicitly converted to `bool`), you can use it in a *predicate +assertion* to get the function arguments printed for free. See +[`EXPECT_PRED*`](reference/assertions.md#EXPECT_PRED) in the Assertions +Reference for details. + +#### Using a Function That Returns an AssertionResult + +While `EXPECT_PRED*()` and friends are handy for a quick job, the syntax is not +satisfactory: you have to use different macros for different arities, and it +feels more like Lisp than C++. The `::testing::AssertionResult` class solves +this problem. + +An `AssertionResult` object represents the result of an assertion (whether it's +a success or a failure, and an associated message). You can create an +`AssertionResult` using one of these factory functions: + +```c++ +namespace testing { + +// Returns an AssertionResult object to indicate that an assertion has +// succeeded. +AssertionResult AssertionSuccess(); + +// Returns an AssertionResult object to indicate that an assertion has +// failed. +AssertionResult AssertionFailure(); + +} +``` + +You can then use the `<<` operator to stream messages to the `AssertionResult` +object. + +To provide more readable messages in Boolean assertions (e.g. `EXPECT_TRUE()`), +write a predicate function that returns `AssertionResult` instead of `bool`. For +example, if you define `IsEven()` as: + +```c++ +testing::AssertionResult IsEven(int n) { + if ((n % 2) == 0) + return testing::AssertionSuccess(); + else + return testing::AssertionFailure() << n << " is odd"; +} +``` + +instead of: + +```c++ +bool IsEven(int n) { + return (n % 2) == 0; +} +``` + +the failed assertion `EXPECT_TRUE(IsEven(Fib(4)))` will print: + +```none +Value of: IsEven(Fib(4)) + Actual: false (3 is odd) +Expected: true +``` + +instead of a more opaque + +```none +Value of: IsEven(Fib(4)) + Actual: false +Expected: true +``` + +If you want informative messages in `EXPECT_FALSE` and `ASSERT_FALSE` as well +(one third of Boolean assertions in the Google code base are negative ones), and +are fine with making the predicate slower in the success case, you can supply a +success message: + +```c++ +testing::AssertionResult IsEven(int n) { + if ((n % 2) == 0) + return testing::AssertionSuccess() << n << " is even"; + else + return testing::AssertionFailure() << n << " is odd"; +} +``` + +Then the statement `EXPECT_FALSE(IsEven(Fib(6)))` will print + +```none + Value of: IsEven(Fib(6)) + Actual: true (8 is even) + Expected: false +``` + +#### Using a Predicate-Formatter + +If you find the default message generated by +[`EXPECT_PRED*`](reference/assertions.md#EXPECT_PRED) and +[`EXPECT_TRUE`](reference/assertions.md#EXPECT_TRUE) unsatisfactory, or some +arguments to your predicate do not support streaming to `ostream`, you can +instead use *predicate-formatter assertions* to *fully* customize how the +message is formatted. See +[`EXPECT_PRED_FORMAT*`](reference/assertions.md#EXPECT_PRED_FORMAT) in the +Assertions Reference for details. + +### Floating-Point Comparison + +See [Floating-Point Comparison](reference/assertions.md#floating-point) in the +Assertions Reference. + +#### Floating-Point Predicate-Format Functions + +Some floating-point operations are useful, but not that often used. In order to +avoid an explosion of new macros, we provide them as predicate-format functions +that can be used in the predicate assertion macro +[`EXPECT_PRED_FORMAT2`](reference/assertions.md#EXPECT_PRED_FORMAT), for +example: + +```c++ +using ::testing::FloatLE; +using ::testing::DoubleLE; +... +EXPECT_PRED_FORMAT2(FloatLE, val1, val2); +EXPECT_PRED_FORMAT2(DoubleLE, val1, val2); +``` + +The above code verifies that `val1` is less than, or approximately equal to, +`val2`. + +### Asserting Using gMock Matchers + +See [`EXPECT_THAT`](reference/assertions.md#EXPECT_THAT) in the Assertions +Reference. + +### More String Assertions + +(Please read the [previous](#asserting-using-gmock-matchers) section first if +you haven't.) + +You can use the gMock [string matchers](reference/matchers.md#string-matchers) +with [`EXPECT_THAT`](reference/assertions.md#EXPECT_THAT) to do more string +comparison tricks (sub-string, prefix, suffix, regular expression, and etc). For +example, + +```c++ +using ::testing::HasSubstr; +using ::testing::MatchesRegex; +... + ASSERT_THAT(foo_string, HasSubstr("needle")); + EXPECT_THAT(bar_string, MatchesRegex("\\w*\\d+")); +``` + +### Windows HRESULT assertions + +See [Windows HRESULT Assertions](reference/assertions.md#HRESULT) in the +Assertions Reference. + +### Type Assertions + +You can call the function + +```c++ +::testing::StaticAssertTypeEq(); +``` + +to assert that types `T1` and `T2` are the same. The function does nothing if +the assertion is satisfied. If the types are different, the function call will +fail to compile, the compiler error message will say that `T1 and T2 are not the +same type` and most likely (depending on the compiler) show you the actual +values of `T1` and `T2`. This is mainly useful inside template code. + +**Caveat**: When used inside a member function of a class template or a function +template, `StaticAssertTypeEq()` is effective only if the function is +instantiated. For example, given: + +```c++ +template class Foo { + public: + void Bar() { testing::StaticAssertTypeEq(); } +}; +``` + +the code: + +```c++ +void Test1() { Foo foo; } +``` + +will not generate a compiler error, as `Foo::Bar()` is never actually +instantiated. Instead, you need: + +```c++ +void Test2() { Foo foo; foo.Bar(); } +``` + +to cause a compiler error. + +### Assertion Placement + +You can use assertions in any C++ function. In particular, it doesn't have to be +a method of the test fixture class. The one constraint is that assertions that +generate a fatal failure (`FAIL*` and `ASSERT_*`) can only be used in +void-returning functions. This is a consequence of Google's not using +exceptions. By placing it in a non-void function you'll get a confusing compile +error like `"error: void value not ignored as it ought to be"` or `"cannot +initialize return object of type 'bool' with an rvalue of type 'void'"` or +`"error: no viable conversion from 'void' to 'string'"`. + +If you need to use fatal assertions in a function that returns non-void, one +option is to make the function return the value in an out parameter instead. For +example, you can rewrite `T2 Foo(T1 x)` to `void Foo(T1 x, T2* result)`. You +need to make sure that `*result` contains some sensible value even when the +function returns prematurely. As the function now returns `void`, you can use +any assertion inside of it. + +If changing the function's type is not an option, you should just use assertions +that generate non-fatal failures, such as `ADD_FAILURE*` and `EXPECT_*`. + +{: .callout .note} +NOTE: Constructors and destructors are not considered void-returning functions, +according to the C++ language specification, and so you may not use fatal +assertions in them; you'll get a compilation error if you try. Instead, either +call `abort` and crash the entire test executable, or put the fatal assertion in +a `SetUp`/`TearDown` function; see +[constructor/destructor vs. `SetUp`/`TearDown`](faq.md#CtorVsSetUp) + +{: .callout .warning} +WARNING: A fatal assertion in a helper function (private void-returning method) +called from a constructor or destructor does not terminate the current test, as +your intuition might suggest: it merely returns from the constructor or +destructor early, possibly leaving your object in a partially-constructed or +partially-destructed state! You almost certainly want to `abort` or use +`SetUp`/`TearDown` instead. + +## Skipping test execution + +Related to the assertions `SUCCEED()` and `FAIL()`, you can prevent further test +execution at runtime with the `GTEST_SKIP()` macro. This is useful when you need +to check for preconditions of the system under test during runtime and skip +tests in a meaningful way. + +`GTEST_SKIP()` can be used in individual test cases or in the `SetUp()` methods +of classes derived from either `::testing::Environment` or `::testing::Test`. +For example: + +```c++ +TEST(SkipTest, DoesSkip) { + GTEST_SKIP() << "Skipping single test"; + FAIL(); // Won't fail; it won't be executed +} + +class SkipFixture : public ::testing::Test { + protected: + void SetUp() override { + GTEST_SKIP() << "Skipping all tests for this fixture"; + } +}; + +// Tests for SkipFixture won't be executed. +TEST_F(SkipFixture, SkipsOneTest) { + FAIL(); // Won't fail; it won't be executed +} +``` + +As with assertion macros, you can stream a custom message into `GTEST_SKIP()`. + +## Teaching GoogleTest How to Print Your Values + +When a test assertion such as `EXPECT_EQ` fails, GoogleTest prints the argument +values to help you debug. It does this using a user-extensible value printer. + +This printer knows how to print built-in C++ types, native arrays, STL +containers, and any type that supports the `<<` operator. For other types, it +prints the raw bytes in the value and hopes that you the user can figure it out. + +As mentioned earlier, the printer is *extensible*. That means you can teach it +to do a better job at printing your particular type than to dump the bytes. To +do that, define an `AbslStringify()` overload as a `friend` function template +for your type: + +```cpp +namespace foo { + +class Point { // We want GoogleTest to be able to print instances of this. + ... + // Provide a friend overload. + template + friend void AbslStringify(Sink& sink, const Point& point) { + absl::Format(&sink, "(%d, %d)", point.x, point.y); + } + + int x; + int y; +}; + +// If you can't declare the function in the class it's important that the +// AbslStringify overload is defined in the SAME namespace that defines Point. +// C++'s look-up rules rely on that. +enum class EnumWithStringify { kMany = 0, kChoices = 1 }; + +template +void AbslStringify(Sink& sink, EnumWithStringify e) { + absl::Format(&sink, "%s", e == EnumWithStringify::kMany ? "Many" : "Choices"); +} + +} // namespace foo +``` + +{: .callout .note} +Note: `AbslStringify()` utilizes a generic "sink" buffer to construct its +string. For more information about supported operations on `AbslStringify()`'s +sink, see +[the `AbslStringify()` documentation](https://abseil.io/docs/cpp/guides/abslstringify). + +`AbslStringify()` can also use `absl::StrFormat`'s catch-all `%v` type specifier +within its own format strings to perform type deduction. `Point` above could be +formatted as `"(%v, %v)"` for example, and deduce the `int` values as `%d`. + +Sometimes, `AbslStringify()` might not be an option: your team may wish to print +types with extra debugging information for testing purposes only. If so, you can +instead define a `PrintTo()` function like this: + +```c++ +#include + +namespace foo { + +class Point { + ... + friend void PrintTo(const Point& point, std::ostream* os) { + *os << "(" << point.x << "," << point.y << ")"; + } + + int x; + int y; +}; + +// If you can't declare the function in the class it's important that PrintTo() +// is defined in the SAME namespace that defines Point. C++'s look-up rules +// rely on that. +void PrintTo(const Point& point, std::ostream* os) { + *os << "(" << point.x << "," << point.y << ")"; +} + +} // namespace foo +``` + +If you have defined both `AbslStringify()` and `PrintTo()`, the latter will be +used by GoogleTest. This allows you to customize how the value appears in +GoogleTest's output without affecting code that relies on the behavior of +`AbslStringify()`. + +If you have an existing `<<` operator and would like to define an +`AbslStringify()`, the latter will be used for GoogleTest printing. + +If you want to print a value `x` using GoogleTest's value printer yourself, just +call `::testing::PrintToString(x)`, which returns an `std::string`: + +```c++ +vector > point_ints = GetPointIntVector(); + +EXPECT_TRUE(IsCorrectPointIntVector(point_ints)) + << "point_ints = " << testing::PrintToString(point_ints); +``` + +For more details regarding `AbslStringify()` and its integration with other +libraries, see +[the documentation](https://abseil.io/docs/cpp/guides/abslstringify). + +## Regular Expression Syntax + +When built with Bazel and using Abseil, GoogleTest uses the +[RE2](https://github.com/google/re2/wiki/Syntax) syntax. Otherwise, for POSIX +systems (Linux, Cygwin, Mac), GoogleTest uses the +[POSIX extended regular expression](https://pubs.opengroup.org/onlinepubs/009695399/basedefs/xbd_chap09.html#tag_09_04) +syntax. To learn about POSIX syntax, you may want to read this +[Wikipedia entry](https://en.wikipedia.org/wiki/Regular_expression#POSIX_extended). + +On Windows, GoogleTest uses its own simple regular expression implementation. It +lacks many features. For example, we don't support union (`"x|y"`), grouping +(`"(xy)"`), brackets (`"[xy]"`), and repetition count (`"x{5,7}"`), among +others. Below is what we do support (`A` denotes a literal character, period +(`.`), or a single `\\ ` escape sequence; `x` and `y` denote regular +expressions.): + +Expression | Meaning +---------- | -------------------------------------------------------------- +`c` | matches any literal character `c` +`\\d` | matches any decimal digit +`\\D` | matches any character that's not a decimal digit +`\\f` | matches `\f` +`\\n` | matches `\n` +`\\r` | matches `\r` +`\\s` | matches any ASCII whitespace, including `\n` +`\\S` | matches any character that's not a whitespace +`\\t` | matches `\t` +`\\v` | matches `\v` +`\\w` | matches any letter, `_`, or decimal digit +`\\W` | matches any character that `\\w` doesn't match +`\\c` | matches any literal character `c`, which must be a punctuation +`.` | matches any single character except `\n` +`A?` | matches 0 or 1 occurrences of `A` +`A*` | matches 0 or many occurrences of `A` +`A+` | matches 1 or many occurrences of `A` +`^` | matches the beginning of a string (not that of each line) +`$` | matches the end of a string (not that of each line) +`xy` | matches `x` followed by `y` + +To help you determine which capability is available on your system, GoogleTest +defines macros to govern which regular expression it is using. The macros are: +`GTEST_USES_SIMPLE_RE=1` or `GTEST_USES_POSIX_RE=1`. If you want your death +tests to work in all cases, you can either `#if` on these macros or use the more +limited syntax only. + +## Death Tests + +In many applications, there are assertions that can cause application failure if +a condition is not met. These consistency checks, which ensure that the program +is in a known good state, are there to fail at the earliest possible time after +some program state is corrupted. If the assertion checks the wrong condition, +then the program may proceed in an erroneous state, which could lead to memory +corruption, security holes, or worse. Hence it is vitally important to test that +such assertion statements work as expected. + +Since these precondition checks cause the processes to die, we call such tests +*death tests*. More generally, any test that checks that a program terminates +(except by throwing an exception) in an expected fashion is also a death test. + +Note that if a piece of code throws an exception, we don't consider it "death" +for the purpose of death tests, as the caller of the code could catch the +exception and avoid the crash. If you want to verify exceptions thrown by your +code, see [Exception Assertions](#ExceptionAssertions). + +If you want to test `EXPECT_*()/ASSERT_*()` failures in your test code, see +["Catching" Failures](#catching-failures). + +### How to Write a Death Test + +GoogleTest provides assertion macros to support death tests. See +[Death Assertions](reference/assertions.md#death) in the Assertions Reference +for details. + +To write a death test, simply use one of the macros inside your test function. +For example, + +```c++ +TEST(MyDeathTest, Foo) { + // This death test uses a compound statement. + ASSERT_DEATH({ + int n = 5; + Foo(&n); + }, "Error on line .* of Foo()"); +} + +TEST(MyDeathTest, NormalExit) { + EXPECT_EXIT(NormalExit(), testing::ExitedWithCode(0), "Success"); +} + +TEST(MyDeathTest, KillProcess) { + EXPECT_EXIT(KillProcess(), testing::KilledBySignal(SIGKILL), + "Sending myself unblockable signal"); +} +``` + +verifies that: + +* calling `Foo(5)` causes the process to die with the given error message, +* calling `NormalExit()` causes the process to print `"Success"` to stderr and + exit with exit code 0, and +* calling `KillProcess()` kills the process with signal `SIGKILL`. + +{: .callout .warning} +Warning: If your death test contains mocks and is expecting a specific exit +code, then you must allow the mock objects to be leaked via `Mock::AllowLeak`. +This is because the mock leak detector will exit with its own error code if it +detects a leak. + +The test function body may contain other assertions and statements as well, if +necessary. + +Note that a death test only cares about three things: + +1. does `statement` abort or exit the process? +2. (in the case of `ASSERT_EXIT` and `EXPECT_EXIT`) does the exit status + satisfy `predicate`? Or (in the case of `ASSERT_DEATH` and `EXPECT_DEATH`) + is the exit status non-zero? And +3. does the stderr output match `matcher`? + +In particular, if `statement` generates an `ASSERT_*` or `EXPECT_*` failure, it +will **not** cause the death test to fail, as GoogleTest assertions don't abort +the process. + +### Death Test Naming + +{: .callout .important} +IMPORTANT: We strongly recommend you to follow the convention of naming your +**test suite** (not test) `*DeathTest` when it contains a death test, as +demonstrated in the above example. The +[Death Tests And Threads](#death-tests-and-threads) section below explains why. + +If a test fixture class is shared by normal tests and death tests, you can use +`using` or `typedef` to introduce an alias for the fixture class and avoid +duplicating its code: + +```c++ +class FooTest : public testing::Test { ... }; + +using FooDeathTest = FooTest; + +TEST_F(FooTest, DoesThis) { + // normal test +} + +TEST_F(FooDeathTest, DoesThat) { + // death test +} +``` + +### How It Works + +See [Death Assertions](reference/assertions.md#death) in the Assertions +Reference. + +### Death Tests And Threads + +The reason for the two death test styles has to do with thread safety. Due to +well-known problems with forking in the presence of threads, death tests should +be run in a single-threaded context. Sometimes, however, it isn't feasible to +arrange that kind of environment. For example, statically-initialized modules +may start threads before main is ever reached. Once threads have been created, +it may be difficult or impossible to clean them up. + +GoogleTest has three features intended to raise awareness of threading issues. + +1. A warning is emitted if multiple threads are running when a death test is + encountered. +2. Test suites with a name ending in "DeathTest" are run before all other + tests. +3. It uses `clone()` instead of `fork()` to spawn the child process on Linux + (`clone()` is not available on Cygwin and Mac), as `fork()` is more likely + to cause the child to hang when the parent process has multiple threads. + +It's perfectly fine to create threads inside a death test statement; they are +executed in a separate process and cannot affect the parent. + +### Death Test Styles + +The "threadsafe" death test style was introduced in order to help mitigate the +risks of testing in a possibly multithreaded environment. It trades increased +test execution time (potentially dramatically so) for improved thread safety. + +The automated testing framework does not set the style flag. You can choose a +particular style of death tests by setting the flag programmatically: + +```c++ +GTEST_FLAG_SET(death_test_style, "threadsafe"); +``` + +You can do this in `main()` to set the style for all death tests in the binary, +or in individual tests. Recall that flags are saved before running each test and +restored afterwards, so you need not do that yourself. For example: + +```c++ +int main(int argc, char** argv) { + testing::InitGoogleTest(&argc, argv); + GTEST_FLAG_SET(death_test_style, "fast"); + return RUN_ALL_TESTS(); +} + +TEST(MyDeathTest, TestOne) { + GTEST_FLAG_SET(death_test_style, "threadsafe"); + // This test is run in the "threadsafe" style: + ASSERT_DEATH(ThisShouldDie(), ""); +} + +TEST(MyDeathTest, TestTwo) { + // This test is run in the "fast" style: + ASSERT_DEATH(ThisShouldDie(), ""); +} +``` + +### Caveats + +The `statement` argument of `ASSERT_EXIT()` can be any valid C++ statement. If +it leaves the current function via a `return` statement or by throwing an +exception, the death test is considered to have failed. Some GoogleTest macros +may return from the current function (e.g. `ASSERT_TRUE()`), so be sure to avoid +them in `statement`. + +Since `statement` runs in the child process, any in-memory side effect (e.g. +modifying a variable, releasing memory, etc) it causes will *not* be observable +in the parent process. In particular, if you release memory in a death test, +your program will fail the heap check as the parent process will never see the +memory reclaimed. To solve this problem, you can + +1. try not to free memory in a death test; +2. free the memory again in the parent process; or +3. do not use the heap checker in your program. + +Due to an implementation detail, you cannot place multiple death test assertions +on the same line; otherwise, compilation will fail with an unobvious error +message. + +Despite the improved thread safety afforded by the "threadsafe" style of death +test, thread problems such as deadlock are still possible in the presence of +handlers registered with `pthread_atfork(3)`. + +## Using Assertions in Sub-routines + +{: .callout .note} +Note: If you want to put a series of test assertions in a subroutine to check +for a complex condition, consider using +[a custom GMock matcher](gmock_cook_book.md#NewMatchers) instead. This lets you +provide a more readable error message in case of failure and avoid all of the +issues described below. + +### Adding Traces to Assertions + +If a test sub-routine is called from several places, when an assertion inside it +fails, it can be hard to tell which invocation of the sub-routine the failure is +from. You can alleviate this problem using extra logging or custom failure +messages, but that usually clutters up your tests. A better solution is to use +the `SCOPED_TRACE` macro or the `ScopedTrace` utility: + +```c++ +SCOPED_TRACE(message); +``` + +```c++ +ScopedTrace trace("file_path", line_number, message); +``` + +where `message` can be anything streamable to `std::ostream`. `SCOPED_TRACE` +macro will cause the current file name, line number, and the given message to be +added in every failure message. `ScopedTrace` accepts explicit file name and +line number in arguments, which is useful for writing test helpers. The effect +will be undone when the control leaves the current lexical scope. + +For example, + +```c++ +10: void Sub1(int n) { +11: EXPECT_EQ(Bar(n), 1); +12: EXPECT_EQ(Bar(n + 1), 2); +13: } +14: +15: TEST(FooTest, Bar) { +16: { +17: SCOPED_TRACE("A"); // This trace point will be included in +18: // every failure in this scope. +19: Sub1(1); +20: } +21: // Now it won't. +22: Sub1(9); +23: } +``` + +could result in messages like these: + +```none +path/to/foo_test.cc:11: Failure +Value of: Bar(n) +Expected: 1 + Actual: 2 +Google Test trace: +path/to/foo_test.cc:17: A + +path/to/foo_test.cc:12: Failure +Value of: Bar(n + 1) +Expected: 2 + Actual: 3 +``` + +Without the trace, it would've been difficult to know which invocation of +`Sub1()` the two failures come from respectively. (You could add an extra +message to each assertion in `Sub1()` to indicate the value of `n`, but that's +tedious.) + +Some tips on using `SCOPED_TRACE`: + +1. With a suitable message, it's often enough to use `SCOPED_TRACE` at the + beginning of a sub-routine, instead of at each call site. +2. When calling sub-routines inside a loop, make the loop iterator part of the + message in `SCOPED_TRACE` such that you can know which iteration the failure + is from. +3. Sometimes the line number of the trace point is enough for identifying the + particular invocation of a sub-routine. In this case, you don't have to + choose a unique message for `SCOPED_TRACE`. You can simply use `""`. +4. You can use `SCOPED_TRACE` in an inner scope when there is one in the outer + scope. In this case, all active trace points will be included in the failure + messages, in reverse order they are encountered. +5. The trace dump is clickable in Emacs - hit `return` on a line number and + you'll be taken to that line in the source file! + +### Propagating Fatal Failures + +A common pitfall when using `ASSERT_*` and `FAIL*` is not understanding that +when they fail they only abort the *current function*, not the entire test. For +example, the following test will segfault: + +```c++ +void Subroutine() { + // Generates a fatal failure and aborts the current function. + ASSERT_EQ(1, 2); + + // The following won't be executed. + ... +} + +TEST(FooTest, Bar) { + Subroutine(); // The intended behavior is for the fatal failure + // in Subroutine() to abort the entire test. + + // The actual behavior: the function goes on after Subroutine() returns. + int* p = nullptr; + *p = 3; // Segfault! +} +``` + +To alleviate this, GoogleTest provides three different solutions. You could use +either exceptions, the `(ASSERT|EXPECT)_NO_FATAL_FAILURE` assertions or the +`HasFatalFailure()` function. They are described in the following two +subsections. + +#### Asserting on Subroutines with an exception + +The following code can turn ASSERT-failure into an exception: + +```c++ +class ThrowListener : public testing::EmptyTestEventListener { + void OnTestPartResult(const testing::TestPartResult& result) override { + if (result.type() == testing::TestPartResult::kFatalFailure) { + throw testing::AssertionException(result); + } + } +}; +int main(int argc, char** argv) { + ... + testing::UnitTest::GetInstance()->listeners().Append(new ThrowListener); + return RUN_ALL_TESTS(); +} +``` + +This listener should be added after other listeners if you have any, otherwise +they won't see failed `OnTestPartResult`. + +#### Asserting on Subroutines + +As shown above, if your test calls a subroutine that has an `ASSERT_*` failure +in it, the test will continue after the subroutine returns. This may not be what +you want. + +Often people want fatal failures to propagate like exceptions. For that +GoogleTest offers the following macros: + +Fatal assertion | Nonfatal assertion | Verifies +------------------------------------- | ------------------------------------- | -------- +`ASSERT_NO_FATAL_FAILURE(statement);` | `EXPECT_NO_FATAL_FAILURE(statement);` | `statement` doesn't generate any new fatal failures in the current thread. + +Only failures in the thread that executes the assertion are checked to determine +the result of this type of assertions. If `statement` creates new threads, +failures in these threads are ignored. + +Examples: + +```c++ +ASSERT_NO_FATAL_FAILURE(Foo()); + +int i; +EXPECT_NO_FATAL_FAILURE({ + i = Bar(); +}); +``` + +Assertions from multiple threads are currently not supported on Windows. + +#### Checking for Failures in the Current Test + +`HasFatalFailure()` in the `::testing::Test` class returns `true` if an +assertion in the current test has suffered a fatal failure. This allows +functions to catch fatal failures in a sub-routine and return early. + +```c++ +class Test { + public: + ... + static bool HasFatalFailure(); +}; +``` + +The typical usage, which basically simulates the behavior of a thrown exception, +is: + +```c++ +TEST(FooTest, Bar) { + Subroutine(); + // Aborts if Subroutine() had a fatal failure. + if (HasFatalFailure()) return; + + // The following won't be executed. + ... +} +``` + +If `HasFatalFailure()` is used outside of `TEST()` , `TEST_F()` , or a test +fixture, you must add the `::testing::Test::` prefix, as in: + +```c++ +if (testing::Test::HasFatalFailure()) return; +``` + +Similarly, `HasNonfatalFailure()` returns `true` if the current test has at +least one non-fatal failure, and `HasFailure()` returns `true` if the current +test has at least one failure of either kind. + +## Logging Additional Information + +In your test code, you can call `RecordProperty("key", value)` to log additional +information, where `value` can be either a string or an `int`. The *last* value +recorded for a key will be emitted to the +[XML output](#generating-an-xml-report) if you specify one. For example, the +test + +```c++ +TEST_F(WidgetUsageTest, MinAndMaxWidgets) { + RecordProperty("MaximumWidgets", ComputeMaxUsage()); + RecordProperty("MinimumWidgets", ComputeMinUsage()); +} +``` + +will output XML like this: + +```xml + ... + + ... +``` + +{: .callout .note} +> NOTE: +> +> * `RecordProperty()` is a static member of the `Test` class. Therefore it +> needs to be prefixed with `::testing::Test::` if used outside of the +> `TEST` body and the test fixture class. +> * *`key`* must be a valid XML attribute name, and cannot conflict with the +> ones already used by GoogleTest (`name`, `status`, `time`, `classname`, +> `type_param`, and `value_param`). +> * Calling `RecordProperty()` outside of the lifespan of a test is allowed. +> If it's called outside of a test but between a test suite's +> `SetUpTestSuite()` and `TearDownTestSuite()` methods, it will be +> attributed to the XML element for the test suite. If it's called outside +> of all test suites (e.g. in a test environment), it will be attributed to +> the top-level XML element. + +## Sharing Resources Between Tests in the Same Test Suite + +GoogleTest creates a new test fixture object for each test in order to make +tests independent and easier to debug. However, sometimes tests use resources +that are expensive to set up, making the one-copy-per-test model prohibitively +expensive. + +If the tests don't change the resource, there's no harm in their sharing a +single resource copy. So, in addition to per-test set-up/tear-down, GoogleTest +also supports per-test-suite set-up/tear-down. To use it: + +1. In your test fixture class (say `FooTest` ), declare as `static` some member + variables to hold the shared resources. +2. Outside your test fixture class (typically just below it), define those + member variables, optionally giving them initial values. +3. In the same test fixture class, define a public member function `static void + SetUpTestSuite()` (remember not to spell it as **`SetupTestSuite`** with a + small `u`!) to set up the shared resources and a `static void + TearDownTestSuite()` function to tear them down. + +That's it! GoogleTest automatically calls `SetUpTestSuite()` before running the +*first test* in the `FooTest` test suite (i.e. before creating the first +`FooTest` object), and calls `TearDownTestSuite()` after running the *last test* +in it (i.e. after deleting the last `FooTest` object). In between, the tests can +use the shared resources. + +Remember that the test order is undefined, so your code can't depend on a test +preceding or following another. Also, the tests must either not modify the state +of any shared resource, or, if they do modify the state, they must restore the +state to its original value before passing control to the next test. + +Note that `SetUpTestSuite()` may be called multiple times for a test fixture +class that has derived classes, so you should not expect code in the function +body to be run only once. Also, derived classes still have access to shared +resources defined as static members, so careful consideration is needed when +managing shared resources to avoid memory leaks if shared resources are not +properly cleaned up in `TearDownTestSuite()`. + +Here's an example of per-test-suite set-up and tear-down: + +```c++ +class FooTest : public testing::Test { + protected: + // Per-test-suite set-up. + // Called before the first test in this test suite. + // Can be omitted if not needed. + static void SetUpTestSuite() { + shared_resource_ = new ...; + + // If `shared_resource_` is **not deleted** in `TearDownTestSuite()`, + // reallocation should be prevented because `SetUpTestSuite()` may be called + // in subclasses of FooTest and lead to memory leak. + // + // if (shared_resource_ == nullptr) { + // shared_resource_ = new ...; + // } + } + + // Per-test-suite tear-down. + // Called after the last test in this test suite. + // Can be omitted if not needed. + static void TearDownTestSuite() { + delete shared_resource_; + shared_resource_ = nullptr; + } + + // You can define per-test set-up logic as usual. + void SetUp() override { ... } + + // You can define per-test tear-down logic as usual. + void TearDown() override { ... } + + // Some expensive resource shared by all tests. + static T* shared_resource_; +}; + +T* FooTest::shared_resource_ = nullptr; + +TEST_F(FooTest, Test1) { + ... you can refer to shared_resource_ here ... +} + +TEST_F(FooTest, Test2) { + ... you can refer to shared_resource_ here ... +} +``` + +{: .callout .note} +NOTE: Though the above code declares `SetUpTestSuite()` protected, it may +sometimes be necessary to declare it public, such as when using it with +`TEST_P`. + +## Global Set-Up and Tear-Down + +Just as you can do set-up and tear-down at the test level and the test suite +level, you can also do it at the test program level. Here's how. + +First, you subclass the `::testing::Environment` class to define a test +environment, which knows how to set-up and tear-down: + +```c++ +class Environment : public ::testing::Environment { + public: + ~Environment() override {} + + // Override this to define how to set up the environment. + void SetUp() override {} + + // Override this to define how to tear down the environment. + void TearDown() override {} +}; +``` + +Then, you register an instance of your environment class with GoogleTest by +calling the `::testing::AddGlobalTestEnvironment()` function: + +```c++ +Environment* AddGlobalTestEnvironment(Environment* env); +``` + +Now, when `RUN_ALL_TESTS()` is invoked, it first calls the `SetUp()` method. The +tests are then executed, provided that none of the environments have reported +fatal failures and `GTEST_SKIP()` has not been invoked. Finally, `TearDown()` is +called. + +Note that `SetUp()` and `TearDown()` are only invoked if there is at least one +test to be performed. Importantly, `TearDown()` is executed even if the test is +not run due to a fatal failure or `GTEST_SKIP()`. + +Calling `SetUp()` and `TearDown()` for each iteration depends on the flag +`gtest_recreate_environments_when_repeating`. `SetUp()` and `TearDown()` are +called for each environment object when the object is recreated for each +iteration. However, if test environments are not recreated for each iteration, +`SetUp()` is called only on the first iteration, and `TearDown()` is called only +on the last iteration. + +It's OK to register multiple environment objects. In this suite, their `SetUp()` +will be called in the order they are registered, and their `TearDown()` will be +called in the reverse order. + +Note that GoogleTest takes ownership of the registered environment objects. +Therefore **do not delete them** by yourself. + +You should call `AddGlobalTestEnvironment()` before `RUN_ALL_TESTS()` is called, +probably in `main()`. If you use `gtest_main`, you need to call this before +`main()` starts for it to take effect. One way to do this is to define a global +variable like this: + +```c++ +testing::Environment* const foo_env = + testing::AddGlobalTestEnvironment(new FooEnvironment); +``` + +However, we strongly recommend you to write your own `main()` and call +`AddGlobalTestEnvironment()` there, as relying on initialization of global +variables makes the code harder to read and may cause problems when you register +multiple environments from different translation units and the environments have +dependencies among them (remember that the compiler doesn't guarantee the order +in which global variables from different translation units are initialized). + +## Value-Parameterized Tests + +*Value-parameterized tests* allow you to test your code with different +parameters without writing multiple copies of the same test. This is useful in a +number of situations, for example: + +* You have a piece of code whose behavior is affected by one or more + command-line flags. You want to make sure your code performs correctly for + various values of those flags. +* You want to test different implementations of an OO interface. +* You want to test your code over various inputs (a.k.a. data-driven testing). + This feature is easy to abuse, so please exercise your good sense when doing + it! + +### How to Write Value-Parameterized Tests + +To write value-parameterized tests, first you should define a fixture class. It +must be derived from both `testing::Test` and `testing::WithParamInterface` +(the latter is a pure interface), where `T` is the type of your parameter +values. For convenience, you can just derive the fixture class from +`testing::TestWithParam`, which itself is derived from both `testing::Test` +and `testing::WithParamInterface`. `T` can be any copyable type. If it's a +raw pointer, you are responsible for managing the lifespan of the pointed +values. + +{: .callout .note} +NOTE: If your test fixture defines `SetUpTestSuite()` or `TearDownTestSuite()` +they must be declared **public** rather than **protected** in order to use +`TEST_P`. + +```c++ +class FooTest : + public testing::TestWithParam { + // You can implement all the usual fixture class members here. + // To access the test parameter, call GetParam() from class + // TestWithParam. +}; + +// Or, when you want to add parameters to a pre-existing fixture class: +class BaseTest : public testing::Test { + ... +}; +class BarTest : public BaseTest, + public testing::WithParamInterface { + ... +}; +``` + +Then, use the `TEST_P` macro to define as many test patterns using this fixture +as you want. The `_P` suffix is for "parameterized" or "pattern", whichever you +prefer to think. + +```c++ +TEST_P(FooTest, DoesBlah) { + // Inside a test, access the test parameter with the GetParam() method + // of the TestWithParam class: + EXPECT_TRUE(foo.Blah(GetParam())); + ... +} + +TEST_P(FooTest, HasBlahBlah) { + ... +} +``` + +Finally, you can use the `INSTANTIATE_TEST_SUITE_P` macro to instantiate the +test suite with any set of parameters you want. GoogleTest defines a number of +functions for generating test parameters—see details at +[`INSTANTIATE_TEST_SUITE_P`](reference/testing.md#INSTANTIATE_TEST_SUITE_P) in +the Testing Reference. + +For example, the following statement will instantiate tests from the `FooTest` +test suite each with parameter values `"meeny"`, `"miny"`, and `"moe"` using the +[`Values`](reference/testing.md#param-generators) parameter generator: + +```c++ +INSTANTIATE_TEST_SUITE_P(MeenyMinyMoe, + FooTest, + testing::Values("meeny", "miny", "moe")); +``` + +{: .callout .note} +NOTE: The code above must be placed at global or namespace scope, not at +function scope. + +The first argument to `INSTANTIATE_TEST_SUITE_P` is a unique name for the +instantiation of the test suite. The next argument is the name of the test +pattern, and the last is the +[parameter generator](reference/testing.md#param-generators). + +The parameter generator expression is not evaluated until GoogleTest is +initialized (via `InitGoogleTest()`). Any prior initialization done in the +`main` function will be accessible from the parameter generator, for example, +the results of flag parsing. + +You can instantiate a test pattern more than once, so to distinguish different +instances of the pattern, the instantiation name is added as a prefix to the +actual test suite name. Remember to pick unique prefixes for different +instantiations. The tests from the instantiation above will have these names: + +* `MeenyMinyMoe/FooTest.DoesBlah/0` for `"meeny"` +* `MeenyMinyMoe/FooTest.DoesBlah/1` for `"miny"` +* `MeenyMinyMoe/FooTest.DoesBlah/2` for `"moe"` +* `MeenyMinyMoe/FooTest.HasBlahBlah/0` for `"meeny"` +* `MeenyMinyMoe/FooTest.HasBlahBlah/1` for `"miny"` +* `MeenyMinyMoe/FooTest.HasBlahBlah/2` for `"moe"` + +You can use these names in [`--gtest_filter`](#running-a-subset-of-the-tests). + +The following statement will instantiate all tests from `FooTest` again, each +with parameter values `"cat"` and `"dog"` using the +[`ValuesIn`](reference/testing.md#param-generators) parameter generator: + +```c++ +constexpr absl::string_view kPets[] = {"cat", "dog"}; +INSTANTIATE_TEST_SUITE_P(Pets, FooTest, testing::ValuesIn(kPets)); +``` + +The tests from the instantiation above will have these names: + +* `Pets/FooTest.DoesBlah/0` for `"cat"` +* `Pets/FooTest.DoesBlah/1` for `"dog"` +* `Pets/FooTest.HasBlahBlah/0` for `"cat"` +* `Pets/FooTest.HasBlahBlah/1` for `"dog"` + +Please note that `INSTANTIATE_TEST_SUITE_P` will instantiate *all* tests in the +given test suite, whether their definitions come before or *after* the +`INSTANTIATE_TEST_SUITE_P` statement. + +Additionally, by default, every `TEST_P` without a corresponding +`INSTANTIATE_TEST_SUITE_P` causes a failing test in test suite +`GoogleTestVerification`. If you have a test suite where that omission is not an +error, for example it is in a library that may be linked in for other reasons or +where the list of test cases is dynamic and may be empty, then this check can be +suppressed by tagging the test suite: + +```c++ +GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(FooTest); +``` + +You can see [sample7_unittest.cc] and [sample8_unittest.cc] for more examples. + +[sample7_unittest.cc]: https://github.com/google/googletest/blob/main/googletest/samples/sample7_unittest.cc "Parameterized Test example" +[sample8_unittest.cc]: https://github.com/google/googletest/blob/main/googletest/samples/sample8_unittest.cc "Parameterized Test example with multiple parameters" + +### Creating Value-Parameterized Abstract Tests + +In the above, we define and instantiate `FooTest` in the *same* source file. +Sometimes you may want to define value-parameterized tests in a library and let +other people instantiate them later. This pattern is known as *abstract tests*. +As an example of its application, when you are designing an interface you can +write a standard suite of abstract tests (perhaps using a factory function as +the test parameter) that all implementations of the interface are expected to +pass. When someone implements the interface, they can instantiate your suite to +get all the interface-conformance tests for free. + +To define abstract tests, you should organize your code like this: + +1. Put the definition of the parameterized test fixture class (e.g. `FooTest`) + in a header file, say `foo_param_test.h`. Think of this as *declaring* your + abstract tests. +2. Put the `TEST_P` definitions in `foo_param_test.cc`, which includes + `foo_param_test.h`. Think of this as *implementing* your abstract tests. + +Once they are defined, you can instantiate them by including `foo_param_test.h`, +invoking `INSTANTIATE_TEST_SUITE_P()`, and depending on the library target that +contains `foo_param_test.cc`. You can instantiate the same abstract test suite +multiple times, possibly in different source files. + +### Specifying Names for Value-Parameterized Test Parameters + +The optional last argument to `INSTANTIATE_TEST_SUITE_P()` allows the user to +specify a function or functor that generates custom test name suffixes based on +the test parameters. The function should accept one argument of type +`testing::TestParamInfo`, and return `std::string`. + +`testing::PrintToStringParamName` is a builtin test suffix generator that +returns the value of `testing::PrintToString(GetParam())`. It does not work for +`std::string` or C strings. + +{: .callout .note} +NOTE: test names must be non-empty, unique, and may only contain ASCII +alphanumeric characters. In particular, they +[should not contain underscores](faq.md#why-should-test-suite-names-and-test-names-not-contain-underscore) + +```c++ +class MyTestSuite : public testing::TestWithParam {}; + +TEST_P(MyTestSuite, MyTest) +{ + std::cout << "Example Test Param: " << GetParam() << std::endl; +} + +INSTANTIATE_TEST_SUITE_P(MyGroup, MyTestSuite, testing::Range(0, 10), + testing::PrintToStringParamName()); +``` + +Providing a custom functor allows for more control over test parameter name +generation, especially for types where the automatic conversion does not +generate helpful parameter names (e.g. strings as demonstrated above). The +following example illustrates this for multiple parameters, an enumeration type +and a string, and also demonstrates how to combine generators. It uses a lambda +for conciseness: + +```c++ +enum class MyType { MY_FOO = 0, MY_BAR = 1 }; + +class MyTestSuite : public testing::TestWithParam> { +}; + +INSTANTIATE_TEST_SUITE_P( + MyGroup, MyTestSuite, + testing::Combine( + testing::Values(MyType::MY_FOO, MyType::MY_BAR), + testing::Values("A", "B")), + [](const testing::TestParamInfo& info) { + std::string name = absl::StrCat( + std::get<0>(info.param) == MyType::MY_FOO ? "Foo" : "Bar", + std::get<1>(info.param)); + absl::c_replace_if(name, [](char c) { return !std::isalnum(c); }, '_'); + return name; + }); +``` + +## Typed Tests + +Suppose you have multiple implementations of the same interface and want to make +sure that all of them satisfy some common requirements. Or, you may have defined +several types that are supposed to conform to the same "concept" and you want to +verify it. In both cases, you want the same test logic repeated for different +types. + +While you can write one `TEST` or `TEST_F` for each type you want to test (and +you may even factor the test logic into a function template that you invoke from +the `TEST`), it's tedious and doesn't scale: if you want `m` tests over `n` +types, you'll end up writing `m*n` `TEST`s. + +*Typed tests* allow you to repeat the same test logic over a list of types. You +only need to write the test logic once, although you must know the type list +when writing typed tests. Here's how you do it: + +First, define a fixture class template. It should be parameterized by a type. +Remember to derive it from `::testing::Test`: + +```c++ +template +class FooTest : public testing::Test { + public: + ... + using List = std::list; + static T shared_; + T value_; +}; +``` + +Next, associate a list of types with the test suite, which will be repeated for +each type in the list: + +```c++ +using MyTypes = ::testing::Types; +TYPED_TEST_SUITE(FooTest, MyTypes); +``` + +The type alias (`using` or `typedef`) is necessary for the `TYPED_TEST_SUITE` +macro to parse correctly. Otherwise the compiler will think that each comma in +the type list introduces a new macro argument. + +Then, use `TYPED_TEST()` instead of `TEST_F()` to define a typed test for this +test suite. You can repeat this as many times as you want: + +```c++ +TYPED_TEST(FooTest, DoesBlah) { + // Inside a test, refer to the special name TypeParam to get the type + // parameter. Since we are inside a derived class template, C++ requires + // us to visit the members of FooTest via 'this'. + TypeParam n = this->value_; + + // To visit static members of the fixture, add the 'TestFixture::' + // prefix. + n += TestFixture::shared_; + + // To refer to typedefs in the fixture, add the 'typename TestFixture::' + // prefix. The 'typename' is required to satisfy the compiler. + typename TestFixture::List values; + + values.push_back(n); + ... +} + +TYPED_TEST(FooTest, HasPropertyA) { ... } +``` + +You can see [sample6_unittest.cc] for a complete example. + +[sample6_unittest.cc]: https://github.com/google/googletest/blob/main/googletest/samples/sample6_unittest.cc "Typed Test example" + +## Type-Parameterized Tests + +*Type-parameterized tests* are like typed tests, except that they don't require +you to know the list of types ahead of time. Instead, you can define the test +logic first and instantiate it with different type lists later. You can even +instantiate it more than once in the same program. + +If you are designing an interface or concept, you can define a suite of +type-parameterized tests to verify properties that any valid implementation of +the interface/concept should have. Then, the author of each implementation can +just instantiate the test suite with their type to verify that it conforms to +the requirements, without having to write similar tests repeatedly. Here's an +example: + +First, define a fixture class template, as we did with typed tests: + +```c++ +template +class FooTest : public testing::Test { + void DoSomethingInteresting(); + ... +}; +``` + +Next, declare that you will define a type-parameterized test suite: + +```c++ +TYPED_TEST_SUITE_P(FooTest); +``` + +Then, use `TYPED_TEST_P()` to define a type-parameterized test. You can repeat +this as many times as you want: + +```c++ +TYPED_TEST_P(FooTest, DoesBlah) { + // Inside a test, refer to TypeParam to get the type parameter. + TypeParam n = 0; + + // You will need to use `this` explicitly to refer to fixture members. + this->DoSomethingInteresting() + ... +} + +TYPED_TEST_P(FooTest, HasPropertyA) { ... } +``` + +Now the tricky part: you need to register all test patterns using the +`REGISTER_TYPED_TEST_SUITE_P` macro before you can instantiate them. The first +argument of the macro is the test suite name; the rest are the names of the +tests in this test suite: + +```c++ +REGISTER_TYPED_TEST_SUITE_P(FooTest, + DoesBlah, HasPropertyA); +``` + +Finally, you are free to instantiate the pattern with the types you want. If you +put the above code in a header file, you can `#include` it in multiple C++ +source files and instantiate it multiple times. + +```c++ +using MyTypes = ::testing::Types; +INSTANTIATE_TYPED_TEST_SUITE_P(My, FooTest, MyTypes); +``` + +To distinguish different instances of the pattern, the first argument to the +`INSTANTIATE_TYPED_TEST_SUITE_P` macro is a prefix that will be added to the +actual test suite name. Remember to pick unique prefixes for different +instances. + +In the special case where the type list contains only one type, you can write +that type directly without `::testing::Types<...>`, like this: + +```c++ +INSTANTIATE_TYPED_TEST_SUITE_P(My, FooTest, int); +``` + +You can see [sample6_unittest.cc] for a complete example. + +## Testing Private Code + +If you change your software's internal implementation, your tests should not +break as long as the change is not observable by users. Therefore, **per the +black-box testing principle, most of the time you should test your code through +its public interfaces.** + +**If you still find yourself needing to test internal implementation code, +consider if there's a better design.** The desire to test internal +implementation is often a sign that the class is doing too much. Consider +extracting an implementation class, and testing it. Then use that implementation +class in the original class. + +If you absolutely have to test non-public interface code though, you can. There +are two cases to consider: + +* Static functions ( *not* the same as static member functions!) or unnamed + namespaces, and +* Private or protected class members + +To test them, we use the following special techniques: + +* Both static functions and definitions/declarations in an unnamed namespace + are only visible within the same translation unit. To test them, move the + private code into the `foo::internal` namespace, where `foo` is the + namespace your project normally uses, and put the private declarations in a + `*-internal.h` file. Your production `.cc` files and your tests are allowed + to include this internal header, but your clients are not. This way, you can + fully test your internal implementation without leaking it to your clients. + +{: .callout .note} +NOTE: It is also technically *possible* to `#include` the entire `.cc` file +being tested in your `*_test.cc` file to test static functions and +definitions/declarations in an unnamed namespace. However, this technique is +**not recommended** by this documentation and it is only presented here for the +sake of completeness. + +* Private class members are only accessible from within the class or by + friends. To access a class' private members, you can declare your test + fixture as a friend to the class and define accessors in your fixture. Tests + using the fixture can then access the private members of your production + class via the accessors in the fixture. Note that even though your fixture + is a friend to your production class, your tests are not automatically + friends to it, as they are technically defined in sub-classes of the + fixture. + + Another way to test private members is to refactor them into an + implementation class, which is then declared in a `*-internal.h` file. Your + clients aren't allowed to include this header but your tests can. + + Or, you can declare an individual test as a friend of your class by adding + this line in the class body: + + ```c++ + FRIEND_TEST(TestSuiteName, TestName); + ``` + + For example, + + ```c++ + // foo.h + class Foo { + ... + private: + FRIEND_TEST(FooTest, BarReturnsZeroOnNull); + + int Bar(void* x); + }; + + // foo_test.cc + ... + TEST(FooTest, BarReturnsZeroOnNull) { + Foo foo; + EXPECT_EQ(foo.Bar(NULL), 0); // Uses Foo's private member Bar(). + } + ``` + + Pay special attention when your class is defined in a namespace. If you want + your test fixtures and tests to be friends of your class, then they must be + defined in the exact same namespace (no anonymous or inline namespaces). + + For example, if the code to be tested looks like: + + ```c++ + namespace my_namespace { + + class Foo { + friend class FooTest; + FRIEND_TEST(FooTest, Bar); + FRIEND_TEST(FooTest, Baz); + ... definition of the class Foo ... + }; + + } // namespace my_namespace + ``` + + Your test code should be something like: + + ```c++ + namespace my_namespace { + + class FooTest : public testing::Test { + protected: + ... + }; + + TEST_F(FooTest, Bar) { ... } + TEST_F(FooTest, Baz) { ... } + + } // namespace my_namespace + ``` + +## "Catching" Failures + +If you are building a testing utility on top of GoogleTest, you'll want to test +your utility. What framework would you use to test it? GoogleTest, of course. + +The challenge is to verify that your testing utility reports failures correctly. +In frameworks that report a failure by throwing an exception, you could catch +the exception and assert on it. But GoogleTest doesn't use exceptions, so how do +we test that a piece of code generates an expected failure? + +`"gtest/gtest-spi.h"` contains some constructs to do this. +After #including this header, you can use + +```c++ + EXPECT_FATAL_FAILURE(statement, substring); +``` + +to assert that `statement` generates a fatal (e.g. `ASSERT_*`) failure in the +current thread whose message contains the given `substring`, or use + +```c++ + EXPECT_NONFATAL_FAILURE(statement, substring); +``` + +if you are expecting a non-fatal (e.g. `EXPECT_*`) failure. + +Only failures in the current thread are checked to determine the result of this +type of expectations. If `statement` creates new threads, failures in these +threads are also ignored. If you want to catch failures in other threads as +well, use one of the following macros instead: + +```c++ + EXPECT_FATAL_FAILURE_ON_ALL_THREADS(statement, substring); + EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS(statement, substring); +``` + +{: .callout .note} +NOTE: Assertions from multiple threads are currently not supported on Windows. + +For technical reasons, there are some caveats: + +1. You cannot stream a failure message to either macro. + +2. `statement` in `EXPECT_FATAL_FAILURE{_ON_ALL_THREADS}()` cannot reference + local non-static variables or non-static members of `this` object. + +3. `statement` in `EXPECT_FATAL_FAILURE{_ON_ALL_THREADS}()` cannot return a + value. + +## Registering tests programmatically + +The `TEST` macros handle the vast majority of all use cases, but there are few +where runtime registration logic is required. For those cases, the framework +provides the `::testing::RegisterTest` that allows callers to register arbitrary +tests dynamically. + +This is an advanced API only to be used when the `TEST` macros are insufficient. +The macros should be preferred when possible, as they avoid most of the +complexity of calling this function. + +It provides the following signature: + +```c++ +template +TestInfo* RegisterTest(const char* test_suite_name, const char* test_name, + const char* type_param, const char* value_param, + const char* file, int line, Factory factory); +``` + +The `factory` argument is a factory callable (move-constructible) object or +function pointer that creates a new instance of the Test object. It handles +ownership to the caller. The signature of the callable is `Fixture*()`, where +`Fixture` is the test fixture class for the test. All tests registered with the +same `test_suite_name` must return the same fixture type. This is checked at +runtime. + +The framework will infer the fixture class from the factory and will call the +`SetUpTestSuite` and `TearDownTestSuite` for it. + +Must be called before `RUN_ALL_TESTS()` is invoked, otherwise behavior is +undefined. + +Use case example: + +```c++ +class MyFixture : public testing::Test { + public: + // All of these optional, just like in regular macro usage. + static void SetUpTestSuite() { ... } + static void TearDownTestSuite() { ... } + void SetUp() override { ... } + void TearDown() override { ... } +}; + +class MyTest : public MyFixture { + public: + explicit MyTest(int data) : data_(data) {} + void TestBody() override { ... } + + private: + int data_; +}; + +void RegisterMyTests(const std::vector& values) { + for (int v : values) { + testing::RegisterTest( + "MyFixture", ("Test" + std::to_string(v)).c_str(), nullptr, + std::to_string(v).c_str(), + __FILE__, __LINE__, + // Important to use the fixture type as the return type here. + [=]() -> MyFixture* { return new MyTest(v); }); + } +} +... +int main(int argc, char** argv) { + testing::InitGoogleTest(&argc, argv); + std::vector values_to_test = LoadValuesFromConfig(); + RegisterMyTests(values_to_test); + ... + return RUN_ALL_TESTS(); +} +``` + +## Getting the Current Test's Name + +Sometimes a function may need to know the name of the currently running test. +For example, you may be using the `SetUp()` method of your test fixture to set +the golden file name based on which test is running. The +[`TestInfo`](reference/testing.md#TestInfo) class has this information. + +To obtain a `TestInfo` object for the currently running test, call +`current_test_info()` on the [`UnitTest`](reference/testing.md#UnitTest) +singleton object: + +```c++ + // Gets information about the currently running test. + // Do NOT delete the returned object - it's managed by the UnitTest class. + const testing::TestInfo* const test_info = + testing::UnitTest::GetInstance()->current_test_info(); + + printf("We are in test %s of test suite %s.\n", + test_info->name(), + test_info->test_suite_name()); +``` + +`current_test_info()` returns a null pointer if no test is running. In +particular, you cannot find the test suite name in `SetUpTestSuite()`, +`TearDownTestSuite()` (where you know the test suite name implicitly), or +functions called from them. + +## Extending GoogleTest by Handling Test Events + +GoogleTest provides an **event listener API** to let you receive notifications +about the progress of a test program and test failures. The events you can +listen to include the start and end of the test program, a test suite, or a test +method, among others. You may use this API to augment or replace the standard +console output, replace the XML output, or provide a completely different form +of output, such as a GUI or a database. You can also use test events as +checkpoints to implement a resource leak checker, for example. + +### Defining Event Listeners + +To define a event listener, you subclass either +[`testing::TestEventListener`](reference/testing.md#TestEventListener) or +[`testing::EmptyTestEventListener`](reference/testing.md#EmptyTestEventListener) +The former is an (abstract) interface, where *each pure virtual method can be +overridden to handle a test event* (For example, when a test starts, the +`OnTestStart()` method will be called.). The latter provides an empty +implementation of all methods in the interface, such that a subclass only needs +to override the methods it cares about. + +When an event is fired, its context is passed to the handler function as an +argument. The following argument types are used: + +* UnitTest reflects the state of the entire test program, +* TestSuite has information about a test suite, which can contain one or more + tests, +* TestInfo contains the state of a test, and +* TestPartResult represents the result of a test assertion. + +An event handler function can examine the argument it receives to find out +interesting information about the event and the test program's state. + +Here's an example: + +```c++ + class MinimalistPrinter : public testing::EmptyTestEventListener { + // Called before a test starts. + void OnTestStart(const testing::TestInfo& test_info) override { + printf("*** Test %s.%s starting.\n", + test_info.test_suite_name(), test_info.name()); + } + + // Called after a failed assertion or a SUCCESS(). + void OnTestPartResult(const testing::TestPartResult& test_part_result) override { + printf("%s in %s:%d\n%s\n", + test_part_result.failed() ? "*** Failure" : "Success", + test_part_result.file_name(), + test_part_result.line_number(), + test_part_result.summary()); + } + + // Called after a test ends. + void OnTestEnd(const testing::TestInfo& test_info) override { + printf("*** Test %s.%s ending.\n", + test_info.test_suite_name(), test_info.name()); + } + }; +``` + +### Using Event Listeners + +To use the event listener you have defined, add an instance of it to the +GoogleTest event listener list (represented by class +[`TestEventListeners`](reference/testing.md#TestEventListeners) - note the "s" +at the end of the name) in your `main()` function, before calling +`RUN_ALL_TESTS()`: + +```c++ +int main(int argc, char** argv) { + testing::InitGoogleTest(&argc, argv); + // Gets hold of the event listener list. + testing::TestEventListeners& listeners = + testing::UnitTest::GetInstance()->listeners(); + // Adds a listener to the end. GoogleTest takes the ownership. + listeners.Append(new MinimalistPrinter); + return RUN_ALL_TESTS(); +} +``` + +There's only one problem: the default test result printer is still in effect, so +its output will mingle with the output from your minimalist printer. To suppress +the default printer, just release it from the event listener list and delete it. +You can do so by adding one line: + +```c++ + ... + delete listeners.Release(listeners.default_result_printer()); + listeners.Append(new MinimalistPrinter); + return RUN_ALL_TESTS(); +``` + +Now, sit back and enjoy a completely different output from your tests. For more +details, see [sample9_unittest.cc]. + +[sample9_unittest.cc]: https://github.com/google/googletest/blob/main/googletest/samples/sample9_unittest.cc "Event listener example" + +You may append more than one listener to the list. When an `On*Start()` or +`OnTestPartResult()` event is fired, the listeners will receive it in the order +they appear in the list (since new listeners are added to the end of the list, +the default text printer and the default XML generator will receive the event +first). An `On*End()` event will be received by the listeners in the *reverse* +order. This allows output by listeners added later to be framed by output from +listeners added earlier. + +### Generating Failures in Listeners + +You may use failure-raising macros (`EXPECT_*()`, `ASSERT_*()`, `FAIL()`, etc) +when processing an event. There are some restrictions: + +1. You cannot generate any failure in `OnTestPartResult()` (otherwise it will + cause `OnTestPartResult()` to be called recursively). +2. A listener that handles `OnTestPartResult()` is not allowed to generate any + failure. + +When you add listeners to the listener list, you should put listeners that +handle `OnTestPartResult()` *before* listeners that can generate failures. This +ensures that failures generated by the latter are attributed to the right test +by the former. + +See [sample10_unittest.cc] for an example of a failure-raising listener. + +[sample10_unittest.cc]: https://github.com/google/googletest/blob/main/googletest/samples/sample10_unittest.cc "Failure-raising listener example" + +## Running Test Programs: Advanced Options + +GoogleTest test programs are ordinary executables. Once built, you can run them +directly and affect their behavior via the following environment variables +and/or command line flags. For the flags to work, your programs must call +`::testing::InitGoogleTest()` before calling `RUN_ALL_TESTS()`. + +To see a list of supported flags and their usage, please run your test program +with the `--help` flag. + +If an option is specified both by an environment variable and by a flag, the +latter takes precedence. + +### Selecting Tests + +#### Listing Test Names + +Sometimes it is necessary to list the available tests in a program before +running them so that a filter may be applied if needed. Including the flag +`--gtest_list_tests` overrides all other flags and lists tests in the following +format: + +```none +TestSuite1. + TestName1 + TestName2 +TestSuite2. + TestName +``` + +None of the tests listed are actually run if the flag is provided. There is no +corresponding environment variable for this flag. + +#### Running a Subset of the Tests + +By default, a GoogleTest program runs all tests the user has defined. Sometimes, +you want to run only a subset of the tests (e.g. for debugging or quickly +verifying a change). If you set the `GTEST_FILTER` environment variable or the +`--gtest_filter` flag to a filter string, GoogleTest will only run the tests +whose full names (in the form of `TestSuiteName.TestName`) match the filter. + +The format of a filter is a '`:`'-separated list of wildcard patterns (called +the *positive patterns*) optionally followed by a '`-`' and another +'`:`'-separated pattern list (called the *negative patterns*). A test matches +the filter if and only if it matches any of the positive patterns but does not +match any of the negative patterns. + +A pattern may contain `'*'` (matches any string) or `'?'` (matches any single +character). For convenience, the filter `'*-NegativePatterns'` can be also +written as `'-NegativePatterns'`. + +For example: + +* `./foo_test` Has no flag, and thus runs all its tests. +* `./foo_test --gtest_filter=*` Also runs everything, due to the single + match-everything `*` value. +* `./foo_test --gtest_filter=FooTest.*` Runs everything in test suite + `FooTest` . +* `./foo_test --gtest_filter=*Null*:*Constructor*` Runs any test whose full + name contains either `"Null"` or `"Constructor"` . +* `./foo_test --gtest_filter=-*DeathTest.*` Runs all non-death tests. +* `./foo_test --gtest_filter=FooTest.*-FooTest.Bar` Runs everything in test + suite `FooTest` except `FooTest.Bar`. +* `./foo_test --gtest_filter=FooTest.*:BarTest.*-FooTest.Bar:BarTest.Foo` Runs + everything in test suite `FooTest` except `FooTest.Bar` and everything in + test suite `BarTest` except `BarTest.Foo`. + +#### Stop test execution upon first failure + +By default, a GoogleTest program runs all tests the user has defined. In some +cases (e.g. iterative test development & execution) it may be desirable stop +test execution upon first failure (trading improved latency for completeness). +If `GTEST_FAIL_FAST` environment variable or `--gtest_fail_fast` flag is set, +the test runner will stop execution as soon as the first test failure is found. + +#### Temporarily Disabling Tests + +If you have a broken test that you cannot fix right away, you can add the +`DISABLED_` prefix to its name. This will exclude it from execution. This is +better than commenting out the code or using `#if 0`, as disabled tests are +still compiled (and thus won't rot). + +If you need to disable all tests in a test suite, you can either add `DISABLED_` +to the front of the name of each test, or alternatively add it to the front of +the test suite name. + +For example, the following tests won't be run by GoogleTest, even though they +will still be compiled: + +```c++ +// Tests that Foo does Abc. +TEST(FooTest, DISABLED_DoesAbc) { ... } + +class DISABLED_BarTest : public testing::Test { ... }; + +// Tests that Bar does Xyz. +TEST_F(DISABLED_BarTest, DoesXyz) { ... } +``` + +{: .callout .note} +NOTE: This feature should only be used for temporary pain-relief. You still have +to fix the disabled tests at a later date. As a reminder, GoogleTest will print +a banner warning you if a test program contains any disabled tests. + +{: .callout .tip} +TIP: You can easily count the number of disabled tests you have using +`grep`. This number can be used as a metric for +improving your test quality. + +#### Temporarily Enabling Disabled Tests + +To include disabled tests in test execution, just invoke the test program with +the `--gtest_also_run_disabled_tests` flag or set the +`GTEST_ALSO_RUN_DISABLED_TESTS` environment variable to a value other than `0`. +You can combine this with the `--gtest_filter` flag to further select which +disabled tests to run. + +### Enforcing Having At Least One Test Case + +A not uncommon programmer mistake is to write a test program that has no test +case linked in. This can happen, for example, when you put test case definitions +in a library and the library is not marked as "always link". + +To catch such mistakes, run the test program with the +`--gtest_fail_if_no_test_linked` flag or set the `GTEST_FAIL_IF_NO_TEST_LINKED` +environment variable to a value other than `0`. Now the program will fail if no +test case is linked in. + +Note that *any* test case linked in makes the program valid for the purpose of +this check. In particular, even a disabled test case suffices. + +### Enforcing Running At Least One Test Case + +In addition to enforcing that tests are defined in the binary with +`--gtest_fail_if_no_test_linked`, it is also possible to enforce that a test +case was actually executed to ensure that resources are not consumed by tests +that do nothing. + +To catch such optimization opportunities, run the test program with the +`--gtest_fail_if_no_test_selected` flag or set the +`GTEST_FAIL_IF_NO_TEST_SELECTED` environment variable to a value other than `0`. + +A test is considered selected if it begins to run, even if it is later skipped +via `GTEST_SKIP`. Thus, `DISABLED` tests do not count as selected and neither do +tests that are not matched by `--gtest_filter`. + +### Repeating the Tests + +Once in a while you'll run into a test whose result is hit-or-miss. Perhaps it +will fail only 1% of the time, making it rather hard to reproduce the bug under +a debugger. This can be a major source of frustration. + +The `--gtest_repeat` flag allows you to repeat all (or selected) test methods in +a program many times. Hopefully, a flaky test will eventually fail and give you +a chance to debug. Here's how to use it: + +```none +$ foo_test --gtest_repeat=1000 +Repeat foo_test 1000 times and don't stop at failures. + +$ foo_test --gtest_repeat=-1 +A negative count means repeating forever. + +$ foo_test --gtest_repeat=1000 --gtest_break_on_failure +Repeat foo_test 1000 times, stopping at the first failure. This +is especially useful when running under a debugger: when the test +fails, it will drop into the debugger and you can then inspect +variables and stacks. + +$ foo_test --gtest_repeat=1000 --gtest_filter=FooBar.* +Repeat the tests whose name matches the filter 1000 times. +``` + +If your test program contains +[global set-up/tear-down](#global-set-up-and-tear-down) code, it will be +repeated in each iteration as well, as the flakiness may be in it. To avoid +repeating global set-up/tear-down, specify +`--gtest_recreate_environments_when_repeating=false`{.nowrap}. + +You can also specify the repeat count by setting the `GTEST_REPEAT` environment +variable. + +### Shuffling the Tests + +You can specify the `--gtest_shuffle` flag (or set the `GTEST_SHUFFLE` +environment variable to `1`) to run the tests in a program in a random order. +This helps to reveal bad dependencies between tests. + +By default, GoogleTest uses a random seed calculated from the current time. +Therefore you'll get a different order every time. The console output includes +the random seed value, such that you can reproduce an order-related test failure +later. To specify the random seed explicitly, use the `--gtest_random_seed=SEED` +flag (or set the `GTEST_RANDOM_SEED` environment variable), where `SEED` is an +integer in the range [0, 99999]. The seed value 0 is special: it tells +GoogleTest to do the default behavior of calculating the seed from the current +time. + +If you combine this with `--gtest_repeat=N`, GoogleTest will pick a different +random seed and re-shuffle the tests in each iteration. + +### Distributing Test Functions to Multiple Machines + +If you have more than one machine you can use to run a test program, you might +want to run the test functions in parallel and get the result faster. We call +this technique *sharding*, where each machine is called a *shard*. + +GoogleTest is compatible with test sharding. To take advantage of this feature, +your test runner (not part of GoogleTest) needs to do the following: + +1. Allocate a number of machines (shards) to run the tests. +1. On each shard, set the `GTEST_TOTAL_SHARDS` environment variable to the total + number of shards. It must be the same for all shards. +1. On each shard, set the `GTEST_SHARD_INDEX` environment variable to the index + of the shard. Different shards must be assigned different indices, which + must be in the range `[0, GTEST_TOTAL_SHARDS - 1]`. +1. Run the same test program on all shards. When GoogleTest sees the above two + environment variables, it will select a subset of the test functions to run. + Across all shards, each test function in the program will be run exactly + once. +1. Wait for all shards to finish, then collect and report the results. + +Your project may have tests that were written without GoogleTest and thus don't +understand this protocol. In order for your test runner to figure out which test +supports sharding, it can set the environment variable `GTEST_SHARD_STATUS_FILE` +to a non-existent file path. If a test program supports sharding, it will create +this file to acknowledge that fact; otherwise it will not create it. The actual +contents of the file are not important at this time, although we may put some +useful information in it in the future. + +Here's an example to make it clear. Suppose you have a test program `foo_test` +that contains the following 5 test functions: + +``` +TEST(A, V) +TEST(A, W) +TEST(B, X) +TEST(B, Y) +TEST(B, Z) +``` + +Suppose you have 3 machines at your disposal. To run the test functions in +parallel, you would set `GTEST_TOTAL_SHARDS` to 3 on all machines, and set +`GTEST_SHARD_INDEX` to 0, 1, and 2 on the machines respectively. Then you would +run the same `foo_test` on each machine. + +GoogleTest reserves the right to change how the work is distributed across the +shards, but here's one possible scenario: + +* Machine #0 runs `A.V` and `B.X`. +* Machine #1 runs `A.W` and `B.Y`. +* Machine #2 runs `B.Z`. + +### Controlling Test Output + +#### Colored Terminal Output + +GoogleTest can use colors in its terminal output to make it easier to spot the +important information: + +
...
+[----------] 1 test from FooTest
+[ RUN      ] FooTest.DoesAbc
+[       OK ] FooTest.DoesAbc
+[----------] 2 tests from BarTest
+[ RUN      ] BarTest.HasXyzProperty
+[       OK ] BarTest.HasXyzProperty
+[ RUN      ] BarTest.ReturnsTrueOnSuccess
+... some error messages ...
+[   FAILED ] BarTest.ReturnsTrueOnSuccess
+...
+[==========] 30 tests from 14 test suites ran.
+[   PASSED ] 28 tests.
+[   FAILED ] 2 tests, listed below:
+[   FAILED ] BarTest.ReturnsTrueOnSuccess
+[   FAILED ] AnotherTest.DoesXyz
+
+ 2 FAILED TESTS
+
+ +You can set the `GTEST_COLOR` environment variable or the `--gtest_color` +command line flag to `yes`, `no`, or `auto` (the default) to enable colors, +disable colors, or let GoogleTest decide. When the value is `auto`, GoogleTest +will use colors if and only if the output goes to a terminal and (on non-Windows +platforms) the `TERM` environment variable is set to `xterm` or `xterm-color`. + +#### Suppressing test passes + +By default, GoogleTest prints 1 line of output for each test, indicating if it +passed or failed. To show only test failures, run the test program with +`--gtest_brief=1`, or set the GTEST_BRIEF environment variable to `1`. + +#### Suppressing the Elapsed Time + +By default, GoogleTest prints the time it takes to run each test. To disable +that, run the test program with the `--gtest_print_time=0` command line flag, or +set the GTEST_PRINT_TIME environment variable to `0`. + +#### Suppressing UTF-8 Text Output + +In case of assertion failures, GoogleTest prints expected and actual values of +type `string` both as hex-encoded strings as well as in readable UTF-8 text if +they contain valid non-ASCII UTF-8 characters. If you want to suppress the UTF-8 +text because, for example, you don't have an UTF-8 compatible output medium, run +the test program with `--gtest_print_utf8=0` or set the `GTEST_PRINT_UTF8` +environment variable to `0`. + +#### Generating an XML Report + +GoogleTest can emit a detailed XML report to a file in addition to its normal +textual output. The report contains the duration of each test, and thus can help +you identify slow tests. + +To generate the XML report, set the `GTEST_OUTPUT` environment variable or the +`--gtest_output` flag to the string `"xml:path_to_output_file"`, which will +create the file at the given location. You can also just use the string `"xml"`, +in which case the output can be found in the `test_detail.xml` file in the +current directory. + +If you specify a directory (for example, `"xml:output/directory/"` on Linux or +`"xml:output\directory\"` on Windows), GoogleTest will create the XML file in +that directory, named after the test executable (e.g. `foo_test.xml` for test +program `foo_test` or `foo_test.exe`). If the file already exists (perhaps left +over from a previous run), GoogleTest will pick a different name (e.g. +`foo_test_1.xml`) to avoid overwriting it. + +The report is based on the `junitreport` Ant task. Since that format was +originally intended for Java, a little interpretation is required to make it +apply to GoogleTest tests, as shown here: + +```xml + + + + + + + + + +``` + +* The root `` element corresponds to the entire test program. +* `` elements correspond to GoogleTest test suites. +* `` elements correspond to GoogleTest test functions. + +For instance, the following program + +```c++ +TEST(MathTest, Addition) { ... } +TEST(MathTest, Subtraction) { ... } +TEST(LogicTest, NonContradiction) { ... } +``` + +could generate this report: + +```xml + + + + + ... + ... + + + + + + + + + +``` + +Things to note: + +* The `tests` attribute of a `` or `` element tells how + many test functions the GoogleTest program or test suite contains, while the + `failures` attribute tells how many of them failed. + +* The `time` attribute expresses the duration of the test, test suite, or + entire test program in seconds. + +* The `timestamp` attribute records the local date and time of the test + execution. + +* The `file` and `line` attributes record the source file location, where the + test was defined. + +* Each `` element corresponds to a single failed GoogleTest + assertion. + +#### Generating a JSON Report + +GoogleTest can also emit a JSON report as an alternative format to XML. To +generate the JSON report, set the `GTEST_OUTPUT` environment variable or the +`--gtest_output` flag to the string `"json:path_to_output_file"`, which will +create the file at the given location. You can also just use the string +`"json"`, in which case the output can be found in the `test_detail.json` file +in the current directory. + +The report format conforms to the following JSON Schema: + +```json +{ + "$schema": "https://json-schema.org/schema#", + "type": "object", + "definitions": { + "TestCase": { + "type": "object", + "properties": { + "name": { "type": "string" }, + "tests": { "type": "integer" }, + "failures": { "type": "integer" }, + "disabled": { "type": "integer" }, + "time": { "type": "string" }, + "testsuite": { + "type": "array", + "items": { + "$ref": "#/definitions/TestInfo" + } + } + } + }, + "TestInfo": { + "type": "object", + "properties": { + "name": { "type": "string" }, + "file": { "type": "string" }, + "line": { "type": "integer" }, + "status": { + "type": "string", + "enum": ["RUN", "NOTRUN"] + }, + "time": { "type": "string" }, + "classname": { "type": "string" }, + "failures": { + "type": "array", + "items": { + "$ref": "#/definitions/Failure" + } + } + } + }, + "Failure": { + "type": "object", + "properties": { + "failures": { "type": "string" }, + "type": { "type": "string" } + } + } + }, + "properties": { + "tests": { "type": "integer" }, + "failures": { "type": "integer" }, + "disabled": { "type": "integer" }, + "errors": { "type": "integer" }, + "timestamp": { + "type": "string", + "format": "date-time" + }, + "time": { "type": "string" }, + "name": { "type": "string" }, + "testsuites": { + "type": "array", + "items": { + "$ref": "#/definitions/TestCase" + } + } + } +} +``` + +The report uses the format that conforms to the following Proto3 using the +[JSON encoding](https://developers.google.com/protocol-buffers/docs/proto3#json): + +```proto +syntax = "proto3"; + +package googletest; + +import "google/protobuf/timestamp.proto"; +import "google/protobuf/duration.proto"; + +message UnitTest { + int32 tests = 1; + int32 failures = 2; + int32 disabled = 3; + int32 errors = 4; + google.protobuf.Timestamp timestamp = 5; + google.protobuf.Duration time = 6; + string name = 7; + repeated TestCase testsuites = 8; +} + +message TestCase { + string name = 1; + int32 tests = 2; + int32 failures = 3; + int32 disabled = 4; + int32 errors = 5; + google.protobuf.Duration time = 6; + repeated TestInfo testsuite = 7; +} + +message TestInfo { + string name = 1; + string file = 6; + int32 line = 7; + enum Status { + RUN = 0; + NOTRUN = 1; + } + Status status = 2; + google.protobuf.Duration time = 3; + string classname = 4; + message Failure { + string failures = 1; + string type = 2; + } + repeated Failure failures = 5; +} +``` + +For instance, the following program + +```c++ +TEST(MathTest, Addition) { ... } +TEST(MathTest, Subtraction) { ... } +TEST(LogicTest, NonContradiction) { ... } +``` + +could generate this report: + +```json +{ + "tests": 3, + "failures": 1, + "errors": 0, + "time": "0.035s", + "timestamp": "2011-10-31T18:52:42Z", + "name": "AllTests", + "testsuites": [ + { + "name": "MathTest", + "tests": 2, + "failures": 1, + "errors": 0, + "time": "0.015s", + "testsuite": [ + { + "name": "Addition", + "file": "test.cpp", + "line": 1, + "status": "RUN", + "time": "0.007s", + "classname": "", + "failures": [ + { + "message": "Value of: add(1, 1)\n Actual: 3\nExpected: 2", + "type": "" + }, + { + "message": "Value of: add(1, -1)\n Actual: 1\nExpected: 0", + "type": "" + } + ] + }, + { + "name": "Subtraction", + "file": "test.cpp", + "line": 2, + "status": "RUN", + "time": "0.005s", + "classname": "" + } + ] + }, + { + "name": "LogicTest", + "tests": 1, + "failures": 0, + "errors": 0, + "time": "0.005s", + "testsuite": [ + { + "name": "NonContradiction", + "file": "test.cpp", + "line": 3, + "status": "RUN", + "time": "0.005s", + "classname": "" + } + ] + } + ] +} +``` + +{: .callout .important} +IMPORTANT: The exact format of the JSON document is subject to change. + +### Controlling How Failures Are Reported + +#### Detecting Test Premature Exit + +Google Test implements the *premature-exit-file* protocol for test runners to +catch any kind of unexpected exits of test programs. Upon start, Google Test +creates the file which will be automatically deleted after all work has been +finished. Then, the test runner can check if this file exists. In case the file +remains undeleted, the inspected test has exited prematurely. + +This feature is enabled only if the `TEST_PREMATURE_EXIT_FILE` environment +variable has been set. + +#### Turning Assertion Failures into Break-Points + +When running test programs under a debugger, it's very convenient if the +debugger can catch an assertion failure and automatically drop into interactive +mode. GoogleTest's *break-on-failure* mode supports this behavior. + +To enable it, set the `GTEST_BREAK_ON_FAILURE` environment variable to a value +other than `0`. Alternatively, you can use the `--gtest_break_on_failure` +command line flag. + +#### Disabling Catching Test-Thrown Exceptions + +GoogleTest can be used either with or without exceptions enabled. If a test +throws a C++ exception or (on Windows) a structured exception (SEH), by default +GoogleTest catches it, reports it as a test failure, and continues with the next +test method. This maximizes the coverage of a test run. Also, on Windows an +uncaught exception will cause a pop-up window, so catching the exceptions allows +you to run the tests automatically. + +When debugging the test failures, however, you may instead want the exceptions +to be handled by the debugger, such that you can examine the call stack when an +exception is thrown. To achieve that, set the `GTEST_CATCH_EXCEPTIONS` +environment variable to `0`, or use the `--gtest_catch_exceptions=0` flag when +running the tests. + +### Sanitizer Integration + +The +[Undefined Behavior Sanitizer](https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html), +[Address Sanitizer](https://github.com/google/sanitizers/wiki/AddressSanitizer), +and +[Thread Sanitizer](https://github.com/google/sanitizers/wiki/ThreadSanitizerCppManual) +all provide weak functions that you can override to trigger explicit failures +when they detect sanitizer errors, such as creating a reference from `nullptr`. +To override these functions, place definitions for them in a source file that +you compile as part of your main binary: + +``` +extern "C" { +void __ubsan_on_report() { + FAIL() << "Encountered an undefined behavior sanitizer error"; +} +void __asan_on_error() { + FAIL() << "Encountered an address sanitizer error"; +} +void __tsan_on_report() { + FAIL() << "Encountered a thread sanitizer error"; +} +} // extern "C" +``` + +After compiling your project with one of the sanitizers enabled, if a particular +test triggers a sanitizer error, GoogleTest will report that it failed. diff --git a/external/gtest/docs/assets/css/style.scss b/external/gtest/docs/assets/css/style.scss new file mode 100644 index 0000000..bb30f41 --- /dev/null +++ b/external/gtest/docs/assets/css/style.scss @@ -0,0 +1,5 @@ +--- +--- + +@import "jekyll-theme-primer"; +@import "main"; diff --git a/external/gtest/docs/community_created_documentation.md b/external/gtest/docs/community_created_documentation.md new file mode 100644 index 0000000..4569075 --- /dev/null +++ b/external/gtest/docs/community_created_documentation.md @@ -0,0 +1,7 @@ +# Community-Created Documentation + +The following is a list, in no particular order, of links to documentation +created by the Googletest community. + +* [Googlemock Insights](https://github.com/ElectricRCAircraftGuy/eRCaGuy_dotfiles/blob/master/googletest/insights.md), + by [ElectricRCAircraftGuy](https://github.com/ElectricRCAircraftGuy) diff --git a/external/gtest/docs/faq.md b/external/gtest/docs/faq.md new file mode 100644 index 0000000..4e95838 --- /dev/null +++ b/external/gtest/docs/faq.md @@ -0,0 +1,658 @@ +# GoogleTest FAQ + +## Why should test suite names and test names not contain underscore? + +{: .callout .note} +Note: GoogleTest reserves underscore (`_`) for special-purpose keywords, such as +[the `DISABLED_` prefix](advanced.md#temporarily-disabling-tests), in addition +to the following rationale. + +Underscore (`_`) is special, as C++ reserves the following to be used by the +compiler and the standard library: + +1. any identifier that starts with an `_` followed by an upper-case letter, and +2. any identifier that contains two consecutive underscores (i.e. `__`) + *anywhere* in its name. + +User code is *prohibited* from using such identifiers. + +Now let's look at what this means for `TEST` and `TEST_F`. + +Currently `TEST(TestSuiteName, TestName)` generates a class named +`TestSuiteName_TestName_Test`. What happens if `TestSuiteName` or `TestName` +contains `_`? + +1. If `TestSuiteName` starts with an `_` followed by an upper-case letter (say, + `_Foo`), we end up with `_Foo_TestName_Test`, which is reserved and thus + invalid. +2. If `TestSuiteName` ends with an `_` (say, `Foo_`), we get + `Foo__TestName_Test`, which is invalid. +3. If `TestName` starts with an `_` (say, `_Bar`), we get + `TestSuiteName__Bar_Test`, which is invalid. +4. If `TestName` ends with an `_` (say, `Bar_`), we get + `TestSuiteName_Bar__Test`, which is invalid. + +So clearly `TestSuiteName` and `TestName` cannot start or end with `_` +(Actually, `TestSuiteName` can start with `_`—as long as the `_` isn't followed +by an upper-case letter. But that's getting complicated. So for simplicity we +just say that it cannot start with `_`.). + +It may seem fine for `TestSuiteName` and `TestName` to contain `_` in the +middle. However, consider this: + +```c++ +TEST(Time, Flies_Like_An_Arrow) { ... } +TEST(Time_Flies, Like_An_Arrow) { ... } +``` + +Now, the two `TEST`s will both generate the same class +(`Time_Flies_Like_An_Arrow_Test`). That's not good. + +So for simplicity, we just ask the users to avoid `_` in `TestSuiteName` and +`TestName`. The rule is more constraining than necessary, but it's simple and +easy to remember. It also gives GoogleTest some wiggle room in case its +implementation needs to change in the future. + +If you violate the rule, there may not be immediate consequences, but your test +may (just may) break with a new compiler (or a new version of the compiler you +are using) or with a new version of GoogleTest. Therefore it's best to follow +the rule. + +## Why does GoogleTest support `EXPECT_EQ(NULL, ptr)` and `ASSERT_EQ(NULL, ptr)` but not `EXPECT_NE(NULL, ptr)` and `ASSERT_NE(NULL, ptr)`? + +First of all, you can use `nullptr` with each of these macros, e.g. +`EXPECT_EQ(ptr, nullptr)`, `EXPECT_NE(ptr, nullptr)`, `ASSERT_EQ(ptr, nullptr)`, +`ASSERT_NE(ptr, nullptr)`. This is the preferred syntax in the style guide +because `nullptr` does not have the type problems that `NULL` does. + +Due to some peculiarity of C++, it requires some non-trivial template meta +programming tricks to support using `NULL` as an argument of the `EXPECT_XX()` +and `ASSERT_XX()` macros. Therefore we only do it where it's most needed +(otherwise we make the implementation of GoogleTest harder to maintain and more +error-prone than necessary). + +Historically, the `EXPECT_EQ()` macro took the *expected* value as its first +argument and the *actual* value as the second, though this argument order is now +discouraged. It was reasonable that someone wanted +to write `EXPECT_EQ(NULL, some_expression)`, and this indeed was requested +several times. Therefore we implemented it. + +The need for `EXPECT_NE(NULL, ptr)` wasn't nearly as strong. When the assertion +fails, you already know that `ptr` must be `NULL`, so it doesn't add any +information to print `ptr` in this case. That means `EXPECT_TRUE(ptr != NULL)` +works just as well. + +If we were to support `EXPECT_NE(NULL, ptr)`, for consistency we'd have to +support `EXPECT_NE(ptr, NULL)` as well. This means using the template meta +programming tricks twice in the implementation, making it even harder to +understand and maintain. We believe the benefit doesn't justify the cost. + +Finally, with the growth of the gMock matcher library, we are encouraging people +to use the unified `EXPECT_THAT(value, matcher)` syntax more often in tests. One +significant advantage of the matcher approach is that matchers can be easily +combined to form new matchers, while the `EXPECT_NE`, etc, macros cannot be +easily combined. Therefore we want to invest more in the matchers than in the +`EXPECT_XX()` macros. + +## I need to test that different implementations of an interface satisfy some common requirements. Should I use typed tests or value-parameterized tests? + +For testing various implementations of the same interface, either typed tests or +value-parameterized tests can get it done. It's really up to you the user to +decide which is more convenient for you, depending on your particular case. Some +rough guidelines: + +* Typed tests can be easier to write if instances of the different + implementations can be created the same way, modulo the type. For example, + if all these implementations have a public default constructor (such that + you can write `new TypeParam`), or if their factory functions have the same + form (e.g. `CreateInstance()`). +* Value-parameterized tests can be easier to write if you need different code + patterns to create different implementations' instances, e.g. `new Foo` vs + `new Bar(5)`. To accommodate for the differences, you can write factory + function wrappers and pass these function pointers to the tests as their + parameters. +* When a typed test fails, the default output includes the name of the type, + which can help you quickly identify which implementation is wrong. + Value-parameterized tests only show the number of the failed iteration by + default. You will need to define a function that returns the iteration name + and pass it as the third parameter to INSTANTIATE_TEST_SUITE_P to have more + useful output. +* When using typed tests, you need to make sure you are testing against the + interface type, not the concrete types (in other words, you want to make + sure `implicit_cast(my_concrete_impl)` works, not just that + `my_concrete_impl` works). It's less likely to make mistakes in this area + when using value-parameterized tests. + +I hope I didn't confuse you more. :-) If you don't mind, I'd suggest you to give +both approaches a try. Practice is a much better way to grasp the subtle +differences between the two tools. Once you have some concrete experience, you +can much more easily decide which one to use the next time. + +## My death test modifies some state, but the change seems lost after the death test finishes. Why? + +Death tests (`EXPECT_DEATH`, etc.) are executed in a sub-process s.t. the +expected crash won't kill the test program (i.e. the parent process). As a +result, any in-memory side effects they incur are observable in their respective +sub-processes, but not in the parent process. You can think of them as running +in a parallel universe, more or less. + +In particular, if you use mocking and the death test statement invokes some mock +methods, the parent process will think the calls have never occurred. Therefore, +you may want to move your `EXPECT_CALL` statements inside the `EXPECT_DEATH` +macro. + +## EXPECT_EQ(htonl(blah), blah_blah) generates weird compiler errors in opt mode. Is this a GoogleTest bug? + +Actually, the bug is in `htonl()`. + +According to `'man htonl'`, `htonl()` is a *function*, which means it's valid to +use `htonl` as a function pointer. However, in opt mode `htonl()` is defined as +a *macro*, which breaks this usage. + +Worse, the macro definition of `htonl()` uses a `gcc` extension and is *not* +standard C++. That hacky implementation has some ad hoc limitations. In +particular, it prevents you from writing `Foo()`, where `Foo` +is a template that has an integral argument. + +The implementation of `EXPECT_EQ(a, b)` uses `sizeof(... a ...)` inside a +template argument, and thus doesn't compile in opt mode when `a` contains a call +to `htonl()`. It is difficult to make `EXPECT_EQ` bypass the `htonl()` bug, as +the solution must work with different compilers on various platforms. + +## The compiler complains about "undefined references" to some static const member variables, but I did define them in the class body. What's wrong? + +If your class has a static data member: + +```c++ +// foo.h +class Foo { + ... + static const int kBar = 100; +}; +``` + +you also need to define it *outside* of the class body in `foo.cc`: + +```c++ +const int Foo::kBar; // No initializer here. +``` + +Otherwise your code is **invalid C++**, and may break in unexpected ways. In +particular, using it in GoogleTest comparison assertions (`EXPECT_EQ`, etc.) +will generate an "undefined reference" linker error. The fact that "it used to +work" doesn't mean it's valid. It just means that you were lucky. :-) + +If the declaration of the static data member is `constexpr` then it is +implicitly an `inline` definition, and a separate definition in `foo.cc` is not +needed: + +```c++ +// foo.h +class Foo { + ... + static constexpr int kBar = 100; // Defines kBar, no need to do it in foo.cc. +}; +``` + +## Can I derive a test fixture from another? + +Yes. + +Each test fixture has a corresponding and same named test suite. This means only +one test suite can use a particular fixture. Sometimes, however, multiple test +cases may want to use the same or slightly different fixtures. For example, you +may want to make sure that all of a GUI library's test suites don't leak +important system resources like fonts and brushes. + +In GoogleTest, you share a fixture among test suites by putting the shared logic +in a base test fixture, then deriving from that base a separate fixture for each +test suite that wants to use this common logic. You then use `TEST_F()` to write +tests using each derived fixture. + +Typically, your code looks like this: + +```c++ +// Defines a base test fixture. +class BaseTest : public ::testing::Test { + protected: + ... +}; + +// Derives a fixture FooTest from BaseTest. +class FooTest : public BaseTest { + protected: + void SetUp() override { + BaseTest::SetUp(); // Sets up the base fixture first. + ... additional set-up work ... + } + + void TearDown() override { + ... clean-up work for FooTest ... + BaseTest::TearDown(); // Remember to tear down the base fixture + // after cleaning up FooTest! + } + + ... functions and variables for FooTest ... +}; + +// Tests that use the fixture FooTest. +TEST_F(FooTest, Bar) { ... } +TEST_F(FooTest, Baz) { ... } + +... additional fixtures derived from BaseTest ... +``` + +If necessary, you can continue to derive test fixtures from a derived fixture. +GoogleTest has no limit on how deep the hierarchy can be. + +For a complete example using derived test fixtures, see +[sample5_unittest.cc](https://github.com/google/googletest/blob/main/googletest/samples/sample5_unittest.cc). + +## My compiler complains "void value not ignored as it ought to be." What does this mean? + +You're probably using an `ASSERT_*()` in a function that doesn't return `void`. +`ASSERT_*()` can only be used in `void` functions, due to exceptions being +disabled by our build system. Please see more details +[here](advanced.md#assertion-placement). + +## My death test hangs (or seg-faults). How do I fix it? + +In GoogleTest, death tests are run in a child process and the way they work is +delicate. To write death tests you really need to understand how they work—see +the details at [Death Assertions](reference/assertions.md#death) in the +Assertions Reference. + +In particular, death tests don't like having multiple threads in the parent +process. So the first thing you can try is to eliminate creating threads outside +of `EXPECT_DEATH()`. For example, you may want to use mocks or fake objects +instead of real ones in your tests. + +Sometimes this is impossible as some library you must use may be creating +threads before `main()` is even reached. In this case, you can try to minimize +the chance of conflicts by either moving as many activities as possible inside +`EXPECT_DEATH()` (in the extreme case, you want to move everything inside), or +leaving as few things as possible in it. Also, you can try to set the death test +style to `"threadsafe"`, which is safer but slower, and see if it helps. + +If you go with thread-safe death tests, remember that they rerun the test +program from the beginning in the child process. Therefore make sure your +program can run side-by-side with itself and is deterministic. + +In the end, this boils down to good concurrent programming. You have to make +sure that there are no race conditions or deadlocks in your program. No silver +bullet - sorry! + +## Should I use the constructor/destructor of the test fixture or SetUp()/TearDown()? {#CtorVsSetUp} + +The first thing to remember is that GoogleTest does **not** reuse the same test +fixture object across multiple tests. For each `TEST_F`, GoogleTest will create +a **fresh** test fixture object, immediately call `SetUp()`, run the test body, +call `TearDown()`, and then delete the test fixture object. + +When you need to write per-test set-up and tear-down logic, you have the choice +between using the test fixture constructor/destructor or `SetUp()`/`TearDown()`. +The former is usually preferred, as it has the following benefits: + +* By initializing a member variable in the constructor, we have the option to + make it `const`, which helps prevent accidental changes to its value and + makes the tests more obviously correct. +* In case we need to subclass the test fixture class, the subclass' + constructor is guaranteed to call the base class' constructor *first*, and + the subclass' destructor is guaranteed to call the base class' destructor + *afterward*. With `SetUp()/TearDown()`, a subclass may make the mistake of + forgetting to call the base class' `SetUp()/TearDown()` or call them at the + wrong time. + +You may still want to use `SetUp()/TearDown()` in the following cases: + +* C++ does not allow virtual function calls in constructors and destructors. + You can call a method declared as virtual, but it will not use dynamic + dispatch. It will use the definition from the class the constructor of which + is currently executing. This is because calling a virtual method before the + derived class constructor has a chance to run is very dangerous - the + virtual method might operate on uninitialized data. Therefore, if you need + to call a method that will be overridden in a derived class, you have to use + `SetUp()/TearDown()`. +* In the body of a constructor (or destructor), it's not possible to use the + `ASSERT_xx` macros. Therefore, if the set-up operation could cause a fatal + test failure that should prevent the test from running, it's necessary to + use `abort` and abort the whole test + executable, or to use `SetUp()` instead of a constructor. +* If the tear-down operation could throw an exception, you must use + `TearDown()` as opposed to the destructor, as throwing in a destructor leads + to undefined behavior and usually will kill your program right away. Note + that many standard libraries (like STL) may throw when exceptions are + enabled in the compiler. Therefore you should prefer `TearDown()` if you + want to write portable tests that work with or without exceptions. +* The GoogleTest team is considering making the assertion macros throw on + platforms where exceptions are enabled (e.g. Windows, Mac OS, and Linux + client-side), which will eliminate the need for the user to propagate + failures from a subroutine to its caller. Therefore, you shouldn't use + GoogleTest assertions in a destructor if your code could run on such a + platform. + +## The compiler complains "no matching function to call" when I use `ASSERT_PRED*`. How do I fix it? + +See details for [`EXPECT_PRED*`](reference/assertions.md#EXPECT_PRED) in the +Assertions Reference. + +## My compiler complains about "ignoring return value" when I call RUN_ALL_TESTS(). Why? + +Some people had been ignoring the return value of `RUN_ALL_TESTS()`. That is, +instead of + +```c++ + return RUN_ALL_TESTS(); +``` + +they write + +```c++ + RUN_ALL_TESTS(); +``` + +This is **wrong and dangerous**. The testing services needs to see the return +value of `RUN_ALL_TESTS()` in order to determine if a test has passed. If your +`main()` function ignores it, your test will be considered successful even if it +has a GoogleTest assertion failure. Very bad. + +We have decided to fix this (thanks to Michael Chastain for the idea). Now, your +code will no longer be able to ignore `RUN_ALL_TESTS()` when compiled with +`gcc`. If you do so, you'll get a compiler error. + +If you see the compiler complaining about you ignoring the return value of +`RUN_ALL_TESTS()`, the fix is simple: just make sure its value is used as the +return value of `main()`. + +But how could we introduce a change that breaks existing tests? Well, in this +case, the code was already broken in the first place, so we didn't break it. :-) + +## My compiler complains that a constructor (or destructor) cannot return a value. What's going on? + +Due to a peculiarity of C++, in order to support the syntax for streaming +messages to an `ASSERT_*`, e.g. + +```c++ + ASSERT_EQ(1, Foo()) << "blah blah" << foo; +``` + +we had to give up using `ASSERT*` and `FAIL*` (but not `EXPECT*` and +`ADD_FAILURE*`) in constructors and destructors. The workaround is to move the +content of your constructor/destructor to a private void member function, or +switch to `EXPECT_*()` if that works. This +[section](advanced.md#assertion-placement) in the user's guide explains it. + +## My SetUp() function is not called. Why? + +C++ is case-sensitive. Did you spell it as `Setup()`? + +Similarly, sometimes people spell `SetUpTestSuite()` as `SetupTestSuite()` and +wonder why it's never called. + +## I have several test suites which share the same test fixture logic; do I have to define a new test fixture class for each of them? This seems pretty tedious. + +You don't have to. Instead of + +```c++ +class FooTest : public BaseTest {}; + +TEST_F(FooTest, Abc) { ... } +TEST_F(FooTest, Def) { ... } + +class BarTest : public BaseTest {}; + +TEST_F(BarTest, Abc) { ... } +TEST_F(BarTest, Def) { ... } +``` + +you can simply `typedef` the test fixtures: + +```c++ +typedef BaseTest FooTest; + +TEST_F(FooTest, Abc) { ... } +TEST_F(FooTest, Def) { ... } + +typedef BaseTest BarTest; + +TEST_F(BarTest, Abc) { ... } +TEST_F(BarTest, Def) { ... } +``` + +## GoogleTest output is buried in a whole bunch of LOG messages. What do I do? + +The GoogleTest output is meant to be a concise and human-friendly report. If +your test generates textual output itself, it will mix with the GoogleTest +output, making it hard to read. However, there is an easy solution to this +problem. + +Since `LOG` messages go to stderr, we decided to let GoogleTest output go to +stdout. This way, you can easily separate the two using redirection. For +example: + +```shell +$ ./my_test > gtest_output.txt +``` + +## Why should I prefer test fixtures over global variables? + +There are several good reasons: + +1. It's likely your test needs to change the states of its global variables. + This makes it difficult to keep side effects from escaping one test and + contaminating others, making debugging difficult. By using fixtures, each + test has a fresh set of variables that's different (but with the same + names). Thus, tests are kept independent of each other. +2. Global variables pollute the global namespace. +3. Test fixtures can be reused via subclassing, which cannot be done easily + with global variables. This is useful if many test suites have something in + common. + +## What can the statement argument in ASSERT_DEATH() be? + +`ASSERT_DEATH(statement, matcher)` (or any death assertion macro) can be used +wherever *`statement`* is valid. So basically *`statement`* can be any C++ +statement that makes sense in the current context. In particular, it can +reference global and/or local variables, and can be: + +* a simple function call (often the case), +* a complex expression, or +* a compound statement. + +Some examples are shown here: + +```c++ +// A death test can be a simple function call. +TEST(MyDeathTest, FunctionCall) { + ASSERT_DEATH(Xyz(5), "Xyz failed"); +} + +// Or a complex expression that references variables and functions. +TEST(MyDeathTest, ComplexExpression) { + const bool c = Condition(); + ASSERT_DEATH((c ? Func1(0) : object2.Method("test")), + "(Func1|Method) failed"); +} + +// Death assertions can be used anywhere in a function. In +// particular, they can be inside a loop. +TEST(MyDeathTest, InsideLoop) { + // Verifies that Foo(0), Foo(1), ..., and Foo(4) all die. + for (int i = 0; i < 5; i++) { + EXPECT_DEATH_M(Foo(i), "Foo has \\d+ errors", + ::testing::Message() << "where i is " << i); + } +} + +// A death assertion can contain a compound statement. +TEST(MyDeathTest, CompoundStatement) { + // Verifies that at lease one of Bar(0), Bar(1), ..., and + // Bar(4) dies. + ASSERT_DEATH({ + for (int i = 0; i < 5; i++) { + Bar(i); + } + }, + "Bar has \\d+ errors"); +} +``` + +## I have a fixture class `FooTest`, but `TEST_F(FooTest, Bar)` gives me error ``"no matching function for call to `FooTest::FooTest()'"``. Why? + +GoogleTest needs to be able to create objects of your test fixture class, so it +must have a default constructor. Normally the compiler will define one for you. +However, there are cases where you have to define your own: + +* If you explicitly declare a non-default constructor for class `FooTest` + (`DISALLOW_EVIL_CONSTRUCTORS()` does this), then you need to define a + default constructor, even if it would be empty. +* If `FooTest` has a const non-static data member, then you have to define the + default constructor *and* initialize the const member in the initializer + list of the constructor. (Early versions of `gcc` doesn't force you to + initialize the const member. It's a bug that has been fixed in `gcc 4`.) + +## Why does GoogleTest require the entire test suite, instead of individual tests, to be named `*DeathTest` when it uses `ASSERT_DEATH`? + +GoogleTest does not interleave tests from different test suites. That is, it +runs all tests in one test suite first, and then runs all tests in the next test +suite, and so on. GoogleTest does this because it needs to set up a test suite +before the first test in it is run, and tear it down afterwards. Splitting up +the test case would require multiple set-up and tear-down processes, which is +inefficient and makes the semantics unclean. + +If we were to determine the order of tests based on test name instead of test +case name, then we would have a problem with the following situation: + +```c++ +TEST_F(FooTest, AbcDeathTest) { ... } +TEST_F(FooTest, Uvw) { ... } + +TEST_F(BarTest, DefDeathTest) { ... } +TEST_F(BarTest, Xyz) { ... } +``` + +Since `FooTest.AbcDeathTest` needs to run before `BarTest.Xyz`, and we don't +interleave tests from different test suites, we need to run all tests in the +`FooTest` case before running any test in the `BarTest` case. This contradicts +with the requirement to run `BarTest.DefDeathTest` before `FooTest.Uvw`. + +## But I don't like calling my entire test suite `*DeathTest` when it contains both death tests and non-death tests. What do I do? + +You don't have to, but if you like, you may split up the test suite into +`FooTest` and `FooDeathTest`, where the names make it clear that they are +related: + +```c++ +class FooTest : public ::testing::Test { ... }; + +TEST_F(FooTest, Abc) { ... } +TEST_F(FooTest, Def) { ... } + +using FooDeathTest = FooTest; + +TEST_F(FooDeathTest, Uvw) { ... EXPECT_DEATH(...) ... } +TEST_F(FooDeathTest, Xyz) { ... ASSERT_DEATH(...) ... } +``` + +## GoogleTest prints the LOG messages in a death test's child process only when the test fails. How can I see the LOG messages when the death test succeeds? + +Printing the LOG messages generated by the statement inside `EXPECT_DEATH()` +makes it harder to search for real problems in the parent's log. Therefore, +GoogleTest only prints them when the death test has failed. + +If you really need to see such LOG messages, a workaround is to temporarily +break the death test (e.g. by changing the regex pattern it is expected to +match). Admittedly, this is a hack. We'll consider a more permanent solution +after the fork-and-exec-style death tests are implemented. + +## The compiler complains about `no match for 'operator<<'` when I use an assertion. What gives? + +If you use a user-defined type `FooType` in an assertion, you must make sure +there is an `std::ostream& operator<<(std::ostream&, const FooType&)` function +defined such that we can print a value of `FooType`. + +In addition, if `FooType` is declared in a name space, the `<<` operator also +needs to be defined in the *same* name space. See +[Tip of the Week #49](https://abseil.io/tips/49) for details. + +## How do I suppress the memory leak messages on Windows? + +Since the statically initialized GoogleTest singleton requires allocations on +the heap, the Visual C++ memory leak detector will report memory leaks at the +end of the program run. The easiest way to avoid this is to use the +`_CrtMemCheckpoint` and `_CrtMemDumpAllObjectsSince` calls to not report any +statically initialized heap objects. See MSDN for more details and additional +heap check/debug routines. + +## How can my code detect if it is running in a test? + +If you write code that sniffs whether it's running in a test and does different +things accordingly, you are leaking test-only logic into production code and +there is no easy way to ensure that the test-only code paths aren't run by +mistake in production. Such cleverness also leads to +[Heisenbugs](https://en.wikipedia.org/wiki/Heisenbug). Therefore we strongly +advise against the practice, and GoogleTest doesn't provide a way to do it. + +In general, the recommended way to cause the code to behave differently under +test is [Dependency Injection](https://en.wikipedia.org/wiki/Dependency_injection). You can inject +different functionality from the test and from the production code. Since your +production code doesn't link in the for-test logic at all (the +[`testonly`](https://docs.bazel.build/versions/master/be/common-definitions.html#common.testonly) attribute for BUILD targets helps to ensure +that), there is no danger in accidentally running it. + +However, if you *really*, *really*, *really* have no choice, and if you follow +the rule of ending your test program names with `_test`, you can use the +*horrible* hack of sniffing your executable name (`argv[0]` in `main()`) to know +whether the code is under test. + +## How do I temporarily disable a test? + +If you have a broken test that you cannot fix right away, you can add the +`DISABLED_` prefix to its name. This will exclude it from execution. This is +better than commenting out the code or using `#if 0`, as disabled tests are +still compiled (and thus won't rot). + +To include disabled tests in test execution, just invoke the test program with +the `--gtest_also_run_disabled_tests` flag. + +## Is it OK if I have two separate `TEST(Foo, Bar)` test methods defined in different namespaces? + +Yes. + +The rule is **all test methods in the same test suite must use the same fixture +class**. This means that the following is **allowed** because both tests use the +same fixture class (`::testing::Test`). + +```c++ +namespace foo { +TEST(CoolTest, DoSomething) { + SUCCEED(); +} +} // namespace foo + +namespace bar { +TEST(CoolTest, DoSomething) { + SUCCEED(); +} +} // namespace bar +``` + +However, the following code is **not allowed** and will produce a runtime error +from GoogleTest because the test methods are using different test fixture +classes with the same test suite name. + +```c++ +namespace foo { +class CoolTest : public ::testing::Test {}; // Fixture foo::CoolTest +TEST_F(CoolTest, DoSomething) { + SUCCEED(); +} +} // namespace foo + +namespace bar { +class CoolTest : public ::testing::Test {}; // Fixture: bar::CoolTest +TEST_F(CoolTest, DoSomething) { + SUCCEED(); +} +} // namespace bar +``` diff --git a/external/gtest/docs/gmock_cheat_sheet.md b/external/gtest/docs/gmock_cheat_sheet.md new file mode 100644 index 0000000..6215999 --- /dev/null +++ b/external/gtest/docs/gmock_cheat_sheet.md @@ -0,0 +1,241 @@ +# gMock Cheat Sheet + +## Defining a Mock Class + +### Mocking a Normal Class {#MockClass} + +Given + +```cpp +class Foo { + public: + virtual ~Foo(); + virtual int GetSize() const = 0; + virtual string Describe(const char* name) = 0; + virtual string Describe(int type) = 0; + virtual bool Process(Bar elem, int count) = 0; +}; +``` + +(note that `~Foo()` **must** be virtual) we can define its mock as + +```cpp +#include + +class MockFoo : public Foo { + public: + MOCK_METHOD(int, GetSize, (), (const, override)); + MOCK_METHOD(string, Describe, (const char* name), (override)); + MOCK_METHOD(string, Describe, (int type), (override)); + MOCK_METHOD(bool, Process, (Bar elem, int count), (override)); +}; +``` + +To create a "nice" mock, which ignores all uninteresting calls, a "naggy" mock, +which warns on all uninteresting calls, or a "strict" mock, which treats them as +failures: + +```cpp +using ::testing::NiceMock; +using ::testing::NaggyMock; +using ::testing::StrictMock; + +NiceMock nice_foo; // The type is a subclass of MockFoo. +NaggyMock naggy_foo; // The type is a subclass of MockFoo. +StrictMock strict_foo; // The type is a subclass of MockFoo. +``` + +{: .callout .note} +**Note:** A mock object is currently naggy by default. We may make it nice by +default in the future. + +### Mocking a Class Template {#MockTemplate} + +Class templates can be mocked just like any class. + +To mock + +```cpp +template +class StackInterface { + public: + virtual ~StackInterface(); + virtual int GetSize() const = 0; + virtual void Push(const Elem& x) = 0; +}; +``` + +(note that all member functions that are mocked, including `~StackInterface()` +**must** be virtual). + +```cpp +template +class MockStack : public StackInterface { + public: + MOCK_METHOD(int, GetSize, (), (const, override)); + MOCK_METHOD(void, Push, (const Elem& x), (override)); +}; +``` + +### Specifying Calling Conventions for Mock Functions + +If your mock function doesn't use the default calling convention, you can +specify it by adding `Calltype(convention)` to `MOCK_METHOD`'s 4th parameter. +For example, + +```cpp + MOCK_METHOD(bool, Foo, (int n), (Calltype(STDMETHODCALLTYPE))); + MOCK_METHOD(int, Bar, (double x, double y), + (const, Calltype(STDMETHODCALLTYPE))); +``` + +where `STDMETHODCALLTYPE` is defined by `` on Windows. + +## Using Mocks in Tests {#UsingMocks} + +The typical work flow is: + +1. Import the gMock names you need to use. All gMock symbols are in the + `testing` namespace unless they are macros or otherwise noted. +2. Create the mock objects. +3. Optionally, set the default actions of the mock objects. +4. Set your expectations on the mock objects (How will they be called? What + will they do?). +5. Exercise code that uses the mock objects; if necessary, check the result + using googletest assertions. +6. When a mock object is destructed, gMock automatically verifies that all + expectations on it have been satisfied. + +Here's an example: + +```cpp +using ::testing::Return; // #1 + +TEST(BarTest, DoesThis) { + MockFoo foo; // #2 + + ON_CALL(foo, GetSize()) // #3 + .WillByDefault(Return(1)); + // ... other default actions ... + + EXPECT_CALL(foo, Describe(5)) // #4 + .Times(3) + .WillRepeatedly(Return("Category 5")); + // ... other expectations ... + + EXPECT_EQ(MyProductionFunction(&foo), "good"); // #5 +} // #6 +``` + +## Setting Default Actions {#OnCall} + +gMock has a **built-in default action** for any function that returns `void`, +`bool`, a numeric value, or a pointer. In C++11, it additionally returns +the default-constructed value, if one exists for the given type. + +To customize the default action for functions with return type `T`, use +[`DefaultValue`](reference/mocking.md#DefaultValue). For example: + +```cpp + // Sets the default action for return type std::unique_ptr to + // creating a new Buzz every time. + DefaultValue>::SetFactory( + [] { return std::make_unique(AccessLevel::kInternal); }); + + // When this fires, the default action of MakeBuzz() will run, which + // will return a new Buzz object. + EXPECT_CALL(mock_buzzer_, MakeBuzz("hello")).Times(AnyNumber()); + + auto buzz1 = mock_buzzer_.MakeBuzz("hello"); + auto buzz2 = mock_buzzer_.MakeBuzz("hello"); + EXPECT_NE(buzz1, nullptr); + EXPECT_NE(buzz2, nullptr); + EXPECT_NE(buzz1, buzz2); + + // Resets the default action for return type std::unique_ptr, + // to avoid interfere with other tests. + DefaultValue>::Clear(); +``` + +To customize the default action for a particular method of a specific mock +object, use [`ON_CALL`](reference/mocking.md#ON_CALL). `ON_CALL` has a similar +syntax to `EXPECT_CALL`, but it is used for setting default behaviors when you +do not require that the mock method is called. See +[Knowing When to Expect](gmock_cook_book.md#UseOnCall) for a more detailed +discussion. + +## Setting Expectations {#ExpectCall} + +See [`EXPECT_CALL`](reference/mocking.md#EXPECT_CALL) in the Mocking Reference. + +## Matchers {#MatcherList} + +See the [Matchers Reference](reference/matchers.md). + +## Actions {#ActionList} + +See the [Actions Reference](reference/actions.md). + +## Cardinalities {#CardinalityList} + +See the [`Times` clause](reference/mocking.md#EXPECT_CALL.Times) of +`EXPECT_CALL` in the Mocking Reference. + +## Expectation Order + +By default, expectations can be matched in *any* order. If some or all +expectations must be matched in a given order, you can use the +[`After` clause](reference/mocking.md#EXPECT_CALL.After) or +[`InSequence` clause](reference/mocking.md#EXPECT_CALL.InSequence) of +`EXPECT_CALL`, or use an [`InSequence` object](reference/mocking.md#InSequence). + +## Verifying and Resetting a Mock + +gMock will verify the expectations on a mock object when it is destructed, or +you can do it earlier: + +```cpp +using ::testing::Mock; +... +// Verifies and removes the expectations on mock_obj; +// returns true if and only if successful. +Mock::VerifyAndClearExpectations(&mock_obj); +... +// Verifies and removes the expectations on mock_obj; +// also removes the default actions set by ON_CALL(); +// returns true if and only if successful. +Mock::VerifyAndClear(&mock_obj); +``` + +Do not set new expectations after verifying and clearing a mock after its use. +Setting expectations after code that exercises the mock has undefined behavior. +See [Using Mocks in Tests](gmock_for_dummies.md#using-mocks-in-tests) for more +information. + +You can also tell gMock that a mock object can be leaked and doesn't need to be +verified: + +```cpp +Mock::AllowLeak(&mock_obj); +``` + +## Mock Classes + +gMock defines a convenient mock class template + +```cpp +class MockFunction { + public: + MOCK_METHOD(R, Call, (A1, ..., An)); +}; +``` + +See this [recipe](gmock_cook_book.md#UsingCheckPoints) for one application of +it. + +## Flags + +| Flag | Description | +| :----------------------------- | :---------------------------------------- | +| `--gmock_catch_leaked_mocks=0` | Don't report leaked mock objects as failures. | +| `--gmock_verbose=LEVEL` | Sets the default verbosity level (`info`, `warning`, or `error`) of Google Mock messages. | diff --git a/external/gtest/docs/gmock_cook_book.md b/external/gtest/docs/gmock_cook_book.md new file mode 100644 index 0000000..b53cbd5 --- /dev/null +++ b/external/gtest/docs/gmock_cook_book.md @@ -0,0 +1,4413 @@ +# gMock Cookbook + +You can find recipes for using gMock here. If you haven't yet, please read +[the dummy guide](gmock_for_dummies.md) first to make sure you understand the +basics. + +{: .callout .note} +**Note:** gMock lives in the `testing` name space. For readability, it is +recommended to write `using ::testing::Foo;` once in your file before using the +name `Foo` defined by gMock. We omit such `using` statements in this section for +brevity, but you should do it in your own code. + +## Creating Mock Classes + +Mock classes are defined as normal classes, using the `MOCK_METHOD` macro to +generate mocked methods. The macro gets 3 or 4 parameters: + +```cpp +class MyMock { + public: + MOCK_METHOD(ReturnType, MethodName, (Args...)); + MOCK_METHOD(ReturnType, MethodName, (Args...), (Specs...)); +}; +``` + +The first 3 parameters are simply the method declaration, split into 3 parts. +The 4th parameter accepts a closed list of qualifiers, which affect the +generated method: + +* **`const`** - Makes the mocked method a `const` method. Required if + overriding a `const` method. +* **`override`** - Marks the method with `override`. Recommended if overriding + a `virtual` method. +* **`noexcept`** - Marks the method with `noexcept`. Required if overriding a + `noexcept` method. +* **`Calltype(...)`** - Sets the call type for the method (e.g. to + `STDMETHODCALLTYPE`), useful in Windows. +* **`ref(...)`** - Marks the method with the reference qualification + specified. Required if overriding a method that has reference + qualifications. Eg `ref(&)` or `ref(&&)`. + +### Dealing with unprotected commas + +Unprotected commas, i.e. commas which are not surrounded by parentheses, prevent +`MOCK_METHOD` from parsing its arguments correctly: + +{: .bad} +```cpp +class MockFoo { + public: + MOCK_METHOD(std::pair, GetPair, ()); // Won't compile! + MOCK_METHOD(bool, CheckMap, (std::map, bool)); // Won't compile! +}; +``` + +Solution 1 - wrap with parentheses: + +{: .good} +```cpp +class MockFoo { + public: + MOCK_METHOD((std::pair), GetPair, ()); + MOCK_METHOD(bool, CheckMap, ((std::map), bool)); +}; +``` + +Note that wrapping a return or argument type with parentheses is, in general, +invalid C++. `MOCK_METHOD` removes the parentheses. + +Solution 2 - define an alias: + +{: .good} +```cpp +class MockFoo { + public: + using BoolAndInt = std::pair; + MOCK_METHOD(BoolAndInt, GetPair, ()); + using MapIntDouble = std::map; + MOCK_METHOD(bool, CheckMap, (MapIntDouble, bool)); +}; +``` + +### Mocking Private or Protected Methods + +You must always put a mock method definition (`MOCK_METHOD`) in a `public:` +section of the mock class, regardless of the method being mocked being `public`, +`protected`, or `private` in the base class. This allows `ON_CALL` and +`EXPECT_CALL` to reference the mock function from outside of the mock class. +(Yes, C++ allows a subclass to change the access level of a virtual function in +the base class.) Example: + +```cpp +class Foo { + public: + ... + virtual bool Transform(Gadget* g) = 0; + + protected: + virtual void Resume(); + + private: + virtual int GetTimeOut(); +}; + +class MockFoo : public Foo { + public: + ... + MOCK_METHOD(bool, Transform, (Gadget* g), (override)); + + // The following must be in the public section, even though the + // methods are protected or private in the base class. + MOCK_METHOD(void, Resume, (), (override)); + MOCK_METHOD(int, GetTimeOut, (), (override)); +}; +``` + +### Mocking Overloaded Methods + +You can mock overloaded functions as usual. No special attention is required: + +```cpp +class Foo { + ... + + // Must be virtual as we'll inherit from Foo. + virtual ~Foo(); + + // Overloaded on the types and/or numbers of arguments. + virtual int Add(Element x); + virtual int Add(int times, Element x); + + // Overloaded on the const-ness of this object. + virtual Bar& GetBar(); + virtual const Bar& GetBar() const; +}; + +class MockFoo : public Foo { + ... + MOCK_METHOD(int, Add, (Element x), (override)); + MOCK_METHOD(int, Add, (int times, Element x), (override)); + + MOCK_METHOD(Bar&, GetBar, (), (override)); + MOCK_METHOD(const Bar&, GetBar, (), (const, override)); +}; +``` + +{: .callout .note} +**Note:** if you don't mock all versions of the overloaded method, the compiler +will give you a warning about some methods in the base class being hidden. To +fix that, use `using` to bring them in scope: + +```cpp +class MockFoo : public Foo { + ... + using Foo::Add; + MOCK_METHOD(int, Add, (Element x), (override)); + // We don't want to mock int Add(int times, Element x); + ... +}; +``` + +### Mocking Class Templates + +You can mock class templates just like any class. + +```cpp +template +class StackInterface { + ... + // Must be virtual as we'll inherit from StackInterface. + virtual ~StackInterface(); + + virtual int GetSize() const = 0; + virtual void Push(const Elem& x) = 0; +}; + +template +class MockStack : public StackInterface { + ... + MOCK_METHOD(int, GetSize, (), (const, override)); + MOCK_METHOD(void, Push, (const Elem& x), (override)); +}; +``` + +### Mocking Non-virtual Methods {#MockingNonVirtualMethods} + +gMock can mock non-virtual functions to be used in Hi-perf dependency injection. + +In this case, instead of sharing a common base class with the real class, your +mock class will be *unrelated* to the real class, but contain methods with the +same signatures. The syntax for mocking non-virtual methods is the *same* as +mocking virtual methods (just don't add `override`): + +```cpp +// A simple packet stream class. None of its members is virtual. +class ConcretePacketStream { + public: + void AppendPacket(Packet* new_packet); + const Packet* GetPacket(size_t packet_number) const; + size_t NumberOfPackets() const; + ... +}; + +// A mock packet stream class. It inherits from no other, but defines +// GetPacket() and NumberOfPackets(). +class MockPacketStream { + public: + MOCK_METHOD(const Packet*, GetPacket, (size_t packet_number), (const)); + MOCK_METHOD(size_t, NumberOfPackets, (), (const)); + ... +}; +``` + +Note that the mock class doesn't define `AppendPacket()`, unlike the real class. +That's fine as long as the test doesn't need to call it. + +Next, you need a way to say that you want to use `ConcretePacketStream` in +production code, and use `MockPacketStream` in tests. Since the functions are +not virtual and the two classes are unrelated, you must specify your choice at +*compile time* (as opposed to run time). + +One way to do it is to templatize your code that needs to use a packet stream. +More specifically, you will give your code a template type argument for the type +of the packet stream. In production, you will instantiate your template with +`ConcretePacketStream` as the type argument. In tests, you will instantiate the +same template with `MockPacketStream`. For example, you may write: + +```cpp +template +void CreateConnection(PacketStream* stream) { ... } + +template +class PacketReader { + public: + void ReadPackets(PacketStream* stream, size_t packet_num); +}; +``` + +Then you can use `CreateConnection()` and +`PacketReader` in production code, and use +`CreateConnection()` and `PacketReader` in +tests. + +```cpp + MockPacketStream mock_stream; + EXPECT_CALL(mock_stream, ...)...; + .. set more expectations on mock_stream ... + PacketReader reader(&mock_stream); + ... exercise reader ... +``` + +### Mocking Free Functions + +It is not possible to directly mock a free function (i.e. a C-style function or +a static method). If you need to, you can rewrite your code to use an interface +(abstract class). + +Instead of calling a free function (say, `OpenFile`) directly, introduce an +interface for it and have a concrete subclass that calls the free function: + +```cpp +class FileInterface { + public: + ... + virtual bool Open(const char* path, const char* mode) = 0; +}; + +class File : public FileInterface { + public: + ... + bool Open(const char* path, const char* mode) override { + return OpenFile(path, mode); + } +}; +``` + +Your code should talk to `FileInterface` to open a file. Now it's easy to mock +out the function. + +This may seem like a lot of hassle, but in practice you often have multiple +related functions that you can put in the same interface, so the per-function +syntactic overhead will be much lower. + +If you are concerned about the performance overhead incurred by virtual +functions, and profiling confirms your concern, you can combine this with the +recipe for [mocking non-virtual methods](#MockingNonVirtualMethods). + +Alternatively, instead of introducing a new interface, you can rewrite your code +to accept a std::function instead of the free function, and then use +[MockFunction](#MockFunction) to mock the std::function. + +### Old-Style `MOCK_METHODn` Macros + +Before the generic `MOCK_METHOD` macro +[was introduced in 2018](https://github.com/google/googletest/commit/c5f08bf91944ce1b19bcf414fa1760e69d20afc2), +mocks where created using a family of macros collectively called `MOCK_METHODn`. +These macros are still supported, though migration to the new `MOCK_METHOD` is +recommended. + +The macros in the `MOCK_METHODn` family differ from `MOCK_METHOD`: + +* The general structure is `MOCK_METHODn(MethodName, ReturnType(Args))`, + instead of `MOCK_METHOD(ReturnType, MethodName, (Args))`. +* The number `n` must equal the number of arguments. +* When mocking a const method, one must use `MOCK_CONST_METHODn`. +* When mocking a class template, the macro name must be suffixed with `_T`. +* In order to specify the call type, the macro name must be suffixed with + `_WITH_CALLTYPE`, and the call type is the first macro argument. + +Old macros and their new equivalents: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ +### The Nice, the Strict, and the Naggy {#NiceStrictNaggy} + +If a mock method has no `EXPECT_CALL` spec but is called, we say that it's an +"uninteresting call", and the default action (which can be specified using +`ON_CALL()`) of the method will be taken. Currently, an uninteresting call will +also by default cause gMock to print a warning. + +However, sometimes you may want to ignore these uninteresting calls, and +sometimes you may want to treat them as errors. gMock lets you make the decision +on a per-mock-object basis. + +Suppose your test uses a mock class `MockFoo`: + +```cpp +TEST(...) { + MockFoo mock_foo; + EXPECT_CALL(mock_foo, DoThis()); + ... code that uses mock_foo ... +} +``` + +If a method of `mock_foo` other than `DoThis()` is called, you will get a +warning. However, if you rewrite your test to use `NiceMock` instead, +you can suppress the warning: + +```cpp +using ::testing::NiceMock; + +TEST(...) { + NiceMock mock_foo; + EXPECT_CALL(mock_foo, DoThis()); + ... code that uses mock_foo ... +} +``` + +`NiceMock` is a subclass of `MockFoo`, so it can be used wherever +`MockFoo` is accepted. + +It also works if `MockFoo`'s constructor takes some arguments, as +`NiceMock` "inherits" `MockFoo`'s constructors: + +```cpp +using ::testing::NiceMock; + +TEST(...) { + NiceMock mock_foo(5, "hi"); // Calls MockFoo(5, "hi"). + EXPECT_CALL(mock_foo, DoThis()); + ... code that uses mock_foo ... +} +``` + +The usage of `StrictMock` is similar, except that it makes all uninteresting +calls failures: + +```cpp +using ::testing::StrictMock; + +TEST(...) { + StrictMock mock_foo; + EXPECT_CALL(mock_foo, DoThis()); + ... code that uses mock_foo ... + + // The test will fail if a method of mock_foo other than DoThis() + // is called. +} +``` + +{: .callout .note} +NOTE: `NiceMock` and `StrictMock` only affects *uninteresting* calls (calls of +*methods* with no expectations); they do not affect *unexpected* calls (calls of +methods with expectations, but they don't match). See +[Understanding Uninteresting vs Unexpected Calls](#uninteresting-vs-unexpected). + +There are some caveats though (sadly they are side effects of C++'s +limitations): + +1. `NiceMock` and `StrictMock` only work for mock methods + defined using the `MOCK_METHOD` macro **directly** in the `MockFoo` class. + If a mock method is defined in a **base class** of `MockFoo`, the "nice" or + "strict" modifier may not affect it, depending on the compiler. In + particular, nesting `NiceMock` and `StrictMock` (e.g. + `NiceMock >`) is **not** supported. +2. `NiceMock` and `StrictMock` may not work correctly if the + destructor of `MockFoo` is not virtual. We would like to fix this, but it + requires cleaning up existing tests. + +Finally, you should be **very cautious** about when to use naggy or strict +mocks, as they tend to make tests more brittle and harder to maintain. When you +refactor your code without changing its externally visible behavior, ideally you +shouldn't need to update any tests. If your code interacts with a naggy mock, +however, you may start to get spammed with warnings as the result of your +change. Worse, if your code interacts with a strict mock, your tests may start +to fail and you'll be forced to fix them. Our general recommendation is to use +nice mocks (not yet the default) most of the time, use naggy mocks (the current +default) when developing or debugging tests, and use strict mocks only as the +last resort. + +### Simplifying the Interface without Breaking Existing Code {#SimplerInterfaces} + +Sometimes a method has a long list of arguments that is mostly uninteresting. +For example: + +```cpp +class LogSink { + public: + ... + virtual void send(LogSeverity severity, const char* full_filename, + const char* base_filename, int line, + const struct tm* tm_time, + const char* message, size_t message_len) = 0; +}; +``` + +This method's argument list is lengthy and hard to work with (the `message` +argument is not even 0-terminated). If we mock it as is, using the mock will be +awkward. If, however, we try to simplify this interface, we'll need to fix all +clients depending on it, which is often infeasible. + +The trick is to redispatch the method in the mock class: + +```cpp +class ScopedMockLog : public LogSink { + public: + ... + void send(LogSeverity severity, const char* full_filename, + const char* base_filename, int line, const tm* tm_time, + const char* message, size_t message_len) override { + // We are only interested in the log severity, full file name, and + // log message. + Log(severity, full_filename, std::string(message, message_len)); + } + + // Implements the mock method: + // + // void Log(LogSeverity severity, + // const string& file_path, + // const string& message); + MOCK_METHOD(void, Log, + (LogSeverity severity, const string& file_path, + const string& message)); +}; +``` + +By defining a new mock method with a trimmed argument list, we make the mock +class more user-friendly. + +This technique may also be applied to make overloaded methods more amenable to +mocking. For example, when overloads have been used to implement default +arguments: + +```cpp +class MockTurtleFactory : public TurtleFactory { + public: + Turtle* MakeTurtle(int length, int weight) override { ... } + Turtle* MakeTurtle(int length, int weight, int speed) override { ... } + + // the above methods delegate to this one: + MOCK_METHOD(Turtle*, DoMakeTurtle, ()); +}; +``` + +This allows tests that don't care which overload was invoked to avoid specifying +argument matchers: + +```cpp +ON_CALL(factory, DoMakeTurtle) + .WillByDefault(Return(MakeMockTurtle())); +``` + +### Alternative to Mocking Concrete Classes + +Often you may find yourself using classes that don't implement interfaces. In +order to test your code that uses such a class (let's call it `Concrete`), you +may be tempted to make the methods of `Concrete` virtual and then mock it. + +Try not to do that. + +Making a non-virtual function virtual is a big decision. It creates an extension +point where subclasses can tweak your class' behavior. This weakens your control +on the class because now it's harder to maintain the class invariants. You +should make a function virtual only when there is a valid reason for a subclass +to override it. + +Mocking concrete classes directly is problematic as it creates a tight coupling +between the class and the tests - any small change in the class may invalidate +your tests and make test maintenance a pain. + +To avoid such problems, many programmers have been practicing "coding to +interfaces": instead of talking to the `Concrete` class, your code would define +an interface and talk to it. Then you implement that interface as an adaptor on +top of `Concrete`. In tests, you can easily mock that interface to observe how +your code is doing. + +This technique incurs some overhead: + +* You pay the cost of virtual function calls (usually not a problem). +* There is more abstraction for the programmers to learn. + +However, it can also bring significant benefits in addition to better +testability: + +* `Concrete`'s API may not fit your problem domain very well, as you may not + be the only client it tries to serve. By designing your own interface, you + have a chance to tailor it to your need - you may add higher-level + functionalities, rename stuff, etc instead of just trimming the class. This + allows you to write your code (user of the interface) in a more natural way, + which means it will be more readable, more maintainable, and you'll be more + productive. +* If `Concrete`'s implementation ever has to change, you don't have to rewrite + everywhere it is used. Instead, you can absorb the change in your + implementation of the interface, and your other code and tests will be + insulated from this change. + +Some people worry that if everyone is practicing this technique, they will end +up writing lots of redundant code. This concern is totally understandable. +However, there are two reasons why it may not be the case: + +* Different projects may need to use `Concrete` in different ways, so the best + interfaces for them will be different. Therefore, each of them will have its + own domain-specific interface on top of `Concrete`, and they will not be the + same code. +* If enough projects want to use the same interface, they can always share it, + just like they have been sharing `Concrete`. You can check in the interface + and the adaptor somewhere near `Concrete` (perhaps in a `contrib` + sub-directory) and let many projects use it. + +You need to weigh the pros and cons carefully for your particular problem, but +I'd like to assure you that the Java community has been practicing this for a +long time and it's a proven effective technique applicable in a wide variety of +situations. :-) + +### Delegating Calls to a Fake {#DelegatingToFake} + +Some times you have a non-trivial fake implementation of an interface. For +example: + +```cpp +class Foo { + public: + virtual ~Foo() {} + virtual char DoThis(int n) = 0; + virtual void DoThat(const char* s, int* p) = 0; +}; + +class FakeFoo : public Foo { + public: + char DoThis(int n) override { + return (n > 0) ? '+' : + (n < 0) ? '-' : '0'; + } + + void DoThat(const char* s, int* p) override { + *p = strlen(s); + } +}; +``` + +Now you want to mock this interface such that you can set expectations on it. +However, you also want to use `FakeFoo` for the default behavior, as duplicating +it in the mock object is, well, a lot of work. + +When you define the mock class using gMock, you can have it delegate its default +action to a fake class you already have, using this pattern: + +```cpp +class MockFoo : public Foo { + public: + // Normal mock method definitions using gMock. + MOCK_METHOD(char, DoThis, (int n), (override)); + MOCK_METHOD(void, DoThat, (const char* s, int* p), (override)); + + // Delegates the default actions of the methods to a FakeFoo object. + // This must be called *before* the custom ON_CALL() statements. + void DelegateToFake() { + ON_CALL(*this, DoThis).WillByDefault([this](int n) { + return fake_.DoThis(n); + }); + ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) { + fake_.DoThat(s, p); + }); + } + + private: + FakeFoo fake_; // Keeps an instance of the fake in the mock. +}; +``` + +With that, you can use `MockFoo` in your tests as usual. Just remember that if +you don't explicitly set an action in an `ON_CALL()` or `EXPECT_CALL()`, the +fake will be called upon to do it.: + +```cpp +using ::testing::_; + +TEST(AbcTest, Xyz) { + MockFoo foo; + + foo.DelegateToFake(); // Enables the fake for delegation. + + // Put your ON_CALL(foo, ...)s here, if any. + + // No action specified, meaning to use the default action. + EXPECT_CALL(foo, DoThis(5)); + EXPECT_CALL(foo, DoThat(_, _)); + + int n = 0; + EXPECT_EQ(foo.DoThis(5), '+'); // FakeFoo::DoThis() is invoked. + foo.DoThat("Hi", &n); // FakeFoo::DoThat() is invoked. + EXPECT_EQ(n, 2); +} +``` + +**Some tips:** + +* If you want, you can still override the default action by providing your own + `ON_CALL()` or using `.WillOnce()` / `.WillRepeatedly()` in `EXPECT_CALL()`. +* In `DelegateToFake()`, you only need to delegate the methods whose fake + implementation you intend to use. + +* The general technique discussed here works for overloaded methods, but + you'll need to tell the compiler which version you mean. To disambiguate a + mock function (the one you specify inside the parentheses of `ON_CALL()`), + use [this technique](#SelectOverload); to disambiguate a fake function (the + one you place inside `Invoke()`), use a `static_cast` to specify the + function's type. For instance, if class `Foo` has methods `char DoThis(int + n)` and `bool DoThis(double x) const`, and you want to invoke the latter, + you need to write `Invoke(&fake_, static_cast(&FakeFoo::DoThis))` instead of `Invoke(&fake_, &FakeFoo::DoThis)` + (The strange-looking thing inside the angled brackets of `static_cast` is + the type of a function pointer to the second `DoThis()` method.). + +* Having to mix a mock and a fake is often a sign of something gone wrong. + Perhaps you haven't got used to the interaction-based way of testing yet. Or + perhaps your interface is taking on too many roles and should be split up. + Therefore, **don't abuse this**. We would only recommend to do it as an + intermediate step when you are refactoring your code. + +Regarding the tip on mixing a mock and a fake, here's an example on why it may +be a bad sign: Suppose you have a class `System` for low-level system +operations. In particular, it does file and I/O operations. And suppose you want +to test how your code uses `System` to do I/O, and you just want the file +operations to work normally. If you mock out the entire `System` class, you'll +have to provide a fake implementation for the file operation part, which +suggests that `System` is taking on too many roles. + +Instead, you can define a `FileOps` interface and an `IOOps` interface and split +`System`'s functionalities into the two. Then you can mock `IOOps` without +mocking `FileOps`. + +### Delegating Calls to a Real Object + +When using testing doubles (mocks, fakes, stubs, and etc), sometimes their +behaviors will differ from those of the real objects. This difference could be +either intentional (as in simulating an error such that you can test the error +handling code) or unintentional. If your mocks have different behaviors than the +real objects by mistake, you could end up with code that passes the tests but +fails in production. + +You can use the *delegating-to-real* technique to ensure that your mock has the +same behavior as the real object while retaining the ability to validate calls. +This technique is very similar to the [delegating-to-fake](#DelegatingToFake) +technique, the difference being that we use a real object instead of a fake. +Here's an example: + +```cpp +using ::testing::AtLeast; + +class MockFoo : public Foo { + public: + MockFoo() { + // By default, all calls are delegated to the real object. + ON_CALL(*this, DoThis).WillByDefault([this](int n) { + return real_.DoThis(n); + }); + ON_CALL(*this, DoThat).WillByDefault([this](const char* s, int* p) { + real_.DoThat(s, p); + }); + ... + } + MOCK_METHOD(char, DoThis, ...); + MOCK_METHOD(void, DoThat, ...); + ... + private: + Foo real_; +}; + +... + MockFoo mock; + EXPECT_CALL(mock, DoThis()) + .Times(3); + EXPECT_CALL(mock, DoThat("Hi")) + .Times(AtLeast(1)); + ... use mock in test ... +``` + +With this, gMock will verify that your code made the right calls (with the right +arguments, in the right order, called the right number of times, etc), and a +real object will answer the calls (so the behavior will be the same as in +production). This gives you the best of both worlds. + +### Delegating Calls to a Parent Class + +Ideally, you should code to interfaces, whose methods are all pure virtual. In +reality, sometimes you do need to mock a virtual method that is not pure (i.e, +it already has an implementation). For example: + +```cpp +class Foo { + public: + virtual ~Foo(); + + virtual void Pure(int n) = 0; + virtual int Concrete(const char* str) { ... } +}; + +class MockFoo : public Foo { + public: + // Mocking a pure method. + MOCK_METHOD(void, Pure, (int n), (override)); + // Mocking a concrete method. Foo::Concrete() is shadowed. + MOCK_METHOD(int, Concrete, (const char* str), (override)); +}; +``` + +Sometimes you may want to call `Foo::Concrete()` instead of +`MockFoo::Concrete()`. Perhaps you want to do it as part of a stub action, or +perhaps your test doesn't need to mock `Concrete()` at all (but it would be +oh-so painful to have to define a new mock class whenever you don't need to mock +one of its methods). + +You can call `Foo::Concrete()` inside an action by: + +```cpp +... + EXPECT_CALL(foo, Concrete).WillOnce([&foo](const char* str) { + return foo.Foo::Concrete(str); + }); +``` + +or tell the mock object that you don't want to mock `Concrete()`: + +```cpp +... + ON_CALL(foo, Concrete).WillByDefault([&foo](const char* str) { + return foo.Foo::Concrete(str); + }); +``` + +(Why don't we just write `{ return foo.Concrete(str); }`? If you do that, +`MockFoo::Concrete()` will be called (and cause an infinite recursion) since +`Foo::Concrete()` is virtual. That's just how C++ works.) + +## Using Matchers + +### Matching Argument Values Exactly + +You can specify exactly which arguments a mock method is expecting: + +```cpp +using ::testing::Return; +... + EXPECT_CALL(foo, DoThis(5)) + .WillOnce(Return('a')); + EXPECT_CALL(foo, DoThat("Hello", bar)); +``` + +### Using Simple Matchers + +You can use matchers to match arguments that have a certain property: + +```cpp +using ::testing::NotNull; +using ::testing::Return; +... + EXPECT_CALL(foo, DoThis(Ge(5))) // The argument must be >= 5. + .WillOnce(Return('a')); + EXPECT_CALL(foo, DoThat("Hello", NotNull())); + // The second argument must not be NULL. +``` + +A frequently used matcher is `_`, which matches anything: + +```cpp + EXPECT_CALL(foo, DoThat(_, NotNull())); +``` + +### Combining Matchers {#CombiningMatchers} + +You can build complex matchers from existing ones using `AllOf()`, +`AllOfArray()`, `AnyOf()`, `AnyOfArray()` and `Not()`: + +```cpp +using ::testing::AllOf; +using ::testing::Gt; +using ::testing::HasSubstr; +using ::testing::Ne; +using ::testing::Not; +... + // The argument must be > 5 and != 10. + EXPECT_CALL(foo, DoThis(AllOf(Gt(5), + Ne(10)))); + + // The first argument must not contain sub-string "blah". + EXPECT_CALL(foo, DoThat(Not(HasSubstr("blah")), + NULL)); +``` + +Matchers are function objects, and parametrized matchers can be composed just +like any other function. However because their types can be long and rarely +provide meaningful information, it can be easier to express them with template +parameters and `auto`. For example, + +```cpp +using ::testing::Contains; +using ::testing::Property; + +template +inline constexpr auto HasFoo(const SubMatcher& sub_matcher) { + return Property("foo", &MyClass::foo, Contains(sub_matcher)); +}; +... + EXPECT_THAT(x, HasFoo("blah")); +``` + +### Casting Matchers {#SafeMatcherCast} + +gMock matchers are statically typed, meaning that the compiler can catch your +mistake if you use a matcher of the wrong type (for example, if you use `Eq(5)` +to match a `string` argument). Good for you! + +Sometimes, however, you know what you're doing and want the compiler to give you +some slack. One example is that you have a matcher for `long` and the argument +you want to match is `int`. While the two types aren't exactly the same, there +is nothing really wrong with using a `Matcher` to match an `int` - after +all, we can first convert the `int` argument to a `long` losslessly before +giving it to the matcher. + +To support this need, gMock gives you the `SafeMatcherCast(m)` function. It +casts a matcher `m` to type `Matcher`. To ensure safety, gMock checks that +(let `U` be the type `m` accepts : + +1. Type `T` can be *implicitly* cast to type `U`; +2. When both `T` and `U` are built-in arithmetic types (`bool`, integers, and + floating-point numbers), the conversion from `T` to `U` is not lossy (in + other words, any value representable by `T` can also be represented by `U`); + and +3. When `U` is a non-const reference, `T` must also be a reference (as the + underlying matcher may be interested in the address of the `U` value). + +The code won't compile if any of these conditions isn't met. + +Here's one example: + +```cpp +using ::testing::SafeMatcherCast; + +// A base class and a child class. +class Base { ... }; +class Derived : public Base { ... }; + +class MockFoo : public Foo { + public: + MOCK_METHOD(void, DoThis, (Derived* derived), (override)); +}; + +... + MockFoo foo; + // m is a Matcher we got from somewhere. + EXPECT_CALL(foo, DoThis(SafeMatcherCast(m))); +``` + +If you find `SafeMatcherCast(m)` too limiting, you can use a similar function +`MatcherCast(m)`. The difference is that `MatcherCast` works as long as you +can `static_cast` type `T` to type `U`. + +`MatcherCast` essentially lets you bypass C++'s type system (`static_cast` isn't +always safe as it could throw away information, for example), so be careful not +to misuse/abuse it. + +### Selecting Between Overloaded Functions {#SelectOverload} + +If you expect an overloaded function to be called, the compiler may need some +help on which overloaded version it is. + +To disambiguate functions overloaded on the const-ness of this object, use the +`Const()` argument wrapper. + +```cpp +using ::testing::ReturnRef; + +class MockFoo : public Foo { + ... + MOCK_METHOD(Bar&, GetBar, (), (override)); + MOCK_METHOD(const Bar&, GetBar, (), (const, override)); +}; + +... + MockFoo foo; + Bar bar1, bar2; + EXPECT_CALL(foo, GetBar()) // The non-const GetBar(). + .WillOnce(ReturnRef(bar1)); + EXPECT_CALL(Const(foo), GetBar()) // The const GetBar(). + .WillOnce(ReturnRef(bar2)); +``` + +(`Const()` is defined by gMock and returns a `const` reference to its argument.) + +To disambiguate overloaded functions with the same number of arguments but +different argument types, you may need to specify the exact type of a matcher, +either by wrapping your matcher in `Matcher()`, or using a matcher whose +type is fixed (`TypedEq`, `An()`, etc): + +```cpp +using ::testing::An; +using ::testing::Matcher; +using ::testing::TypedEq; + +class MockPrinter : public Printer { + public: + MOCK_METHOD(void, Print, (int n), (override)); + MOCK_METHOD(void, Print, (char c), (override)); +}; + +TEST(PrinterTest, Print) { + MockPrinter printer; + + EXPECT_CALL(printer, Print(An())); // void Print(int); + EXPECT_CALL(printer, Print(Matcher(Lt(5)))); // void Print(int); + EXPECT_CALL(printer, Print(TypedEq('a'))); // void Print(char); + + printer.Print(3); + printer.Print(6); + printer.Print('a'); +} +``` + +### Performing Different Actions Based on the Arguments + +When a mock method is called, the *last* matching expectation that's still +active will be selected (think "newer overrides older"). So, you can make a +method do different things depending on its argument values like this: + +```cpp +using ::testing::_; +using ::testing::Lt; +using ::testing::Return; +... + // The default case. + EXPECT_CALL(foo, DoThis(_)) + .WillRepeatedly(Return('b')); + // The more specific case. + EXPECT_CALL(foo, DoThis(Lt(5))) + .WillRepeatedly(Return('a')); +``` + +Now, if `foo.DoThis()` is called with a value less than 5, `'a'` will be +returned; otherwise `'b'` will be returned. + +### Matching Multiple Arguments as a Whole + +Sometimes it's not enough to match the arguments individually. For example, we +may want to say that the first argument must be less than the second argument. +The `With()` clause allows us to match all arguments of a mock function as a +whole. For example, + +```cpp +using ::testing::_; +using ::testing::Ne; +using ::testing::Lt; +... + EXPECT_CALL(foo, InRange(Ne(0), _)) + .With(Lt()); +``` + +says that the first argument of `InRange()` must not be 0, and must be less than +the second argument. + +The expression inside `With()` must be a matcher of type `Matcher>`, where `A1`, ..., `An` are the types of the function arguments. + +You can also write `AllArgs(m)` instead of `m` inside `.With()`. The two forms +are equivalent, but `.With(AllArgs(Lt()))` is more readable than `.With(Lt())`. + +You can use `Args(m)` to match the `n` selected arguments (as a +tuple) against `m`. For example, + +```cpp +using ::testing::_; +using ::testing::AllOf; +using ::testing::Args; +using ::testing::Lt; +... + EXPECT_CALL(foo, Blah) + .With(AllOf(Args<0, 1>(Lt()), Args<1, 2>(Lt()))); +``` + +says that `Blah` will be called with arguments `x`, `y`, and `z` where `x < y < +z`. Note that in this example, it wasn't necessary to specify the positional +matchers. + +As a convenience and example, gMock provides some matchers for 2-tuples, +including the `Lt()` matcher above. See +[Multi-argument Matchers](reference/matchers.md#MultiArgMatchers) for the +complete list. + +Note that if you want to pass the arguments to a predicate of your own (e.g. +`.With(Args<0, 1>(Truly(&MyPredicate)))`), that predicate MUST be written to +take a `std::tuple` as its argument; gMock will pass the `n` selected arguments +as *one* single tuple to the predicate. + +### Using Matchers as Predicates + +Have you noticed that a matcher is just a fancy predicate that also knows how to +describe itself? Many existing algorithms take predicates as arguments (e.g. +those defined in STL's `` header), and it would be a shame if gMock +matchers were not allowed to participate. + +Luckily, you can use a matcher where a unary predicate functor is expected by +wrapping it inside the `Matches()` function. For example, + +```cpp +#include +#include + +using ::testing::Matches; +using ::testing::Ge; + +vector v; +... +// How many elements in v are >= 10? +const int count = count_if(v.begin(), v.end(), Matches(Ge(10))); +``` + +Since you can build complex matchers from simpler ones easily using gMock, this +gives you a way to conveniently construct composite predicates (doing the same +using STL's `` header is just painful). For example, here's a +predicate that's satisfied by any number that is >= 0, <= 100, and != 50: + +```cpp +using ::testing::AllOf; +using ::testing::Ge; +using ::testing::Le; +using ::testing::Matches; +using ::testing::Ne; +... +Matches(AllOf(Ge(0), Le(100), Ne(50))) +``` + +### Using Matchers in googletest Assertions + +See [`EXPECT_THAT`](reference/assertions.md#EXPECT_THAT) in the Assertions +Reference. + +### Using Predicates as Matchers + +gMock provides a set of built-in matchers for matching arguments with expected +values—see the [Matchers Reference](reference/matchers.md) for more information. +In case you find the built-in set lacking, you can use an arbitrary unary +predicate function or functor as a matcher - as long as the predicate accepts a +value of the type you want. You do this by wrapping the predicate inside the +`Truly()` function, for example: + +```cpp +using ::testing::Truly; + +int IsEven(int n) { return (n % 2) == 0 ? 1 : 0; } +... + // Bar() must be called with an even number. + EXPECT_CALL(foo, Bar(Truly(IsEven))); +``` + +Note that the predicate function / functor doesn't have to return `bool`. It +works as long as the return value can be used as the condition in the statement +`if (condition) ...`. + +### Matching Arguments that Are Not Copyable + +When you do an `EXPECT_CALL(mock_obj, Foo(bar))`, gMock saves away a copy of +`bar`. When `Foo()` is called later, gMock compares the argument to `Foo()` with +the saved copy of `bar`. This way, you don't need to worry about `bar` being +modified or destroyed after the `EXPECT_CALL()` is executed. The same is true +when you use matchers like `Eq(bar)`, `Le(bar)`, and so on. + +But what if `bar` cannot be copied (i.e. has no copy constructor)? You could +define your own matcher function or callback and use it with `Truly()`, as the +previous couple of recipes have shown. Or, you may be able to get away from it +if you can guarantee that `bar` won't be changed after the `EXPECT_CALL()` is +executed. Just tell gMock that it should save a reference to `bar`, instead of a +copy of it. Here's how: + +```cpp +using ::testing::Eq; +using ::testing::Lt; +... + // Expects that Foo()'s argument == bar. + EXPECT_CALL(mock_obj, Foo(Eq(std::ref(bar)))); + + // Expects that Foo()'s argument < bar. + EXPECT_CALL(mock_obj, Foo(Lt(std::ref(bar)))); +``` + +Remember: if you do this, don't change `bar` after the `EXPECT_CALL()`, or the +result is undefined. + +### Validating a Member of an Object + +Often a mock function takes a reference to object as an argument. When matching +the argument, you may not want to compare the entire object against a fixed +object, as that may be over-specification. Instead, you may need to validate a +certain member variable or the result of a certain getter method of the object. +You can do this with `Field()` and `Property()`. More specifically, + +```cpp +Field(&Foo::bar, m) +``` + +is a matcher that matches a `Foo` object whose `bar` member variable satisfies +matcher `m`. + +```cpp +Property(&Foo::baz, m) +``` + +is a matcher that matches a `Foo` object whose `baz()` method returns a value +that satisfies matcher `m`. + +For example: + +| Expression | Description | +| :--------------------------- | :--------------------------------------- | +| `Field(&Foo::number, Ge(3))` | Matches `x` where `x.number >= 3`. | +| `Property(&Foo::name, StartsWith("John "))` | Matches `x` where `x.name()` starts with `"John "`. | + +Note that in `Property(&Foo::baz, ...)`, method `baz()` must take no argument +and be declared as `const`. Don't use `Property()` against member functions that +you do not own, because taking addresses of functions is fragile and generally +not part of the contract of the function. + +`Field()` and `Property()` can also match plain pointers to objects. For +instance, + +```cpp +using ::testing::Field; +using ::testing::Ge; +... +Field(&Foo::number, Ge(3)) +``` + +matches a plain pointer `p` where `p->number >= 3`. If `p` is `NULL`, the match +will always fail regardless of the inner matcher. + +What if you want to validate more than one members at the same time? Remember +that there are [`AllOf()` and `AllOfArray()`](#CombiningMatchers). + +Finally `Field()` and `Property()` provide overloads that take the field or +property names as the first argument to include it in the error message. This +can be useful when creating combined matchers. + +```cpp +using ::testing::AllOf; +using ::testing::Field; +using ::testing::Matcher; +using ::testing::SafeMatcherCast; + +Matcher IsFoo(const Foo& foo) { + return AllOf(Field("some_field", &Foo::some_field, foo.some_field), + Field("other_field", &Foo::other_field, foo.other_field), + Field("last_field", &Foo::last_field, foo.last_field)); +} +``` + +### Validating the Value Pointed to by a Pointer Argument + +C++ functions often take pointers as arguments. You can use matchers like +`IsNull()`, `NotNull()`, and other comparison matchers to match a pointer, but +what if you want to make sure the value *pointed to* by the pointer, instead of +the pointer itself, has a certain property? Well, you can use the `Pointee(m)` +matcher. + +`Pointee(m)` matches a pointer if and only if `m` matches the value the pointer +points to. For example: + +```cpp +using ::testing::Ge; +using ::testing::Pointee; +... + EXPECT_CALL(foo, Bar(Pointee(Ge(3)))); +``` + +expects `foo.Bar()` to be called with a pointer that points to a value greater +than or equal to 3. + +One nice thing about `Pointee()` is that it treats a `NULL` pointer as a match +failure, so you can write `Pointee(m)` instead of + +```cpp +using ::testing::AllOf; +using ::testing::NotNull; +using ::testing::Pointee; +... + AllOf(NotNull(), Pointee(m)) +``` + +without worrying that a `NULL` pointer will crash your test. + +Also, did we tell you that `Pointee()` works with both raw pointers **and** +smart pointers (`std::unique_ptr`, `std::shared_ptr`, etc)? + +What if you have a pointer to pointer? You guessed it - you can use nested +`Pointee()` to probe deeper inside the value. For example, +`Pointee(Pointee(Lt(3)))` matches a pointer that points to a pointer that points +to a number less than 3 (what a mouthful...). + +### Defining a Custom Matcher Class {#CustomMatcherClass} + +Most matchers can be simply defined using [the MATCHER* macros](#NewMatchers), +which are terse and flexible, and produce good error messages. However, these +macros are not very explicit about the interfaces they create and are not always +suitable, especially for matchers that will be widely reused. + +For more advanced cases, you may need to define your own matcher class. A custom +matcher allows you to test a specific invariant property of that object. Let's +take a look at how to do so. + +Imagine you have a mock function that takes an object of type `Foo`, which has +an `int bar()` method and an `int baz()` method. You want to constrain that the +argument's `bar()` value plus its `baz()` value is a given number. (This is an +invariant.) Here's how we can write and use a matcher class to do so: + +```cpp +class BarPlusBazEqMatcher { + public: + using is_gtest_matcher = void; + + explicit BarPlusBazEqMatcher(int expected_sum) + : expected_sum_(expected_sum) {} + + bool MatchAndExplain(const Foo& foo, + std::ostream* /* listener */) const { + return (foo.bar() + foo.baz()) == expected_sum_; + } + + void DescribeTo(std::ostream* os) const { + *os << "bar() + baz() equals " << expected_sum_; + } + + void DescribeNegationTo(std::ostream* os) const { + *os << "bar() + baz() does not equal " << expected_sum_; + } + private: + const int expected_sum_; +}; + +::testing::Matcher BarPlusBazEq(int expected_sum) { + return BarPlusBazEqMatcher(expected_sum); +} + +... + Foo foo; + EXPECT_THAT(foo, BarPlusBazEq(5))...; +``` + +### Matching Containers + +Sometimes an STL container (e.g. list, vector, map, ...) is passed to a mock +function and you may want to validate it. Since most STL containers support the +`==` operator, you can write `Eq(expected_container)` or simply +`expected_container` to match a container exactly. + +Sometimes, though, you may want to be more flexible (for example, the first +element must be an exact match, but the second element can be any positive +number, and so on). Also, containers used in tests often have a small number of +elements, and having to define the expected container out-of-line is a bit of a +hassle. + +You can use the `ElementsAre()` or `UnorderedElementsAre()` matcher in such +cases: + +```cpp +using ::testing::_; +using ::testing::ElementsAre; +using ::testing::Gt; +... + MOCK_METHOD(void, Foo, (const vector& numbers), (override)); +... + EXPECT_CALL(mock, Foo(ElementsAre(1, Gt(0), _, 5))); +``` + +The above matcher says that the container must have 4 elements, which must be 1, +greater than 0, anything, and 5 respectively. + +If you instead write: + +```cpp +using ::testing::_; +using ::testing::Gt; +using ::testing::UnorderedElementsAre; +... + MOCK_METHOD(void, Foo, (const vector& numbers), (override)); +... + EXPECT_CALL(mock, Foo(UnorderedElementsAre(1, Gt(0), _, 5))); +``` + +It means that the container must have 4 elements, which (under some permutation) +must be 1, greater than 0, anything, and 5 respectively. + +As an alternative you can place the arguments in a C-style array and use +`ElementsAreArray()` or `UnorderedElementsAreArray()` instead: + +```cpp +using ::testing::ElementsAreArray; +... + // ElementsAreArray accepts an array of element values. + const int expected_vector1[] = {1, 5, 2, 4, ...}; + EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector1))); + + // Or, an array of element matchers. + Matcher expected_vector2[] = {1, Gt(2), _, 3, ...}; + EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector2))); +``` + +In case the array needs to be dynamically created (and therefore the array size +cannot be inferred by the compiler), you can give `ElementsAreArray()` an +additional argument to specify the array size: + +```cpp +using ::testing::ElementsAreArray; +... + int* const expected_vector3 = new int[count]; + ... fill expected_vector3 with values ... + EXPECT_CALL(mock, Foo(ElementsAreArray(expected_vector3, count))); +``` + +Use `Pair` when comparing maps or other associative containers. + +{% raw %} + +```cpp +using ::testing::UnorderedElementsAre; +using ::testing::Pair; +... + absl::flat_hash_map m = {{"a", 1}, {"b", 2}, {"c", 3}}; + EXPECT_THAT(m, UnorderedElementsAre( + Pair("a", 1), Pair("b", 2), Pair("c", 3))); +``` + +{% endraw %} + +**Tips:** + +* `ElementsAre*()` can be used to match *any* container that implements the + STL iterator pattern (i.e. it has a `const_iterator` type and supports + `begin()/end()`), not just the ones defined in STL. It will even work with + container types yet to be written - as long as they follows the above + pattern. +* You can use nested `ElementsAre*()` to match nested (multi-dimensional) + containers. +* If the container is passed by pointer instead of by reference, just write + `Pointee(ElementsAre*(...))`. +* The order of elements *matters* for `ElementsAre*()`. If you are using it + with containers whose element order are undefined (such as a + `std::unordered_map`) you should use `UnorderedElementsAre`. + +### Sharing Matchers + +Under the hood, a gMock matcher object consists of a pointer to a ref-counted +implementation object. Copying matchers is allowed and very efficient, as only +the pointer is copied. When the last matcher that references the implementation +object dies, the implementation object will be deleted. + +Therefore, if you have some complex matcher that you want to use again and +again, there is no need to build it every time. Just assign it to a matcher +variable and use that variable repeatedly! For example, + +```cpp +using ::testing::AllOf; +using ::testing::Gt; +using ::testing::Le; +using ::testing::Matcher; +... + Matcher in_range = AllOf(Gt(5), Le(10)); + ... use in_range as a matcher in multiple EXPECT_CALLs ... +``` + +### Matchers must have no side-effects {#PureMatchers} + +{: .callout .warning} +WARNING: gMock does not guarantee when or how many times a matcher will be +invoked. Therefore, all matchers must be *purely functional*: they cannot have +any side effects, and the match result must not depend on anything other than +the matcher's parameters and the value being matched. + +This requirement must be satisfied no matter how a matcher is defined (e.g., if +it is one of the standard matchers, or a custom matcher). In particular, a +matcher can never call a mock function, as that will affect the state of the +mock object and gMock. + +## Setting Expectations + +### Knowing When to Expect {#UseOnCall} + +**`ON_CALL`** is likely the *single most under-utilized construct* in gMock. + +There are basically two constructs for defining the behavior of a mock object: +`ON_CALL` and `EXPECT_CALL`. The difference? `ON_CALL` defines what happens when +a mock method is called, but doesn't imply any expectation on the method +being called. `EXPECT_CALL` not only defines the behavior, but also sets an +expectation that the method will be called with the given arguments, for the +given number of times (and *in the given order* when you specify the order +too). + +Since `EXPECT_CALL` does more, isn't it better than `ON_CALL`? Not really. Every +`EXPECT_CALL` adds a constraint on the behavior of the code under test. Having +more constraints than necessary is *baaad* - even worse than not having enough +constraints. + +This may be counter-intuitive. How could tests that verify more be worse than +tests that verify less? Isn't verification the whole point of tests? + +The answer lies in *what* a test should verify. **A good test verifies the +contract of the code.** If a test over-specifies, it doesn't leave enough +freedom to the implementation. As a result, changing the implementation without +breaking the contract (e.g. refactoring and optimization), which should be +perfectly fine to do, can break such tests. Then you have to spend time fixing +them, only to see them broken again the next time the implementation is changed. + +Keep in mind that one doesn't have to verify more than one property in one test. +In fact, **it's a good style to verify only one thing in one test.** If you do +that, a bug will likely break only one or two tests instead of dozens (which +case would you rather debug?). If you are also in the habit of giving tests +descriptive names that tell what they verify, you can often easily guess what's +wrong just from the test log itself. + +So use `ON_CALL` by default, and only use `EXPECT_CALL` when you actually intend +to verify that the call is made. For example, you may have a bunch of `ON_CALL`s +in your test fixture to set the common mock behavior shared by all tests in the +same group, and write (scarcely) different `EXPECT_CALL`s in different `TEST_F`s +to verify different aspects of the code's behavior. Compared with the style +where each `TEST` has many `EXPECT_CALL`s, this leads to tests that are more +resilient to implementational changes (and thus less likely to require +maintenance) and makes the intent of the tests more obvious (so they are easier +to maintain when you do need to maintain them). + +If you are bothered by the "Uninteresting mock function call" message printed +when a mock method without an `EXPECT_CALL` is called, you may use a `NiceMock` +instead to suppress all such messages for the mock object, or suppress the +message for specific methods by adding `EXPECT_CALL(...).Times(AnyNumber())`. DO +NOT suppress it by blindly adding an `EXPECT_CALL(...)`, or you'll have a test +that's a pain to maintain. + +### Ignoring Uninteresting Calls + +If you are not interested in how a mock method is called, just don't say +anything about it. In this case, if the method is ever called, gMock will +perform its default action to allow the test program to continue. If you are not +happy with the default action taken by gMock, you can override it using +`DefaultValue::Set()` (described [here](#DefaultValue)) or `ON_CALL()`. + +Please note that once you expressed interest in a particular mock method (via +`EXPECT_CALL()`), all invocations to it must match some expectation. If this +function is called but the arguments don't match any `EXPECT_CALL()` statement, +it will be an error. + +### Disallowing Unexpected Calls + +If a mock method shouldn't be called at all, explicitly say so: + +```cpp +using ::testing::_; +... + EXPECT_CALL(foo, Bar(_)) + .Times(0); +``` + +If some calls to the method are allowed, but the rest are not, just list all the +expected calls: + +```cpp +using ::testing::AnyNumber; +using ::testing::Gt; +... + EXPECT_CALL(foo, Bar(5)); + EXPECT_CALL(foo, Bar(Gt(10))) + .Times(AnyNumber()); +``` + +A call to `foo.Bar()` that doesn't match any of the `EXPECT_CALL()` statements +will be an error. + +### Understanding Uninteresting vs Unexpected Calls {#uninteresting-vs-unexpected} + +*Uninteresting* calls and *unexpected* calls are different concepts in gMock. +*Very* different. + +A call `x.Y(...)` is **uninteresting** if there's *not even a single* +`EXPECT_CALL(x, Y(...))` set. In other words, the test isn't interested in the +`x.Y()` method at all, as evident in that the test doesn't care to say anything +about it. + +A call `x.Y(...)` is **unexpected** if there are *some* `EXPECT_CALL(x, +Y(...))`s set, but none of them matches the call. Put another way, the test is +interested in the `x.Y()` method (therefore it explicitly sets some +`EXPECT_CALL` to verify how it's called); however, the verification fails as the +test doesn't expect this particular call to happen. + +**An unexpected call is always an error,** as the code under test doesn't behave +the way the test expects it to behave. + +**By default, an uninteresting call is not an error,** as it violates no +constraint specified by the test. (gMock's philosophy is that saying nothing +means there is no constraint.) However, it leads to a warning, as it *might* +indicate a problem (e.g. the test author might have forgotten to specify a +constraint). + +In gMock, `NiceMock` and `StrictMock` can be used to make a mock class "nice" or +"strict". How does this affect uninteresting calls and unexpected calls? + +A **nice mock** suppresses uninteresting call *warnings*. It is less chatty than +the default mock, but otherwise is the same. If a test fails with a default +mock, it will also fail using a nice mock instead. And vice versa. Don't expect +making a mock nice to change the test's result. + +A **strict mock** turns uninteresting call warnings into errors. So making a +mock strict may change the test's result. + +Let's look at an example: + +```cpp +TEST(...) { + NiceMock mock_registry; + EXPECT_CALL(mock_registry, GetDomainOwner("google.com")) + .WillRepeatedly(Return("Larry Page")); + + // Use mock_registry in code under test. + ... &mock_registry ... +} +``` + +The sole `EXPECT_CALL` here says that all calls to `GetDomainOwner()` must have +`"google.com"` as the argument. If `GetDomainOwner("yahoo.com")` is called, it +will be an unexpected call, and thus an error. *Having a nice mock doesn't +change the severity of an unexpected call.* + +So how do we tell gMock that `GetDomainOwner()` can be called with some other +arguments as well? The standard technique is to add a "catch all" `EXPECT_CALL`: + +```cpp + EXPECT_CALL(mock_registry, GetDomainOwner(_)) + .Times(AnyNumber()); // catches all other calls to this method. + EXPECT_CALL(mock_registry, GetDomainOwner("google.com")) + .WillRepeatedly(Return("Larry Page")); +``` + +Remember that `_` is the wildcard matcher that matches anything. With this, if +`GetDomainOwner("google.com")` is called, it will do what the second +`EXPECT_CALL` says; if it is called with a different argument, it will do what +the first `EXPECT_CALL` says. + +Note that the order of the two `EXPECT_CALL`s is important, as a newer +`EXPECT_CALL` takes precedence over an older one. + +For more on uninteresting calls, nice mocks, and strict mocks, read +["The Nice, the Strict, and the Naggy"](#NiceStrictNaggy). + +### Ignoring Uninteresting Arguments {#ParameterlessExpectations} + +If your test doesn't care about the parameters (it only cares about the number +or order of calls), you can often simply omit the parameter list: + +```cpp + // Expect foo.Bar( ... ) twice with any arguments. + EXPECT_CALL(foo, Bar).Times(2); + + // Delegate to the given method whenever the factory is invoked. + ON_CALL(foo_factory, MakeFoo) + .WillByDefault(&BuildFooForTest); +``` + +This functionality is only available when a method is not overloaded; to prevent +unexpected behavior it is a compilation error to try to set an expectation on a +method where the specific overload is ambiguous. You can work around this by +supplying a [simpler mock interface](#SimplerInterfaces) than the mocked class +provides. + +This pattern is also useful when the arguments are interesting, but match logic +is substantially complex. You can leave the argument list unspecified and use +SaveArg actions to [save the values for later verification](#SaveArgVerify). If +you do that, you can easily differentiate calling the method the wrong number of +times from calling it with the wrong arguments. + +### Expecting Ordered Calls {#OrderedCalls} + +Although an `EXPECT_CALL()` statement defined later takes precedence when gMock +tries to match a function call with an expectation, by default calls don't have +to happen in the order `EXPECT_CALL()` statements are written. For example, if +the arguments match the matchers in the second `EXPECT_CALL()`, but not those in +the first and third, then the second expectation will be used. + +If you would rather have all calls occur in the order of the expectations, put +the `EXPECT_CALL()` statements in a block where you define a variable of type +`InSequence`: + +```cpp +using ::testing::_; +using ::testing::InSequence; + + { + InSequence s; + + EXPECT_CALL(foo, DoThis(5)); + EXPECT_CALL(bar, DoThat(_)) + .Times(2); + EXPECT_CALL(foo, DoThis(6)); + } +``` + +In this example, we expect a call to `foo.DoThis(5)`, followed by two calls to +`bar.DoThat()` where the argument can be anything, which are in turn followed by +a call to `foo.DoThis(6)`. If a call occurred out-of-order, gMock will report an +error. + +### Expecting Partially Ordered Calls {#PartialOrder} + +Sometimes requiring everything to occur in a predetermined order can lead to +brittle tests. For example, we may care about `A` occurring before both `B` and +`C`, but aren't interested in the relative order of `B` and `C`. In this case, +the test should reflect our real intent, instead of being overly constraining. + +gMock allows you to impose an arbitrary DAG (directed acyclic graph) on the +calls. One way to express the DAG is to use the +[`After` clause](reference/mocking.md#EXPECT_CALL.After) of `EXPECT_CALL`. + +Another way is via the `InSequence()` clause (not the same as the `InSequence` +class), which we borrowed from jMock 2. It's less flexible than `After()`, but +more convenient when you have long chains of sequential calls, as it doesn't +require you to come up with different names for the expectations in the chains. +Here's how it works: + +If we view `EXPECT_CALL()` statements as nodes in a graph, and add an edge from +node A to node B wherever A must occur before B, we can get a DAG. We use the +term "sequence" to mean a directed path in this DAG. Now, if we decompose the +DAG into sequences, we just need to know which sequences each `EXPECT_CALL()` +belongs to in order to be able to reconstruct the original DAG. + +So, to specify the partial order on the expectations we need to do two things: +first to define some `Sequence` objects, and then for each `EXPECT_CALL()` say +which `Sequence` objects it is part of. + +Expectations in the same sequence must occur in the order they are written. For +example, + +```cpp +using ::testing::Sequence; +... + Sequence s1, s2; + + EXPECT_CALL(foo, A()) + .InSequence(s1, s2); + EXPECT_CALL(bar, B()) + .InSequence(s1); + EXPECT_CALL(bar, C()) + .InSequence(s2); + EXPECT_CALL(foo, D()) + .InSequence(s2); +``` + +specifies the following DAG (where `s1` is `A -> B`, and `s2` is `A -> C -> D`): + +```text + +---> B + | + A ---| + | + +---> C ---> D +``` + +This means that A must occur before B and C, and C must occur before D. There's +no restriction about the order other than these. + +### Controlling When an Expectation Retires + +When a mock method is called, gMock only considers expectations that are still +active. An expectation is active when created, and becomes inactive (aka +*retires*) when a call that has to occur later has occurred. For example, in + +```cpp +using ::testing::_; +using ::testing::Sequence; +... + Sequence s1, s2; + + EXPECT_CALL(log, Log(WARNING, _, "File too large.")) // #1 + .Times(AnyNumber()) + .InSequence(s1, s2); + EXPECT_CALL(log, Log(WARNING, _, "Data set is empty.")) // #2 + .InSequence(s1); + EXPECT_CALL(log, Log(WARNING, _, "User not found.")) // #3 + .InSequence(s2); +``` + +as soon as either #2 or #3 is matched, #1 will retire. If a warning `"File too +large."` is logged after this, it will be an error. + +Note that an expectation doesn't retire automatically when it's saturated. For +example, + +```cpp +using ::testing::_; +... + EXPECT_CALL(log, Log(WARNING, _, _)); // #1 + EXPECT_CALL(log, Log(WARNING, _, "File too large.")); // #2 +``` + +says that there will be exactly one warning with the message `"File too +large."`. If the second warning contains this message too, #2 will match again +and result in an upper-bound-violated error. + +If this is not what you want, you can ask an expectation to retire as soon as it +becomes saturated: + +```cpp +using ::testing::_; +... + EXPECT_CALL(log, Log(WARNING, _, _)); // #1 + EXPECT_CALL(log, Log(WARNING, _, "File too large.")) // #2 + .RetiresOnSaturation(); +``` + +Here #2 can be used only once, so if you have two warnings with the message +`"File too large."`, the first will match #2 and the second will match #1 - +there will be no error. + +## Using Actions + +### Returning References from Mock Methods + +If a mock function's return type is a reference, you need to use `ReturnRef()` +instead of `Return()` to return a result: + +```cpp +using ::testing::ReturnRef; + +class MockFoo : public Foo { + public: + MOCK_METHOD(Bar&, GetBar, (), (override)); +}; +... + MockFoo foo; + Bar bar; + EXPECT_CALL(foo, GetBar()) + .WillOnce(ReturnRef(bar)); +... +``` + +### Returning Live Values from Mock Methods + +The `Return(x)` action saves a copy of `x` when the action is created, and +always returns the same value whenever it's executed. Sometimes you may want to +instead return the *live* value of `x` (i.e. its value at the time when the +action is *executed*.). Use either `ReturnRef()` or `ReturnPointee()` for this +purpose. + +If the mock function's return type is a reference, you can do it using +`ReturnRef(x)`, as shown in the previous recipe ("Returning References from Mock +Methods"). However, gMock doesn't let you use `ReturnRef()` in a mock function +whose return type is not a reference, as doing that usually indicates a user +error. So, what shall you do? + +Though you may be tempted, DO NOT use `std::ref()`: + +```cpp +using ::testing::Return; + +class MockFoo : public Foo { + public: + MOCK_METHOD(int, GetValue, (), (override)); +}; +... + int x = 0; + MockFoo foo; + EXPECT_CALL(foo, GetValue()) + .WillRepeatedly(Return(std::ref(x))); // Wrong! + x = 42; + EXPECT_EQ(foo.GetValue(), 42); +``` + +Unfortunately, it doesn't work here. The above code will fail with error: + +```text +Value of: foo.GetValue() + Actual: 0 +Expected: 42 +``` + +The reason is that `Return(*value*)` converts `value` to the actual return type +of the mock function at the time when the action is *created*, not when it is +*executed*. (This behavior was chosen for the action to be safe when `value` is +a proxy object that references some temporary objects.) As a result, +`std::ref(x)` is converted to an `int` value (instead of a `const int&`) when +the expectation is set, and `Return(std::ref(x))` will always return 0. + +`ReturnPointee(pointer)` was provided to solve this problem specifically. It +returns the value pointed to by `pointer` at the time the action is *executed*: + +```cpp +using ::testing::ReturnPointee; +... + int x = 0; + MockFoo foo; + EXPECT_CALL(foo, GetValue()) + .WillRepeatedly(ReturnPointee(&x)); // Note the & here. + x = 42; + EXPECT_EQ(foo.GetValue(), 42); // This will succeed now. +``` + +### Combining Actions + +Want to do more than one thing when a function is called? That's fine. `DoAll()` +allows you to do a sequence of actions every time. Only the return value of the +last action in the sequence will be used. + +```cpp +using ::testing::_; +using ::testing::DoAll; + +class MockFoo : public Foo { + public: + MOCK_METHOD(bool, Bar, (int n), (override)); +}; +... + EXPECT_CALL(foo, Bar(_)) + .WillOnce(DoAll(action_1, + action_2, + ... + action_n)); +``` + +The return value of the last action **must** match the return type of the mocked +method. In the example above, `action_n` could be `Return(true)`, or a lambda +that returns a `bool`, but not `SaveArg`, which returns `void`. Otherwise the +signature of `DoAll` would not match the signature expected by `WillOnce`, which +is the signature of the mocked method, and it wouldn't compile. + +### Verifying Complex Arguments {#SaveArgVerify} + +If you want to verify that a method is called with a particular argument but the +match criteria is complex, it can be difficult to distinguish between +cardinality failures (calling the method the wrong number of times) and argument +match failures. Similarly, if you are matching multiple parameters, it may not +be easy to distinguishing which argument failed to match. For example: + +```cpp + // Not ideal: this could fail because of a problem with arg1 or arg2, or maybe + // just the method wasn't called. + EXPECT_CALL(foo, SendValues(_, ElementsAre(1, 4, 4, 7), EqualsProto( ... ))); +``` + +You can instead save the arguments and test them individually: + +```cpp + EXPECT_CALL(foo, SendValues) + .WillOnce(DoAll(SaveArg<1>(&actual_array), SaveArg<2>(&actual_proto))); + ... run the test + EXPECT_THAT(actual_array, ElementsAre(1, 4, 4, 7)); + EXPECT_THAT(actual_proto, EqualsProto( ... )); +``` + +### Mocking Side Effects {#MockingSideEffects} + +Sometimes a method exhibits its effect not via returning a value but via side +effects. For example, it may change some global state or modify an output +argument. To mock side effects, in general you can define your own action by +implementing `::testing::ActionInterface`. + +If all you need to do is to change an output argument, the built-in +`SetArgPointee()` action is convenient: + +```cpp +using ::testing::_; +using ::testing::SetArgPointee; + +class MockMutator : public Mutator { + public: + MOCK_METHOD(void, Mutate, (bool mutate, int* value), (override)); + ... +} +... + MockMutator mutator; + EXPECT_CALL(mutator, Mutate(true, _)) + .WillOnce(SetArgPointee<1>(5)); +``` + +In this example, when `mutator.Mutate()` is called, we will assign 5 to the +`int` variable pointed to by argument #1 (0-based). + +`SetArgPointee()` conveniently makes an internal copy of the value you pass to +it, removing the need to keep the value in scope and alive. The implication +however is that the value must have a copy constructor and assignment operator. + +If the mock method also needs to return a value as well, you can chain +`SetArgPointee()` with `Return()` using `DoAll()`, remembering to put the +`Return()` statement last: + +```cpp +using ::testing::_; +using ::testing::DoAll; +using ::testing::Return; +using ::testing::SetArgPointee; + +class MockMutator : public Mutator { + public: + ... + MOCK_METHOD(bool, MutateInt, (int* value), (override)); +} +... + MockMutator mutator; + EXPECT_CALL(mutator, MutateInt(_)) + .WillOnce(DoAll(SetArgPointee<0>(5), + Return(true))); +``` + +Note, however, that if you use the `ReturnOKWith()` method, it will override the +values provided by `SetArgPointee()` in the response parameters of your function +call. + +If the output argument is an array, use the `SetArrayArgument(first, last)` +action instead. It copies the elements in source range `[first, last)` to the +array pointed to by the `N`-th (0-based) argument: + +```cpp +using ::testing::NotNull; +using ::testing::SetArrayArgument; + +class MockArrayMutator : public ArrayMutator { + public: + MOCK_METHOD(void, Mutate, (int* values, int num_values), (override)); + ... +} +... + MockArrayMutator mutator; + int values[5] = {1, 2, 3, 4, 5}; + EXPECT_CALL(mutator, Mutate(NotNull(), 5)) + .WillOnce(SetArrayArgument<0>(values, values + 5)); +``` + +This also works when the argument is an output iterator: + +```cpp +using ::testing::_; +using ::testing::SetArrayArgument; + +class MockRolodex : public Rolodex { + public: + MOCK_METHOD(void, GetNames, (std::back_insert_iterator>), + (override)); + ... +} +... + MockRolodex rolodex; + vector names = {"George", "John", "Thomas"}; + EXPECT_CALL(rolodex, GetNames(_)) + .WillOnce(SetArrayArgument<0>(names.begin(), names.end())); +``` + +### Changing a Mock Object's Behavior Based on the State + +If you expect a call to change the behavior of a mock object, you can use +`::testing::InSequence` to specify different behaviors before and after the +call: + +```cpp +using ::testing::InSequence; +using ::testing::Return; + +... + { + InSequence seq; + EXPECT_CALL(my_mock, IsDirty()) + .WillRepeatedly(Return(true)); + EXPECT_CALL(my_mock, Flush()); + EXPECT_CALL(my_mock, IsDirty()) + .WillRepeatedly(Return(false)); + } + my_mock.FlushIfDirty(); +``` + +This makes `my_mock.IsDirty()` return `true` before `my_mock.Flush()` is called +and return `false` afterwards. + +If the behavior change is more complex, you can store the effects in a variable +and make a mock method get its return value from that variable: + +```cpp +using ::testing::_; +using ::testing::SaveArg; +using ::testing::Return; + +ACTION_P(ReturnPointee, p) { return *p; } +... + int previous_value = 0; + EXPECT_CALL(my_mock, GetPrevValue) + .WillRepeatedly(ReturnPointee(&previous_value)); + EXPECT_CALL(my_mock, UpdateValue) + .WillRepeatedly(SaveArg<0>(&previous_value)); + my_mock.DoSomethingToUpdateValue(); +``` + +Here `my_mock.GetPrevValue()` will always return the argument of the last +`UpdateValue()` call. + +### Setting the Default Value for a Return Type {#DefaultValue} + +If a mock method's return type is a built-in C++ type or pointer, by default it +will return 0 when invoked. Also, in C++ 11 and above, a mock method whose +return type has a default constructor will return a default-constructed value by +default. You only need to specify an action if this default value doesn't work +for you. + +Sometimes, you may want to change this default value, or you may want to specify +a default value for types gMock doesn't know about. You can do this using the +`::testing::DefaultValue` class template: + +```cpp +using ::testing::DefaultValue; + +class MockFoo : public Foo { + public: + MOCK_METHOD(Bar, CalculateBar, (), (override)); +}; + + +... + Bar default_bar; + // Sets the default return value for type Bar. + DefaultValue::Set(default_bar); + + MockFoo foo; + + // We don't need to specify an action here, as the default + // return value works for us. + EXPECT_CALL(foo, CalculateBar()); + + foo.CalculateBar(); // This should return default_bar. + + // Unsets the default return value. + DefaultValue::Clear(); +``` + +Please note that changing the default value for a type can make your tests hard +to understand. We recommend you to use this feature judiciously. For example, +you may want to make sure the `Set()` and `Clear()` calls are right next to the +code that uses your mock. + +### Setting the Default Actions for a Mock Method + +You've learned how to change the default value of a given type. However, this +may be too coarse for your purpose: perhaps you have two mock methods with the +same return type and you want them to have different behaviors. The `ON_CALL()` +macro allows you to customize your mock's behavior at the method level: + +```cpp +using ::testing::_; +using ::testing::AnyNumber; +using ::testing::Gt; +using ::testing::Return; +... + ON_CALL(foo, Sign(_)) + .WillByDefault(Return(-1)); + ON_CALL(foo, Sign(0)) + .WillByDefault(Return(0)); + ON_CALL(foo, Sign(Gt(0))) + .WillByDefault(Return(1)); + + EXPECT_CALL(foo, Sign(_)) + .Times(AnyNumber()); + + foo.Sign(5); // This should return 1. + foo.Sign(-9); // This should return -1. + foo.Sign(0); // This should return 0. +``` + +As you may have guessed, when there are more than one `ON_CALL()` statements, +the newer ones in the order take precedence over the older ones. In other words, +the **last** one that matches the function arguments will be used. This matching +order allows you to set up the common behavior in a mock object's constructor or +the test fixture's set-up phase and specialize the mock's behavior later. + +Note that both `ON_CALL` and `EXPECT_CALL` have the same "later statements take +precedence" rule, but they don't interact. That is, `EXPECT_CALL`s have their +own precedence order distinct from the `ON_CALL` precedence order. + +### Using Functions/Methods/Functors/Lambdas as Actions {#FunctionsAsActions} + +If the built-in actions don't suit you, you can use an existing callable +(function, `std::function`, method, functor, lambda) as an action. + +```cpp +using ::testing::_; using ::testing::Invoke; + +class MockFoo : public Foo { + public: + MOCK_METHOD(int, Sum, (int x, int y), (override)); + MOCK_METHOD(bool, ComplexJob, (int x), (override)); +}; + +int CalculateSum(int x, int y) { return x + y; } +int Sum3(int x, int y, int z) { return x + y + z; } + +class Helper { + public: + bool ComplexJob(int x); +}; + +... + MockFoo foo; + Helper helper; + EXPECT_CALL(foo, Sum(_, _)) + .WillOnce(&CalculateSum) + .WillRepeatedly(Invoke(NewPermanentCallback(Sum3, 1))); + EXPECT_CALL(foo, ComplexJob(_)) + .WillOnce(Invoke(&helper, &Helper::ComplexJob)) + .WillOnce([] { return true; }) + .WillRepeatedly([](int x) { return x > 0; }); + + foo.Sum(5, 6); // Invokes CalculateSum(5, 6). + foo.Sum(2, 3); // Invokes Sum3(1, 2, 3). + foo.ComplexJob(10); // Invokes helper.ComplexJob(10). + foo.ComplexJob(-1); // Invokes the inline lambda. +``` + +The only requirement is that the type of the function, etc must be *compatible* +with the signature of the mock function, meaning that the latter's arguments (if +it takes any) can be implicitly converted to the corresponding arguments of the +former, and the former's return type can be implicitly converted to that of the +latter. So, you can invoke something whose type is *not* exactly the same as the +mock function, as long as it's safe to do so - nice, huh? + +Note that: + +* The action takes ownership of the callback and will delete it when the + action itself is destructed. +* If the type of a callback is derived from a base callback type `C`, you need + to implicitly cast it to `C` to resolve the overloading, e.g. + + ```cpp + using ::testing::Invoke; + ... + ResultCallback* is_ok = ...; + ... Invoke(is_ok) ...; // This works. + + BlockingClosure* done = new BlockingClosure; + ... Invoke(implicit_cast(done)) ...; // The cast is necessary. + ``` + +### Using Functions with Extra Info as Actions + +The function or functor you call using `Invoke()` must have the same number of +arguments as the mock function you use it for. Sometimes you may have a function +that takes more arguments, and you are willing to pass in the extra arguments +yourself to fill the gap. You can do this in gMock using callbacks with +pre-bound arguments. Here's an example: + +```cpp +using ::testing::Invoke; + +class MockFoo : public Foo { + public: + MOCK_METHOD(char, DoThis, (int n), (override)); +}; + +char SignOfSum(int x, int y) { + const int sum = x + y; + return (sum > 0) ? '+' : (sum < 0) ? '-' : '0'; +} + +TEST_F(FooTest, Test) { + MockFoo foo; + + EXPECT_CALL(foo, DoThis(2)) + .WillOnce(Invoke(NewPermanentCallback(SignOfSum, 5))); + EXPECT_EQ(foo.DoThis(2), '+'); // Invokes SignOfSum(5, 2). +} +``` + +### Invoking a Function/Method/Functor/Lambda/Callback Without Arguments + +`Invoke()` passes the mock function's arguments to the function, etc being +invoked such that the callee has the full context of the call to work with. If +the invoked function is not interested in some or all of the arguments, it can +simply ignore them. + +Yet, a common pattern is that a test author wants to invoke a function without +the arguments of the mock function. She could do that using a wrapper function +that throws away the arguments before invoking an underlining nullary function. +Needless to say, this can be tedious and obscures the intent of the test. + +There are two solutions to this problem. First, you can pass any callable of +zero args as an action. Alternatively, use `InvokeWithoutArgs()`, which is like +`Invoke()` except that it doesn't pass the mock function's arguments to the +callee. Here's an example of each: + +```cpp +using ::testing::_; +using ::testing::InvokeWithoutArgs; + +class MockFoo : public Foo { + public: + MOCK_METHOD(bool, ComplexJob, (int n), (override)); +}; + +bool Job1() { ... } +bool Job2(int n, char c) { ... } + +... + MockFoo foo; + EXPECT_CALL(foo, ComplexJob(_)) + .WillOnce([] { Job1(); }); + .WillOnce(InvokeWithoutArgs(NewPermanentCallback(Job2, 5, 'a'))); + + foo.ComplexJob(10); // Invokes Job1(). + foo.ComplexJob(20); // Invokes Job2(5, 'a'). +``` + +Note that: + +* The action takes ownership of the callback and will delete it when the + action itself is destructed. +* If the type of a callback is derived from a base callback type `C`, you need + to implicitly cast it to `C` to resolve the overloading, e.g. + + ```cpp + using ::testing::InvokeWithoutArgs; + ... + ResultCallback* is_ok = ...; + ... InvokeWithoutArgs(is_ok) ...; // This works. + + BlockingClosure* done = ...; + ... InvokeWithoutArgs(implicit_cast(done)) ...; + // The cast is necessary. + ``` + +### Invoking an Argument of the Mock Function + +Sometimes a mock function will receive a function pointer, a functor (in other +words, a "callable") as an argument, e.g. + +```cpp +class MockFoo : public Foo { + public: + MOCK_METHOD(bool, DoThis, (int n, (ResultCallback1* callback)), + (override)); +}; +``` + +and you may want to invoke this callable argument: + +```cpp +using ::testing::_; +... + MockFoo foo; + EXPECT_CALL(foo, DoThis(_, _)) + .WillOnce(...); + // Will execute callback->Run(5), where callback is the + // second argument DoThis() receives. +``` + +{: .callout .note} +NOTE: The section below is legacy documentation from before C++ had lambdas: + +Arghh, you need to refer to a mock function argument but C++ has no lambda +(yet), so you have to define your own action. :-( Or do you really? + +Well, gMock has an action to solve *exactly* this problem: + +```cpp +InvokeArgument(arg_1, arg_2, ..., arg_m) +``` + +will invoke the `N`-th (0-based) argument the mock function receives, with +`arg_1`, `arg_2`, ..., and `arg_m`. No matter if the argument is a function +pointer, a functor, or a callback. gMock handles them all. + +With that, you could write: + +```cpp +using ::testing::_; +using ::testing::InvokeArgument; +... + EXPECT_CALL(foo, DoThis(_, _)) + .WillOnce(InvokeArgument<1>(5)); + // Will execute callback->Run(5), where callback is the + // second argument DoThis() receives. +``` + +What if the callable takes an argument by reference? No problem - just wrap it +inside `std::ref()`: + +```cpp + ... + MOCK_METHOD(bool, Bar, + ((ResultCallback2* callback)), + (override)); + ... + using ::testing::_; + using ::testing::InvokeArgument; + ... + MockFoo foo; + Helper helper; + ... + EXPECT_CALL(foo, Bar(_)) + .WillOnce(InvokeArgument<0>(5, std::ref(helper))); + // std::ref(helper) guarantees that a reference to helper, not a copy of + // it, will be passed to the callback. +``` + +What if the callable takes an argument by reference and we do **not** wrap the +argument in `std::ref()`? Then `InvokeArgument()` will *make a copy* of the +argument, and pass a *reference to the copy*, instead of a reference to the +original value, to the callable. This is especially handy when the argument is a +temporary value: + +```cpp + ... + MOCK_METHOD(bool, DoThat, (bool (*f)(const double& x, const string& s)), + (override)); + ... + using ::testing::_; + using ::testing::InvokeArgument; + ... + MockFoo foo; + ... + EXPECT_CALL(foo, DoThat(_)) + .WillOnce(InvokeArgument<0>(5.0, string("Hi"))); + // Will execute (*f)(5.0, string("Hi")), where f is the function pointer + // DoThat() receives. Note that the values 5.0 and string("Hi") are + // temporary and dead once the EXPECT_CALL() statement finishes. Yet + // it's fine to perform this action later, since a copy of the values + // are kept inside the InvokeArgument action. +``` + +### Ignoring an Action's Result + +Sometimes you have an action that returns *something*, but you need an action +that returns `void` (perhaps you want to use it in a mock function that returns +`void`, or perhaps it needs to be used in `DoAll()` and it's not the last in the +list). `IgnoreResult()` lets you do that. For example: + +```cpp +using ::testing::_; +using ::testing::DoAll; +using ::testing::IgnoreResult; +using ::testing::Return; + +int Process(const MyData& data); +string DoSomething(); + +class MockFoo : public Foo { + public: + MOCK_METHOD(void, Abc, (const MyData& data), (override)); + MOCK_METHOD(bool, Xyz, (), (override)); +}; + + ... + MockFoo foo; + EXPECT_CALL(foo, Abc(_)) + // .WillOnce(Invoke(Process)); + // The above line won't compile as Process() returns int but Abc() needs + // to return void. + .WillOnce(IgnoreResult(Process)); + EXPECT_CALL(foo, Xyz()) + .WillOnce(DoAll(IgnoreResult(DoSomething), + // Ignores the string DoSomething() returns. + Return(true))); +``` + +Note that you **cannot** use `IgnoreResult()` on an action that already returns +`void`. Doing so will lead to ugly compiler errors. + +### Selecting an Action's Arguments {#SelectingArgs} + +Say you have a mock function `Foo()` that takes seven arguments, and you have a +custom action that you want to invoke when `Foo()` is called. Trouble is, the +custom action only wants three arguments: + +```cpp +using ::testing::_; +using ::testing::Invoke; +... + MOCK_METHOD(bool, Foo, + (bool visible, const string& name, int x, int y, + (const map>), double& weight, double min_weight, + double max_wight)); +... +bool IsVisibleInQuadrant1(bool visible, int x, int y) { + return visible && x >= 0 && y >= 0; +} +... + EXPECT_CALL(mock, Foo) + .WillOnce(Invoke(IsVisibleInQuadrant1)); // Uh, won't compile. :-( +``` + +To please the compiler God, you need to define an "adaptor" that has the same +signature as `Foo()` and calls the custom action with the right arguments: + +```cpp +using ::testing::_; +using ::testing::Invoke; +... +bool MyIsVisibleInQuadrant1(bool visible, const string& name, int x, int y, + const map, double>& weight, + double min_weight, double max_wight) { + return IsVisibleInQuadrant1(visible, x, y); +} +... + EXPECT_CALL(mock, Foo) + .WillOnce(Invoke(MyIsVisibleInQuadrant1)); // Now it works. +``` + +But isn't this awkward? + +gMock provides a generic *action adaptor*, so you can spend your time minding +more important business than writing your own adaptors. Here's the syntax: + +```cpp +WithArgs(action) +``` + +creates an action that passes the arguments of the mock function at the given +indices (0-based) to the inner `action` and performs it. Using `WithArgs`, our +original example can be written as: + +```cpp +using ::testing::_; +using ::testing::Invoke; +using ::testing::WithArgs; +... + EXPECT_CALL(mock, Foo) + .WillOnce(WithArgs<0, 2, 3>(Invoke(IsVisibleInQuadrant1))); // No need to define your own adaptor. +``` + +For better readability, gMock also gives you: + +* `WithoutArgs(action)` when the inner `action` takes *no* argument, and +* `WithArg(action)` (no `s` after `Arg`) when the inner `action` takes + *one* argument. + +As you may have realized, `InvokeWithoutArgs(...)` is just syntactic sugar for +`WithoutArgs(Invoke(...))`. + +Here are more tips: + +* The inner action used in `WithArgs` and friends does not have to be + `Invoke()` -- it can be anything. +* You can repeat an argument in the argument list if necessary, e.g. + `WithArgs<2, 3, 3, 5>(...)`. +* You can change the order of the arguments, e.g. `WithArgs<3, 2, 1>(...)`. +* The types of the selected arguments do *not* have to match the signature of + the inner action exactly. It works as long as they can be implicitly + converted to the corresponding arguments of the inner action. For example, + if the 4-th argument of the mock function is an `int` and `my_action` takes + a `double`, `WithArg<4>(my_action)` will work. + +### Ignoring Arguments in Action Functions + +The [selecting-an-action's-arguments](#SelectingArgs) recipe showed us one way +to make a mock function and an action with incompatible argument lists fit +together. The downside is that wrapping the action in `WithArgs<...>()` can get +tedious for people writing the tests. + +If you are defining a function (or method, functor, lambda, callback) to be used +with `Invoke*()`, and you are not interested in some of its arguments, an +alternative to `WithArgs` is to declare the uninteresting arguments as `Unused`. +This makes the definition less cluttered and less fragile in case the types of +the uninteresting arguments change. It could also increase the chance the action +function can be reused. For example, given + +```cpp + public: + MOCK_METHOD(double, Foo, double(const string& label, double x, double y), + (override)); + MOCK_METHOD(double, Bar, (int index, double x, double y), (override)); +``` + +instead of + +```cpp +using ::testing::_; +using ::testing::Invoke; + +double DistanceToOriginWithLabel(const string& label, double x, double y) { + return sqrt(x*x + y*y); +} +double DistanceToOriginWithIndex(int index, double x, double y) { + return sqrt(x*x + y*y); +} +... + EXPECT_CALL(mock, Foo("abc", _, _)) + .WillOnce(Invoke(DistanceToOriginWithLabel)); + EXPECT_CALL(mock, Bar(5, _, _)) + .WillOnce(Invoke(DistanceToOriginWithIndex)); +``` + +you could write + +```cpp +using ::testing::_; +using ::testing::Invoke; +using ::testing::Unused; + +double DistanceToOrigin(Unused, double x, double y) { + return sqrt(x*x + y*y); +} +... + EXPECT_CALL(mock, Foo("abc", _, _)) + .WillOnce(Invoke(DistanceToOrigin)); + EXPECT_CALL(mock, Bar(5, _, _)) + .WillOnce(Invoke(DistanceToOrigin)); +``` + +### Sharing Actions + +Just like matchers, a gMock action object consists of a pointer to a ref-counted +implementation object. Therefore copying actions is also allowed and very +efficient. When the last action that references the implementation object dies, +the implementation object will be deleted. + +If you have some complex action that you want to use again and again, you may +not have to build it from scratch every time. If the action doesn't have an +internal state (i.e. if it always does the same thing no matter how many times +it has been called), you can assign it to an action variable and use that +variable repeatedly. For example: + +```cpp +using ::testing::Action; +using ::testing::DoAll; +using ::testing::Return; +using ::testing::SetArgPointee; +... + Action set_flag = DoAll(SetArgPointee<0>(5), + Return(true)); + ... use set_flag in .WillOnce() and .WillRepeatedly() ... +``` + +However, if the action has its own state, you may be surprised if you share the +action object. Suppose you have an action factory `IncrementCounter(init)` which +creates an action that increments and returns a counter whose initial value is +`init`, using two actions created from the same expression and using a shared +action will exhibit different behaviors. Example: + +```cpp + EXPECT_CALL(foo, DoThis()) + .WillRepeatedly(IncrementCounter(0)); + EXPECT_CALL(foo, DoThat()) + .WillRepeatedly(IncrementCounter(0)); + foo.DoThis(); // Returns 1. + foo.DoThis(); // Returns 2. + foo.DoThat(); // Returns 1 - DoThat() uses a different + // counter than DoThis()'s. +``` + +versus + +```cpp +using ::testing::Action; +... + Action increment = IncrementCounter(0); + EXPECT_CALL(foo, DoThis()) + .WillRepeatedly(increment); + EXPECT_CALL(foo, DoThat()) + .WillRepeatedly(increment); + foo.DoThis(); // Returns 1. + foo.DoThis(); // Returns 2. + foo.DoThat(); // Returns 3 - the counter is shared. +``` + +### Testing Asynchronous Behavior + +One oft-encountered problem with gMock is that it can be hard to test +asynchronous behavior. Suppose you had a `EventQueue` class that you wanted to +test, and you created a separate `EventDispatcher` interface so that you could +easily mock it out. However, the implementation of the class fired all the +events on a background thread, which made test timings difficult. You could just +insert `sleep()` statements and hope for the best, but that makes your test +behavior nondeterministic. A better way is to use gMock actions and +`Notification` objects to force your asynchronous test to behave synchronously. + +```cpp +class MockEventDispatcher : public EventDispatcher { + MOCK_METHOD(bool, DispatchEvent, (int32), (override)); +}; + +TEST(EventQueueTest, EnqueueEventTest) { + MockEventDispatcher mock_event_dispatcher; + EventQueue event_queue(&mock_event_dispatcher); + + const int32 kEventId = 321; + absl::Notification done; + EXPECT_CALL(mock_event_dispatcher, DispatchEvent(kEventId)) + .WillOnce([&done] { done.Notify(); }); + + event_queue.EnqueueEvent(kEventId); + done.WaitForNotification(); +} +``` + +In the example above, we set our normal gMock expectations, but then add an +additional action to notify the `Notification` object. Now we can just call +`Notification::WaitForNotification()` in the main thread to wait for the +asynchronous call to finish. After that, our test suite is complete and we can +safely exit. + +{: .callout .note} +Note: this example has a downside: namely, if the expectation is not satisfied, +our test will run forever. It will eventually time-out and fail, but it will +take longer and be slightly harder to debug. To alleviate this problem, you can +use `WaitForNotificationWithTimeout(ms)` instead of `WaitForNotification()`. + +## Misc Recipes on Using gMock + +### Mocking Methods That Use Move-Only Types + +C++11 introduced *move-only types*. A move-only-typed value can be moved from +one object to another, but cannot be copied. `std::unique_ptr` is probably +the most commonly used move-only type. + +Mocking a method that takes and/or returns move-only types presents some +challenges, but nothing insurmountable. This recipe shows you how you can do it. +Note that the support for move-only method arguments was only introduced to +gMock in April 2017; in older code, you may find more complex +[workarounds](#LegacyMoveOnly) for lack of this feature. + +Let’s say we are working on a fictional project that lets one post and share +snippets called “buzzes”. Your code uses these types: + +```cpp +enum class AccessLevel { kInternal, kPublic }; + +class Buzz { + public: + explicit Buzz(AccessLevel access) { ... } + ... +}; + +class Buzzer { + public: + virtual ~Buzzer() {} + virtual std::unique_ptr MakeBuzz(StringPiece text) = 0; + virtual bool ShareBuzz(std::unique_ptr buzz, int64_t timestamp) = 0; + ... +}; +``` + +A `Buzz` object represents a snippet being posted. A class that implements the +`Buzzer` interface is capable of creating and sharing `Buzz`es. Methods in +`Buzzer` may return a `unique_ptr` or take a `unique_ptr`. Now we +need to mock `Buzzer` in our tests. + +To mock a method that accepts or returns move-only types, you just use the +familiar `MOCK_METHOD` syntax as usual: + +```cpp +class MockBuzzer : public Buzzer { + public: + MOCK_METHOD(std::unique_ptr, MakeBuzz, (StringPiece text), (override)); + MOCK_METHOD(bool, ShareBuzz, (std::unique_ptr buzz, int64_t timestamp), + (override)); +}; +``` + +Now that we have the mock class defined, we can use it in tests. In the +following code examples, we assume that we have defined a `MockBuzzer` object +named `mock_buzzer_`: + +```cpp + MockBuzzer mock_buzzer_; +``` + +First let’s see how we can set expectations on the `MakeBuzz()` method, which +returns a `unique_ptr`. + +As usual, if you set an expectation without an action (i.e. the `.WillOnce()` or +`.WillRepeatedly()` clause), when that expectation fires, the default action for +that method will be taken. Since `unique_ptr<>` has a default constructor that +returns a null `unique_ptr`, that’s what you’ll get if you don’t specify an +action: + +```cpp +using ::testing::IsNull; +... + // Use the default action. + EXPECT_CALL(mock_buzzer_, MakeBuzz("hello")); + + // Triggers the previous EXPECT_CALL. + EXPECT_THAT(mock_buzzer_.MakeBuzz("hello"), IsNull()); +``` + +If you are not happy with the default action, you can tweak it as usual; see +[Setting Default Actions](#OnCall). + +If you just need to return a move-only value, you can use it in combination with +`WillOnce`. For example: + +```cpp + EXPECT_CALL(mock_buzzer_, MakeBuzz("hello")) + .WillOnce(Return(std::make_unique(AccessLevel::kInternal))); + EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("hello")); +``` + +Quiz time! What do you think will happen if a `Return` action is performed more +than once (e.g. you write `... .WillRepeatedly(Return(std::move(...)));`)? Come +think of it, after the first time the action runs, the source value will be +consumed (since it’s a move-only value), so the next time around, there’s no +value to move from -- you’ll get a run-time error that `Return(std::move(...))` +can only be run once. + +If you need your mock method to do more than just moving a pre-defined value, +remember that you can always use a lambda or a callable object, which can do +pretty much anything you want: + +```cpp + EXPECT_CALL(mock_buzzer_, MakeBuzz("x")) + .WillRepeatedly([](StringPiece text) { + return std::make_unique(AccessLevel::kInternal); + }); + + EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x")); + EXPECT_NE(nullptr, mock_buzzer_.MakeBuzz("x")); +``` + +Every time this `EXPECT_CALL` fires, a new `unique_ptr` will be created +and returned. You cannot do this with `Return(std::make_unique<...>(...))`. + +That covers returning move-only values; but how do we work with methods +accepting move-only arguments? The answer is that they work normally, although +some actions will not compile when any of method's arguments are move-only. You +can always use `Return`, or a [lambda or functor](#FunctionsAsActions): + +```cpp + using ::testing::Unused; + + EXPECT_CALL(mock_buzzer_, ShareBuzz(NotNull(), _)).WillOnce(Return(true)); + EXPECT_TRUE(mock_buzzer_.ShareBuzz(std::make_unique(AccessLevel::kInternal)), + 0); + + EXPECT_CALL(mock_buzzer_, ShareBuzz(_, _)).WillOnce( + [](std::unique_ptr buzz, Unused) { return buzz != nullptr; }); + EXPECT_FALSE(mock_buzzer_.ShareBuzz(nullptr, 0)); +``` + +Many built-in actions (`WithArgs`, `WithoutArgs`,`DeleteArg`, `SaveArg`, ...) +could in principle support move-only arguments, but the support for this is not +implemented yet. If this is blocking you, please file a bug. + +A few actions (e.g. `DoAll`) copy their arguments internally, so they can never +work with non-copyable objects; you'll have to use functors instead. + +#### Legacy workarounds for move-only types {#LegacyMoveOnly} + +Support for move-only function arguments was only introduced to gMock in April +of 2017. In older code, you may encounter the following workaround for the lack +of this feature (it is no longer necessary - we're including it just for +reference): + +```cpp +class MockBuzzer : public Buzzer { + public: + MOCK_METHOD(bool, DoShareBuzz, (Buzz* buzz, Time timestamp)); + bool ShareBuzz(std::unique_ptr buzz, Time timestamp) override { + return DoShareBuzz(buzz.get(), timestamp); + } +}; +``` + +The trick is to delegate the `ShareBuzz()` method to a mock method (let’s call +it `DoShareBuzz()`) that does not take move-only parameters. Then, instead of +setting expectations on `ShareBuzz()`, you set them on the `DoShareBuzz()` mock +method: + +```cpp + MockBuzzer mock_buzzer_; + EXPECT_CALL(mock_buzzer_, DoShareBuzz(NotNull(), _)); + + // When one calls ShareBuzz() on the MockBuzzer like this, the call is + // forwarded to DoShareBuzz(), which is mocked. Therefore this statement + // will trigger the above EXPECT_CALL. + mock_buzzer_.ShareBuzz(std::make_unique(AccessLevel::kInternal), 0); +``` + +### Making the Compilation Faster + +Believe it or not, the *vast majority* of the time spent on compiling a mock +class is in generating its constructor and destructor, as they perform +non-trivial tasks (e.g. verification of the expectations). What's more, mock +methods with different signatures have different types and thus their +constructors/destructors need to be generated by the compiler separately. As a +result, if you mock many different types of methods, compiling your mock class +can get really slow. + +If you are experiencing slow compilation, you can move the definition of your +mock class' constructor and destructor out of the class body and into a `.cc` +file. This way, even if you `#include` your mock class in N files, the compiler +only needs to generate its constructor and destructor once, resulting in a much +faster compilation. + +Let's illustrate the idea using an example. Here's the definition of a mock +class before applying this recipe: + +```cpp +// File mock_foo.h. +... +class MockFoo : public Foo { + public: + // Since we don't declare the constructor or the destructor, + // the compiler will generate them in every translation unit + // where this mock class is used. + + MOCK_METHOD(int, DoThis, (), (override)); + MOCK_METHOD(bool, DoThat, (const char* str), (override)); + ... more mock methods ... +}; +``` + +After the change, it would look like: + +```cpp +// File mock_foo.h. +... +class MockFoo : public Foo { + public: + // The constructor and destructor are declared, but not defined, here. + MockFoo(); + virtual ~MockFoo(); + + MOCK_METHOD(int, DoThis, (), (override)); + MOCK_METHOD(bool, DoThat, (const char* str), (override)); + ... more mock methods ... +}; +``` + +and + +```cpp +// File mock_foo.cc. +#include "path/to/mock_foo.h" + +// The definitions may appear trivial, but the functions actually do a +// lot of things through the constructors/destructors of the member +// variables used to implement the mock methods. +MockFoo::MockFoo() {} +MockFoo::~MockFoo() {} +``` + +### Forcing a Verification + +When it's being destroyed, your friendly mock object will automatically verify +that all expectations on it have been satisfied, and will generate googletest +failures if not. This is convenient as it leaves you with one less thing to +worry about. That is, unless you are not sure if your mock object will be +destroyed. + +How could it be that your mock object won't eventually be destroyed? Well, it +might be created on the heap and owned by the code you are testing. Suppose +there's a bug in that code and it doesn't delete the mock object properly - you +could end up with a passing test when there's actually a bug. + +Using a heap checker is a good idea and can alleviate the concern, but its +implementation is not 100% reliable. So, sometimes you do want to *force* gMock +to verify a mock object before it is (hopefully) destructed. You can do this +with `Mock::VerifyAndClearExpectations(&mock_object)`: + +```cpp +TEST(MyServerTest, ProcessesRequest) { + using ::testing::Mock; + + MockFoo* const foo = new MockFoo; + EXPECT_CALL(*foo, ...)...; + // ... other expectations ... + + // server now owns foo. + MyServer server(foo); + server.ProcessRequest(...); + + // In case that server's destructor will forget to delete foo, + // this will verify the expectations anyway. + Mock::VerifyAndClearExpectations(foo); +} // server is destroyed when it goes out of scope here. +``` + +{: .callout .tip} +**Tip:** The `Mock::VerifyAndClearExpectations()` function returns a `bool` to +indicate whether the verification was successful (`true` for yes), so you can +wrap that function call inside a `ASSERT_TRUE()` if there is no point going +further when the verification has failed. + +Do not set new expectations after verifying and clearing a mock after its use. +Setting expectations after code that exercises the mock has undefined behavior. +See [Using Mocks in Tests](gmock_for_dummies.md#using-mocks-in-tests) for more +information. + +### Using Checkpoints {#UsingCheckPoints} + +Sometimes you might want to test a mock object's behavior in phases whose sizes +are each manageable, or you might want to set more detailed expectations about +which API calls invoke which mock functions. + +A technique you can use is to put the expectations in a sequence and insert +calls to a dummy "checkpoint" function at specific places. Then you can verify +that the mock function calls do happen at the right time. For example, if you +are exercising the code: + +```cpp + Foo(1); + Foo(2); + Foo(3); +``` + +and want to verify that `Foo(1)` and `Foo(3)` both invoke `mock.Bar("a")`, but +`Foo(2)` doesn't invoke anything, you can write: + +```cpp +using ::testing::MockFunction; + +TEST(FooTest, InvokesBarCorrectly) { + MyMock mock; + // Class MockFunction has exactly one mock method. It is named + // Call() and has type F. + MockFunction check; + { + InSequence s; + + EXPECT_CALL(mock, Bar("a")); + EXPECT_CALL(check, Call("1")); + EXPECT_CALL(check, Call("2")); + EXPECT_CALL(mock, Bar("a")); + } + Foo(1); + check.Call("1"); + Foo(2); + check.Call("2"); + Foo(3); +} +``` + +The expectation spec says that the first `Bar("a")` call must happen before +checkpoint "1", the second `Bar("a")` call must happen after checkpoint "2", and +nothing should happen between the two checkpoints. The explicit checkpoints make +it clear which `Bar("a")` is called by which call to `Foo()`. + +### Mocking Destructors + +Sometimes you want to make sure a mock object is destructed at the right time, +e.g. after `bar->A()` is called but before `bar->B()` is called. We already know +that you can specify constraints on the [order](#OrderedCalls) of mock function +calls, so all we need to do is to mock the destructor of the mock function. + +This sounds simple, except for one problem: a destructor is a special function +with special syntax and special semantics, and the `MOCK_METHOD` macro doesn't +work for it: + +```cpp +MOCK_METHOD(void, ~MockFoo, ()); // Won't compile! +``` + +The good news is that you can use a simple pattern to achieve the same effect. +First, add a mock function `Die()` to your mock class and call it in the +destructor, like this: + +```cpp +class MockFoo : public Foo { + ... + // Add the following two lines to the mock class. + MOCK_METHOD(void, Die, ()); + ~MockFoo() override { Die(); } +}; +``` + +(If the name `Die()` clashes with an existing symbol, choose another name.) Now, +we have translated the problem of testing when a `MockFoo` object dies to +testing when its `Die()` method is called: + +```cpp + MockFoo* foo = new MockFoo; + MockBar* bar = new MockBar; + ... + { + InSequence s; + + // Expects *foo to die after bar->A() and before bar->B(). + EXPECT_CALL(*bar, A()); + EXPECT_CALL(*foo, Die()); + EXPECT_CALL(*bar, B()); + } +``` + +And that's that. + +### Using gMock and Threads {#UsingThreads} + +In a **unit** test, it's best if you could isolate and test a piece of code in a +single-threaded context. That avoids race conditions and dead locks, and makes +debugging your test much easier. + +Yet most programs are multi-threaded, and sometimes to test something we need to +pound on it from more than one thread. gMock works for this purpose too. + +Remember the steps for using a mock: + +1. Create a mock object `foo`. +2. Set its default actions and expectations using `ON_CALL()` and + `EXPECT_CALL()`. +3. The code under test calls methods of `foo`. +4. Optionally, verify and reset the mock. +5. Destroy the mock yourself, or let the code under test destroy it. The + destructor will automatically verify it. + +If you follow the following simple rules, your mocks and threads can live +happily together: + +* Execute your *test code* (as opposed to the code being tested) in *one* + thread. This makes your test easy to follow. +* Obviously, you can do step #1 without locking. +* When doing step #2 and #5, make sure no other thread is accessing `foo`. + Obvious too, huh? +* #3 and #4 can be done either in one thread or in multiple threads - anyway + you want. gMock takes care of the locking, so you don't have to do any - + unless required by your test logic. + +If you violate the rules (for example, if you set expectations on a mock while +another thread is calling its methods), you get undefined behavior. That's not +fun, so don't do it. + +gMock guarantees that the action for a mock function is done in the same thread +that called the mock function. For example, in + +```cpp + EXPECT_CALL(mock, Foo(1)) + .WillOnce(action1); + EXPECT_CALL(mock, Foo(2)) + .WillOnce(action2); +``` + +if `Foo(1)` is called in thread 1 and `Foo(2)` is called in thread 2, gMock will +execute `action1` in thread 1 and `action2` in thread 2. + +gMock does *not* impose a sequence on actions performed in different threads +(doing so may create deadlocks as the actions may need to cooperate). This means +that the execution of `action1` and `action2` in the above example *may* +interleave. If this is a problem, you should add proper synchronization logic to +`action1` and `action2` to make the test thread-safe. + +Also, remember that `DefaultValue` is a global resource that potentially +affects *all* living mock objects in your program. Naturally, you won't want to +mess with it from multiple threads or when there still are mocks in action. + +### Controlling How Much Information gMock Prints + +When gMock sees something that has the potential of being an error (e.g. a mock +function with no expectation is called, a.k.a. an uninteresting call, which is +allowed but perhaps you forgot to explicitly ban the call), it prints some +warning messages, including the arguments of the function, the return value, and +the stack trace. Hopefully this will remind you to take a look and see if there +is indeed a problem. + +Sometimes you are confident that your tests are correct and may not appreciate +such friendly messages. Some other times, you are debugging your tests or +learning about the behavior of the code you are testing, and wish you could +observe every mock call that happens (including argument values, the return +value, and the stack trace). Clearly, one size doesn't fit all. + +You can control how much gMock tells you using the `--gmock_verbose=LEVEL` +command-line flag, where `LEVEL` is a string with three possible values: + +* `info`: gMock will print all informational messages, warnings, and errors + (most verbose). At this setting, gMock will also log any calls to the + `ON_CALL/EXPECT_CALL` macros. It will include a stack trace in + "uninteresting call" warnings. +* `warning`: gMock will print both warnings and errors (less verbose); it will + omit the stack traces in "uninteresting call" warnings. This is the default. +* `error`: gMock will print errors only (least verbose). + +Alternatively, you can adjust the value of that flag from within your tests like +so: + +```cpp + ::testing::FLAGS_gmock_verbose = "error"; +``` + +If you find gMock printing too many stack frames with its informational or +warning messages, remember that you can control their amount with the +`--gtest_stack_trace_depth=max_depth` flag. + +Now, judiciously use the right flag to enable gMock serve you better! + +### Gaining Super Vision into Mock Calls + +You have a test using gMock. It fails: gMock tells you some expectations aren't +satisfied. However, you aren't sure why: Is there a typo somewhere in the +matchers? Did you mess up the order of the `EXPECT_CALL`s? Or is the code under +test doing something wrong? How can you find out the cause? + +Won't it be nice if you have X-ray vision and can actually see the trace of all +`EXPECT_CALL`s and mock method calls as they are made? For each call, would you +like to see its actual argument values and which `EXPECT_CALL` gMock thinks it +matches? If you still need some help to figure out who made these calls, how +about being able to see the complete stack trace at each mock call? + +You can unlock this power by running your test with the `--gmock_verbose=info` +flag. For example, given the test program: + +```cpp +#include + +using ::testing::_; +using ::testing::HasSubstr; +using ::testing::Return; + +class MockFoo { + public: + MOCK_METHOD(void, F, (const string& x, const string& y)); +}; + +TEST(Foo, Bar) { + MockFoo mock; + EXPECT_CALL(mock, F(_, _)).WillRepeatedly(Return()); + EXPECT_CALL(mock, F("a", "b")); + EXPECT_CALL(mock, F("c", HasSubstr("d"))); + + mock.F("a", "good"); + mock.F("a", "b"); +} +``` + +if you run it with `--gmock_verbose=info`, you will see this output: + +```shell +[ RUN ] Foo.Bar + +foo_test.cc:14: EXPECT_CALL(mock, F(_, _)) invoked +Stack trace: ... + +foo_test.cc:15: EXPECT_CALL(mock, F("a", "b")) invoked +Stack trace: ... + +foo_test.cc:16: EXPECT_CALL(mock, F("c", HasSubstr("d"))) invoked +Stack trace: ... + +foo_test.cc:14: Mock function call matches EXPECT_CALL(mock, F(_, _))... + Function call: F(@0x7fff7c8dad40"a",@0x7fff7c8dad10"good") +Stack trace: ... + +foo_test.cc:15: Mock function call matches EXPECT_CALL(mock, F("a", "b"))... + Function call: F(@0x7fff7c8dada0"a",@0x7fff7c8dad70"b") +Stack trace: ... + +foo_test.cc:16: Failure +Actual function call count doesn't match EXPECT_CALL(mock, F("c", HasSubstr("d")))... + Expected: to be called once + Actual: never called - unsatisfied and active +[ FAILED ] Foo.Bar +``` + +Suppose the bug is that the `"c"` in the third `EXPECT_CALL` is a typo and +should actually be `"a"`. With the above message, you should see that the actual +`F("a", "good")` call is matched by the first `EXPECT_CALL`, not the third as +you thought. From that it should be obvious that the third `EXPECT_CALL` is +written wrong. Case solved. + +If you are interested in the mock call trace but not the stack traces, you can +combine `--gmock_verbose=info` with `--gtest_stack_trace_depth=0` on the test +command line. + +### Running Tests in Emacs + +If you build and run your tests in Emacs using the `M-x google-compile` command +(as many googletest users do), the source file locations of gMock and googletest +errors will be highlighted. Just press `` on one of them and you'll be +taken to the offending line. Or, you can just type `C-x`` to jump to the next +error. + +To make it even easier, you can add the following lines to your `~/.emacs` file: + +```text +(global-set-key "\M-m" 'google-compile) ; m is for make +(global-set-key [M-down] 'next-error) +(global-set-key [M-up] '(lambda () (interactive) (next-error -1))) +``` + +Then you can type `M-m` to start a build (if you want to run the test as well, +just make sure `foo_test.run` or `runtests` is in the build command you supply +after typing `M-m`), or `M-up`/`M-down` to move back and forth between errors. + +## Extending gMock + +### Writing New Matchers Quickly {#NewMatchers} + +{: .callout .warning} +WARNING: gMock does not guarantee when or how many times a matcher will be +invoked. Therefore, all matchers must be functionally pure. See +[this section](#PureMatchers) for more details. + +The `MATCHER*` family of macros can be used to define custom matchers easily. +The syntax: + +```cpp +MATCHER(name, description_string_expression) { statements; } +``` + +will define a matcher with the given name that executes the statements, which +must return a `bool` to indicate if the match succeeds. Inside the statements, +you can refer to the value being matched by `arg`, and refer to its type by +`arg_type`. + +The *description string* is a `string`-typed expression that documents what the +matcher does, and is used to generate the failure message when the match fails. +It can (and should) reference the special `bool` variable `negation`, and should +evaluate to the description of the matcher when `negation` is `false`, or that +of the matcher's negation when `negation` is `true`. + +For convenience, we allow the description string to be empty (`""`), in which +case gMock will use the sequence of words in the matcher name as the +description. + +#### Basic Example + +```cpp +MATCHER(IsDivisibleBy7, "") { return (arg % 7) == 0; } +``` + +allows you to write + +```cpp + // Expects mock_foo.Bar(n) to be called where n is divisible by 7. + EXPECT_CALL(mock_foo, Bar(IsDivisibleBy7())); +``` + +or, + +```cpp + using ::testing::Not; + ... + // Verifies that a value is divisible by 7 and the other is not. + EXPECT_THAT(some_expression, IsDivisibleBy7()); + EXPECT_THAT(some_other_expression, Not(IsDivisibleBy7())); +``` + +If the above assertions fail, they will print something like: + +```shell + Value of: some_expression + Expected: is divisible by 7 + Actual: 27 + ... + Value of: some_other_expression + Expected: not (is divisible by 7) + Actual: 21 +``` + +where the descriptions `"is divisible by 7"` and `"not (is divisible by 7)"` are +automatically calculated from the matcher name `IsDivisibleBy7`. + +#### Adding Custom Failure Messages + +As you may have noticed, the auto-generated descriptions (especially those for +the negation) may not be so great. You can always override them with a `string` +expression of your own: + +```cpp +MATCHER(IsDivisibleBy7, + absl::StrCat(negation ? "isn't" : "is", " divisible by 7")) { + return (arg % 7) == 0; +} +``` + +Optionally, you can stream additional information to a hidden argument named +`result_listener` to explain the match result. For example, a better definition +of `IsDivisibleBy7` is: + +```cpp +MATCHER(IsDivisibleBy7, "") { + if ((arg % 7) == 0) + return true; + + *result_listener << "the remainder is " << (arg % 7); + return false; +} +``` + +With this definition, the above assertion will give a better message: + +```shell + Value of: some_expression + Expected: is divisible by 7 + Actual: 27 (the remainder is 6) +``` + +#### Using EXPECT_ Statements in Matchers + +You can also use `EXPECT_...` statements inside custom matcher definitions. In +many cases, this allows you to write your matcher more concisely while still +providing an informative error message. For example: + +```cpp +MATCHER(IsDivisibleBy7, "") { + const auto remainder = arg % 7; + EXPECT_EQ(remainder, 0); + return true; +} +``` + +If you write a test that includes the line `EXPECT_THAT(27, IsDivisibleBy7());`, +you will get an error something like the following: + +```shell +Expected equality of these values: + remainder + Which is: 6 + 0 +``` + +#### `MatchAndExplain` + +You should let `MatchAndExplain()` print *any additional information* that can +help a user understand the match result. Note that it should explain why the +match succeeds in case of a success (unless it's obvious) - this is useful when +the matcher is used inside `Not()`. There is no need to print the argument value +itself, as gMock already prints it for you. + +#### Argument Types + +The type of the value being matched (`arg_type`) is determined by the context in +which you use the matcher and is supplied to you by the compiler, so you don't +need to worry about declaring it (nor can you). This allows the matcher to be +polymorphic. For example, `IsDivisibleBy7()` can be used to match any type where +the value of `(arg % 7) == 0` can be implicitly converted to a `bool`. In the +`Bar(IsDivisibleBy7())` example above, if method `Bar()` takes an `int`, +`arg_type` will be `int`; if it takes an `unsigned long`, `arg_type` will be +`unsigned long`; and so on. + +### Writing New Parameterized Matchers Quickly + +Sometimes you'll want to define a matcher that has parameters. For that you can +use the macro: + +```cpp +MATCHER_P(name, param_name, description_string) { statements; } +``` + +where the description string can be either `""` or a `string` expression that +references `negation` and `param_name`. + +For example: + +```cpp +MATCHER_P(HasAbsoluteValue, value, "") { return abs(arg) == value; } +``` + +will allow you to write: + +```cpp + EXPECT_THAT(Blah("a"), HasAbsoluteValue(n)); +``` + +which may lead to this message (assuming `n` is 10): + +```shell + Value of: Blah("a") + Expected: has absolute value 10 + Actual: -9 +``` + +Note that both the matcher description and its parameter are printed, making the +message human-friendly. + +In the matcher definition body, you can write `foo_type` to reference the type +of a parameter named `foo`. For example, in the body of +`MATCHER_P(HasAbsoluteValue, value)` above, you can write `value_type` to refer +to the type of `value`. + +gMock also provides `MATCHER_P2`, `MATCHER_P3`, ..., up to `MATCHER_P10` to +support multi-parameter matchers: + +```cpp +MATCHER_Pk(name, param_1, ..., param_k, description_string) { statements; } +``` + +Please note that the custom description string is for a particular *instance* of +the matcher, where the parameters have been bound to actual values. Therefore +usually you'll want the parameter values to be part of the description. gMock +lets you do that by referencing the matcher parameters in the description string +expression. + +For example, + +```cpp +using ::testing::PrintToString; +MATCHER_P2(InClosedRange, low, hi, + absl::StrFormat("%s in range [%s, %s]", negation ? "isn't" : "is", + PrintToString(low), PrintToString(hi))) { + return low <= arg && arg <= hi; +} +... +EXPECT_THAT(3, InClosedRange(4, 6)); +``` + +would generate a failure that contains the message: + +```shell + Expected: is in range [4, 6] +``` + +If you specify `""` as the description, the failure message will contain the +sequence of words in the matcher name followed by the parameter values printed +as a tuple. For example, + +```cpp + MATCHER_P2(InClosedRange, low, hi, "") { ... } + ... + EXPECT_THAT(3, InClosedRange(4, 6)); +``` + +would generate a failure that contains the text: + +```shell + Expected: in closed range (4, 6) +``` + +For the purpose of typing, you can view + +```cpp +MATCHER_Pk(Foo, p1, ..., pk, description_string) { ... } +``` + +as shorthand for + +```cpp +template +FooMatcherPk +Foo(p1_type p1, ..., pk_type pk) { ... } +``` + +When you write `Foo(v1, ..., vk)`, the compiler infers the types of the +parameters `v1`, ..., and `vk` for you. If you are not happy with the result of +the type inference, you can specify the types by explicitly instantiating the +template, as in `Foo(5, false)`. As said earlier, you don't get to +(or need to) specify `arg_type` as that's determined by the context in which the +matcher is used. + +You can assign the result of expression `Foo(p1, ..., pk)` to a variable of type +`FooMatcherPk`. This can be useful when composing +matchers. Matchers that don't have a parameter or have only one parameter have +special types: you can assign `Foo()` to a `FooMatcher`-typed variable, and +assign `Foo(p)` to a `FooMatcherP`-typed variable. + +While you can instantiate a matcher template with reference types, passing the +parameters by pointer usually makes your code more readable. If, however, you +still want to pass a parameter by reference, be aware that in the failure +message generated by the matcher you will see the value of the referenced object +but not its address. + +You can overload matchers with different numbers of parameters: + +```cpp +MATCHER_P(Blah, a, description_string_1) { ... } +MATCHER_P2(Blah, a, b, description_string_2) { ... } +``` + +While it's tempting to always use the `MATCHER*` macros when defining a new +matcher, you should also consider implementing the matcher interface directly +instead (see the recipes that follow), especially if you need to use the matcher +a lot. While these approaches require more work, they give you more control on +the types of the value being matched and the matcher parameters, which in +general leads to better compiler error messages that pay off in the long run. +They also allow overloading matchers based on parameter types (as opposed to +just based on the number of parameters). + +### Writing New Monomorphic Matchers {#MonomorphicMatchers} + +A matcher of type `testing::Matcher` implements the matcher interface for `T` +and does two things: it tests whether a value of type `T` matches the matcher, +and can describe what kind of values it matches. The latter ability is used for +generating readable error messages when expectations are violated. Some matchers +can even explain why it matches or doesn't match a certain value, which can be +helpful when the reason isn't obvious. + +Because a matcher of type `testing::Matcher` for a particular type `T` can +only be used to match a value of type `T`, we call it "monomorphic." + +A matcher of `T` must declare a typedef like: + +```cpp +using is_gtest_matcher = void; +``` + +and supports the following operations: + +```cpp +// Match a value and optionally explain into an ostream. +bool matched = matcher.MatchAndExplain(value, maybe_os); +// where `value` is of type `T` and +// `maybe_os` is of type `std::ostream*`, where it can be null if the caller +// is not interested in there textual explanation. + +matcher.DescribeTo(os); +matcher.DescribeNegationTo(os); +// where `os` is of type `std::ostream*`. +``` + +If you need a custom matcher but `Truly()` is not a good option (for example, +you may not be happy with the way `Truly(predicate)` describes itself, or you +may want your matcher to be polymorphic as `Eq(value)` is), you can define a +matcher to do whatever you want in two steps: first implement the matcher +interface, and then define a factory function to create a matcher instance. The +second step is not strictly needed but it makes the syntax of using the matcher +nicer. + +For example, you can define a matcher to test whether an `int` is divisible by 7 +and then use it like this: + +```cpp +using ::testing::Matcher; + +class DivisibleBy7Matcher { + public: + using is_gtest_matcher = void; + + bool MatchAndExplain(int n, std::ostream*) const { + return (n % 7) == 0; + } + + void DescribeTo(std::ostream* os) const { + *os << "is divisible by 7"; + } + + void DescribeNegationTo(std::ostream* os) const { + *os << "is not divisible by 7"; + } +}; + +Matcher DivisibleBy7() { + return DivisibleBy7Matcher(); +} + +... + EXPECT_CALL(foo, Bar(DivisibleBy7())); +``` + +You may improve the matcher message by streaming additional information to the +`os` argument in `MatchAndExplain()`: + +```cpp +class DivisibleBy7Matcher { + public: + bool MatchAndExplain(int n, std::ostream* os) const { + const int remainder = n % 7; + if (remainder != 0 && os != nullptr) { + *os << "the remainder is " << remainder; + } + return remainder == 0; + } + ... +}; +``` + +Then, `EXPECT_THAT(x, DivisibleBy7());` may generate a message like this: + +```shell +Value of: x +Expected: is divisible by 7 + Actual: 23 (the remainder is 2) +``` + +{: .callout .tip} +Tip: for convenience, `MatchAndExplain()` can take a `MatchResultListener*` +instead of `std::ostream*`. + +### Writing New Polymorphic Matchers {#PolymorphicMatchers} + +Unlike a monomorphic matcher, which can only be used to match a value of a +particular type, a *polymorphic* matcher is one that can be used to match values +of multiple types. For example, `Eq(5)` is a polymorphic matcher as it can be +used to match an `int`, a `double`, a `float`, and so on. You should think of a +polymorphic matcher as a *matcher factory* as opposed to a +`testing::Matcher` - itself is not an actual matcher, but can be +implicitly converted to a `testing::Matcher` depending on the context. + +Expanding what we learned above to polymorphic matchers is now as simple as +adding templates in the right place. + +```cpp + +class NotNullMatcher { + public: + using is_gtest_matcher = void; + + // To implement a polymorphic matcher, we just need to make MatchAndExplain a + // template on its first argument. + + // In this example, we want to use NotNull() with any pointer, so + // MatchAndExplain() accepts a pointer of any type as its first argument. + // In general, you can define MatchAndExplain() as an ordinary method or + // a method template, or even overload it. + template + bool MatchAndExplain(T* p, std::ostream*) const { + return p != nullptr; + } + + // Describes the property of a value matching this matcher. + void DescribeTo(std::ostream* os) const { *os << "is not NULL"; } + + // Describes the property of a value NOT matching this matcher. + void DescribeNegationTo(std::ostream* os) const { *os << "is NULL"; } +}; + +NotNullMatcher NotNull() { + return NotNullMatcher(); +} + +... + + EXPECT_CALL(foo, Bar(NotNull())); // The argument must be a non-NULL pointer. +``` + +### Legacy Matcher Implementation + +Defining matchers used to be somewhat more complicated, in which it required +several supporting classes and virtual functions. To implement a matcher for +type `T` using the legacy API you have to derive from `MatcherInterface` and +call `MakeMatcher` to construct the object. + +The interface looks like this: + +```cpp +class MatchResultListener { + public: + ... + // Streams x to the underlying ostream; does nothing if the ostream + // is NULL. + template + MatchResultListener& operator<<(const T& x); + + // Returns the underlying ostream. + std::ostream* stream(); +}; + +template +class MatcherInterface { + public: + virtual ~MatcherInterface(); + + // Returns true if and only if the matcher matches x; also explains the match + // result to 'listener'. + virtual bool MatchAndExplain(T x, MatchResultListener* listener) const = 0; + + // Describes this matcher to an ostream. + virtual void DescribeTo(std::ostream* os) const = 0; + + // Describes the negation of this matcher to an ostream. + virtual void DescribeNegationTo(std::ostream* os) const; +}; +``` + +Fortunately, most of the time you can define a polymorphic matcher easily with +the help of `MakePolymorphicMatcher()`. Here's how you can define `NotNull()` as +an example: + +```cpp +using ::testing::MakePolymorphicMatcher; +using ::testing::MatchResultListener; +using ::testing::PolymorphicMatcher; + +class NotNullMatcher { + public: + // To implement a polymorphic matcher, first define a COPYABLE class + // that has three members MatchAndExplain(), DescribeTo(), and + // DescribeNegationTo(), like the following. + + // In this example, we want to use NotNull() with any pointer, so + // MatchAndExplain() accepts a pointer of any type as its first argument. + // In general, you can define MatchAndExplain() as an ordinary method or + // a method template, or even overload it. + template + bool MatchAndExplain(T* p, + MatchResultListener* /* listener */) const { + return p != NULL; + } + + // Describes the property of a value matching this matcher. + void DescribeTo(std::ostream* os) const { *os << "is not NULL"; } + + // Describes the property of a value NOT matching this matcher. + void DescribeNegationTo(std::ostream* os) const { *os << "is NULL"; } +}; + +// To construct a polymorphic matcher, pass an instance of the class +// to MakePolymorphicMatcher(). Note the return type. +PolymorphicMatcher NotNull() { + return MakePolymorphicMatcher(NotNullMatcher()); +} + +... + + EXPECT_CALL(foo, Bar(NotNull())); // The argument must be a non-NULL pointer. +``` + +{: .callout .note} +**Note:** Your polymorphic matcher class does **not** need to inherit from +`MatcherInterface` or any other class, and its methods do **not** need to be +virtual. + +Like in a monomorphic matcher, you may explain the match result by streaming +additional information to the `listener` argument in `MatchAndExplain()`. + +### Implementing Composite Matchers {#CompositeMatchers} + +Sometimes we want to define a matcher that takes other matchers as parameters. +For example, `DistanceFrom(target, m)` is a polymorphic matcher that takes a +matcher `m` as a parameter. It tests that the distance from `target` to the +value being matched satisfies sub-matcher `m`. + +If you are implementing such a composite matcher, you'll need to generate the +description of the matcher based on the description(s) of its sub-matcher(s). +You can see the implementation of `DistanceFrom()` in +`googlemock/include/gmock/gmock-matchers.h` for an example. In particular, pay +attention to `DistanceFromMatcherImpl`. Notice that it stores the sub-matcher as +a `const Matcher distance_matcher_` instead of a polymorphic +matcher - this allows it to call `distance_matcher_.DescribeTo(os)` to describe +the sub-matcher. If the sub-matcher is stored as a polymorphic matcher instead, +it would not be possible to get its description as in general polymorphic +matchers don't know how to describe themselves - they are matcher factories +instead of actual matchers; only after being converted to `Matcher` +can they be described. + +### Writing New Cardinalities + +A cardinality is used in `Times()` to tell gMock how many times you expect a +call to occur. It doesn't have to be exact. For example, you can say +`AtLeast(5)` or `Between(2, 4)`. + +If the [built-in set](gmock_cheat_sheet.md#CardinalityList) of cardinalities +doesn't suit you, you are free to define your own by implementing the following +interface (in namespace `testing`): + +```cpp +class CardinalityInterface { + public: + virtual ~CardinalityInterface(); + + // Returns true if and only if call_count calls will satisfy this cardinality. + virtual bool IsSatisfiedByCallCount(int call_count) const = 0; + + // Returns true if and only if call_count calls will saturate this + // cardinality. + virtual bool IsSaturatedByCallCount(int call_count) const = 0; + + // Describes self to an ostream. + virtual void DescribeTo(std::ostream* os) const = 0; +}; +``` + +For example, to specify that a call must occur even number of times, you can +write + +```cpp +using ::testing::Cardinality; +using ::testing::CardinalityInterface; +using ::testing::MakeCardinality; + +class EvenNumberCardinality : public CardinalityInterface { + public: + bool IsSatisfiedByCallCount(int call_count) const override { + return (call_count % 2) == 0; + } + + bool IsSaturatedByCallCount(int call_count) const override { + return false; + } + + void DescribeTo(std::ostream* os) const { + *os << "called even number of times"; + } +}; + +Cardinality EvenNumber() { + return MakeCardinality(new EvenNumberCardinality); +} + +... + EXPECT_CALL(foo, Bar(3)) + .Times(EvenNumber()); +``` + +### Writing New Actions {#QuickNewActions} + +If the built-in actions don't work for you, you can easily define your own one. +All you need is a call operator with a signature compatible with the mocked +function. So you can use a lambda: + +```cpp +MockFunction mock; +EXPECT_CALL(mock, Call).WillOnce([](const int input) { return input * 7; }); +EXPECT_EQ(mock.AsStdFunction()(2), 14); +``` + +Or a struct with a call operator (even a templated one): + +```cpp +struct MultiplyBy { + template + T operator()(T arg) { return arg * multiplier; } + + int multiplier; +}; + +// Then use: +// EXPECT_CALL(...).WillOnce(MultiplyBy{7}); +``` + +It's also fine for the callable to take no arguments, ignoring the arguments +supplied to the mock function: + +```cpp +MockFunction mock; +EXPECT_CALL(mock, Call).WillOnce([] { return 17; }); +EXPECT_EQ(mock.AsStdFunction()(0), 17); +``` + +When used with `WillOnce`, the callable can assume it will be called at most +once and is allowed to be a move-only type: + +```cpp +// An action that contains move-only types and has an &&-qualified operator, +// demanding in the type system that it be called at most once. This can be +// used with WillOnce, but the compiler will reject it if handed to +// WillRepeatedly. +struct MoveOnlyAction { + std::unique_ptr move_only_state; + std::unique_ptr operator()() && { return std::move(move_only_state); } +}; + +MockFunction()> mock; +EXPECT_CALL(mock, Call).WillOnce(MoveOnlyAction{std::make_unique(17)}); +EXPECT_THAT(mock.AsStdFunction()(), Pointee(Eq(17))); +``` + +More generally, to use with a mock function whose signature is `R(Args...)` the +object can be anything convertible to `OnceAction` or +`Action. The difference between the two is that `OnceAction` has +weaker requirements (`Action` requires a copy-constructible input that can be +called repeatedly whereas `OnceAction` requires only move-constructible and +supports `&&`-qualified call operators), but can be used only with `WillOnce`. +`OnceAction` is typically relevant only when supporting move-only types or +actions that want a type-system guarantee that they will be called at most once. + +Typically the `OnceAction` and `Action` templates need not be referenced +directly in your actions: a struct or class with a call operator is sufficient, +as in the examples above. But fancier polymorphic actions that need to know the +specific return type of the mock function can define templated conversion +operators to make that possible. See `gmock-actions.h` for examples. + +#### Legacy macro-based Actions + +Before C++11, the functor-based actions were not supported; the old way of +writing actions was through a set of `ACTION*` macros. We suggest to avoid them +in new code; they hide a lot of logic behind the macro, potentially leading to +harder-to-understand compiler errors. Nevertheless, we cover them here for +completeness. + +By writing + +```cpp +ACTION(name) { statements; } +``` + +in a namespace scope (i.e. not inside a class or function), you will define an +action with the given name that executes the statements. The value returned by +`statements` will be used as the return value of the action. Inside the +statements, you can refer to the K-th (0-based) argument of the mock function as +`argK`. For example: + +```cpp +ACTION(IncrementArg1) { return ++(*arg1); } +``` + +allows you to write + +```cpp +... WillOnce(IncrementArg1()); +``` + +Note that you don't need to specify the types of the mock function arguments. +Rest assured that your code is type-safe though: you'll get a compiler error if +`*arg1` doesn't support the `++` operator, or if the type of `++(*arg1)` isn't +compatible with the mock function's return type. + +Another example: + +```cpp +ACTION(Foo) { + (*arg2)(5); + Blah(); + *arg1 = 0; + return arg0; +} +``` + +defines an action `Foo()` that invokes argument #2 (a function pointer) with 5, +calls function `Blah()`, sets the value pointed to by argument #1 to 0, and +returns argument #0. + +For more convenience and flexibility, you can also use the following pre-defined +symbols in the body of `ACTION`: + +`argK_type` | The type of the K-th (0-based) argument of the mock function +:-------------- | :----------------------------------------------------------- +`args` | All arguments of the mock function as a tuple +`args_type` | The type of all arguments of the mock function as a tuple +`return_type` | The return type of the mock function +`function_type` | The type of the mock function + +For example, when using an `ACTION` as a stub action for mock function: + +```cpp +int DoSomething(bool flag, int* ptr); +``` + +we have: + +Pre-defined Symbol | Is Bound To +------------------ | --------------------------------- +`arg0` | the value of `flag` +`arg0_type` | the type `bool` +`arg1` | the value of `ptr` +`arg1_type` | the type `int*` +`args` | the tuple `(flag, ptr)` +`args_type` | the type `std::tuple` +`return_type` | the type `int` +`function_type` | the type `int(bool, int*)` + +#### Legacy macro-based parameterized Actions + +Sometimes you'll want to parameterize an action you define. For that we have +another macro + +```cpp +ACTION_P(name, param) { statements; } +``` + +For example, + +```cpp +ACTION_P(Add, n) { return arg0 + n; } +``` + +will allow you to write + +```cpp +// Returns argument #0 + 5. +... WillOnce(Add(5)); +``` + +For convenience, we use the term *arguments* for the values used to invoke the +mock function, and the term *parameters* for the values used to instantiate an +action. + +Note that you don't need to provide the type of the parameter either. Suppose +the parameter is named `param`, you can also use the gMock-defined symbol +`param_type` to refer to the type of the parameter as inferred by the compiler. +For example, in the body of `ACTION_P(Add, n)` above, you can write `n_type` for +the type of `n`. + +gMock also provides `ACTION_P2`, `ACTION_P3`, and etc to support multi-parameter +actions. For example, + +```cpp +ACTION_P2(ReturnDistanceTo, x, y) { + double dx = arg0 - x; + double dy = arg1 - y; + return sqrt(dx*dx + dy*dy); +} +``` + +lets you write + +```cpp +... WillOnce(ReturnDistanceTo(5.0, 26.5)); +``` + +You can view `ACTION` as a degenerated parameterized action where the number of +parameters is 0. + +You can also easily define actions overloaded on the number of parameters: + +```cpp +ACTION_P(Plus, a) { ... } +ACTION_P2(Plus, a, b) { ... } +``` + +### Restricting the Type of an Argument or Parameter in an ACTION + +For maximum brevity and reusability, the `ACTION*` macros don't ask you to +provide the types of the mock function arguments and the action parameters. +Instead, we let the compiler infer the types for us. + +Sometimes, however, we may want to be more explicit about the types. There are +several tricks to do that. For example: + +```cpp +ACTION(Foo) { + // Makes sure arg0 can be converted to int. + int n = arg0; + ... use n instead of arg0 here ... +} + +ACTION_P(Bar, param) { + // Makes sure the type of arg1 is const char*. + ::testing::StaticAssertTypeEq(); + + // Makes sure param can be converted to bool. + bool flag = param; +} +``` + +where `StaticAssertTypeEq` is a compile-time assertion in googletest that +verifies two types are the same. + +### Writing New Action Templates Quickly + +Sometimes you want to give an action explicit template parameters that cannot be +inferred from its value parameters. `ACTION_TEMPLATE()` supports that and can be +viewed as an extension to `ACTION()` and `ACTION_P*()`. + +The syntax: + +```cpp +ACTION_TEMPLATE(ActionName, + HAS_m_TEMPLATE_PARAMS(kind1, name1, ..., kind_m, name_m), + AND_n_VALUE_PARAMS(p1, ..., p_n)) { statements; } +``` + +defines an action template that takes *m* explicit template parameters and *n* +value parameters, where *m* is in [1, 10] and *n* is in [0, 10]. `name_i` is the +name of the *i*-th template parameter, and `kind_i` specifies whether it's a +`typename`, an integral constant, or a template. `p_i` is the name of the *i*-th +value parameter. + +Example: + +```cpp +// DuplicateArg(output) converts the k-th argument of the mock +// function to type T and copies it to *output. +ACTION_TEMPLATE(DuplicateArg, + // Note the comma between int and k: + HAS_2_TEMPLATE_PARAMS(int, k, typename, T), + AND_1_VALUE_PARAMS(output)) { + *output = T(std::get(args)); +} +``` + +To create an instance of an action template, write: + +```cpp +ActionName(v1, ..., v_n) +``` + +where the `t`s are the template arguments and the `v`s are the value arguments. +The value argument types are inferred by the compiler. For example: + +```cpp +using ::testing::_; +... + int n; + EXPECT_CALL(mock, Foo).WillOnce(DuplicateArg<1, unsigned char>(&n)); +``` + +If you want to explicitly specify the value argument types, you can provide +additional template arguments: + +```cpp +ActionName(v1, ..., v_n) +``` + +where `u_i` is the desired type of `v_i`. + +`ACTION_TEMPLATE` and `ACTION`/`ACTION_P*` can be overloaded on the number of +value parameters, but not on the number of template parameters. Without the +restriction, the meaning of the following is unclear: + +```cpp + OverloadedAction(x); +``` + +Are we using a single-template-parameter action where `bool` refers to the type +of `x`, or a two-template-parameter action where the compiler is asked to infer +the type of `x`? + +### Using the ACTION Object's Type + +If you are writing a function that returns an `ACTION` object, you'll need to +know its type. The type depends on the macro used to define the action and the +parameter types. The rule is relatively simple: + + +| Given Definition | Expression | Has Type | +| ----------------------------- | ------------------- | --------------------- | +| `ACTION(Foo)` | `Foo()` | `FooAction` | +| `ACTION_TEMPLATE(Foo, HAS_m_TEMPLATE_PARAMS(...), AND_0_VALUE_PARAMS())` | `Foo()` | `FooAction` | +| `ACTION_P(Bar, param)` | `Bar(int_value)` | `BarActionP` | +| `ACTION_TEMPLATE(Bar, HAS_m_TEMPLATE_PARAMS(...), AND_1_VALUE_PARAMS(p1))` | `Bar(int_value)` | `BarActionP` | +| `ACTION_P2(Baz, p1, p2)` | `Baz(bool_value, int_value)` | `BazActionP2` | +| `ACTION_TEMPLATE(Baz, HAS_m_TEMPLATE_PARAMS(...), AND_2_VALUE_PARAMS(p1, p2))` | `Baz(bool_value, int_value)` | `BazActionP2` | +| ... | ... | ... | + + +Note that we have to pick different suffixes (`Action`, `ActionP`, `ActionP2`, +and etc) for actions with different numbers of value parameters, or the action +definitions cannot be overloaded on the number of them. + +### Writing New Monomorphic Actions {#NewMonoActions} + +While the `ACTION*` macros are very convenient, sometimes they are +inappropriate. For example, despite the tricks shown in the previous recipes, +they don't let you directly specify the types of the mock function arguments and +the action parameters, which in general leads to unoptimized compiler error +messages that can baffle unfamiliar users. They also don't allow overloading +actions based on parameter types without jumping through some hoops. + +An alternative to the `ACTION*` macros is to implement +`::testing::ActionInterface`, where `F` is the type of the mock function in +which the action will be used. For example: + +```cpp +template +class ActionInterface { + public: + virtual ~ActionInterface(); + + // Performs the action. Result is the return type of function type + // F, and ArgumentTuple is the tuple of arguments of F. + // + + // For example, if F is int(bool, const string&), then Result would + // be int, and ArgumentTuple would be std::tuple. + virtual Result Perform(const ArgumentTuple& args) = 0; +}; +``` + +```cpp +using ::testing::_; +using ::testing::Action; +using ::testing::ActionInterface; +using ::testing::MakeAction; + +typedef int IncrementMethod(int*); + +class IncrementArgumentAction : public ActionInterface { + public: + int Perform(const std::tuple& args) override { + int* p = std::get<0>(args); // Grabs the first argument. + return *p++; + } +}; + +Action IncrementArgument() { + return MakeAction(new IncrementArgumentAction); +} + +... + EXPECT_CALL(foo, Baz(_)) + .WillOnce(IncrementArgument()); + + int n = 5; + foo.Baz(&n); // Should return 5 and change n to 6. +``` + +### Writing New Polymorphic Actions {#NewPolyActions} + +The previous recipe showed you how to define your own action. This is all good, +except that you need to know the type of the function in which the action will +be used. Sometimes that can be a problem. For example, if you want to use the +action in functions with *different* types (e.g. like `Return()` and +`SetArgPointee()`). + +If an action can be used in several types of mock functions, we say it's +*polymorphic*. The `MakePolymorphicAction()` function template makes it easy to +define such an action: + +```cpp +namespace testing { +template +PolymorphicAction MakePolymorphicAction(const Impl& impl); +} // namespace testing +``` + +As an example, let's define an action that returns the second argument in the +mock function's argument list. The first step is to define an implementation +class: + +```cpp +class ReturnSecondArgumentAction { + public: + template + Result Perform(const ArgumentTuple& args) const { + // To get the i-th (0-based) argument, use std::get(args). + return std::get<1>(args); + } +}; +``` + +This implementation class does *not* need to inherit from any particular class. +What matters is that it must have a `Perform()` method template. This method +template takes the mock function's arguments as a tuple in a **single** +argument, and returns the result of the action. It can be either `const` or not, +but must be invocable with exactly one template argument, which is the result +type. In other words, you must be able to call `Perform(args)` where `R` is +the mock function's return type and `args` is its arguments in a tuple. + +Next, we use `MakePolymorphicAction()` to turn an instance of the implementation +class into the polymorphic action we need. It will be convenient to have a +wrapper for this: + +```cpp +using ::testing::MakePolymorphicAction; +using ::testing::PolymorphicAction; + +PolymorphicAction ReturnSecondArgument() { + return MakePolymorphicAction(ReturnSecondArgumentAction()); +} +``` + +Now, you can use this polymorphic action the same way you use the built-in ones: + +```cpp +using ::testing::_; + +class MockFoo : public Foo { + public: + MOCK_METHOD(int, DoThis, (bool flag, int n), (override)); + MOCK_METHOD(string, DoThat, (int x, const char* str1, const char* str2), + (override)); +}; + + ... + MockFoo foo; + EXPECT_CALL(foo, DoThis).WillOnce(ReturnSecondArgument()); + EXPECT_CALL(foo, DoThat).WillOnce(ReturnSecondArgument()); + ... + foo.DoThis(true, 5); // Will return 5. + foo.DoThat(1, "Hi", "Bye"); // Will return "Hi". +``` + +### Teaching gMock How to Print Your Values + +When an uninteresting or unexpected call occurs, gMock prints the argument +values and the stack trace to help you debug. Assertion macros like +`EXPECT_THAT` and `EXPECT_EQ` also print the values in question when the +assertion fails. gMock and googletest do this using googletest's user-extensible +value printer. + +This printer knows how to print built-in C++ types, native arrays, STL +containers, and any type that supports the `<<` operator. For other types, it +prints the raw bytes in the value and hopes that you the user can figure it out. +[The GoogleTest advanced guide](advanced.md#teaching-googletest-how-to-print-your-values) +explains how to extend the printer to do a better job at printing your +particular type than to dump the bytes. + +## Useful Mocks Created Using gMock + + + + +### Mock std::function {#MockFunction} + +`std::function` is a general function type introduced in C++11. It is a +preferred way of passing callbacks to new interfaces. Functions are copyable, +and are not usually passed around by pointer, which makes them tricky to mock. +But fear not - `MockFunction` can help you with that. + +`MockFunction` has a mock method `Call()` with the signature: + +```cpp + R Call(T1, ..., Tn); +``` + +It also has a `AsStdFunction()` method, which creates a `std::function` proxy +forwarding to Call: + +```cpp + std::function AsStdFunction(); +``` + +To use `MockFunction`, first create `MockFunction` object and set up +expectations on its `Call` method. Then pass proxy obtained from +`AsStdFunction()` to the code you are testing. For example: + +```cpp +TEST(FooTest, RunsCallbackWithBarArgument) { + // 1. Create a mock object. + MockFunction mock_function; + + // 2. Set expectations on Call() method. + EXPECT_CALL(mock_function, Call("bar")).WillOnce(Return(1)); + + // 3. Exercise code that uses std::function. + Foo(mock_function.AsStdFunction()); + // Foo's signature can be either of: + // void Foo(const std::function& fun); + // void Foo(std::function fun); + + // 4. All expectations will be verified when mock_function + // goes out of scope and is destroyed. +} +``` + +Remember that function objects created with `AsStdFunction()` are just +forwarders. If you create multiple of them, they will share the same set of +expectations. + +Although `std::function` supports unlimited number of arguments, `MockFunction` +implementation is limited to ten. If you ever hit that limit... well, your +callback has bigger problems than being mockable. :-) diff --git a/external/gtest/docs/gmock_faq.md b/external/gtest/docs/gmock_faq.md new file mode 100644 index 0000000..8f220bf --- /dev/null +++ b/external/gtest/docs/gmock_faq.md @@ -0,0 +1,390 @@ +# Legacy gMock FAQ + +### When I call a method on my mock object, the method for the real object is invoked instead. What's the problem? + +In order for a method to be mocked, it must be *virtual*, unless you use the +[high-perf dependency injection technique](gmock_cook_book.md#MockingNonVirtualMethods). + +### Can I mock a variadic function? + +You cannot mock a variadic function (i.e. a function taking ellipsis (`...`) +arguments) directly in gMock. + +The problem is that in general, there is *no way* for a mock object to know how +many arguments are passed to the variadic method, and what the arguments' types +are. Only the *author of the base class* knows the protocol, and we cannot look +into his or her head. + +Therefore, to mock such a function, the *user* must teach the mock object how to +figure out the number of arguments and their types. One way to do it is to +provide overloaded versions of the function. + +Ellipsis arguments are inherited from C and not really a C++ feature. They are +unsafe to use and don't work with arguments that have constructors or +destructors. Therefore we recommend to avoid them in C++ as much as possible. + +### MSVC gives me warning C4301 or C4373 when I define a mock method with a const parameter. Why? + +If you compile this using Microsoft Visual C++ 2005 SP1: + +```cpp +class Foo { + ... + virtual void Bar(const int i) = 0; +}; + +class MockFoo : public Foo { + ... + MOCK_METHOD(void, Bar, (const int i), (override)); +}; +``` + +You may get the following warning: + +```shell +warning C4301: 'MockFoo::Bar': overriding virtual function only differs from 'Foo::Bar' by const/volatile qualifier +``` + +This is a MSVC bug. The same code compiles fine with gcc, for example. If you +use Visual C++ 2008 SP1, you would get the warning: + +```shell +warning C4373: 'MockFoo::Bar': virtual function overrides 'Foo::Bar', previous versions of the compiler did not override when parameters only differed by const/volatile qualifiers +``` + +In C++, if you *declare* a function with a `const` parameter, the `const` +modifier is ignored. Therefore, the `Foo` base class above is equivalent to: + +```cpp +class Foo { + ... + virtual void Bar(int i) = 0; // int or const int? Makes no difference. +}; +``` + +In fact, you can *declare* `Bar()` with an `int` parameter, and define it with a +`const int` parameter. The compiler will still match them up. + +Since making a parameter `const` is meaningless in the method declaration, we +recommend to remove it in both `Foo` and `MockFoo`. That should workaround the +VC bug. + +Note that we are talking about the *top-level* `const` modifier here. If the +function parameter is passed by pointer or reference, declaring the pointee or +referee as `const` is still meaningful. For example, the following two +declarations are *not* equivalent: + +```cpp +void Bar(int* p); // Neither p nor *p is const. +void Bar(const int* p); // p is not const, but *p is. +``` + +### I can't figure out why gMock thinks my expectations are not satisfied. What should I do? + +You might want to run your test with `--gmock_verbose=info`. This flag lets +gMock print a trace of every mock function call it receives. By studying the +trace, you'll gain insights on why the expectations you set are not met. + +If you see the message "The mock function has no default action set, and its +return type has no default value set.", then try +[adding a default action](gmock_cheat_sheet.md#OnCall). Due to a known issue, +unexpected calls on mocks without default actions don't print out a detailed +comparison between the actual arguments and the expected arguments. + +### My program crashed and `ScopedMockLog` spit out tons of messages. Is it a gMock bug? + +gMock and `ScopedMockLog` are likely doing the right thing here. + +When a test crashes, the failure signal handler will try to log a lot of +information (the stack trace, and the address map, for example). The messages +are compounded if you have many threads with depth stacks. When `ScopedMockLog` +intercepts these messages and finds that they don't match any expectations, it +prints an error for each of them. + +You can learn to ignore the errors, or you can rewrite your expectations to make +your test more robust, for example, by adding something like: + +```cpp +using ::testing::AnyNumber; +using ::testing::Not; +... + // Ignores any log not done by us. + EXPECT_CALL(log, Log(_, Not(EndsWith("/my_file.cc")), _)) + .Times(AnyNumber()); +``` + +### How can I assert that a function is NEVER called? + +```cpp +using ::testing::_; +... + EXPECT_CALL(foo, Bar(_)) + .Times(0); +``` + +### I have a failed test where gMock tells me TWICE that a particular expectation is not satisfied. Isn't this redundant? + +When gMock detects a failure, it prints relevant information (the mock function +arguments, the state of relevant expectations, and etc) to help the user debug. +If another failure is detected, gMock will do the same, including printing the +state of relevant expectations. + +Sometimes an expectation's state didn't change between two failures, and you'll +see the same description of the state twice. They are however *not* redundant, +as they refer to *different points in time*. The fact they are the same *is* +interesting information. + +### I get a heapcheck failure when using a mock object, but using a real object is fine. What can be wrong? + +Does the class (hopefully a pure interface) you are mocking have a virtual +destructor? + +Whenever you derive from a base class, make sure its destructor is virtual. +Otherwise Bad Things will happen. Consider the following code: + +```cpp +class Base { + public: + // Not virtual, but should be. + ~Base() { ... } + ... +}; + +class Derived : public Base { + public: + ... + private: + std::string value_; +}; + +... + Base* p = new Derived; + ... + delete p; // Surprise! ~Base() will be called, but ~Derived() will not + // - value_ is leaked. +``` + +By changing `~Base()` to virtual, `~Derived()` will be correctly called when +`delete p` is executed, and the heap checker will be happy. + +### The "newer expectations override older ones" rule makes writing expectations awkward. Why does gMock do that? + +When people complain about this, often they are referring to code like: + +```cpp +using ::testing::Return; +... + // foo.Bar() should be called twice, return 1 the first time, and return + // 2 the second time. However, I have to write the expectations in the + // reverse order. This sucks big time!!! + EXPECT_CALL(foo, Bar()) + .WillOnce(Return(2)) + .RetiresOnSaturation(); + EXPECT_CALL(foo, Bar()) + .WillOnce(Return(1)) + .RetiresOnSaturation(); +``` + +The problem, is that they didn't pick the **best** way to express the test's +intent. + +By default, expectations don't have to be matched in *any* particular order. If +you want them to match in a certain order, you need to be explicit. This is +gMock's (and jMock's) fundamental philosophy: it's easy to accidentally +over-specify your tests, and we want to make it harder to do so. + +There are two better ways to write the test spec. You could either put the +expectations in sequence: + +```cpp +using ::testing::Return; +... + // foo.Bar() should be called twice, return 1 the first time, and return + // 2 the second time. Using a sequence, we can write the expectations + // in their natural order. + { + InSequence s; + EXPECT_CALL(foo, Bar()) + .WillOnce(Return(1)) + .RetiresOnSaturation(); + EXPECT_CALL(foo, Bar()) + .WillOnce(Return(2)) + .RetiresOnSaturation(); + } +``` + +or you can put the sequence of actions in the same expectation: + +```cpp +using ::testing::Return; +... + // foo.Bar() should be called twice, return 1 the first time, and return + // 2 the second time. + EXPECT_CALL(foo, Bar()) + .WillOnce(Return(1)) + .WillOnce(Return(2)) + .RetiresOnSaturation(); +``` + +Back to the original questions: why does gMock search the expectations (and +`ON_CALL`s) from back to front? Because this allows a user to set up a mock's +behavior for the common case early (e.g. in the mock's constructor or the test +fixture's set-up phase) and customize it with more specific rules later. If +gMock searches from front to back, this very useful pattern won't be possible. + +### gMock prints a warning when a function without EXPECT_CALL is called, even if I have set its behavior using ON_CALL. Would it be reasonable not to show the warning in this case? + +When choosing between being neat and being safe, we lean toward the latter. So +the answer is that we think it's better to show the warning. + +Often people write `ON_CALL`s in the mock object's constructor or `SetUp()`, as +the default behavior rarely changes from test to test. Then in the test body +they set the expectations, which are often different for each test. Having an +`ON_CALL` in the set-up part of a test doesn't mean that the calls are expected. +If there's no `EXPECT_CALL` and the method is called, it's possibly an error. If +we quietly let the call go through without notifying the user, bugs may creep in +unnoticed. + +If, however, you are sure that the calls are OK, you can write + +```cpp +using ::testing::_; +... + EXPECT_CALL(foo, Bar(_)) + .WillRepeatedly(...); +``` + +instead of + +```cpp +using ::testing::_; +... + ON_CALL(foo, Bar(_)) + .WillByDefault(...); +``` + +This tells gMock that you do expect the calls and no warning should be printed. + +Also, you can control the verbosity by specifying `--gmock_verbose=error`. Other +values are `info` and `warning`. If you find the output too noisy when +debugging, just choose a less verbose level. + +### How can I delete the mock function's argument in an action? + +If your mock function takes a pointer argument and you want to delete that +argument, you can use testing::DeleteArg() to delete the N'th (zero-indexed) +argument: + +```cpp +using ::testing::_; + ... + MOCK_METHOD(void, Bar, (X* x, const Y& y)); + ... + EXPECT_CALL(mock_foo_, Bar(_, _)) + .WillOnce(testing::DeleteArg<0>())); +``` + +### How can I perform an arbitrary action on a mock function's argument? + +If you find yourself needing to perform some action that's not supported by +gMock directly, remember that you can define your own actions using +[`MakeAction()`](#NewMonoActions) or +[`MakePolymorphicAction()`](#NewPolyActions), or you can write a stub function +and invoke it using [`Invoke()`](#FunctionsAsActions). + +```cpp +using ::testing::_; +using ::testing::Invoke; + ... + MOCK_METHOD(void, Bar, (X* p)); + ... + EXPECT_CALL(mock_foo_, Bar(_)) + .WillOnce(Invoke(MyAction(...))); +``` + +### My code calls a static/global function. Can I mock it? + +You can, but you need to make some changes. + +In general, if you find yourself needing to mock a static function, it's a sign +that your modules are too tightly coupled (and less flexible, less reusable, +less testable, etc). You are probably better off defining a small interface and +call the function through that interface, which then can be easily mocked. It's +a bit of work initially, but usually pays for itself quickly. + +This Google Testing Blog +[post](https://testing.googleblog.com/2008/06/defeat-static-cling.html) says it +excellently. Check it out. + +### My mock object needs to do complex stuff. It's a lot of pain to specify the actions. gMock sucks! + +I know it's not a question, but you get an answer for free any way. :-) + +With gMock, you can create mocks in C++ easily. And people might be tempted to +use them everywhere. Sometimes they work great, and sometimes you may find them, +well, a pain to use. So, what's wrong in the latter case? + +When you write a test without using mocks, you exercise the code and assert that +it returns the correct value or that the system is in an expected state. This is +sometimes called "state-based testing". + +Mocks are great for what some call "interaction-based" testing: instead of +checking the system state at the very end, mock objects verify that they are +invoked the right way and report an error as soon as it arises, giving you a +handle on the precise context in which the error was triggered. This is often +more effective and economical to do than state-based testing. + +If you are doing state-based testing and using a test double just to simulate +the real object, you are probably better off using a fake. Using a mock in this +case causes pain, as it's not a strong point for mocks to perform complex +actions. If you experience this and think that mocks suck, you are just not +using the right tool for your problem. Or, you might be trying to solve the +wrong problem. :-) + +### I got a warning "Uninteresting function call encountered - default action taken.." Should I panic? + +By all means, NO! It's just an FYI. :-) + +What it means is that you have a mock function, you haven't set any expectations +on it (by gMock's rule this means that you are not interested in calls to this +function and therefore it can be called any number of times), and it is called. +That's OK - you didn't say it's not OK to call the function! + +What if you actually meant to disallow this function to be called, but forgot to +write `EXPECT_CALL(foo, Bar()).Times(0)`? While one can argue that it's the +user's fault, gMock tries to be nice and prints you a note. + +So, when you see the message and believe that there shouldn't be any +uninteresting calls, you should investigate what's going on. To make your life +easier, gMock dumps the stack trace when an uninteresting call is encountered. +From that you can figure out which mock function it is, and how it is called. + +### I want to define a custom action. Should I use Invoke() or implement the ActionInterface interface? + +Either way is fine - you want to choose the one that's more convenient for your +circumstance. + +Usually, if your action is for a particular function type, defining it using +`Invoke()` should be easier; if your action can be used in functions of +different types (e.g. if you are defining `Return(*value*)`), +`MakePolymorphicAction()` is easiest. Sometimes you want precise control on what +types of functions the action can be used in, and implementing `ActionInterface` +is the way to go here. See the implementation of `Return()` in `gmock-actions.h` +for an example. + +### I use SetArgPointee() in WillOnce(), but gcc complains about "conflicting return type specified". What does it mean? + +You got this error as gMock has no idea what value it should return when the +mock method is called. `SetArgPointee()` says what the side effect is, but +doesn't say what the return value should be. You need `DoAll()` to chain a +`SetArgPointee()` with a `Return()` that provides a value appropriate to the API +being mocked. + +See this [recipe](gmock_cook_book.md#mocking-side-effects) for more details and +an example. + +### I have a huge mock class, and Microsoft Visual C++ runs out of memory when compiling it. What can I do? + +We've noticed that when the `/clr` compiler flag is used, Visual C++ uses 5~6 +times as much memory when compiling a mock class. We suggest to avoid `/clr` +when compiling native C++ mocks. diff --git a/external/gtest/docs/gmock_for_dummies.md b/external/gtest/docs/gmock_for_dummies.md new file mode 100644 index 0000000..ed2297c --- /dev/null +++ b/external/gtest/docs/gmock_for_dummies.md @@ -0,0 +1,702 @@ +# gMock for Dummies + +## What Is gMock? + +When you write a prototype or test, often it's not feasible or wise to rely on +real objects entirely. A **mock object** implements the same interface as a real +object (so it can be used as one), but lets you specify at run time how it will +be used and what it should do (which methods will be called? in which order? how +many times? with what arguments? what will they return? etc). + +It is easy to confuse the term *fake objects* with mock objects. Fakes and mocks +actually mean very different things in the Test-Driven Development (TDD) +community: + +* **Fake** objects have working implementations, but usually take some + shortcut (perhaps to make the operations less expensive), which makes them + not suitable for production. An in-memory file system would be an example of + a fake. +* **Mocks** are objects pre-programmed with *expectations*, which form a + specification of the calls they are expected to receive. + +If all this seems too abstract for you, don't worry - the most important thing +to remember is that a mock allows you to check the *interaction* between itself +and code that uses it. The difference between fakes and mocks shall become much +clearer once you start to use mocks. + +**gMock** is a library (sometimes we also call it a "framework" to make it sound +cool) for creating mock classes and using them. It does to C++ what +jMock/EasyMock does to Java (well, more or less). + +When using gMock, + +1. first, you use some simple macros to describe the interface you want to + mock, and they will expand to the implementation of your mock class; +2. next, you create some mock objects and specify its expectations and behavior + using an intuitive syntax; +3. then you exercise code that uses the mock objects. gMock will catch any + violation to the expectations as soon as it arises. + +## Why gMock? + +While mock objects help you remove unnecessary dependencies in tests and make +them fast and reliable, using mocks manually in C++ is *hard*: + +* Someone has to implement the mocks. The job is usually tedious and + error-prone. No wonder people go great distance to avoid it. +* The quality of those manually written mocks is a bit, uh, unpredictable. You + may see some really polished ones, but you may also see some that were + hacked up in a hurry and have all sorts of ad hoc restrictions. +* The knowledge you gained from using one mock doesn't transfer to the next + one. + +In contrast, Java and Python programmers have some fine mock frameworks (jMock, +EasyMock, etc), which automate the creation of mocks. As a result, mocking is a +proven effective technique and widely adopted practice in those communities. +Having the right tool absolutely makes the difference. + +gMock was built to help C++ programmers. It was inspired by jMock and EasyMock, +but designed with C++'s specifics in mind. It is your friend if any of the +following problems is bothering you: + +* You are stuck with a sub-optimal design and wish you had done more + prototyping before it was too late, but prototyping in C++ is by no means + "rapid". +* Your tests are slow as they depend on too many libraries or use expensive + resources (e.g. a database). +* Your tests are brittle as some resources they use are unreliable (e.g. the + network). +* You want to test how your code handles a failure (e.g. a file checksum + error), but it's not easy to cause one. +* You need to make sure that your module interacts with other modules in the + right way, but it's hard to observe the interaction; therefore you resort to + observing the side effects at the end of the action, but it's awkward at + best. +* You want to "mock out" your dependencies, except that they don't have mock + implementations yet; and, frankly, you aren't thrilled by some of those + hand-written mocks. + +We encourage you to use gMock as + +* a *design* tool, for it lets you experiment with your interface design early + and often. More iterations lead to better designs! +* a *testing* tool to cut your tests' outbound dependencies and probe the + interaction between your module and its collaborators. + +## Getting Started + +gMock is bundled with googletest. + +## A Case for Mock Turtles + +Let's look at an example. Suppose you are developing a graphics program that +relies on a [LOGO](https://en.wikipedia.org/wiki/Logo_programming_language)-like +API for drawing. How would you test that it does the right thing? Well, you can +run it and compare the screen with a golden screen snapshot, but let's admit it: +tests like this are expensive to run and fragile (What if you just upgraded to a +shiny new graphics card that has better anti-aliasing? Suddenly you have to +update all your golden images.). It would be too painful if all your tests are +like this. Fortunately, you learned about +[Dependency Injection](https://en.wikipedia.org/wiki/Dependency_injection) and know the right thing +to do: instead of having your application talk to the system API directly, wrap +the API in an interface (say, `Turtle`) and code to that interface: + +```cpp +class Turtle { + ... + virtual ~Turtle() {} + virtual void PenUp() = 0; + virtual void PenDown() = 0; + virtual void Forward(int distance) = 0; + virtual void Turn(int degrees) = 0; + virtual void GoTo(int x, int y) = 0; + virtual int GetX() const = 0; + virtual int GetY() const = 0; +}; +``` + +(Note that the destructor of `Turtle` **must** be virtual, as is the case for +**all** classes you intend to inherit from - otherwise the destructor of the +derived class will not be called when you delete an object through a base +pointer, and you'll get corrupted program states like memory leaks.) + +You can control whether the turtle's movement will leave a trace using `PenUp()` +and `PenDown()`, and control its movement using `Forward()`, `Turn()`, and +`GoTo()`. Finally, `GetX()` and `GetY()` tell you the current position of the +turtle. + +Your program will normally use a real implementation of this interface. In +tests, you can use a mock implementation instead. This allows you to easily +check what drawing primitives your program is calling, with what arguments, and +in which order. Tests written this way are much more robust (they won't break +because your new machine does anti-aliasing differently), easier to read and +maintain (the intent of a test is expressed in the code, not in some binary +images), and run *much, much faster*. + +## Writing the Mock Class + +If you are lucky, the mocks you need to use have already been implemented by +some nice people. If, however, you find yourself in the position to write a mock +class, relax - gMock turns this task into a fun game! (Well, almost.) + +### How to Define It + +Using the `Turtle` interface as example, here are the simple steps you need to +follow: + +* Derive a class `MockTurtle` from `Turtle`. +* Take a *virtual* function of `Turtle` (while it's possible to + [mock non-virtual methods using templates](gmock_cook_book.md#MockingNonVirtualMethods), + it's much more involved). +* In the `public:` section of the child class, write `MOCK_METHOD();` +* Now comes the fun part: you take the function signature, cut-and-paste it + into the macro, and add two commas - one between the return type and the + name, another between the name and the argument list. +* If you're mocking a const method, add a 4th parameter containing `(const)` + (the parentheses are required). +* Since you're overriding a virtual method, we suggest adding the `override` + keyword. For const methods the 4th parameter becomes `(const, override)`, + for non-const methods just `(override)`. This isn't mandatory. +* Repeat until all virtual functions you want to mock are done. (It goes + without saying that *all* pure virtual methods in your abstract class must + be either mocked or overridden.) + +After the process, you should have something like: + +```cpp +#include // Brings in gMock. + +class MockTurtle : public Turtle { + public: + ... + MOCK_METHOD(void, PenUp, (), (override)); + MOCK_METHOD(void, PenDown, (), (override)); + MOCK_METHOD(void, Forward, (int distance), (override)); + MOCK_METHOD(void, Turn, (int degrees), (override)); + MOCK_METHOD(void, GoTo, (int x, int y), (override)); + MOCK_METHOD(int, GetX, (), (const, override)); + MOCK_METHOD(int, GetY, (), (const, override)); +}; +``` + +You don't need to define these mock methods somewhere else - the `MOCK_METHOD` +macro will generate the definitions for you. It's that simple! + +### Where to Put It + +When you define a mock class, you need to decide where to put its definition. +Some people put it in a `_test.cc`. This is fine when the interface being mocked +(say, `Foo`) is owned by the same person or team. Otherwise, when the owner of +`Foo` changes it, your test could break. (You can't really expect `Foo`'s +maintainer to fix every test that uses `Foo`, can you?) + +Generally, you should not mock classes you don't own. If you must mock such a +class owned by others, define the mock class in `Foo`'s Bazel package (usually +the same directory or a `testing` sub-directory), and put it in a `.h` and a +`cc_library` with `testonly=True`. Then everyone can reference them from their +tests. If `Foo` ever changes, there is only one copy of `MockFoo` to change, and +only tests that depend on the changed methods need to be fixed. + +Another way to do it: you can introduce a thin layer `FooAdaptor` on top of +`Foo` and code to this new interface. Since you own `FooAdaptor`, you can absorb +changes in `Foo` much more easily. While this is more work initially, carefully +choosing the adaptor interface can make your code easier to write and more +readable (a net win in the long run), as you can choose `FooAdaptor` to fit your +specific domain much better than `Foo` does. + +## Using Mocks in Tests + +Once you have a mock class, using it is easy. The typical work flow is: + +1. Import the gMock names from the `testing` namespace such that you can use + them unqualified (You only have to do it once per file). Remember that + namespaces are a good idea. +2. Create some mock objects. +3. Specify your expectations on them (How many times will a method be called? + With what arguments? What should it do? etc.). +4. Exercise some code that uses the mocks; optionally, check the result using + googletest assertions. If a mock method is called more than expected or with + wrong arguments, you'll get an error immediately. +5. When a mock is destructed, gMock will automatically check whether all + expectations on it have been satisfied. + +Here's an example: + +```cpp +#include "path/to/mock-turtle.h" +#include +#include + +using ::testing::AtLeast; // #1 + +TEST(PainterTest, CanDrawSomething) { + MockTurtle turtle; // #2 + EXPECT_CALL(turtle, PenDown()) // #3 + .Times(AtLeast(1)); + + Painter painter(&turtle); // #4 + + EXPECT_TRUE(painter.DrawCircle(0, 0, 10)); // #5 +} +``` + +As you might have guessed, this test checks that `PenDown()` is called at least +once. If the `painter` object didn't call this method, your test will fail with +a message like this: + +```text +path/to/my_test.cc:119: Failure +Actual function call count doesn't match this expectation: +Actually: never called; +Expected: called at least once. +Stack trace: +... +``` + +**Tip 1:** If you run the test from an Emacs buffer, you can hit `` on +the line number to jump right to the failed expectation. + +**Tip 2:** If your mock objects are never deleted, the final verification won't +happen. Therefore it's a good idea to turn on the heap checker in your tests +when you allocate mocks on the heap. You get that automatically if you use the +`gtest_main` library already. + +###### Expectation Ordering + +**Important note:** gMock requires expectations to be set **before** the mock +functions are called, otherwise the behavior is **undefined**. Do not alternate +between calls to `EXPECT_CALL()` and calls to the mock functions, and do not set +any expectations on a mock after passing the mock to an API. + +This means `EXPECT_CALL()` should be read as expecting that a call will occur +*in the future*, not that a call has occurred. Why does gMock work like that? +Well, specifying the expectation beforehand allows gMock to report a violation +as soon as it rises, when the context (stack trace, etc) is still available. +This makes debugging much easier. + +Admittedly, this test is contrived and doesn't do much. You can easily achieve +the same effect without using gMock. However, as we shall reveal soon, gMock +allows you to do *so much more* with the mocks. + +## Setting Expectations + +The key to using a mock object successfully is to set the *right expectations* +on it. If you set the expectations too strict, your test will fail as the result +of unrelated changes. If you set them too loose, bugs can slip through. You want +to do it just right such that your test can catch exactly the kind of bugs you +intend it to catch. gMock provides the necessary means for you to do it "just +right." + +### General Syntax + +In gMock we use the `EXPECT_CALL()` macro to set an expectation on a mock +method. The general syntax is: + +```cpp +EXPECT_CALL(mock_object, method(matchers)) + .Times(cardinality) + .WillOnce(action) + .WillRepeatedly(action); +``` + +The macro has two arguments: first the mock object, and then the method and its +arguments. Note that the two are separated by a comma (`,`), not a period (`.`). +(Why using a comma? The answer is that it was necessary for technical reasons.) +If the method is not overloaded, the macro can also be called without matchers: + +```cpp +EXPECT_CALL(mock_object, non-overloaded-method) + .Times(cardinality) + .WillOnce(action) + .WillRepeatedly(action); +``` + +This syntax allows the test writer to specify "called with any arguments" +without explicitly specifying the number or types of arguments. To avoid +unintended ambiguity, this syntax may only be used for methods that are not +overloaded. + +Either form of the macro can be followed by some optional *clauses* that provide +more information about the expectation. We'll discuss how each clause works in +the coming sections. + +This syntax is designed to make an expectation read like English. For example, +you can probably guess that + +```cpp +using ::testing::Return; +... +EXPECT_CALL(turtle, GetX()) + .Times(5) + .WillOnce(Return(100)) + .WillOnce(Return(150)) + .WillRepeatedly(Return(200)); +``` + +says that the `turtle` object's `GetX()` method will be called five times, it +will return 100 the first time, 150 the second time, and then 200 every time. +Some people like to call this style of syntax a Domain-Specific Language (DSL). + +{: .callout .note} +**Note:** Why do we use a macro to do this? Well it serves two purposes: first +it makes expectations easily identifiable (either by `grep` or by a human +reader), and second it allows gMock to include the source file location of a +failed expectation in messages, making debugging easier. + +### Matchers: What Arguments Do We Expect? + +When a mock function takes arguments, we may specify what arguments we are +expecting, for example: + +```cpp +// Expects the turtle to move forward by 100 units. +EXPECT_CALL(turtle, Forward(100)); +``` + +Oftentimes you do not want to be too specific. Remember that talk about tests +being too rigid? Over specification leads to brittle tests and obscures the +intent of tests. Therefore we encourage you to specify only what's necessary—no +more, no less. If you aren't interested in the value of an argument, write `_` +as the argument, which means "anything goes": + +```cpp +using ::testing::_; +... +// Expects that the turtle jumps to somewhere on the x=50 line. +EXPECT_CALL(turtle, GoTo(50, _)); +``` + +`_` is an instance of what we call **matchers**. A matcher is like a predicate +and can test whether an argument is what we'd expect. You can use a matcher +inside `EXPECT_CALL()` wherever a function argument is expected. `_` is a +convenient way of saying "any value". + +In the above examples, `100` and `50` are also matchers; implicitly, they are +the same as `Eq(100)` and `Eq(50)`, which specify that the argument must be +equal (using `operator==`) to the matcher argument. There are many +[built-in matchers](reference/matchers.md) for common types (as well as +[custom matchers](gmock_cook_book.md#NewMatchers)); for example: + +```cpp +using ::testing::Ge; +... +// Expects the turtle moves forward by at least 100. +EXPECT_CALL(turtle, Forward(Ge(100))); +``` + +If you don't care about *any* arguments, rather than specify `_` for each of +them you may instead omit the parameter list: + +```cpp +// Expects the turtle to move forward. +EXPECT_CALL(turtle, Forward); +// Expects the turtle to jump somewhere. +EXPECT_CALL(turtle, GoTo); +``` + +This works for all non-overloaded methods; if a method is overloaded, you need +to help gMock resolve which overload is expected by specifying the number of +arguments and possibly also the +[types of the arguments](gmock_cook_book.md#SelectOverload). + +### Cardinalities: How Many Times Will It Be Called? + +The first clause we can specify following an `EXPECT_CALL()` is `Times()`. We +call its argument a **cardinality** as it tells *how many times* the call should +occur. It allows us to repeat an expectation many times without actually writing +it as many times. More importantly, a cardinality can be "fuzzy", just like a +matcher can be. This allows a user to express the intent of a test exactly. + +An interesting special case is when we say `Times(0)`. You may have guessed - it +means that the function shouldn't be called with the given arguments at all, and +gMock will report a googletest failure whenever the function is (wrongfully) +called. + +We've seen `AtLeast(n)` as an example of fuzzy cardinalities earlier. For the +list of built-in cardinalities you can use, see +[here](gmock_cheat_sheet.md#CardinalityList). + +The `Times()` clause can be omitted. **If you omit `Times()`, gMock will infer +the cardinality for you.** The rules are easy to remember: + +* If **neither** `WillOnce()` **nor** `WillRepeatedly()` is in the + `EXPECT_CALL()`, the inferred cardinality is `Times(1)`. +* If there are *n* `WillOnce()`'s but **no** `WillRepeatedly()`, where *n* >= + 1, the cardinality is `Times(n)`. +* If there are *n* `WillOnce()`'s and **one** `WillRepeatedly()`, where *n* >= + 0, the cardinality is `Times(AtLeast(n))`. + +**Quick quiz:** what do you think will happen if a function is expected to be +called twice but actually called four times? + +### Actions: What Should It Do? + +Remember that a mock object doesn't really have a working implementation? We as +users have to tell it what to do when a method is invoked. This is easy in +gMock. + +First, if the return type of a mock function is a built-in type or a pointer, +the function has a **default action** (a `void` function will just return, a +`bool` function will return `false`, and other functions will return 0). In +addition, in C++ 11 and above, a mock function whose return type is +default-constructible (i.e. has a default constructor) has a default action of +returning a default-constructed value. If you don't say anything, this behavior +will be used. + +Second, if a mock function doesn't have a default action, or the default action +doesn't suit you, you can specify the action to be taken each time the +expectation matches using a series of `WillOnce()` clauses followed by an +optional `WillRepeatedly()`. For example, + +```cpp +using ::testing::Return; +... +EXPECT_CALL(turtle, GetX()) + .WillOnce(Return(100)) + .WillOnce(Return(200)) + .WillOnce(Return(300)); +``` + +says that `turtle.GetX()` will be called *exactly three times* (gMock inferred +this from how many `WillOnce()` clauses we've written, since we didn't +explicitly write `Times()`), and will return 100, 200, and 300 respectively. + +```cpp +using ::testing::Return; +... +EXPECT_CALL(turtle, GetY()) + .WillOnce(Return(100)) + .WillOnce(Return(200)) + .WillRepeatedly(Return(300)); +``` + +says that `turtle.GetY()` will be called *at least twice* (gMock knows this as +we've written two `WillOnce()` clauses and a `WillRepeatedly()` while having no +explicit `Times()`), will return 100 and 200 respectively the first two times, +and 300 from the third time on. + +Of course, if you explicitly write a `Times()`, gMock will not try to infer the +cardinality itself. What if the number you specified is larger than there are +`WillOnce()` clauses? Well, after all `WillOnce()`s are used up, gMock will do +the *default* action for the function every time (unless, of course, you have a +`WillRepeatedly()`.). + +What can we do inside `WillOnce()` besides `Return()`? You can return a +reference using `ReturnRef(`*`variable`*`)`, or invoke a pre-defined function, +among [others](gmock_cook_book.md#using-actions). + +**Important note:** The `EXPECT_CALL()` statement evaluates the action clause +only once, even though the action may be performed many times. Therefore you +must be careful about side effects. The following may not do what you want: + +```cpp +using ::testing::Return; +... +int n = 100; +EXPECT_CALL(turtle, GetX()) + .Times(4) + .WillRepeatedly(Return(n++)); +``` + +Instead of returning 100, 101, 102, ..., consecutively, this mock function will +always return 100 as `n++` is only evaluated once. Similarly, `Return(new Foo)` +will create a new `Foo` object when the `EXPECT_CALL()` is executed, and will +return the same pointer every time. If you want the side effect to happen every +time, you need to define a custom action, which we'll teach in the +[cook book](gmock_cook_book.md). + +Time for another quiz! What do you think the following means? + +```cpp +using ::testing::Return; +... +EXPECT_CALL(turtle, GetY()) + .Times(4) + .WillOnce(Return(100)); +``` + +Obviously `turtle.GetY()` is expected to be called four times. But if you think +it will return 100 every time, think twice! Remember that one `WillOnce()` +clause will be consumed each time the function is invoked and the default action +will be taken afterwards. So the right answer is that `turtle.GetY()` will +return 100 the first time, but **return 0 from the second time on**, as +returning 0 is the default action for `int` functions. + +### Using Multiple Expectations {#MultiExpectations} + +So far we've only shown examples where you have a single expectation. More +realistically, you'll specify expectations on multiple mock methods which may be +from multiple mock objects. + +By default, when a mock method is invoked, gMock will search the expectations in +the **reverse order** they are defined, and stop when an active expectation that +matches the arguments is found (you can think of it as "newer rules override +older ones."). If the matching expectation cannot take any more calls, you will +get an upper-bound-violated failure. Here's an example: + +```cpp +using ::testing::_; +... +EXPECT_CALL(turtle, Forward(_)); // #1 +EXPECT_CALL(turtle, Forward(10)) // #2 + .Times(2); +``` + +If `Forward(10)` is called three times in a row, the third time it will be an +error, as the last matching expectation (#2) has been saturated. If, however, +the third `Forward(10)` call is replaced by `Forward(20)`, then it would be OK, +as now #1 will be the matching expectation. + +{: .callout .note} +**Note:** Why does gMock search for a match in the *reverse* order of the +expectations? The reason is that this allows a user to set up the default +expectations in a mock object's constructor or the test fixture's set-up phase +and then customize the mock by writing more specific expectations in the test +body. So, if you have two expectations on the same method, you want to put the +one with more specific matchers **after** the other, or the more specific rule +would be shadowed by the more general one that comes after it. + +{: .callout .tip} +**Tip:** It is very common to start with a catch-all expectation for a method +and `Times(AnyNumber())` (omitting arguments, or with `_` for all arguments, if +overloaded). This makes any calls to the method expected. This is not necessary +for methods that are not mentioned at all (these are "uninteresting"), but is +useful for methods that have some expectations, but for which other calls are +ok. See +[Understanding Uninteresting vs Unexpected Calls](gmock_cook_book.md#uninteresting-vs-unexpected). + +### Ordered vs Unordered Calls {#OrderedCalls} + +By default, an expectation can match a call even though an earlier expectation +hasn't been satisfied. In other words, the calls don't have to occur in the +order the expectations are specified. + +Sometimes, you may want all the expected calls to occur in a strict order. To +say this in gMock is easy: + +```cpp +using ::testing::InSequence; +... +TEST(FooTest, DrawsLineSegment) { + ... + { + InSequence seq; + + EXPECT_CALL(turtle, PenDown()); + EXPECT_CALL(turtle, Forward(100)); + EXPECT_CALL(turtle, PenUp()); + } + Foo(); +} +``` + +By creating an object of type `InSequence`, all expectations in its scope are +put into a *sequence* and have to occur *sequentially*. Since we are just +relying on the constructor and destructor of this object to do the actual work, +its name is really irrelevant. + +In this example, we test that `Foo()` calls the three expected functions in the +order as written. If a call is made out-of-order, it will be an error. + +(What if you care about the relative order of some of the calls, but not all of +them? Can you specify an arbitrary partial order? The answer is ... yes! The +details can be found [here](gmock_cook_book.md#OrderedCalls).) + +### All Expectations Are Sticky (Unless Said Otherwise) {#StickyExpectations} + +Now let's do a quick quiz to see how well you can use this mock stuff already. +How would you test that the turtle is asked to go to the origin *exactly twice* +(you want to ignore any other instructions it receives)? + +After you've come up with your answer, take a look at ours and compare notes +(solve it yourself first - don't cheat!): + +```cpp +using ::testing::_; +using ::testing::AnyNumber; +... +EXPECT_CALL(turtle, GoTo(_, _)) // #1 + .Times(AnyNumber()); +EXPECT_CALL(turtle, GoTo(0, 0)) // #2 + .Times(2); +``` + +Suppose `turtle.GoTo(0, 0)` is called three times. In the third time, gMock will +see that the arguments match expectation #2 (remember that we always pick the +last matching expectation). Now, since we said that there should be only two +such calls, gMock will report an error immediately. This is basically what we've +told you in the [Using Multiple Expectations](#MultiExpectations) section above. + +This example shows that **expectations in gMock are "sticky" by default**, in +the sense that they remain active even after we have reached their invocation +upper bounds. This is an important rule to remember, as it affects the meaning +of the spec, and is **different** to how it's done in many other mocking +frameworks (Why'd we do that? Because we think our rule makes the common cases +easier to express and understand.). + +Simple? Let's see if you've really understood it: what does the following code +say? + +```cpp +using ::testing::Return; +... +for (int i = n; i > 0; i--) { + EXPECT_CALL(turtle, GetX()) + .WillOnce(Return(10*i)); +} +``` + +If you think it says that `turtle.GetX()` will be called `n` times and will +return 10, 20, 30, ..., consecutively, think twice! The problem is that, as we +said, expectations are sticky. So, the second time `turtle.GetX()` is called, +the last (latest) `EXPECT_CALL()` statement will match, and will immediately +lead to an "upper bound violated" error - this piece of code is not very useful! + +One correct way of saying that `turtle.GetX()` will return 10, 20, 30, ..., is +to explicitly say that the expectations are *not* sticky. In other words, they +should *retire* as soon as they are saturated: + +```cpp +using ::testing::Return; +... +for (int i = n; i > 0; i--) { + EXPECT_CALL(turtle, GetX()) + .WillOnce(Return(10*i)) + .RetiresOnSaturation(); +} +``` + +And, there's a better way to do it: in this case, we expect the calls to occur +in a specific order, and we line up the actions to match the order. Since the +order is important here, we should make it explicit using a sequence: + +```cpp +using ::testing::InSequence; +using ::testing::Return; +... +{ + InSequence s; + + for (int i = 1; i <= n; i++) { + EXPECT_CALL(turtle, GetX()) + .WillOnce(Return(10*i)) + .RetiresOnSaturation(); + } +} +``` + +By the way, the other situation where an expectation may *not* be sticky is when +it's in a sequence - as soon as another expectation that comes after it in the +sequence has been used, it automatically retires (and will never be used to +match any call). + +### Uninteresting Calls + +A mock object may have many methods, and not all of them are that interesting. +For example, in some tests we may not care about how many times `GetX()` and +`GetY()` get called. + +In gMock, if you are not interested in a method, just don't say anything about +it. If a call to this method occurs, you'll see a warning in the test output, +but it won't be a failure. This is called "naggy" behavior; to change, see +[The Nice, the Strict, and the Naggy](gmock_cook_book.md#NiceStrictNaggy). diff --git a/external/gtest/docs/index.md b/external/gtest/docs/index.md new file mode 100644 index 0000000..b162c74 --- /dev/null +++ b/external/gtest/docs/index.md @@ -0,0 +1,22 @@ +# GoogleTest User's Guide + +## Welcome to GoogleTest! + +GoogleTest is Google's C++ testing and mocking framework. This user's guide has +the following contents: + +* [GoogleTest Primer](primer.md) - Teaches you how to write simple tests using + GoogleTest. Read this first if you are new to GoogleTest. +* [GoogleTest Advanced](advanced.md) - Read this when you've finished the + Primer and want to utilize GoogleTest to its full potential. +* [GoogleTest Samples](samples.md) - Describes some GoogleTest samples. +* [GoogleTest FAQ](faq.md) - Have a question? Want some tips? Check here + first. +* [Mocking for Dummies](gmock_for_dummies.md) - Teaches you how to create mock + objects and use them in tests. +* [Mocking Cookbook](gmock_cook_book.md) - Includes tips and approaches to + common mocking use cases. +* [Mocking Cheat Sheet](gmock_cheat_sheet.md) - A handy reference for + matchers, actions, invariants, and more. +* [Mocking FAQ](gmock_faq.md) - Contains answers to some mocking-specific + questions. diff --git a/external/gtest/docs/pkgconfig.md b/external/gtest/docs/pkgconfig.md new file mode 100644 index 0000000..bf05d59 --- /dev/null +++ b/external/gtest/docs/pkgconfig.md @@ -0,0 +1,144 @@ +## Using GoogleTest from various build systems + +GoogleTest comes with pkg-config files that can be used to determine all +necessary flags for compiling and linking to GoogleTest (and GoogleMock). +Pkg-config is a standardised plain-text format containing + +* the includedir (-I) path +* necessary macro (-D) definitions +* further required flags (-pthread) +* the library (-L) path +* the library (-l) to link to + +All current build systems support pkg-config in one way or another. For all +examples here we assume you want to compile the sample +`samples/sample3_unittest.cc`. + +### CMake + +Using `pkg-config` in CMake is fairly easy: + +```cmake +find_package(PkgConfig) +pkg_search_module(GTEST REQUIRED gtest_main) + +add_executable(testapp) +target_sources(testapp PRIVATE samples/sample3_unittest.cc) +target_link_libraries(testapp PRIVATE ${GTEST_LDFLAGS}) +target_compile_options(testapp PRIVATE ${GTEST_CFLAGS}) + +enable_testing() +add_test(first_and_only_test testapp) +``` + +It is generally recommended that you use `target_compile_options` + `_CFLAGS` +over `target_include_directories` + `_INCLUDE_DIRS` as the former includes not +just -I flags (GoogleTest might require a macro indicating to internal headers +that all libraries have been compiled with threading enabled. In addition, +GoogleTest might also require `-pthread` in the compiling step, and as such +splitting the pkg-config `Cflags` variable into include dirs and macros for +`target_compile_definitions()` might still miss this). The same recommendation +goes for using `_LDFLAGS` over the more commonplace `_LIBRARIES`, which happens +to discard `-L` flags and `-pthread`. + +### Help! pkg-config can't find GoogleTest! + +Let's say you have a `CMakeLists.txt` along the lines of the one in this +tutorial and you try to run `cmake`. It is very possible that you get a failure +along the lines of: + +``` +-- Checking for one of the modules 'gtest_main' +CMake Error at /usr/share/cmake/Modules/FindPkgConfig.cmake:640 (message): + None of the required 'gtest_main' found +``` + +These failures are common if you installed GoogleTest yourself and have not +sourced it from a distro or other package manager. If so, you need to tell +pkg-config where it can find the `.pc` files containing the information. Say you +installed GoogleTest to `/usr/local`, then it might be that the `.pc` files are +installed under `/usr/local/lib64/pkgconfig`. If you set + +``` +export PKG_CONFIG_PATH=/usr/local/lib64/pkgconfig +``` + +pkg-config will also try to look in `PKG_CONFIG_PATH` to find `gtest_main.pc`. + +### Using pkg-config in a cross-compilation setting + +Pkg-config can be used in a cross-compilation setting too. To do this, let's +assume the final prefix of the cross-compiled installation will be `/usr`, and +your sysroot is `/home/MYUSER/sysroot`. Configure and install GTest using + +``` +mkdir build && cmake -DCMAKE_INSTALL_PREFIX=/usr .. +``` + +Install into the sysroot using `DESTDIR`: + +``` +make -j install DESTDIR=/home/MYUSER/sysroot +``` + +Before we continue, it is recommended to **always** define the following two +variables for pkg-config in a cross-compilation setting: + +``` +export PKG_CONFIG_ALLOW_SYSTEM_CFLAGS=yes +export PKG_CONFIG_ALLOW_SYSTEM_LIBS=yes +``` + +otherwise `pkg-config` will filter `-I` and `-L` flags against standard prefixes +such as `/usr` (see https://bugs.freedesktop.org/show_bug.cgi?id=28264#c3 for +reasons why this stripping needs to occur usually). + +If you look at the generated pkg-config file, it will look something like + +``` +libdir=/usr/lib64 +includedir=/usr/include + +Name: gtest +Description: GoogleTest (without main() function) +Version: 1.11.0 +URL: https://github.com/google/googletest +Libs: -L${libdir} -lgtest -lpthread +Cflags: -I${includedir} -DGTEST_HAS_PTHREAD=1 -lpthread +``` + +Notice that the sysroot is not included in `libdir` and `includedir`! If you try +to run `pkg-config` with the correct +`PKG_CONFIG_LIBDIR=/home/MYUSER/sysroot/usr/lib64/pkgconfig` against this `.pc` +file, you will get + +``` +$ pkg-config --cflags gtest +-DGTEST_HAS_PTHREAD=1 -lpthread -I/usr/include +$ pkg-config --libs gtest +-L/usr/lib64 -lgtest -lpthread +``` + +which is obviously wrong and points to the `CBUILD` and not `CHOST` root. In +order to use this in a cross-compilation setting, we need to tell pkg-config to +inject the actual sysroot into `-I` and `-L` variables. Let us now tell +pkg-config about the actual sysroot + +``` +export PKG_CONFIG_DIR= +export PKG_CONFIG_SYSROOT_DIR=/home/MYUSER/sysroot +export PKG_CONFIG_LIBDIR=${PKG_CONFIG_SYSROOT_DIR}/usr/lib64/pkgconfig +``` + +and running `pkg-config` again we get + +``` +$ pkg-config --cflags gtest +-DGTEST_HAS_PTHREAD=1 -lpthread -I/home/MYUSER/sysroot/usr/include +$ pkg-config --libs gtest +-L/home/MYUSER/sysroot/usr/lib64 -lgtest -lpthread +``` + +which contains the correct sysroot now. For a more comprehensive guide to also +including `${CHOST}` in build system calls, see the excellent tutorial by Diego +Elio Pettenò: diff --git a/external/gtest/docs/platforms.md b/external/gtest/docs/platforms.md new file mode 100644 index 0000000..d35a7be --- /dev/null +++ b/external/gtest/docs/platforms.md @@ -0,0 +1,8 @@ +# Supported Platforms + +GoogleTest follows Google's +[Foundational C++ Support Policy](https://opensource.google/documentation/policies/cplusplus-support). +See +[this table](https://github.com/google/oss-policies-info/blob/main/foundational-cxx-support-matrix.md) +for a list of currently supported versions compilers, platforms, and build +tools. diff --git a/external/gtest/docs/primer.md b/external/gtest/docs/primer.md new file mode 100644 index 0000000..69d6c6d --- /dev/null +++ b/external/gtest/docs/primer.md @@ -0,0 +1,482 @@ +# GoogleTest Primer + +## Introduction: Why GoogleTest? + +*GoogleTest* helps you write better C++ tests. + +GoogleTest is a testing framework developed by the Testing Technology team with +Google's specific requirements and constraints in mind. Whether you work on +Linux, Windows, or a Mac, if you write C++ code, GoogleTest can help you. And it +supports *any* kind of tests, not just unit tests. + +So what makes a good test, and how does GoogleTest fit in? We believe: + +1. Tests should be *independent* and *repeatable*. It's a pain to debug a test + that succeeds or fails as a result of other tests. GoogleTest isolates the + tests by running each of them on a different object. When a test fails, + GoogleTest allows you to run it in isolation for quick debugging. +2. Tests should be well *organized* and reflect the structure of the tested + code. GoogleTest groups related tests into test suites that can share data + and subroutines. This common pattern is easy to recognize and makes tests + easy to maintain. Such consistency is especially helpful when people switch + projects and start to work on a new code base. +3. Tests should be *portable* and *reusable*. Google has a lot of code that is + platform-neutral; its tests should also be platform-neutral. GoogleTest + works on different OSes, with different compilers, with or without + exceptions, so GoogleTest tests can work with a variety of configurations. +4. When tests fail, they should provide as much *information* about the problem + as possible. GoogleTest doesn't stop at the first test failure. Instead, it + only stops the current test and continues with the next. You can also set up + tests that report non-fatal failures after which the current test continues. + Thus, you can detect and fix multiple bugs in a single run-edit-compile + cycle. +5. The testing framework should liberate test writers from housekeeping chores + and let them focus on the test *content*. GoogleTest automatically keeps + track of all tests defined, and doesn't require the user to enumerate them + in order to run them. +6. Tests should be *fast*. With GoogleTest, you can reuse shared resources + across tests and pay for the set-up/tear-down only once, without making + tests depend on each other. + +Since GoogleTest is based on the popular xUnit architecture, you'll feel right +at home if you've used JUnit or PyUnit before. If not, it will take you about 10 +minutes to learn the basics and get started. So let's go! + +## Beware of the Nomenclature + +{: .callout .note} +*Note:* There might be some confusion arising from different definitions of the +terms *Test*, *Test Case* and *Test Suite*, so beware of misunderstanding these. + +Historically, GoogleTest started to use the term *Test Case* for grouping +related tests, whereas current publications, including International Software +Testing Qualifications Board ([ISTQB](https://www.istqb.org/)) materials and +various textbooks on software quality, use the term +*[Test Suite][istqb test suite]* for this. + +The related term *Test*, as it is used in GoogleTest, corresponds to the term +*[Test Case][istqb test case]* of ISTQB and others. + +The term *Test* is commonly of broad enough sense, including ISTQB's definition +of *Test Case*, so it's not much of a problem here. But the term *Test Case* as +was used in Google Test is of contradictory sense and thus confusing. + +GoogleTest recently started replacing the term *Test Case* with *Test Suite*. +The preferred API is *TestSuite*. The older TestCase API is being slowly +deprecated and refactored away. + +So please be aware of the different definitions of the terms: + + +Meaning | GoogleTest Term | [ISTQB](https://www.istqb.org/) Term +:----------------------------------------------------------------------------------- | :---------------------- | :---------------------------------- +Exercise a particular program path with specific input values and verify the results | [TEST()](#simple-tests) | [Test Case][istqb test case] + + +[istqb test case]: https://glossary.istqb.org/en_US/term/test-case +[istqb test suite]: https://glossary.istqb.org/en_US/term/test-suite + +## Basic Concepts + +When using GoogleTest, you start by writing *assertions*, which are statements +that check whether a condition is true. An assertion's result can be *success*, +*nonfatal failure*, or *fatal failure*. If a fatal failure occurs, it aborts the +current function; otherwise the program continues normally. + +*Tests* use assertions to verify the tested code's behavior. If a test crashes +or has a failed assertion, then it *fails*; otherwise it *succeeds*. + +A *test suite* contains one or many tests. You should group your tests into test +suites that reflect the structure of the tested code. When multiple tests in a +test suite need to share common objects and subroutines, you can put them into a +*test fixture* class. + +A *test program* can contain multiple test suites. + +We'll now explain how to write a test program, starting at the individual +assertion level and building up to tests and test suites. + +## Assertions + +GoogleTest assertions are macros that resemble function calls. You test a class +or function by making assertions about its behavior. When an assertion fails, +GoogleTest prints the assertion's source file and line number location, along +with a failure message. You may also supply a custom failure message which will +be appended to GoogleTest's message. + +The assertions come in pairs that test the same thing but have different effects +on the current function. `ASSERT_*` versions generate fatal failures when they +fail, and **abort the current function**. `EXPECT_*` versions generate nonfatal +failures, which don't abort the current function. Usually `EXPECT_*` are +preferred, as they allow more than one failure to be reported in a test. +However, you should use `ASSERT_*` if it doesn't make sense to continue when the +assertion in question fails. + +Since a failed `ASSERT_*` returns from the current function immediately, +possibly skipping clean-up code that comes after it, it may cause a space leak. +Depending on the nature of the leak, it may or may not be worth fixing - so keep +this in mind if you get a heap checker error in addition to assertion errors. + +To provide a custom failure message, simply stream it into the macro using the +`<<` operator or a sequence of such operators. See the following example, using +the [`ASSERT_EQ` and `EXPECT_EQ`](reference/assertions.md#EXPECT_EQ) macros to +verify value equality: + +```c++ +ASSERT_EQ(x.size(), y.size()) << "Vectors x and y are of unequal length"; + +for (int i = 0; i < x.size(); ++i) { + EXPECT_EQ(x[i], y[i]) << "Vectors x and y differ at index " << i; +} +``` + +Anything that can be streamed to an `ostream` can be streamed to an assertion +macro--in particular, C strings and `string` objects. If a wide string +(`wchar_t*`, `TCHAR*` in `UNICODE` mode on Windows, or `std::wstring`) is +streamed to an assertion, it will be translated to UTF-8 when printed. + +GoogleTest provides a collection of assertions for verifying the behavior of +your code in various ways. You can check Boolean conditions, compare values +based on relational operators, verify string values, floating-point values, and +much more. There are even assertions that enable you to verify more complex +states by providing custom predicates. For the complete list of assertions +provided by GoogleTest, see the [Assertions Reference](reference/assertions.md). + +## Simple Tests + +To create a test: + +1. Use the `TEST()` macro to define and name a test function. These are + ordinary C++ functions that don't return a value. +2. In this function, along with any valid C++ statements you want to include, + use the various GoogleTest assertions to check values. +3. The test's result is determined by the assertions; if any assertion in the + test fails (either fatally or non-fatally), or if the test crashes, the + entire test fails. Otherwise, it succeeds. + +```c++ +TEST(TestSuiteName, TestName) { + ... test body ... +} +``` + +`TEST()` arguments go from general to specific. The *first* argument is the name +of the test suite, and the *second* argument is the test's name within the test +suite. Both names must be valid C++ identifiers, and they should not contain any +underscores (`_`). A test's *full name* consists of its containing test suite +and its individual name. Tests from different test suites can have the same +individual name. + +For example, let's take a simple integer function: + +```c++ +int Factorial(int n); // Returns the factorial of n +``` + +A test suite for this function might look like: + +```c++ +// Tests factorial of 0. +TEST(FactorialTest, HandlesZeroInput) { + EXPECT_EQ(Factorial(0), 1); +} + +// Tests factorial of positive numbers. +TEST(FactorialTest, HandlesPositiveInput) { + EXPECT_EQ(Factorial(1), 1); + EXPECT_EQ(Factorial(2), 2); + EXPECT_EQ(Factorial(3), 6); + EXPECT_EQ(Factorial(8), 40320); +} +``` + +GoogleTest groups the test results by test suites, so logically related tests +should be in the same test suite; in other words, the first argument to their +`TEST()` should be the same. In the above example, we have two tests, +`HandlesZeroInput` and `HandlesPositiveInput`, that belong to the same test +suite `FactorialTest`. + +When naming your test suites and tests, you should follow the same convention as +for +[naming functions and classes](https://google.github.io/styleguide/cppguide.html#Function_Names). + +**Availability**: Linux, Windows, Mac. + +## Test Fixtures: Using the Same Data Configuration for Multiple Tests {#same-data-multiple-tests} + +If you find yourself writing two or more tests that operate on similar data, you +can use a *test fixture*. This allows you to reuse the same configuration of +objects for several different tests. + +To create a fixture: + +1. Derive a class from `testing::Test` . Start its body with `protected:`, as + we'll want to access fixture members from sub-classes. +2. Inside the class, declare any objects you plan to use. +3. If necessary, write a default constructor or `SetUp()` function to prepare + the objects for each test. A common mistake is to spell `SetUp()` as + **`Setup()`** with a small `u` - Use `override` in C++11 to make sure you + spelled it correctly. +4. If necessary, write a destructor or `TearDown()` function to release any + resources you allocated in `SetUp()` . To learn when you should use the + constructor/destructor and when you should use `SetUp()/TearDown()`, read + the [FAQ](faq.md#CtorVsSetUp). +5. If needed, define subroutines for your tests to share. + +When using a fixture, use `TEST_F()` instead of `TEST()` as it allows you to +access objects and subroutines in the test fixture: + +```c++ +TEST_F(TestFixtureClassName, TestName) { + ... test body ... +} +``` + +Unlike `TEST()`, in `TEST_F()` the first argument must be the name of the test +fixture class. (`_F` stands for "Fixture"). No test suite name is specified for +this macro. + +Unfortunately, the C++ macro system does not allow us to create a single macro +that can handle both types of tests. Using the wrong macro causes a compiler +error. + +Also, you must first define a test fixture class before using it in a +`TEST_F()`, or you'll get the compiler error "`virtual outside class +declaration`". + +For each test defined with `TEST_F()`, GoogleTest will create a *fresh* test +fixture at runtime, immediately initialize it via `SetUp()`, run the test, clean +up by calling `TearDown()`, and then delete the test fixture. Note that +different tests in the same test suite have different test fixture objects, and +GoogleTest always deletes a test fixture before it creates the next one. +GoogleTest does **not** reuse the same test fixture for multiple tests. Any +changes one test makes to the fixture do not affect other tests. + +As an example, let's write tests for a FIFO queue class named `Queue`, which has +the following interface: + +```c++ +template // E is the element type. +class Queue { + public: + Queue(); + void Enqueue(const E& element); + E* Dequeue(); // Returns NULL if the queue is empty. + size_t size() const; + ... +}; +``` + +First, define a fixture class. By convention, you should give it the name +`FooTest` where `Foo` is the class being tested. + +```c++ +class QueueTest : public testing::Test { + protected: + QueueTest() { + // q0_ remains empty + q1_.Enqueue(1); + q2_.Enqueue(2); + q2_.Enqueue(3); + } + + // ~QueueTest() override = default; + + Queue q0_; + Queue q1_; + Queue q2_; +}; +``` + +In this case, we don't need to define a destructor or a `TearDown()` method, +because the implicit destructor generated by the compiler will perform all of +the necessary cleanup. + +Now we'll write tests using `TEST_F()` and this fixture. + +```c++ +TEST_F(QueueTest, IsEmptyInitially) { + EXPECT_EQ(q0_.size(), 0); +} + +TEST_F(QueueTest, DequeueWorks) { + int* n = q0_.Dequeue(); + EXPECT_EQ(n, nullptr); + + n = q1_.Dequeue(); + ASSERT_NE(n, nullptr); + EXPECT_EQ(*n, 1); + EXPECT_EQ(q1_.size(), 0); + delete n; + + n = q2_.Dequeue(); + ASSERT_NE(n, nullptr); + EXPECT_EQ(*n, 2); + EXPECT_EQ(q2_.size(), 1); + delete n; +} +``` + +The above uses both `ASSERT_*` and `EXPECT_*` assertions. The rule of thumb is +to use `EXPECT_*` when you want the test to continue to reveal more errors after +the assertion failure, and use `ASSERT_*` when continuing after failure doesn't +make sense. For example, the second assertion in the `Dequeue` test is +`ASSERT_NE(n, nullptr)`, as we need to dereference the pointer `n` later, which +would lead to a segfault when `n` is `NULL`. + +When these tests run, the following happens: + +1. GoogleTest constructs a `QueueTest` object (let's call it `t1`). +2. The first test (`IsEmptyInitially`) runs on `t1`. +3. `t1` is destructed. +4. The above steps are repeated on another `QueueTest` object, this time + running the `DequeueWorks` test. + +**Availability**: Linux, Windows, Mac. + +## Invoking the Tests + +`TEST()` and `TEST_F()` implicitly register their tests with GoogleTest. So, +unlike with many other C++ testing frameworks, you don't have to re-list all +your defined tests in order to run them. + +After defining your tests, you can run them with `RUN_ALL_TESTS()`, which +returns `0` if all the tests are successful, or `1` otherwise. Note that +`RUN_ALL_TESTS()` runs *all tests* in your link unit--they can be from different +test suites, or even different source files. + +When invoked, the `RUN_ALL_TESTS()` macro: + +* Saves the state of all GoogleTest flags. + +* Creates a test fixture object for the first test. + +* Initializes it via `SetUp()`. + +* Runs the test on the fixture object. + +* Cleans up the fixture via `TearDown()`. + +* Deletes the fixture. + +* Restores the state of all GoogleTest flags. + +* Repeats the above steps for the next test, until all tests have run. + +If a fatal failure happens the subsequent steps will be skipped. + +{: .callout .important} +> IMPORTANT: You must **not** ignore the return value of `RUN_ALL_TESTS()`, or +> you will get a compiler error. The rationale for this design is that the +> automated testing service determines whether a test has passed based on its +> exit code, not on its stdout/stderr output; thus your `main()` function must +> return the value of `RUN_ALL_TESTS()`. +> +> Also, you should call `RUN_ALL_TESTS()` only **once**. Calling it more than +> once conflicts with some advanced GoogleTest features (e.g., thread-safe +> [death tests](advanced.md#death-tests)) and thus is not supported. + +**Availability**: Linux, Windows, Mac. + +## Writing the main() Function + +Most users should *not* need to write their own `main` function and instead link +with `gtest_main` (as opposed to with `gtest`), which defines a suitable entry +point. See the end of this section for details. The remainder of this section +should only apply when you need to do something custom before the tests run that +cannot be expressed within the framework of fixtures and test suites. + +If you write your own `main` function, it should return the value of +`RUN_ALL_TESTS()`. + +You can start from this boilerplate: + +```c++ +#include "this/package/foo.h" + +#include + +namespace my { +namespace project { +namespace { + +// The fixture for testing class Foo. +class FooTest : public testing::Test { + protected: + // You can remove any or all of the following functions if their bodies would + // be empty. + + FooTest() { + // You can do set-up work for each test here. + } + + ~FooTest() override { + // You can do clean-up work that doesn't throw exceptions here. + } + + // If the constructor and destructor are not enough for setting up + // and cleaning up each test, you can define the following methods: + + void SetUp() override { + // Code here will be called immediately after the constructor (right + // before each test). + } + + void TearDown() override { + // Code here will be called immediately after each test (right + // before the destructor). + } + + // Class members declared here can be used by all tests in the test suite + // for Foo. +}; + +// Tests that the Foo::Bar() method does Abc. +TEST_F(FooTest, MethodBarDoesAbc) { + const std::string input_filepath = "this/package/testdata/myinputfile.dat"; + const std::string output_filepath = "this/package/testdata/myoutputfile.dat"; + Foo f; + EXPECT_EQ(f.Bar(input_filepath, output_filepath), 0); +} + +// Tests that Foo does Xyz. +TEST_F(FooTest, DoesXyz) { + // Exercises the Xyz feature of Foo. +} + +} // namespace +} // namespace project +} // namespace my + +int main(int argc, char **argv) { + testing::InitGoogleTest(&argc, argv); + return RUN_ALL_TESTS(); +} +``` + +The `testing::InitGoogleTest()` function parses the command line for GoogleTest +flags, and removes all recognized flags. This allows the user to control a test +program's behavior via various flags, which we'll cover in the +[AdvancedGuide](advanced.md). You **must** call this function before calling +`RUN_ALL_TESTS()`, or the flags won't be properly initialized. + +On Windows, `InitGoogleTest()` also works with wide strings, so it can be used +in programs compiled in `UNICODE` mode as well. + +But maybe you think that writing all those `main` functions is too much work? We +agree with you completely, and that's why Google Test provides a basic +implementation of main(). If it fits your needs, then just link your test with +the `gtest_main` library and you are good to go. + +{: .callout .note} +NOTE: `ParseGUnitFlags()` is deprecated in favor of `InitGoogleTest()`. + +## Known Limitations + +* Google Test is designed to be thread-safe. The implementation is thread-safe + on systems where the `pthreads` library is available. It is currently + *unsafe* to use Google Test assertions from two threads concurrently on + other systems (e.g. Windows). In most tests this is not an issue as usually + the assertions are done in the main thread. If you want to help, you can + volunteer to implement the necessary synchronization primitives in + `gtest-port.h` for your platform. diff --git a/external/gtest/docs/quickstart-bazel.md b/external/gtest/docs/quickstart-bazel.md new file mode 100644 index 0000000..04fa829 --- /dev/null +++ b/external/gtest/docs/quickstart-bazel.md @@ -0,0 +1,146 @@ +# Quickstart: Building with Bazel + +This tutorial aims to get you up and running with GoogleTest using the Bazel +build system. If you're using GoogleTest for the first time or need a refresher, +we recommend this tutorial as a starting point. + +## Prerequisites + +To complete this tutorial, you'll need: + +* A compatible operating system (e.g. Linux, macOS, Windows). +* A compatible C++ compiler that supports at least C++17. +* [Bazel](https://bazel.build/) 7.0 or higher, the preferred build system used + by the GoogleTest team. + +See [Supported Platforms](platforms.md) for more information about platforms +compatible with GoogleTest. + +If you don't already have Bazel installed, see the +[Bazel installation guide](https://bazel.build/install). + +{: .callout .note} Note: The terminal commands in this tutorial show a Unix +shell prompt, but the commands work on the Windows command line as well. + +## Set up a Bazel workspace + +A +[Bazel workspace](https://docs.bazel.build/versions/main/build-ref.html#workspace) +is a directory on your filesystem that you use to manage source files for the +software you want to build. Each workspace directory has a text file named +`MODULE.bazel` which may be empty, or may contain references to external +dependencies required to build the outputs. + +First, create a directory for your workspace: + +``` +$ mkdir my_workspace && cd my_workspace +``` + +Next, you’ll create the `MODULE.bazel` file to specify dependencies. As of Bazel +7.0, the recommended way to consume GoogleTest is through the +[Bazel Central Registry](https://registry.bazel.build/modules/googletest). To do +this, create a `MODULE.bazel` file in the root directory of your Bazel workspace +with the following content: + +``` +# MODULE.bazel + +# Choose the most recent version available at +# https://registry.bazel.build/modules/googletest +bazel_dep(name = "googletest", version = "1.17.0") +``` + +Now you're ready to build C++ code that uses GoogleTest. + +## Create and run a binary + +With your Bazel workspace set up, you can now use GoogleTest code within your +own project. + +As an example, create a file named `hello_test.cc` in your `my_workspace` +directory with the following contents: + +```cpp +#include + +// Demonstrate some basic assertions. +TEST(HelloTest, BasicAssertions) { + // Expect two strings not to be equal. + EXPECT_STRNE("hello", "world"); + // Expect equality. + EXPECT_EQ(7 * 6, 42); +} +``` + +GoogleTest provides [assertions](primer.md#assertions) that you use to test the +behavior of your code. The above sample includes the main GoogleTest header file +and demonstrates some basic assertions. + +To build the code, create a file named `BUILD` in the same directory with the +following contents: + +``` +cc_test( + name = "hello_test", + size = "small", + srcs = ["hello_test.cc"], + deps = [ + "@googletest//:gtest", + "@googletest//:gtest_main", + ], +) +``` + +This `cc_test` rule declares the C++ test binary you want to build, and links to +the GoogleTest library (`@googletest//:gtest"`) and the GoogleTest `main()` +function (`@googletest//:gtest_main`). For more information about Bazel `BUILD` +files, see the +[Bazel C++ Tutorial](https://docs.bazel.build/versions/main/tutorial/cpp.html). + +{: .callout .note} +NOTE: In the example below, we assume Clang or GCC and set `--cxxopt=-std=c++17` +to ensure that GoogleTest is compiled as C++17 instead of the compiler's default +setting. For MSVC, the equivalent would be `--cxxopt=/std:c++17`. See +[Supported Platforms](platforms.md) for more details on supported language +versions. + +Now you can build and run your test: + +
+$ bazel test --cxxopt=-std=c++17 --test_output=all //:hello_test
+INFO: Analyzed target //:hello_test (26 packages loaded, 362 targets configured).
+INFO: Found 1 test target...
+INFO: From Testing //:hello_test:
+==================== Test output for //:hello_test:
+Running main() from gmock_main.cc
+[==========] Running 1 test from 1 test suite.
+[----------] Global test environment set-up.
+[----------] 1 test from HelloTest
+[ RUN      ] HelloTest.BasicAssertions
+[       OK ] HelloTest.BasicAssertions (0 ms)
+[----------] 1 test from HelloTest (0 ms total)
+
+[----------] Global test environment tear-down
+[==========] 1 test from 1 test suite ran. (0 ms total)
+[  PASSED  ] 1 test.
+================================================================================
+Target //:hello_test up-to-date:
+  bazel-bin/hello_test
+INFO: Elapsed time: 4.190s, Critical Path: 3.05s
+INFO: 27 processes: 8 internal, 19 linux-sandbox.
+INFO: Build completed successfully, 27 total actions
+//:hello_test                                                     PASSED in 0.1s
+
+INFO: Build completed successfully, 27 total actions
+
+ +Congratulations! You've successfully built and run a test binary using +GoogleTest. + +## Next steps + +* [Check out the Primer](primer.md) to start learning how to write simple + tests. +* [See the code samples](samples.md) for more examples showing how to use a + variety of GoogleTest features. diff --git a/external/gtest/docs/quickstart-cmake.md b/external/gtest/docs/quickstart-cmake.md new file mode 100644 index 0000000..bcdb1b5 --- /dev/null +++ b/external/gtest/docs/quickstart-cmake.md @@ -0,0 +1,157 @@ +# Quickstart: Building with CMake + +This tutorial aims to get you up and running with GoogleTest using CMake. If +you're using GoogleTest for the first time or need a refresher, we recommend +this tutorial as a starting point. If your project uses Bazel, see the +[Quickstart for Bazel](quickstart-bazel.md) instead. + +## Prerequisites + +To complete this tutorial, you'll need: + +* A compatible operating system (e.g. Linux, macOS, Windows). +* A compatible C++ compiler that supports at least C++17. +* [CMake](https://cmake.org/) and a compatible build tool for building the + project. + * Compatible build tools include + [Make](https://www.gnu.org/software/make/), + [Ninja](https://ninja-build.org/), and others - see + [CMake Generators](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html) + for more information. + +See [Supported Platforms](platforms.md) for more information about platforms +compatible with GoogleTest. + +If you don't already have CMake installed, see the +[CMake installation guide](https://cmake.org/install). + +{: .callout .note} +Note: The terminal commands in this tutorial show a Unix shell prompt, but the +commands work on the Windows command line as well. + +## Set up a project + +CMake uses a file named `CMakeLists.txt` to configure the build system for a +project. You'll use this file to set up your project and declare a dependency on +GoogleTest. + +First, create a directory for your project: + +``` +$ mkdir my_project && cd my_project +``` + +Next, you'll create the `CMakeLists.txt` file and declare a dependency on +GoogleTest. There are many ways to express dependencies in the CMake ecosystem; +in this quickstart, you'll use the +[`FetchContent` CMake module](https://cmake.org/cmake/help/latest/module/FetchContent.html). +To do this, in your project directory (`my_project`), create a file named +`CMakeLists.txt` with the following contents: + +```cmake +cmake_minimum_required(VERSION 3.14) +project(my_project) + +# GoogleTest requires at least C++17 +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +include(FetchContent) +FetchContent_Declare( + googletest + URL https://github.com/google/googletest/archive/03597a01ee50ed33e9dfd640b249b4be3799d395.zip +) +# For Windows: Prevent overriding the parent project's compiler/linker settings +set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) +FetchContent_MakeAvailable(googletest) +``` + +The above configuration declares a dependency on GoogleTest which is downloaded +from GitHub. In the above example, `03597a01ee50ed33e9dfd640b249b4be3799d395` is +the Git commit hash of the GoogleTest version to use; we recommend updating the +hash often to point to the latest version. + +For more information about how to create `CMakeLists.txt` files, see the +[CMake Tutorial](https://cmake.org/cmake/help/latest/guide/tutorial/index.html). + +## Create and run a binary + +With GoogleTest declared as a dependency, you can use GoogleTest code within +your own project. + +As an example, create a file named `hello_test.cc` in your `my_project` +directory with the following contents: + +```cpp +#include + +// Demonstrate some basic assertions. +TEST(HelloTest, BasicAssertions) { + // Expect two strings not to be equal. + EXPECT_STRNE("hello", "world"); + // Expect equality. + EXPECT_EQ(7 * 6, 42); +} +``` + +GoogleTest provides [assertions](primer.md#assertions) that you use to test the +behavior of your code. The above sample includes the main GoogleTest header file +and demonstrates some basic assertions. + +To build the code, add the following to the end of your `CMakeLists.txt` file: + +```cmake +enable_testing() + +add_executable( + hello_test + hello_test.cc +) +target_link_libraries( + hello_test + GTest::gtest_main +) + +include(GoogleTest) +gtest_discover_tests(hello_test) +``` + +The above configuration enables testing in CMake, declares the C++ test binary +you want to build (`hello_test`), and links it to GoogleTest (`gtest_main`). The +last two lines enable CMake's test runner to discover the tests included in the +binary, using the +[`GoogleTest` CMake module](https://cmake.org/cmake/help/git-stage/module/GoogleTest.html). + +Now you can build and run your test: + +
+my_project$ cmake -S . -B build
+-- The C compiler identification is GNU 10.2.1
+-- The CXX compiler identification is GNU 10.2.1
+...
+-- Build files have been written to: .../my_project/build
+
+my_project$ cmake --build build
+Scanning dependencies of target gtest
+...
+[100%] Built target gmock_main
+
+my_project$ cd build && ctest
+Test project .../my_project/build
+    Start 1: HelloTest.BasicAssertions
+1/1 Test #1: HelloTest.BasicAssertions ........   Passed    0.00 sec
+
+100% tests passed, 0 tests failed out of 1
+
+Total Test time (real) =   0.01 sec
+
+ +Congratulations! You've successfully built and run a test binary using +GoogleTest. + +## Next steps + +* [Check out the Primer](primer.md) to start learning how to write simple + tests. +* [See the code samples](samples.md) for more examples showing how to use a + variety of GoogleTest features. diff --git a/external/gtest/docs/reference/actions.md b/external/gtest/docs/reference/actions.md new file mode 100644 index 0000000..2ca3a9f --- /dev/null +++ b/external/gtest/docs/reference/actions.md @@ -0,0 +1,116 @@ +# Actions Reference + +[**Actions**](../gmock_for_dummies.md#actions-what-should-it-do) specify what a +mock function should do when invoked. This page lists the built-in actions +provided by GoogleTest. All actions are defined in the `::testing` namespace. + +## Returning a Value + +| Action | Description | +| :-------------------------------- | :-------------------------------------------- | +| `Return()` | Return from a `void` mock function. | +| `Return(value)` | Return `value`. If the type of `value` is different to the mock function's return type, `value` is converted to the latter type at the time the expectation is set, not when the action is executed. | +| `ReturnArg()` | Return the `N`-th (0-based) argument. | +| `ReturnNew(a1, ..., ak)` | Return `new T(a1, ..., ak)`; a different object is created each time. | +| `ReturnNull()` | Return a null pointer. | +| `ReturnPointee(ptr)` | Return the value pointed to by `ptr`. | +| `ReturnRef(variable)` | Return a reference to `variable`. | +| `ReturnRefOfCopy(value)` | Return a reference to a copy of `value`; the copy lives as long as the action. | +| `ReturnRoundRobin({a1, ..., ak})` | Each call will return the next `ai` in the list, starting at the beginning when the end of the list is reached. | + +## Side Effects + +| Action | Description | +| :--------------------------------- | :-------------------------------------- | +| `Assign(&variable, value)` | Assign `value` to variable. | +| `DeleteArg()` | Delete the `N`-th (0-based) argument, which must be a pointer. | +| `SaveArg(pointer)` | Save the `N`-th (0-based) argument to `*pointer` by copy-assignment. | +| `SaveArgByMove(pointer)` | Save the `N`-th (0-based) argument to `*pointer` by move-assignment. | +| `SaveArgPointee(pointer)` | Save the value pointed to by the `N`-th (0-based) argument to `*pointer`. | +| `SetArgReferee(value)` | Assign `value` to the variable referenced by the `N`-th (0-based) argument. | +| `SetArgPointee(value)` | Assign `value` to the variable pointed by the `N`-th (0-based) argument. | +| `SetArgumentPointee(value)` | Same as `SetArgPointee(value)`. Deprecated. Will be removed in v1.7.0. | +| `SetArrayArgument(first, last)` | Copies the elements in source range [`first`, `last`) to the array pointed to by the `N`-th (0-based) argument, which can be either a pointer or an iterator. The action does not take ownership of the elements in the source range. | +| `SetErrnoAndReturn(error, value)` | Set `errno` to `error` and return `value`. | +| `Throw(exception)` | Throws the given exception, which can be any copyable value. Available since v1.1.0. | + +## Using a Function, Functor, or Lambda as an Action + +In the following, by "callable" we mean a free function, `std::function`, +functor, or lambda. + +| Action | Description | +| :---------------------------------- | :------------------------------------- | +| `f` | Invoke `f` with the arguments passed to the mock function, where `f` is a callable. | +| `Invoke(f)` | Invoke `f` with the arguments passed to the mock function, where `f` can be a global/static function or a functor. | +| `Invoke(object_pointer, &class::method)` | Invoke the method on the object with the arguments passed to the mock function. | +| `InvokeWithoutArgs(f)` | Invoke `f`, which can be a global/static function or a functor. `f` must take no arguments. | +| `InvokeWithoutArgs(object_pointer, &class::method)` | Invoke the method on the object, which takes no arguments. | +| `InvokeArgument(arg1, arg2, ..., argk)` | Invoke the mock function's `N`-th (0-based) argument, which must be a function or a functor, with the `k` arguments. | + +The return value of the invoked function (except `InvokeArgument`) is used as +the return value of the action. + +When defining a callable to be used with `Invoke*()`, you can declare any unused +parameters as `Unused`: + +```cpp +using ::testing::Invoke; +double Distance(Unused, double x, double y) { return sqrt(x*x + y*y); } +... +EXPECT_CALL(mock, Foo("Hi", _, _)).WillOnce(Invoke(Distance)); +``` + +`Invoke(callback)` and `InvokeWithoutArgs(callback)` take ownership of +`callback`, which must be permanent. The type of `callback` must be a base +callback type instead of a derived one, e.g. + +```cpp + BlockingClosure* done = new BlockingClosure; + ... Invoke(done) ...; // This won't compile! + + Closure* done2 = new BlockingClosure; + ... Invoke(done2) ...; // This works. +``` + +In `InvokeArgument(...)`, if an argument needs to be passed by reference, +wrap it inside `std::ref()`. For example, + +```cpp +using ::testing::InvokeArgument; +... +InvokeArgument<2>(5, string("Hi"), std::ref(foo)) +``` + +calls the mock function's #2 argument, passing to it `5` and `string("Hi")` by +value, and `foo` by reference. + +## Default Action + +| Action | Description | +| :------------ | :----------------------------------------------------- | +| `DoDefault()` | Do the default action (specified by `ON_CALL()` or the built-in one). | + +{: .callout .note} +**Note:** due to technical reasons, `DoDefault()` cannot be used inside a +composite action - trying to do so will result in a run-time error. + +## Composite Actions + +| Action | Description | +| :----------------------------- | :------------------------------------------ | +| `DoAll(a1, a2, ..., an)` | Do all actions `a1` to `an` and return the result of `an` in each invocation. The first `n - 1` sub-actions must return void and will receive a readonly view of the arguments. | +| `IgnoreResult(a)` | Perform action `a` and ignore its result. `a` must not return void. | +| `WithArg(a)` | Pass the `N`-th (0-based) argument of the mock function to action `a` and perform it. | +| `WithArgs(a)` | Pass the selected (0-based) arguments of the mock function to action `a` and perform it. | +| `WithoutArgs(a)` | Perform action `a` without any arguments. | + +## Defining Actions + +| Macro | Description | +| :--------------------------------- | :-------------------------------------- | +| `ACTION(Sum) { return arg0 + arg1; }` | Defines an action `Sum()` to return the sum of the mock function's argument #0 and #1. | +| `ACTION_P(Plus, n) { return arg0 + n; }` | Defines an action `Plus(n)` to return the sum of the mock function's argument #0 and `n`. | +| `ACTION_Pk(Foo, p1, ..., pk) { statements; }` | Defines a parameterized action `Foo(p1, ..., pk)` to execute the given `statements`. | + +The `ACTION*` macros cannot be used inside a function or class. diff --git a/external/gtest/docs/reference/assertions.md b/external/gtest/docs/reference/assertions.md new file mode 100644 index 0000000..eeec4a0 --- /dev/null +++ b/external/gtest/docs/reference/assertions.md @@ -0,0 +1,640 @@ +# Assertions Reference + +This page lists the assertion macros provided by GoogleTest for verifying code +behavior. To use them, add `#include `. + +The majority of the macros listed below come as a pair with an `EXPECT_` variant +and an `ASSERT_` variant. Upon failure, `EXPECT_` macros generate nonfatal +failures and allow the current function to continue running, while `ASSERT_` +macros generate fatal failures and abort the current function. + +All assertion macros support streaming a custom failure message into them with +the `<<` operator, for example: + +```cpp +EXPECT_TRUE(my_condition) << "My condition is not true"; +``` + +Anything that can be streamed to an `ostream` can be streamed to an assertion +macro—in particular, C strings and string objects. If a wide string (`wchar_t*`, +`TCHAR*` in `UNICODE` mode on Windows, or `std::wstring`) is streamed to an +assertion, it will be translated to UTF-8 when printed. + +## Explicit Success and Failure {#success-failure} + +The assertions in this section generate a success or failure directly instead of +testing a value or expression. These are useful when control flow, rather than a +Boolean expression, determines the test's success or failure, as shown by the +following example: + +```c++ +switch(expression) { + case 1: + ... some checks ... + case 2: + ... some other checks ... + default: + FAIL() << "We shouldn't get here."; +} +``` + +### SUCCEED {#SUCCEED} + +`SUCCEED()` + +Generates a success. This *does not* make the overall test succeed. A test is +considered successful only if none of its assertions fail during its execution. + +The `SUCCEED` assertion is purely documentary and currently doesn't generate any +user-visible output. However, we may add `SUCCEED` messages to GoogleTest output +in the future. + +### FAIL {#FAIL} + +`FAIL()` + +Generates a fatal failure, which returns from the current function. + +Can only be used in functions that return `void`. See +[Assertion Placement](../advanced.md#assertion-placement) for more information. + +### ADD_FAILURE {#ADD_FAILURE} + +`ADD_FAILURE()` + +Generates a nonfatal failure, which allows the current function to continue +running. + +### ADD_FAILURE_AT {#ADD_FAILURE_AT} + +`ADD_FAILURE_AT(`*`file_path`*`,`*`line_number`*`)` + +Generates a nonfatal failure at the file and line number specified. + +## Generalized Assertion {#generalized} + +The following assertion allows [matchers](matchers.md) to be used to verify +values. + +### EXPECT_THAT {#EXPECT_THAT} + +`EXPECT_THAT(`*`value`*`,`*`matcher`*`)` \ +`ASSERT_THAT(`*`value`*`,`*`matcher`*`)` + +Verifies that *`value`* matches the [matcher](matchers.md) *`matcher`*. + +For example, the following code verifies that the string `value1` starts with +`"Hello"`, `value2` matches a regular expression, and `value3` is between 5 and +10: + +```cpp +#include + +using ::testing::AllOf; +using ::testing::Gt; +using ::testing::Lt; +using ::testing::MatchesRegex; +using ::testing::StartsWith; + +... +EXPECT_THAT(value1, StartsWith("Hello")); +EXPECT_THAT(value2, MatchesRegex("Line \\d+")); +ASSERT_THAT(value3, AllOf(Gt(5), Lt(10))); +``` + +Matchers enable assertions of this form to read like English and generate +informative failure messages. For example, if the above assertion on `value1` +fails, the resulting message will be similar to the following: + +``` +Value of: value1 + Actual: "Hi, world!" +Expected: starts with "Hello" +``` + +GoogleTest provides a built-in library of matchers—see the +[Matchers Reference](matchers.md). It is also possible to write your own +matchers—see [Writing New Matchers Quickly](../gmock_cook_book.md#NewMatchers). +The use of matchers makes `EXPECT_THAT` a powerful, extensible assertion. + +*The idea for this assertion was borrowed from Joe Walnes' Hamcrest project, +which adds `assertThat()` to JUnit.* + +## Boolean Conditions {#boolean} + +The following assertions test Boolean conditions. + +### EXPECT_TRUE {#EXPECT_TRUE} + +`EXPECT_TRUE(`*`condition`*`)` \ +`ASSERT_TRUE(`*`condition`*`)` + +Verifies that *`condition`* is true. + +### EXPECT_FALSE {#EXPECT_FALSE} + +`EXPECT_FALSE(`*`condition`*`)` \ +`ASSERT_FALSE(`*`condition`*`)` + +Verifies that *`condition`* is false. + +## Binary Comparison {#binary-comparison} + +The following assertions compare two values. The value arguments must be +comparable by the assertion's comparison operator, otherwise a compiler error +will result. + +If an argument supports the `<<` operator, it will be called to print the +argument when the assertion fails. Otherwise, GoogleTest will attempt to print +them in the best way it can—see +[Teaching GoogleTest How to Print Your Values](../advanced.md#teaching-googletest-how-to-print-your-values). + +Arguments are always evaluated exactly once, so it's OK for the arguments to +have side effects. However, the argument evaluation order is undefined and +programs should not depend on any particular argument evaluation order. + +These assertions work with both narrow and wide string objects (`string` and +`wstring`). + +See also the [Floating-Point Comparison](#floating-point) assertions to compare +floating-point numbers and avoid problems caused by rounding. + +### EXPECT_EQ {#EXPECT_EQ} + +`EXPECT_EQ(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_EQ(`*`val1`*`,`*`val2`*`)` + +Verifies that *`val1`*`==`*`val2`*. + +Does pointer equality on pointers. If used on two C strings, it tests if they +are in the same memory location, not if they have the same value. Use +[`EXPECT_STREQ`](#EXPECT_STREQ) to compare C strings (e.g. `const char*`) by +value. + +When comparing a pointer to `NULL`, use `EXPECT_EQ(`*`ptr`*`, nullptr)` instead +of `EXPECT_EQ(`*`ptr`*`, NULL)`. + +### EXPECT_NE {#EXPECT_NE} + +`EXPECT_NE(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_NE(`*`val1`*`,`*`val2`*`)` + +Verifies that *`val1`*`!=`*`val2`*. + +Does pointer equality on pointers. If used on two C strings, it tests if they +are in different memory locations, not if they have different values. Use +[`EXPECT_STRNE`](#EXPECT_STRNE) to compare C strings (e.g. `const char*`) by +value. + +When comparing a pointer to `NULL`, use `EXPECT_NE(`*`ptr`*`, nullptr)` instead +of `EXPECT_NE(`*`ptr`*`, NULL)`. + +### EXPECT_LT {#EXPECT_LT} + +`EXPECT_LT(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_LT(`*`val1`*`,`*`val2`*`)` + +Verifies that *`val1`*`<`*`val2`*. + +### EXPECT_LE {#EXPECT_LE} + +`EXPECT_LE(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_LE(`*`val1`*`,`*`val2`*`)` + +Verifies that *`val1`*`<=`*`val2`*. + +### EXPECT_GT {#EXPECT_GT} + +`EXPECT_GT(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_GT(`*`val1`*`,`*`val2`*`)` + +Verifies that *`val1`*`>`*`val2`*. + +### EXPECT_GE {#EXPECT_GE} + +`EXPECT_GE(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_GE(`*`val1`*`,`*`val2`*`)` + +Verifies that *`val1`*`>=`*`val2`*. + +## String Comparison {#c-strings} + +The following assertions compare two **C strings**. To compare two `string` +objects, use [`EXPECT_EQ`](#EXPECT_EQ) or [`EXPECT_NE`](#EXPECT_NE) instead. + +These assertions also accept wide C strings (`wchar_t*`). If a comparison of two +wide strings fails, their values will be printed as UTF-8 narrow strings. + +To compare a C string with `NULL`, use `EXPECT_EQ(`*`c_string`*`, nullptr)` or +`EXPECT_NE(`*`c_string`*`, nullptr)`. + +### EXPECT_STREQ {#EXPECT_STREQ} + +`EXPECT_STREQ(`*`str1`*`,`*`str2`*`)` \ +`ASSERT_STREQ(`*`str1`*`,`*`str2`*`)` + +Verifies that the two C strings *`str1`* and *`str2`* have the same contents. + +### EXPECT_STRNE {#EXPECT_STRNE} + +`EXPECT_STRNE(`*`str1`*`,`*`str2`*`)` \ +`ASSERT_STRNE(`*`str1`*`,`*`str2`*`)` + +Verifies that the two C strings *`str1`* and *`str2`* have different contents. + +### EXPECT_STRCASEEQ {#EXPECT_STRCASEEQ} + +`EXPECT_STRCASEEQ(`*`str1`*`,`*`str2`*`)` \ +`ASSERT_STRCASEEQ(`*`str1`*`,`*`str2`*`)` + +Verifies that the two C strings *`str1`* and *`str2`* have the same contents, +ignoring case. + +### EXPECT_STRCASENE {#EXPECT_STRCASENE} + +`EXPECT_STRCASENE(`*`str1`*`,`*`str2`*`)` \ +`ASSERT_STRCASENE(`*`str1`*`,`*`str2`*`)` + +Verifies that the two C strings *`str1`* and *`str2`* have different contents, +ignoring case. + +## Floating-Point Comparison {#floating-point} + +The following assertions compare two floating-point values. + +Due to rounding errors, it is very unlikely that two floating-point values will +match exactly, so `EXPECT_EQ` is not suitable. In general, for floating-point +comparison to make sense, the user needs to carefully choose the error bound. + +GoogleTest also provides assertions that use a default error bound based on +Units in the Last Place (ULPs). To learn more about ULPs, see the article +[Comparing Floating Point Numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/). + +### EXPECT_FLOAT_EQ {#EXPECT_FLOAT_EQ} + +`EXPECT_FLOAT_EQ(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_FLOAT_EQ(`*`val1`*`,`*`val2`*`)` + +Verifies that the two `float` values *`val1`* and *`val2`* are approximately +equal, to within 4 ULPs from each other. Infinity and the largest finite float +value are considered to be one ULP apart. + +### EXPECT_DOUBLE_EQ {#EXPECT_DOUBLE_EQ} + +`EXPECT_DOUBLE_EQ(`*`val1`*`,`*`val2`*`)` \ +`ASSERT_DOUBLE_EQ(`*`val1`*`,`*`val2`*`)` + +Verifies that the two `double` values *`val1`* and *`val2`* are approximately +equal, to within 4 ULPs from each other. Infinity and the largest finite double +value are considered to be one ULP apart. + +### EXPECT_NEAR {#EXPECT_NEAR} + +`EXPECT_NEAR(`*`val1`*`,`*`val2`*`,`*`abs_error`*`)` \ +`ASSERT_NEAR(`*`val1`*`,`*`val2`*`,`*`abs_error`*`)` + +Verifies that the difference between *`val1`* and *`val2`* does not exceed the +absolute error bound *`abs_error`*. + +If *`val`* and *`val2`* are both infinity of the same sign, the difference is +considered to be 0. Otherwise, if either value is infinity, the difference is +considered to be infinity. All non-NaN values (including infinity) are +considered to not exceed an *`abs_error`* of infinity. + +## Exception Assertions {#exceptions} + +The following assertions verify that a piece of code throws, or does not throw, +an exception. Usage requires exceptions to be enabled in the build environment. + +Note that the piece of code under test can be a compound statement, for example: + +```cpp +EXPECT_NO_THROW({ + int n = 5; + DoSomething(&n); +}); +``` + +### EXPECT_THROW {#EXPECT_THROW} + +`EXPECT_THROW(`*`statement`*`,`*`exception_type`*`)` \ +`ASSERT_THROW(`*`statement`*`,`*`exception_type`*`)` + +Verifies that *`statement`* throws an exception of type *`exception_type`*. + +### EXPECT_ANY_THROW {#EXPECT_ANY_THROW} + +`EXPECT_ANY_THROW(`*`statement`*`)` \ +`ASSERT_ANY_THROW(`*`statement`*`)` + +Verifies that *`statement`* throws an exception of any type. + +### EXPECT_NO_THROW {#EXPECT_NO_THROW} + +`EXPECT_NO_THROW(`*`statement`*`)` \ +`ASSERT_NO_THROW(`*`statement`*`)` + +Verifies that *`statement`* does not throw any exception. + +## Predicate Assertions {#predicates} + +The following assertions enable more complex predicates to be verified while +printing a more clear failure message than if `EXPECT_TRUE` were used alone. + +### EXPECT_PRED* {#EXPECT_PRED} + +`EXPECT_PRED1(`*`pred`*`,`*`val1`*`)` \ +`EXPECT_PRED2(`*`pred`*`,`*`val1`*`,`*`val2`*`)` \ +`EXPECT_PRED3(`*`pred`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`)` \ +`EXPECT_PRED4(`*`pred`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`)` \ +`EXPECT_PRED5(`*`pred`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`,`*`val5`*`)` + +`ASSERT_PRED1(`*`pred`*`,`*`val1`*`)` \ +`ASSERT_PRED2(`*`pred`*`,`*`val1`*`,`*`val2`*`)` \ +`ASSERT_PRED3(`*`pred`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`)` \ +`ASSERT_PRED4(`*`pred`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`)` \ +`ASSERT_PRED5(`*`pred`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`,`*`val5`*`)` + +Verifies that the predicate *`pred`* returns `true` when passed the given values +as arguments. + +The parameter *`pred`* is a function or functor that accepts as many arguments +as the corresponding macro accepts values. If *`pred`* returns `true` for the +given arguments, the assertion succeeds, otherwise the assertion fails. + +When the assertion fails, it prints the value of each argument. Arguments are +always evaluated exactly once. + +As an example, see the following code: + +```cpp +// Returns true if m and n have no common divisors except 1. +bool MutuallyPrime(int m, int n) { ... } +... +const int a = 3; +const int b = 4; +const int c = 10; +... +EXPECT_PRED2(MutuallyPrime, a, b); // Succeeds +EXPECT_PRED2(MutuallyPrime, b, c); // Fails +``` + +In the above example, the first assertion succeeds, and the second fails with +the following message: + +``` +MutuallyPrime(b, c) is false, where +b is 4 +c is 10 +``` + +Note that if the given predicate is an overloaded function or a function +template, the assertion macro might not be able to determine which version to +use, and it might be necessary to explicitly specify the type of the function. +For example, for a Boolean function `IsPositive()` overloaded to take either a +single `int` or `double` argument, it would be necessary to write one of the +following: + +```cpp +EXPECT_PRED1(static_cast(IsPositive), 5); +EXPECT_PRED1(static_cast(IsPositive), 3.14); +``` + +Writing simply `EXPECT_PRED1(IsPositive, 5);` would result in a compiler error. +Similarly, to use a template function, specify the template arguments: + +```cpp +template +bool IsNegative(T x) { + return x < 0; +} +... +EXPECT_PRED1(IsNegative, -5); // Must specify type for IsNegative +``` + +If a template has multiple parameters, wrap the predicate in parentheses so the +macro arguments are parsed correctly: + +```cpp +ASSERT_PRED2((MyPredicate), 5, 0); +``` + +### EXPECT_PRED_FORMAT* {#EXPECT_PRED_FORMAT} + +`EXPECT_PRED_FORMAT1(`*`pred_formatter`*`,`*`val1`*`)` \ +`EXPECT_PRED_FORMAT2(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`)` \ +`EXPECT_PRED_FORMAT3(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`)` \ +`EXPECT_PRED_FORMAT4(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`)` +\ +`EXPECT_PRED_FORMAT5(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`,`*`val5`*`)` + +`ASSERT_PRED_FORMAT1(`*`pred_formatter`*`,`*`val1`*`)` \ +`ASSERT_PRED_FORMAT2(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`)` \ +`ASSERT_PRED_FORMAT3(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`)` \ +`ASSERT_PRED_FORMAT4(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`)` +\ +`ASSERT_PRED_FORMAT5(`*`pred_formatter`*`,`*`val1`*`,`*`val2`*`,`*`val3`*`,`*`val4`*`,`*`val5`*`)` + +Verifies that the predicate *`pred_formatter`* succeeds when passed the given +values as arguments. + +The parameter *`pred_formatter`* is a *predicate-formatter*, which is a function +or functor with the signature: + +```cpp +testing::AssertionResult PredicateFormatter(const char* expr1, + const char* expr2, + ... + const char* exprn, + T1 val1, + T2 val2, + ... + Tn valn); +``` + +where *`val1`*, *`val2`*, ..., *`valn`* are the values of the predicate +arguments, and *`expr1`*, *`expr2`*, ..., *`exprn`* are the corresponding +expressions as they appear in the source code. The types `T1`, `T2`, ..., `Tn` +can be either value types or reference types; if an argument has type `T`, it +can be declared as either `T` or `const T&`, whichever is appropriate. For more +about the return type `testing::AssertionResult`, see +[Using a Function That Returns an AssertionResult](../advanced.md#using-a-function-that-returns-an-assertionresult). + +As an example, see the following code: + +```cpp +// Returns the smallest prime common divisor of m and n, +// or 1 when m and n are mutually prime. +int SmallestPrimeCommonDivisor(int m, int n) { ... } + +// Returns true if m and n have no common divisors except 1. +bool MutuallyPrime(int m, int n) { ... } + +// A predicate-formatter for asserting that two integers are mutually prime. +testing::AssertionResult AssertMutuallyPrime(const char* m_expr, + const char* n_expr, + int m, + int n) { + if (MutuallyPrime(m, n)) return testing::AssertionSuccess(); + + return testing::AssertionFailure() << m_expr << " and " << n_expr + << " (" << m << " and " << n << ") are not mutually prime, " + << "as they have a common divisor " << SmallestPrimeCommonDivisor(m, n); +} + +... +const int a = 3; +const int b = 4; +const int c = 10; +... +EXPECT_PRED_FORMAT2(AssertMutuallyPrime, a, b); // Succeeds +EXPECT_PRED_FORMAT2(AssertMutuallyPrime, b, c); // Fails +``` + +In the above example, the final assertion fails and the predicate-formatter +produces the following failure message: + +``` +b and c (4 and 10) are not mutually prime, as they have a common divisor 2 +``` + +## Windows HRESULT Assertions {#HRESULT} + +The following assertions test for `HRESULT` success or failure. For example: + +```cpp +CComPtr shell; +ASSERT_HRESULT_SUCCEEDED(shell.CoCreateInstance(L"Shell.Application")); +CComVariant empty; +ASSERT_HRESULT_SUCCEEDED(shell->ShellExecute(CComBSTR(url), empty, empty, empty, empty)); +``` + +The generated output contains the human-readable error message associated with +the returned `HRESULT` code. + +### EXPECT_HRESULT_SUCCEEDED {#EXPECT_HRESULT_SUCCEEDED} + +`EXPECT_HRESULT_SUCCEEDED(`*`expression`*`)` \ +`ASSERT_HRESULT_SUCCEEDED(`*`expression`*`)` + +Verifies that *`expression`* is a success `HRESULT`. + +### EXPECT_HRESULT_FAILED {#EXPECT_HRESULT_FAILED} + +`EXPECT_HRESULT_FAILED(`*`expression`*`)` \ +`ASSERT_HRESULT_FAILED(`*`expression`*`)` + +Verifies that *`expression`* is a failure `HRESULT`. + +## Death Assertions {#death} + +The following assertions verify that a piece of code causes the process to +terminate. For context, see [Death Tests](../advanced.md#death-tests). + +These assertions spawn a new process and execute the code under test in that +process. How that happens depends on the platform and the variable +`::testing::GTEST_FLAG(death_test_style)`, which is initialized from the +command-line flag `--gtest_death_test_style`. + +* On POSIX systems, `fork()` (or `clone()` on Linux) is used to spawn the + child, after which: + * If the variable's value is `"fast"`, the death test statement is + immediately executed. + * If the variable's value is `"threadsafe"`, the child process re-executes + the unit test binary just as it was originally invoked, but with some + extra flags to cause just the single death test under consideration to + be run. +* On Windows, the child is spawned using the `CreateProcess()` API, and + re-executes the binary to cause just the single death test under + consideration to be run - much like the `"threadsafe"` mode on POSIX. + +Other values for the variable are illegal and will cause the death test to fail. +Currently, the flag's default value is +**`"fast"`**. + +If the death test statement runs to completion without dying, the child process +will nonetheless terminate, and the assertion fails. + +Note that the piece of code under test can be a compound statement, for example: + +```cpp +EXPECT_DEATH({ + int n = 5; + DoSomething(&n); +}, "Error on line .* of DoSomething()"); +``` + +### EXPECT_DEATH {#EXPECT_DEATH} + +`EXPECT_DEATH(`*`statement`*`,`*`matcher`*`)` \ +`ASSERT_DEATH(`*`statement`*`,`*`matcher`*`)` + +Verifies that *`statement`* causes the process to terminate with a nonzero exit +status and produces `stderr` output that matches *`matcher`*. + +The parameter *`matcher`* is either a [matcher](matchers.md) for a `const +std::string&`, or a regular expression (see +[Regular Expression Syntax](../advanced.md#regular-expression-syntax))—a bare +string *`s`* (with no matcher) is treated as +[`ContainsRegex(s)`](matchers.md#string-matchers), **not** +[`Eq(s)`](matchers.md#generic-comparison). + +For example, the following code verifies that calling `DoSomething(42)` causes +the process to die with an error message that contains the text `My error`: + +```cpp +EXPECT_DEATH(DoSomething(42), "My error"); +``` + +### EXPECT_DEATH_IF_SUPPORTED {#EXPECT_DEATH_IF_SUPPORTED} + +`EXPECT_DEATH_IF_SUPPORTED(`*`statement`*`,`*`matcher`*`)` \ +`ASSERT_DEATH_IF_SUPPORTED(`*`statement`*`,`*`matcher`*`)` + +If death tests are supported, behaves the same as +[`EXPECT_DEATH`](#EXPECT_DEATH). Otherwise, verifies nothing. + +### EXPECT_DEBUG_DEATH {#EXPECT_DEBUG_DEATH} + +`EXPECT_DEBUG_DEATH(`*`statement`*`,`*`matcher`*`)` \ +`ASSERT_DEBUG_DEATH(`*`statement`*`,`*`matcher`*`)` + +In debug mode, behaves the same as [`EXPECT_DEATH`](#EXPECT_DEATH). When not in +debug mode (i.e. `NDEBUG` is defined), just executes *`statement`*. + +### EXPECT_EXIT {#EXPECT_EXIT} + +`EXPECT_EXIT(`*`statement`*`,`*`predicate`*`,`*`matcher`*`)` \ +`ASSERT_EXIT(`*`statement`*`,`*`predicate`*`,`*`matcher`*`)` + +Verifies that *`statement`* causes the process to terminate with an exit status +that satisfies *`predicate`*, and produces `stderr` output that matches +*`matcher`*. + +The parameter *`predicate`* is a function or functor that accepts an `int` exit +status and returns a `bool`. GoogleTest provides two predicates to handle common +cases: + +```cpp +// Returns true if the program exited normally with the given exit status code. +::testing::ExitedWithCode(exit_code); + +// Returns true if the program was killed by the given signal. +// Not available on Windows. +::testing::KilledBySignal(signal_number); +``` + +The parameter *`matcher`* is either a [matcher](matchers.md) for a `const +std::string&`, or a regular expression (see +[Regular Expression Syntax](../advanced.md#regular-expression-syntax))—a bare +string *`s`* (with no matcher) is treated as +[`ContainsRegex(s)`](matchers.md#string-matchers), **not** +[`Eq(s)`](matchers.md#generic-comparison). + +For example, the following code verifies that calling `NormalExit()` causes the +process to print a message containing the text `Success` to `stderr` and exit +with exit status code 0: + +```cpp +EXPECT_EXIT(NormalExit(), testing::ExitedWithCode(0), "Success"); +``` diff --git a/external/gtest/docs/reference/matchers.md b/external/gtest/docs/reference/matchers.md new file mode 100644 index 0000000..665feee --- /dev/null +++ b/external/gtest/docs/reference/matchers.md @@ -0,0 +1,342 @@ +# Matchers Reference + + + +A **matcher** matches a *single* argument. You can use it inside `ON_CALL()` or +`EXPECT_CALL()`, or use it to validate a value directly using two macros: + +| Macro | Description | +| :----------------------------------- | :------------------------------------ | +| `EXPECT_THAT(actual_value, matcher)` | Asserts that `actual_value` matches `matcher`. | +| `ASSERT_THAT(actual_value, matcher)` | The same as `EXPECT_THAT(actual_value, matcher)`, except that it generates a **fatal** failure. | + +{: .callout .warning} +**WARNING:** Equality matching via `EXPECT_THAT(actual_value, expected_value)` +is supported, however note that implicit conversions can cause surprising +results. For example, `EXPECT_THAT(some_bool, "some string")` will compile and +may pass unintentionally. + +**BEST PRACTICE:** Prefer to make the comparison explicit via +`EXPECT_THAT(actual_value, Eq(expected_value))` or `EXPECT_EQ(actual_value, +expected_value)`. + +Built-in matchers (where `argument` is the function argument, e.g. +`actual_value` in the example above, or when used in the context of +`EXPECT_CALL(mock_object, method(matchers))`, the arguments of `method`) are +divided into several categories. All matchers are defined in the `::testing` +namespace unless otherwise noted. + +## Wildcard + +Matcher | Description +:-------------------------- | :----------------------------------------------- +`_` | `argument` can be any value of the correct type. +`A()` or `An()` | `argument` can be any value of type `type`. + +## Generic Comparison + +| Matcher | Description | +| :--------------------- | :-------------------------------------------------- | +| `Eq(value)` or `value` | `argument == value` | +| `Ge(value)` | `argument >= value` | +| `Gt(value)` | `argument > value` | +| `Le(value)` | `argument <= value` | +| `Lt(value)` | `argument < value` | +| `Ne(value)` | `argument != value` | +| `IsFalse()` | `argument` evaluates to `false` in a Boolean context. | +| `DistanceFrom(target, m)` | The distance between `argument` and `target` (computed by `abs(argument - target)`) matches `m`. | +| `DistanceFrom(target, get_distance, m)` | The distance between `argument` and `target` (computed by `get_distance(argument, target)`) matches `m`. | +| `IsTrue()` | `argument` evaluates to `true` in a Boolean context. | +| `IsNull()` | `argument` is a `NULL` pointer (raw or smart). | +| `NotNull()` | `argument` is a non-null pointer (raw or smart). | +| `Optional(m)` | `argument` is `optional<>` that contains a value matching `m`. (For testing whether an `optional<>` is set, check for equality with `nullopt`. You may need to use `Eq(nullopt)` if the inner type doesn't have `==`.)| +| `VariantWith(m)` | `argument` is `variant<>` that holds the alternative of type T with a value matching `m`. | +| `AnyWith(m)` | `argument` is `any<>` that holds a value of type T with a value matching `m`. | +| `Ref(variable)` | `argument` is a reference to `variable`. | +| `TypedEq(value)` | `argument` has type `type` and is equal to `value`. You may need to use this instead of `Eq(value)` when the mock function is overloaded. | + +Except `Ref()`, these matchers make a *copy* of `value` in case it's modified or +destructed later. If the compiler complains that `value` doesn't have a public +copy constructor, try wrap it in `std::ref()`, e.g. +`Eq(std::ref(non_copyable_value))`. If you do that, make sure +`non_copyable_value` is not changed afterwards, or the meaning of your matcher +will be changed. + +`IsTrue` and `IsFalse` are useful when you need to use a matcher, or for types +that can be explicitly converted to Boolean, but are not implicitly converted to +Boolean. In other cases, you can use the basic +[`EXPECT_TRUE` and `EXPECT_FALSE`](assertions.md#boolean) assertions. + +## Floating-Point Matchers {#FpMatchers} + +| Matcher | Description | +| :------------------------------- | :--------------------------------- | +| `DoubleEq(a_double)` | `argument` is a `double` value approximately equal to `a_double`, treating two NaNs as unequal. | +| `FloatEq(a_float)` | `argument` is a `float` value approximately equal to `a_float`, treating two NaNs as unequal. | +| `NanSensitiveDoubleEq(a_double)` | `argument` is a `double` value approximately equal to `a_double`, treating two NaNs as equal. | +| `NanSensitiveFloatEq(a_float)` | `argument` is a `float` value approximately equal to `a_float`, treating two NaNs as equal. | +| `IsNan()` | `argument` is any floating-point type with a NaN value. | + +The above matchers use ULP-based comparison (the same as used in googletest). +They automatically pick a reasonable error bound based on the absolute value of +the expected value. `DoubleEq()` and `FloatEq()` conform to the IEEE standard, +which requires comparing two NaNs for equality to return false. The +`NanSensitive*` version instead treats two NaNs as equal, which is often what a +user wants. + +| Matcher | Description | +| :------------------------------------------------ | :----------------------- | +| `DoubleNear(a_double, max_abs_error)` | `argument` is a `double` value close to `a_double` (absolute error <= `max_abs_error`), treating two NaNs as unequal. | +| `FloatNear(a_float, max_abs_error)` | `argument` is a `float` value close to `a_float` (absolute error <= `max_abs_error`), treating two NaNs as unequal. | +| `NanSensitiveDoubleNear(a_double, max_abs_error)` | `argument` is a `double` value close to `a_double` (absolute error <= `max_abs_error`), treating two NaNs as equal. | +| `NanSensitiveFloatNear(a_float, max_abs_error)` | `argument` is a `float` value close to `a_float` (absolute error <= `max_abs_error`), treating two NaNs as equal. | + +## String Matchers + +The `argument` can be either a C string or a C++ string object: + +| Matcher | Description | +| :---------------------- | :------------------------------------------------- | +| `ContainsRegex(string)` | `argument` matches the given regular expression. | +| `EndsWith(suffix)` | `argument` ends with string `suffix`. | +| `HasSubstr(string)` | `argument` contains `string` as a sub-string. | +| `IsEmpty()` | `argument` is an empty string. | +| `MatchesRegex(string)` | `argument` matches the given regular expression with the match starting at the first character and ending at the last character. | +| `StartsWith(prefix)` | `argument` starts with string `prefix`. | +| `StrCaseEq(string)` | `argument` is equal to `string`, ignoring case. | +| `StrCaseNe(string)` | `argument` is not equal to `string`, ignoring case. | +| `StrEq(string)` | `argument` is equal to `string`. | +| `StrNe(string)` | `argument` is not equal to `string`. | +| `WhenBase64Unescaped(m)` | `argument` is a base-64 escaped string whose unescaped string matches `m`. The web-safe format from [RFC 4648](https://www.rfc-editor.org/rfc/rfc4648#section-5) is supported. | + +`ContainsRegex()` and `MatchesRegex()` take ownership of the `RE` object. They +use the regular expression syntax defined +[here](../advanced.md#regular-expression-syntax). All of these matchers, except +`ContainsRegex()` and `MatchesRegex()` work for wide strings as well. + +## Exception Matchers + +| Matcher | Description | +| :---------------------------------------- | :------------------------------- | +| `Throws()` | The `argument` is a callable object that, when called, throws an exception of the expected type `E`. | +| `Throws(m)` | The `argument` is a callable object that, when called, throws an exception of type `E` that satisfies the matcher `m`. | +| `ThrowsMessage(m)` | The `argument` is a callable object that, when called, throws an exception of type `E` with a message that satisfies the matcher `m`. | + +Examples: + +```cpp +auto argument = [] { throw std::runtime_error("error msg"); }; + +// Checks if the lambda throws a `std::runtime_error`. +EXPECT_THAT(argument, Throws()); + +// Checks if the lambda throws a `std::runtime_error` with a specific message +// that matches "error msg". +EXPECT_THAT(argument, + Throws(Property(&std::runtime_error::what, + Eq("error msg")))); + +// Checks if the lambda throws a `std::runtime_error` with a message that +// contains "msg". +EXPECT_THAT(argument, ThrowsMessage(HasSubstr("msg"))); +``` + +## Container Matchers + +Most STL-style containers support `==`, so you can use `Eq(expected_container)` +or simply `expected_container` to match a container exactly. If you want to +write the elements in-line, match them more flexibly, or get more informative +messages, you can use: + +| Matcher | Description | +| :---------------------------------------- | :------------------------------- | +| `BeginEndDistanceIs(m)` | `argument` is a container whose `begin()` and `end()` iterators are separated by a number of increments matching `m`. E.g. `BeginEndDistanceIs(2)` or `BeginEndDistanceIs(Lt(2))`. For containers that define a `size()` method, `SizeIs(m)` may be more efficient. | +| `ContainerEq(container)` | The same as `Eq(container)` except that the failure message also includes which elements are in one container but not the other. | +| `Contains(e)` | `argument` contains an element that matches `e`, which can be either a value or a matcher. | +| `Contains(e).Times(n)` | `argument` contains elements that match `e`, which can be either a value or a matcher, and the number of matches is `n`, which can be either a value or a matcher. Unlike the plain `Contains` and `Each` this allows to check for arbitrary occurrences including testing for absence with `Contains(e).Times(0)`. | +| `Each(e)` | `argument` is a container where *every* element matches `e`, which can be either a value or a matcher. | +| `ElementsAre(e0, e1, ..., en)` | `argument` has `n + 1` elements, where the *i*-th element matches `ei`, which can be a value or a matcher. | +| `ElementsAreArray({e0, e1, ..., en})`, `ElementsAreArray(a_container)`, `ElementsAreArray(begin, end)`, `ElementsAreArray(array)`, or `ElementsAreArray(array, count)` | The same as `ElementsAre()` except that the expected element values/matchers come from an initializer list, STL-style container, iterator range, or C-style array. | +| `IsEmpty()` | `argument` is an empty container (`container.empty()`). | +| `IsSubsetOf({e0, e1, ..., en})`, `IsSubsetOf(a_container)`, `IsSubsetOf(begin, end)`, `IsSubsetOf(array)`, or `IsSubsetOf(array, count)` | `argument` matches `UnorderedElementsAre(x0, x1, ..., xk)` for some subset `{x0, x1, ..., xk}` of the expected matchers. | +| `IsSupersetOf({e0, e1, ..., en})`, `IsSupersetOf(a_container)`, `IsSupersetOf(begin, end)`, `IsSupersetOf(array)`, or `IsSupersetOf(array, count)` | Some subset of `argument` matches `UnorderedElementsAre(`expected matchers`)`. | +| `Pointwise(m, container)`, `Pointwise(m, {e0, e1, ..., en})` | `argument` contains the same number of elements as in `container`, and for all i, (the i-th element in `argument`, the i-th element in `container`) match `m`, which is a matcher on 2-tuples. E.g. `Pointwise(Le(), upper_bounds)` verifies that each element in `argument` doesn't exceed the corresponding element in `upper_bounds`. See more detail below. | +| `SizeIs(m)` | `argument` is a container whose size matches `m`. E.g. `SizeIs(2)` or `SizeIs(Lt(2))`. | +| `UnorderedElementsAre(e0, e1, ..., en)` | `argument` has `n + 1` elements, and under *some* permutation of the elements, each element matches an `ei` (for a different `i`), which can be a value or a matcher. | +| `UnorderedElementsAreArray({e0, e1, ..., en})`, `UnorderedElementsAreArray(a_container)`, `UnorderedElementsAreArray(begin, end)`, `UnorderedElementsAreArray(array)`, or `UnorderedElementsAreArray(array, count)` | The same as `UnorderedElementsAre()` except that the expected element values/matchers come from an initializer list, STL-style container, iterator range, or C-style array. | +| `UnorderedPointwise(m, container)`, `UnorderedPointwise(m, {e0, e1, ..., en})` | Like `Pointwise(m, container)`, but ignores the order of elements. | +| `WhenSorted(m)` | When `argument` is sorted using the `<` operator, it matches container matcher `m`. E.g. `WhenSorted(ElementsAre(1, 2, 3))` verifies that `argument` contains elements 1, 2, and 3, ignoring order. | +| `WhenSortedBy(comparator, m)` | The same as `WhenSorted(m)`, except that the given comparator instead of `<` is used to sort `argument`. E.g. `WhenSortedBy(std::greater(), ElementsAre(3, 2, 1))`. | + +**Notes:** + +* These matchers can also match: + 1. a native array passed by reference (e.g. in `Foo(const int (&a)[5])`), + and + 2. an array passed as a pointer and a count (e.g. in `Bar(const T* buffer, + int len)` -- see [Multi-argument Matchers](#MultiArgMatchers)). +* The array being matched may be multi-dimensional (i.e. its elements can be + arrays). +* `m` in `Pointwise(m, ...)` and `UnorderedPointwise(m, ...)` should be a + matcher for `::std::tuple` where `T` and `U` are the element type of + the actual container and the expected container, respectively. For example, + to compare two `Foo` containers where `Foo` doesn't support `operator==`, + one might write: + + ```cpp + MATCHER(FooEq, "") { + return std::get<0>(arg).Equals(std::get<1>(arg)); + } + ... + EXPECT_THAT(actual_foos, Pointwise(FooEq(), expected_foos)); + ``` + +## Member Matchers + +| Matcher | Description | +| :------------------------------ | :----------------------------------------- | +| `Field(&class::field, m)` | `argument.field` (or `argument->field` when `argument` is a plain pointer) matches matcher `m`, where `argument` is an object of type _class_. | +| `Field(field_name, &class::field, m)` | The same as the two-parameter version, but provides a better error message. | +| `Key(e)` | `argument.first` matches `e`, which can be either a value or a matcher. E.g. `Contains(Key(Le(5)))` can verify that a `map` contains a key `<= 5`. | +| `Pair(m1, m2)` | `argument` is an `std::pair` whose `first` field matches `m1` and `second` field matches `m2`. | +| `FieldsAre(m...)` | `argument` is a compatible object where each field matches piecewise with the matchers `m...`. A compatible object is any that supports the `std::tuple_size`+`get(obj)` protocol. In C++17 and up this also supports types compatible with structured bindings, like aggregates. | +| `Property(&class::property, m)` | `argument.property()` (or `argument->property()` when `argument` is a plain pointer) matches matcher `m`, where `argument` is an object of type _class_. The method `property()` must take no argument and be declared as `const`. | +| `Property(property_name, &class::property, m)` | The same as the two-parameter version, but provides a better error message. + +{: .callout .warning} +Warning: Don't use `Property()` against member functions that you do not own, +because taking addresses of functions is fragile and generally not part of the +contract of the function. + +**Notes:** + +* You can use `FieldsAre()` to match any type that supports structured + bindings, such as `std::tuple`, `std::pair`, `std::array`, and aggregate + types. For example: + + ```cpp + std::tuple my_tuple{7, "hello world"}; + EXPECT_THAT(my_tuple, FieldsAre(Ge(0), HasSubstr("hello"))); + + struct MyStruct { + int value = 42; + std::string greeting = "aloha"; + }; + MyStruct s; + EXPECT_THAT(s, FieldsAre(42, "aloha")); + ``` + +## Matching the Result of a Function, Functor, or Callback + +| Matcher | Description | +| :--------------- | :------------------------------------------------ | +| `ResultOf(f, m)` | `f(argument)` matches matcher `m`, where `f` is a function or functor. | +| `ResultOf(result_description, f, m)` | The same as the two-parameter version, but provides a better error message. + +## Pointer Matchers + +| Matcher | Description | +| :------------------------ | :---------------------------------------------- | +| `Address(m)` | the result of `std::addressof(argument)` matches `m`. | +| `Pointee(m)` | `argument` (either a smart pointer or a raw pointer) points to a value that matches matcher `m`. | +| `Pointer(m)` | `argument` (either a smart pointer or a raw pointer) contains a pointer that matches `m`. `m` will match against the raw pointer regardless of the type of `argument`. | +| `WhenDynamicCastTo(m)` | when `argument` is passed through `dynamic_cast()`, it matches matcher `m`. | + +## Multi-argument Matchers {#MultiArgMatchers} + +Technically, all matchers match a *single* value. A "multi-argument" matcher is +just one that matches a *tuple*. The following matchers can be used to match a +tuple `(x, y)`: + +Matcher | Description +:------ | :---------- +`Eq()` | `x == y` +`Ge()` | `x >= y` +`Gt()` | `x > y` +`Le()` | `x <= y` +`Lt()` | `x < y` +`Ne()` | `x != y` + +You can use the following selectors to pick a subset of the arguments (or +reorder them) to participate in the matching: + +| Matcher | Description | +| :------------------------- | :---------------------------------------------- | +| `AllArgs(m)` | Equivalent to `m`. Useful as syntactic sugar in `.With(AllArgs(m))`. | +| `Args(m)` | The tuple of the `k` selected (using 0-based indices) arguments matches `m`, e.g. `Args<1, 2>(Eq())`. | + +## Composite Matchers + +You can make a matcher from one or more other matchers: + +| Matcher | Description | +| :------------------------------- | :-------------------------------------- | +| `AllOf(m1, m2, ..., mn)` | `argument` matches all of the matchers `m1` to `mn`. | +| `AllOfArray({m0, m1, ..., mn})`, `AllOfArray(a_container)`, `AllOfArray(begin, end)`, `AllOfArray(array)`, or `AllOfArray(array, count)` | The same as `AllOf()` except that the matchers come from an initializer list, STL-style container, iterator range, or C-style array. | +| `AnyOf(m1, m2, ..., mn)` | `argument` matches at least one of the matchers `m1` to `mn`. | +| `AnyOfArray({m0, m1, ..., mn})`, `AnyOfArray(a_container)`, `AnyOfArray(begin, end)`, `AnyOfArray(array)`, or `AnyOfArray(array, count)` | The same as `AnyOf()` except that the matchers come from an initializer list, STL-style container, iterator range, or C-style array. | +| `Not(m)` | `argument` doesn't match matcher `m`. | +| `Conditional(cond, m1, m2)` | Matches matcher `m1` if `cond` evaluates to true, else matches `m2`.| + +## Adapters for Matchers + +| Matcher | Description | +| :---------------------- | :------------------------------------ | +| `MatcherCast(m)` | casts matcher `m` to type `Matcher`. | +| `SafeMatcherCast(m)` | [safely casts](../gmock_cook_book.md#SafeMatcherCast) matcher `m` to type `Matcher`. | +| `Truly(predicate)` | `predicate(argument)` returns something considered by C++ to be true, where `predicate` is a function or functor. | + +`AddressSatisfies(callback)` and `Truly(callback)` take ownership of `callback`, +which must be a permanent callback. + +## Using Matchers as Predicates {#MatchersAsPredicatesCheat} + +| Matcher | Description | +| :---------------------------- | :------------------------------------------ | +| `Matches(m)(value)` | evaluates to `true` if `value` matches `m`. You can use `Matches(m)` alone as a unary functor. | +| `ExplainMatchResult(m, value, result_listener)` | evaluates to `true` if `value` matches `m`, explaining the result to `result_listener`. | +| `Value(value, m)` | evaluates to `true` if `value` matches `m`. | + +## Defining Matchers + +{: .callout .note} +Note: full details about defining new matchers are in the +[cookbook](../gmock_cook_book.md#NewMatchers). In particular, if `MATCHER` +macros are not sufficient, you can directly implement +[monomorphic](../gmock_cook_book.md#MonomorphicMatchers) or +[polymorphic](../gmock_cook_book.md#PolymorphicMatchers) matchers. + +| Macro | Description | +| :----------------------------------- | :------------------------------------ | +| `MATCHER(IsEven, "") { return (arg % 2) == 0; }` | Defines a matcher `IsEven()` to match an even number. | +| `MATCHER_P(IsDivisibleBy, n, "") { *result_listener << "where the remainder is " << (arg % n); return (arg % n) == 0; }` | Defines a matcher `IsDivisibleBy(n)` to match a number divisible by `n`. | +| `MATCHER_P2(IsBetween, a, b, absl::StrCat(negation ? "isn't" : "is", " between ", PrintToString(a), " and ", PrintToString(b))) { return a <= arg && arg <= b; }` | Defines a matcher `IsBetween(a, b)` to match a value in the range [`a`, `b`]. | + +**Notes:** + +1. The `MATCHER*` macros cannot be used inside a function or class. +2. The matcher body must be *purely functional* (i.e. it cannot have any side + effect, and the result must not depend on anything other than the value + being matched and the matcher parameters). +3. You can use `PrintToString(x)` to convert a value `x` of any type to a + string. +4. You can use `ExplainMatchResult()` in a custom matcher to wrap another + matcher, for example: + + ```cpp + MATCHER_P(NestedPropertyMatches, matcher, "") { + return ExplainMatchResult(matcher, arg.nested().property(), result_listener); + } + ``` + +5. You can use `DescribeMatcher<>` to describe another matcher. For example: + + ```cpp + MATCHER_P(XAndYThat, matcher, + "X that " + DescribeMatcher(matcher, negation) + + (negation ? " or" : " and") + " Y that " + + DescribeMatcher(matcher, negation)) { + return ExplainMatchResult(matcher, arg.x(), result_listener) && + ExplainMatchResult(matcher, arg.y(), result_listener); + } + ``` diff --git a/external/gtest/docs/reference/mocking.md b/external/gtest/docs/reference/mocking.md new file mode 100644 index 0000000..ab37ebf --- /dev/null +++ b/external/gtest/docs/reference/mocking.md @@ -0,0 +1,588 @@ +# Mocking Reference + +This page lists the facilities provided by GoogleTest for creating and working +with mock objects. To use them, add `#include `. + +## Macros {#macros} + +GoogleTest defines the following macros for working with mocks. + +### MOCK_METHOD {#MOCK_METHOD} + +`MOCK_METHOD(`*`return_type`*`,`*`method_name`*`, (`*`args...`*`));` \ +`MOCK_METHOD(`*`return_type`*`,`*`method_name`*`, (`*`args...`*`), +(`*`specs...`*`));` + +Defines a mock method *`method_name`* with arguments `(`*`args...`*`)` and +return type *`return_type`* within a mock class. + +The parameters of `MOCK_METHOD` mirror the method declaration. The optional +fourth parameter *`specs...`* is a comma-separated list of qualifiers. The +following qualifiers are accepted: + +| Qualifier | Meaning | +| -------------------------- | -------------------------------------------- | +| `const` | Makes the mocked method a `const` method. Required if overriding a `const` method. | +| `override` | Marks the method with `override`. Recommended if overriding a `virtual` method. | +| `noexcept` | Marks the method with `noexcept`. Required if overriding a `noexcept` method. | +| `Calltype(`*`calltype`*`)` | Sets the call type for the method, for example `Calltype(STDMETHODCALLTYPE)`. Useful on Windows. | +| `ref(`*`qualifier`*`)` | Marks the method with the given reference qualifier, for example `ref(&)` or `ref(&&)`. Required if overriding a method that has a reference qualifier. | + +Note that commas in arguments prevent `MOCK_METHOD` from parsing the arguments +correctly if they are not appropriately surrounded by parentheses. See the +following example: + +```cpp +class MyMock { + public: + // The following 2 lines will not compile due to commas in the arguments: + MOCK_METHOD(std::pair, GetPair, ()); // Error! + MOCK_METHOD(bool, CheckMap, (std::map, bool)); // Error! + + // One solution - wrap arguments that contain commas in parentheses: + MOCK_METHOD((std::pair), GetPair, ()); + MOCK_METHOD(bool, CheckMap, ((std::map), bool)); + + // Another solution - use type aliases: + using BoolAndInt = std::pair; + MOCK_METHOD(BoolAndInt, GetPair, ()); + using MapIntDouble = std::map; + MOCK_METHOD(bool, CheckMap, (MapIntDouble, bool)); +}; +``` + +`MOCK_METHOD` must be used in the `public:` section of a mock class definition, +regardless of whether the method being mocked is `public`, `protected`, or +`private` in the base class. + +### EXPECT_CALL {#EXPECT_CALL} + +`EXPECT_CALL(`*`mock_object`*`,`*`method_name`*`(`*`matchers...`*`))` + +Creates an [expectation](../gmock_for_dummies.md#setting-expectations) that the +method *`method_name`* of the object *`mock_object`* is called with arguments +that match the given matchers *`matchers...`*. `EXPECT_CALL` must precede any +code that exercises the mock object. + +The parameter *`matchers...`* is a comma-separated list of +[matchers](../gmock_for_dummies.md#matchers-what-arguments-do-we-expect) that +correspond to each argument of the method *`method_name`*. The expectation will +apply only to calls of *`method_name`* whose arguments match all of the +matchers. If `(`*`matchers...`*`)` is omitted, the expectation behaves as if +each argument's matcher were a [wildcard matcher (`_`)](matchers.md#wildcard). +See the [Matchers Reference](matchers.md) for a list of all built-in matchers. + +The following chainable clauses can be used to modify the expectation, and they +must be used in the following order: + +```cpp +EXPECT_CALL(mock_object, method_name(matchers...)) + .With(multi_argument_matcher) // Can be used at most once + .Times(cardinality) // Can be used at most once + .InSequence(sequences...) // Can be used any number of times + .After(expectations...) // Can be used any number of times + .WillOnce(action) // Can be used any number of times + .WillRepeatedly(action) // Can be used at most once + .RetiresOnSaturation(); // Can be used at most once +``` + +See details for each modifier clause below. + +#### With {#EXPECT_CALL.With} + +`.With(`*`multi_argument_matcher`*`)` + +Restricts the expectation to apply only to mock function calls whose arguments +as a whole match the multi-argument matcher *`multi_argument_matcher`*. + +GoogleTest passes all of the arguments as one tuple into the matcher. The +parameter *`multi_argument_matcher`* must thus be a matcher of type +`Matcher>`, where `A1, ..., An` are the types of the +function arguments. + +For example, the following code sets the expectation that +`my_mock.SetPosition()` is called with any two arguments, the first argument +being less than the second: + +```cpp +using ::testing::_; +using ::testing::Lt; +... +EXPECT_CALL(my_mock, SetPosition(_, _)) + .With(Lt()); +``` + +GoogleTest provides some built-in matchers for 2-tuples, including the `Lt()` +matcher above. See [Multi-argument Matchers](matchers.md#MultiArgMatchers). + +The `With` clause can be used at most once on an expectation and must be the +first clause. + +#### Times {#EXPECT_CALL.Times} + +`.Times(`*`cardinality`*`)` + +Specifies how many times the mock function call is expected. + +The parameter *`cardinality`* represents the number of expected calls and can be +one of the following, all defined in the `::testing` namespace: + +| Cardinality | Meaning | +| ------------------- | --------------------------------------------------- | +| `AnyNumber()` | The function can be called any number of times. | +| `AtLeast(n)` | The function call is expected at least *n* times. | +| `AtMost(n)` | The function call is expected at most *n* times. | +| `Between(m, n)` | The function call is expected between *m* and *n* times, inclusive. | +| `Exactly(n)` or `n` | The function call is expected exactly *n* times. If *n* is 0, the call should never happen. | + +If the `Times` clause is omitted, GoogleTest infers the cardinality as follows: + +* If neither [`WillOnce`](#EXPECT_CALL.WillOnce) nor + [`WillRepeatedly`](#EXPECT_CALL.WillRepeatedly) are specified, the inferred + cardinality is `Times(1)`. +* If there are *n* `WillOnce` clauses and no `WillRepeatedly` clause, where + *n* >= 1, the inferred cardinality is `Times(n)`. +* If there are *n* `WillOnce` clauses and one `WillRepeatedly` clause, where + *n* >= 0, the inferred cardinality is `Times(AtLeast(n))`. + +The `Times` clause can be used at most once on an expectation. + +#### InSequence {#EXPECT_CALL.InSequence} + +`.InSequence(`*`sequences...`*`)` + +Specifies that the mock function call is expected in a certain sequence. + +The parameter *`sequences...`* is any number of [`Sequence`](#Sequence) objects. +Expected calls assigned to the same sequence are expected to occur in the order +the expectations are declared. + +For example, the following code sets the expectation that the `Reset()` method +of `my_mock` is called before both `GetSize()` and `Describe()`, and `GetSize()` +and `Describe()` can occur in any order relative to each other: + +```cpp +using ::testing::Sequence; +Sequence s1, s2; +... +EXPECT_CALL(my_mock, Reset()) + .InSequence(s1, s2); +EXPECT_CALL(my_mock, GetSize()) + .InSequence(s1); +EXPECT_CALL(my_mock, Describe()) + .InSequence(s2); +``` + +The `InSequence` clause can be used any number of times on an expectation. + +See also the [`InSequence` class](#InSequence). + +#### After {#EXPECT_CALL.After} + +`.After(`*`expectations...`*`)` + +Specifies that the mock function call is expected to occur after one or more +other calls. + +The parameter *`expectations...`* can be up to five +[`Expectation`](#Expectation) or [`ExpectationSet`](#ExpectationSet) objects. +The mock function call is expected to occur after all of the given expectations. + +For example, the following code sets the expectation that the `Describe()` +method of `my_mock` is called only after both `InitX()` and `InitY()` have been +called. + +```cpp +using ::testing::Expectation; +... +Expectation init_x = EXPECT_CALL(my_mock, InitX()); +Expectation init_y = EXPECT_CALL(my_mock, InitY()); +EXPECT_CALL(my_mock, Describe()) + .After(init_x, init_y); +``` + +The `ExpectationSet` object is helpful when the number of prerequisites for an +expectation is large or variable, for example: + +```cpp +using ::testing::ExpectationSet; +... +ExpectationSet all_inits; +// Collect all expectations of InitElement() calls +for (int i = 0; i < element_count; i++) { + all_inits += EXPECT_CALL(my_mock, InitElement(i)); +} +EXPECT_CALL(my_mock, Describe()) + .After(all_inits); // Expect Describe() call after all InitElement() calls +``` + +The `After` clause can be used any number of times on an expectation. + +#### WillOnce {#EXPECT_CALL.WillOnce} + +`.WillOnce(`*`action`*`)` + +Specifies the mock function's actual behavior when invoked, for a single +matching function call. + +The parameter *`action`* represents the +[action](../gmock_for_dummies.md#actions-what-should-it-do) that the function +call will perform. See the [Actions Reference](actions.md) for a list of +built-in actions. + +The use of `WillOnce` implicitly sets a cardinality on the expectation when +`Times` is not specified. See [`Times`](#EXPECT_CALL.Times). + +Each matching function call will perform the next action in the order declared. +For example, the following code specifies that `my_mock.GetNumber()` is expected +to be called exactly 3 times and will return `1`, `2`, and `3` respectively on +the first, second, and third calls: + +```cpp +using ::testing::Return; +... +EXPECT_CALL(my_mock, GetNumber()) + .WillOnce(Return(1)) + .WillOnce(Return(2)) + .WillOnce(Return(3)); +``` + +The `WillOnce` clause can be used any number of times on an expectation. Unlike +`WillRepeatedly`, the action fed to each `WillOnce` call will be called at most +once, so may be a move-only type and/or have an `&&`-qualified call operator. + +#### WillRepeatedly {#EXPECT_CALL.WillRepeatedly} + +`.WillRepeatedly(`*`action`*`)` + +Specifies the mock function's actual behavior when invoked, for all subsequent +matching function calls. Takes effect after the actions specified in the +[`WillOnce`](#EXPECT_CALL.WillOnce) clauses, if any, have been performed. + +The parameter *`action`* represents the +[action](../gmock_for_dummies.md#actions-what-should-it-do) that the function +call will perform. See the [Actions Reference](actions.md) for a list of +built-in actions. + +The use of `WillRepeatedly` implicitly sets a cardinality on the expectation +when `Times` is not specified. See [`Times`](#EXPECT_CALL.Times). + +If any `WillOnce` clauses have been specified, matching function calls will +perform those actions before the action specified by `WillRepeatedly`. See the +following example: + +```cpp +using ::testing::Return; +... +EXPECT_CALL(my_mock, GetName()) + .WillRepeatedly(Return("John Doe")); // Return "John Doe" on all calls + +EXPECT_CALL(my_mock, GetNumber()) + .WillOnce(Return(42)) // Return 42 on the first call + .WillRepeatedly(Return(7)); // Return 7 on all subsequent calls +``` + +The `WillRepeatedly` clause can be used at most once on an expectation. + +#### RetiresOnSaturation {#EXPECT_CALL.RetiresOnSaturation} + +`.RetiresOnSaturation()` + +Indicates that the expectation will no longer be active after the expected +number of matching function calls has been reached. + +The `RetiresOnSaturation` clause is only meaningful for expectations with an +upper-bounded cardinality. The expectation will *retire* (no longer match any +function calls) after it has been *saturated* (the upper bound has been +reached). See the following example: + +```cpp +using ::testing::_; +using ::testing::AnyNumber; +... +EXPECT_CALL(my_mock, SetNumber(_)) // Expectation 1 + .Times(AnyNumber()); +EXPECT_CALL(my_mock, SetNumber(7)) // Expectation 2 + .Times(2) + .RetiresOnSaturation(); +``` + +In the above example, the first two calls to `my_mock.SetNumber(7)` match +expectation 2, which then becomes inactive and no longer matches any calls. A +third call to `my_mock.SetNumber(7)` would then match expectation 1. Without +`RetiresOnSaturation()` on expectation 2, a third call to `my_mock.SetNumber(7)` +would match expectation 2 again, producing a failure since the limit of 2 calls +was exceeded. + +The `RetiresOnSaturation` clause can be used at most once on an expectation and +must be the last clause. + +### ON_CALL {#ON_CALL} + +`ON_CALL(`*`mock_object`*`,`*`method_name`*`(`*`matchers...`*`))` + +Defines what happens when the method *`method_name`* of the object +*`mock_object`* is called with arguments that match the given matchers +*`matchers...`*. Requires a modifier clause to specify the method's behavior. +*Does not* set any expectations that the method will be called. + +The parameter *`matchers...`* is a comma-separated list of +[matchers](../gmock_for_dummies.md#matchers-what-arguments-do-we-expect) that +correspond to each argument of the method *`method_name`*. The `ON_CALL` +specification will apply only to calls of *`method_name`* whose arguments match +all of the matchers. If `(`*`matchers...`*`)` is omitted, the behavior is as if +each argument's matcher were a [wildcard matcher (`_`)](matchers.md#wildcard). +See the [Matchers Reference](matchers.md) for a list of all built-in matchers. + +The following chainable clauses can be used to set the method's behavior, and +they must be used in the following order: + +```cpp +ON_CALL(mock_object, method_name(matchers...)) + .With(multi_argument_matcher) // Can be used at most once + .WillByDefault(action); // Required +``` + +See details for each modifier clause below. + +#### With {#ON_CALL.With} + +`.With(`*`multi_argument_matcher`*`)` + +Restricts the specification to only mock function calls whose arguments as a +whole match the multi-argument matcher *`multi_argument_matcher`*. + +GoogleTest passes all of the arguments as one tuple into the matcher. The +parameter *`multi_argument_matcher`* must thus be a matcher of type +`Matcher>`, where `A1, ..., An` are the types of the +function arguments. + +For example, the following code sets the default behavior when +`my_mock.SetPosition()` is called with any two arguments, the first argument +being less than the second: + +```cpp +using ::testing::_; +using ::testing::Lt; +using ::testing::Return; +... +ON_CALL(my_mock, SetPosition(_, _)) + .With(Lt()) + .WillByDefault(Return(true)); +``` + +GoogleTest provides some built-in matchers for 2-tuples, including the `Lt()` +matcher above. See [Multi-argument Matchers](matchers.md#MultiArgMatchers). + +The `With` clause can be used at most once with each `ON_CALL` statement. + +#### WillByDefault {#ON_CALL.WillByDefault} + +`.WillByDefault(`*`action`*`)` + +Specifies the default behavior of a matching mock function call. + +The parameter *`action`* represents the +[action](../gmock_for_dummies.md#actions-what-should-it-do) that the function +call will perform. See the [Actions Reference](actions.md) for a list of +built-in actions. + +For example, the following code specifies that by default, a call to +`my_mock.Greet()` will return `"hello"`: + +```cpp +using ::testing::Return; +... +ON_CALL(my_mock, Greet()) + .WillByDefault(Return("hello")); +``` + +The action specified by `WillByDefault` is superseded by the actions specified +on a matching `EXPECT_CALL` statement, if any. See the +[`WillOnce`](#EXPECT_CALL.WillOnce) and +[`WillRepeatedly`](#EXPECT_CALL.WillRepeatedly) clauses of `EXPECT_CALL`. + +The `WillByDefault` clause must be used exactly once with each `ON_CALL` +statement. + +## Classes {#classes} + +GoogleTest defines the following classes for working with mocks. + +### DefaultValue {#DefaultValue} + +`::testing::DefaultValue` + +Allows a user to specify the default value for a type `T` that is both copyable +and publicly destructible (i.e. anything that can be used as a function return +type). For mock functions with a return type of `T`, this default value is +returned from function calls that do not specify an action. + +Provides the static methods `Set()`, `SetFactory()`, and `Clear()` to manage the +default value: + +```cpp +// Sets the default value to be returned. T must be copy constructible. +DefaultValue::Set(value); + +// Sets a factory. Will be invoked on demand. T must be move constructible. +T MakeT(); +DefaultValue::SetFactory(&MakeT); + +// Unsets the default value. +DefaultValue::Clear(); +``` + +### NiceMock {#NiceMock} + +`::testing::NiceMock` + +Represents a mock object that suppresses warnings on +[uninteresting calls](../gmock_cook_book.md#uninteresting-vs-unexpected). The +template parameter `T` is any mock class, except for another `NiceMock`, +`NaggyMock`, or `StrictMock`. + +Usage of `NiceMock` is analogous to usage of `T`. `NiceMock` is a subclass +of `T`, so it can be used wherever an object of type `T` is accepted. In +addition, `NiceMock` can be constructed with any arguments that a constructor +of `T` accepts. + +For example, the following code suppresses warnings on the mock `my_mock` of +type `MockClass` if a method other than `DoSomething()` is called: + +```cpp +using ::testing::NiceMock; +... +NiceMock my_mock("some", "args"); +EXPECT_CALL(my_mock, DoSomething()); +... code that uses my_mock ... +``` + +`NiceMock` only works for mock methods defined using the `MOCK_METHOD` macro +directly in the definition of class `T`. If a mock method is defined in a base +class of `T`, a warning might still be generated. + +`NiceMock` might not work correctly if the destructor of `T` is not virtual. + +### NaggyMock {#NaggyMock} + +`::testing::NaggyMock` + +Represents a mock object that generates warnings on +[uninteresting calls](../gmock_cook_book.md#uninteresting-vs-unexpected). The +template parameter `T` is any mock class, except for another `NiceMock`, +`NaggyMock`, or `StrictMock`. + +Usage of `NaggyMock` is analogous to usage of `T`. `NaggyMock` is a +subclass of `T`, so it can be used wherever an object of type `T` is accepted. +In addition, `NaggyMock` can be constructed with any arguments that a +constructor of `T` accepts. + +For example, the following code generates warnings on the mock `my_mock` of type +`MockClass` if a method other than `DoSomething()` is called: + +```cpp +using ::testing::NaggyMock; +... +NaggyMock my_mock("some", "args"); +EXPECT_CALL(my_mock, DoSomething()); +... code that uses my_mock ... +``` + +Mock objects of type `T` by default behave the same way as `NaggyMock`. + +### StrictMock {#StrictMock} + +`::testing::StrictMock` + +Represents a mock object that generates test failures on +[uninteresting calls](../gmock_cook_book.md#uninteresting-vs-unexpected). The +template parameter `T` is any mock class, except for another `NiceMock`, +`NaggyMock`, or `StrictMock`. + +Usage of `StrictMock` is analogous to usage of `T`. `StrictMock` is a +subclass of `T`, so it can be used wherever an object of type `T` is accepted. +In addition, `StrictMock` can be constructed with any arguments that a +constructor of `T` accepts. + +For example, the following code generates a test failure on the mock `my_mock` +of type `MockClass` if a method other than `DoSomething()` is called: + +```cpp +using ::testing::StrictMock; +... +StrictMock my_mock("some", "args"); +EXPECT_CALL(my_mock, DoSomething()); +... code that uses my_mock ... +``` + +`StrictMock` only works for mock methods defined using the `MOCK_METHOD` +macro directly in the definition of class `T`. If a mock method is defined in a +base class of `T`, a failure might not be generated. + +`StrictMock` might not work correctly if the destructor of `T` is not +virtual. + +### Sequence {#Sequence} + +`::testing::Sequence` + +Represents a chronological sequence of expectations. See the +[`InSequence`](#EXPECT_CALL.InSequence) clause of `EXPECT_CALL` for usage. + +### InSequence {#InSequence} + +`::testing::InSequence` + +An object of this type causes all expectations encountered in its scope to be +put in an anonymous sequence. + +This allows more convenient expression of multiple expectations in a single +sequence: + +```cpp +using ::testing::InSequence; +{ + InSequence seq; + + // The following are expected to occur in the order declared. + EXPECT_CALL(...); + EXPECT_CALL(...); + ... + EXPECT_CALL(...); +} +``` + +The name of the `InSequence` object does not matter. + +### Expectation {#Expectation} + +`::testing::Expectation` + +Represents a mock function call expectation as created by +[`EXPECT_CALL`](#EXPECT_CALL): + +```cpp +using ::testing::Expectation; +Expectation my_expectation = EXPECT_CALL(...); +``` + +Useful for specifying sequences of expectations; see the +[`After`](#EXPECT_CALL.After) clause of `EXPECT_CALL`. + +### ExpectationSet {#ExpectationSet} + +`::testing::ExpectationSet` + +Represents a set of mock function call expectations. + +Use the `+=` operator to add [`Expectation`](#Expectation) objects to the set: + +```cpp +using ::testing::ExpectationSet; +ExpectationSet my_expectations; +my_expectations += EXPECT_CALL(...); +``` + +Useful for specifying sequences of expectations; see the +[`After`](#EXPECT_CALL.After) clause of `EXPECT_CALL`. diff --git a/external/gtest/docs/reference/testing.md b/external/gtest/docs/reference/testing.md new file mode 100644 index 0000000..ea43721 --- /dev/null +++ b/external/gtest/docs/reference/testing.md @@ -0,0 +1,1550 @@ +# Testing Reference + + + +This page lists the facilities provided by GoogleTest for writing test programs. +To use them, add `#include `. + +## Macros + +GoogleTest defines the following macros for writing tests. + +### TEST {#TEST} + +
+TEST(TestSuiteName, TestName) {
+  ... statements ...
+}
+
+ +Defines an individual test named *`TestName`* in the test suite +*`TestSuiteName`*, consisting of the given statements. + +Both arguments *`TestSuiteName`* and *`TestName`* must be valid C++ identifiers +and must not contain underscores (`_`). Tests in different test suites can have +the same individual name. + +The statements within the test body can be any code under test. +[Assertions](assertions.md) used within the test body determine the outcome of +the test. + +### TEST_F {#TEST_F} + +
+TEST_F(TestFixtureName, TestName) {
+  ... statements ...
+}
+
+ +Defines an individual test named *`TestName`* that uses the test fixture class +*`TestFixtureName`*. The test suite name is *`TestFixtureName`*. + +Both arguments *`TestFixtureName`* and *`TestName`* must be valid C++ +identifiers and must not contain underscores (`_`). *`TestFixtureName`* must be +the name of a test fixture class—see +[Test Fixtures](../primer.md#same-data-multiple-tests). + +The statements within the test body can be any code under test. +[Assertions](assertions.md) used within the test body determine the outcome of +the test. + +### TEST_P {#TEST_P} + +
+TEST_P(TestFixtureName, TestName) {
+  ... statements ...
+}
+
+ +Defines an individual value-parameterized test named *`TestName`* that uses the +test fixture class *`TestFixtureName`*. The test suite name is +*`TestFixtureName`*. + +Both arguments *`TestFixtureName`* and *`TestName`* must be valid C++ +identifiers and must not contain underscores (`_`). *`TestFixtureName`* must be +the name of a value-parameterized test fixture class—see +[Value-Parameterized Tests](../advanced.md#value-parameterized-tests). + +The statements within the test body can be any code under test. Within the test +body, the test parameter can be accessed with the `GetParam()` function (see +[`WithParamInterface`](#WithParamInterface)). For example: + +```cpp +TEST_P(MyTestSuite, DoesSomething) { + ... + EXPECT_TRUE(DoSomething(GetParam())); + ... +} +``` + +[Assertions](assertions.md) used within the test body determine the outcome of +the test. + +See also [`INSTANTIATE_TEST_SUITE_P`](#INSTANTIATE_TEST_SUITE_P). + +### INSTANTIATE_TEST_SUITE_P {#INSTANTIATE_TEST_SUITE_P} + +`INSTANTIATE_TEST_SUITE_P(`*`InstantiationName`*`,`*`TestSuiteName`*`,`*`param_generator`*`)` +\ +`INSTANTIATE_TEST_SUITE_P(`*`InstantiationName`*`,`*`TestSuiteName`*`,`*`param_generator`*`,`*`name_generator`*`)` + +Instantiates the value-parameterized test suite *`TestSuiteName`* (defined with +[`TEST_P`](#TEST_P)). + +The argument *`InstantiationName`* is a unique name for the instantiation of the +test suite, to distinguish between multiple instantiations. In test output, the +instantiation name is added as a prefix to the test suite name +*`TestSuiteName`*. If *`InstantiationName`* is empty +(`INSTANTIATE_TEST_SUITE_P(, ...)`), no prefix is added. + +The argument *`param_generator`* is one of the following GoogleTest-provided +functions that generate the test parameters, all defined in the `::testing` +namespace: + + + +| Parameter Generator | Behavior | +| ------------------- | ---------------------------------------------------- | +| `Range(begin, end [, step])` | Yields values `{begin, begin+step, begin+step+step, ...}`. The values do not include `end`. `step` defaults to 1. | +| `Values(v1, v2, ..., vN)` | Yields values `{v1, v2, ..., vN}`. | +| `ValuesIn(container)` or `ValuesIn(begin,end)` | Yields values from a C-style array, an STL-style container, or an iterator range `[begin, end)`. | +| `Bool()` | Yields sequence `{false, true}`. | +| `Combine(g1, g2, ..., gN)` | Yields as `std::tuple` *n*-tuples all combinations (Cartesian product) of the values generated by the given *n* generators `g1`, `g2`, ..., `gN`. | +| `ConvertGenerator(g)` or `ConvertGenerator(g, func)` | Yields values generated by generator `g`, `static_cast` from `T`. (Note: `T` might not be what you expect. See [*Using ConvertGenerator*](#using-convertgenerator) below.) The second overload uses `func` to perform the conversion. | + +The optional last argument *`name_generator`* is a function or functor that +generates custom test name suffixes based on the test parameters. The function +must accept an argument of type +[`TestParamInfo`](#TestParamInfo) and return a `std::string`. +The test name suffix can only contain alphanumeric characters and underscores. +GoogleTest provides [`PrintToStringParamName`](#PrintToStringParamName), or a +custom function can be used for more control: + +```cpp +INSTANTIATE_TEST_SUITE_P( + MyInstantiation, MyTestSuite, + testing::Values(...), + [](const testing::TestParamInfo& info) { + // Can use info.param here to generate the test suffix + std::string name = ... + return name; + }); +``` + +For more information, see +[Value-Parameterized Tests](../advanced.md#value-parameterized-tests). + +See also +[`GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST`](#GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST). + +###### Using `ConvertGenerator` + +The functions listed in the table above appear to return generators that create +values of the desired types, but this is not generally the case. Rather, they +typically return factory objects that convert to the the desired generators. +This affords some flexibility in allowing you to specify values of types that +are different from, yet implicitly convertible to, the actual parameter type +required by your fixture class. + +For example, you can do the following with a fixture that requires an `int` +parameter: + +```cpp +INSTANTIATE_TEST_SUITE_P(MyInstantiation, MyTestSuite, + testing::Values(1, 1.2)); // Yes, Values() supports heterogeneous argument types. +``` + +It might seem obvious that `1.2` — a `double` — will be converted to +an `int` but in actuality it requires some template gymnastics involving the +indirection described in the previous paragraph. + +What if your parameter type is not implicitly convertible from the generated +type but is *explicitly* convertible? There will be no automatic conversion, but +you can force it by applying `ConvertGenerator`. The compiler can +automatically deduce the target type (your fixture's parameter type), but +because of the aforementioned indirection it cannot decide what the generated +type should be. You need to tell it, by providing the type `T` explicitly. Thus +`T` should not be your fixture's parameter type, but rather an intermediate type +that is supported by the factory object, and which can be `static_cast` to the +fixture's parameter type: + +```cpp +// The fixture's parameter type. +class MyParam { + public: + // Explicit converting ctor. + explicit MyParam(const std::tuple& t); + ... +}; + +INSTANTIATE_TEST_SUITE_P(MyInstantiation, MyTestSuite, + ConvertGenerator>(Combine(Values(0.1, 1.2), Bool()))); +``` + +In this example `Combine` supports the generation of `std::tuple>` +objects (even though the provided values for the first tuple element are +`double`s) and those `tuple`s get converted into `MyParam` objects by virtue of +the call to `ConvertGenerator`. + +For parameter types that are not convertible from the generated types you can +provide a callable that does the conversion. The callable accepts an object of +the generated type and returns an object of the fixture's parameter type. The +generated type can often be deduced by the compiler from the callable's call +signature so you do not usually need specify it explicitly (but see a caveat +below). + +```cpp +// The fixture's parameter type. +class MyParam { + public: + MyParam(int, bool); + ... +}; + +INSTANTIATE_TEST_SUITE_P(MyInstantiation, MyTestSuite, + ConvertGenerator(Combine(Values(1, 1.2), Bool()), + [](const std::tuple& t){ + const auto [i, b] = t; + return MyParam(i, b); + })); +``` + +The callable may be anything that can be used to initialize a `std::function` +with the appropriate call signature. Note the callable's return object gets +`static_cast` to the fixture's parameter type, so it does not have to be of that +exact type, only convertible to it. + +**Caveat:** Consider the following example. + +```cpp +INSTANTIATE_TEST_SUITE_P(MyInstantiation, MyTestSuite, + ConvertGenerator(Values(std::string("s")), [](std::string_view s) { ... })); +``` + +The `string` argument gets copied into the factory object returned by `Values`. +Then, because the generated type deduced from the lambda is `string_view`, the +factory object spawns a generator that holds a `string_view` referencing that +`string`. Unfortunately, by the time this generator gets invoked, the factory +object is gone and the `string_view` is dangling. + +To overcome this problem you can specify the generated type explicitly: +`ConvertGenerator(Values(std::string("s")), [](std::string_view s) +{ ... })`. Alternatively, you can change the lambda's signature to take a +`std::string` or a `const std::string&` (the latter will not leave you with a +dangling reference because the type deduction strips off the reference and the +`const`). + +### TYPED_TEST_SUITE {#TYPED_TEST_SUITE} + +`TYPED_TEST_SUITE(`*`TestFixtureName`*`,`*`Types`*`)` +`TYPED_TEST_SUITE(`*`TestFixtureName`*`,`*`Types`*`,`*`NameGenerator`*`)` + +Defines a typed test suite based on the test fixture *`TestFixtureName`*. The +test suite name is *`TestFixtureName`*. + +The argument *`TestFixtureName`* is a fixture class template, parameterized by a +type, for example: + +```cpp +template +class MyFixture : public testing::Test { + public: + ... + using List = std::list; + static T shared_; + T value_; +}; +``` + +The argument *`Types`* is a [`Types`](#Types) object representing the list of +types to run the tests on, for example: + +```cpp +using MyTypes = ::testing::Types; +TYPED_TEST_SUITE(MyFixture, MyTypes); +``` + +The type alias (`using` or `typedef`) is necessary for the `TYPED_TEST_SUITE` +macro to parse correctly. + +The optional third argument *`NameGenerator`* allows specifying a class that +exposes a templated static function `GetName(int)`. For example: + +```cpp +class NameGenerator { + public: + template + static std::string GetName(int) { + if constexpr (std::is_same_v) return "char"; + if constexpr (std::is_same_v) return "int"; + if constexpr (std::is_same_v) return "unsignedInt"; + } +}; +TYPED_TEST_SUITE(MyFixture, MyTypes, NameGenerator); +``` + +See also [`TYPED_TEST`](#TYPED_TEST) and +[Typed Tests](../advanced.md#typed-tests) for more information. + +### TYPED_TEST {#TYPED_TEST} + +
+TYPED_TEST(TestSuiteName, TestName) {
+  ... statements ...
+}
+
+ +Defines an individual typed test named *`TestName`* in the typed test suite +*`TestSuiteName`*. The test suite must be defined with +[`TYPED_TEST_SUITE`](#TYPED_TEST_SUITE). + +Within the test body, the special name `TypeParam` refers to the type parameter, +and `TestFixture` refers to the fixture class. See the following example: + +```cpp +TYPED_TEST(MyFixture, Example) { + // Inside a test, refer to the special name TypeParam to get the type + // parameter. Since we are inside a derived class template, C++ requires + // us to visit the members of MyFixture via 'this'. + TypeParam n = this->value_; + + // To visit static members of the fixture, add the 'TestFixture::' + // prefix. + n += TestFixture::shared_; + + // To refer to typedefs in the fixture, add the 'typename TestFixture::' + // prefix. The 'typename' is required to satisfy the compiler. + typename TestFixture::List values; + + values.push_back(n); + ... +} +``` + +For more information, see [Typed Tests](../advanced.md#typed-tests). + +### TYPED_TEST_SUITE_P {#TYPED_TEST_SUITE_P} + +`TYPED_TEST_SUITE_P(`*`TestFixtureName`*`)` + +Defines a type-parameterized test suite based on the test fixture +*`TestFixtureName`*. The test suite name is *`TestFixtureName`*. + +The argument *`TestFixtureName`* is a fixture class template, parameterized by a +type. See [`TYPED_TEST_SUITE`](#TYPED_TEST_SUITE) for an example. + +See also [`TYPED_TEST_P`](#TYPED_TEST_P) and +[Type-Parameterized Tests](../advanced.md#type-parameterized-tests) for more +information. + +### TYPED_TEST_P {#TYPED_TEST_P} + +
+TYPED_TEST_P(TestSuiteName, TestName) {
+  ... statements ...
+}
+
+ +Defines an individual type-parameterized test named *`TestName`* in the +type-parameterized test suite *`TestSuiteName`*. The test suite must be defined +with [`TYPED_TEST_SUITE_P`](#TYPED_TEST_SUITE_P). + +Within the test body, the special name `TypeParam` refers to the type parameter, +and `TestFixture` refers to the fixture class. See [`TYPED_TEST`](#TYPED_TEST) +for an example. + +See also [`REGISTER_TYPED_TEST_SUITE_P`](#REGISTER_TYPED_TEST_SUITE_P) and +[Type-Parameterized Tests](../advanced.md#type-parameterized-tests) for more +information. + +### REGISTER_TYPED_TEST_SUITE_P {#REGISTER_TYPED_TEST_SUITE_P} + +`REGISTER_TYPED_TEST_SUITE_P(`*`TestSuiteName`*`,`*`TestNames...`*`)` + +Registers the type-parameterized tests *`TestNames...`* of the test suite +*`TestSuiteName`*. The test suite and tests must be defined with +[`TYPED_TEST_SUITE_P`](#TYPED_TEST_SUITE_P) and [`TYPED_TEST_P`](#TYPED_TEST_P). + +For example: + +```cpp +// Define the test suite and tests. +TYPED_TEST_SUITE_P(MyFixture); +TYPED_TEST_P(MyFixture, HasPropertyA) { ... } +TYPED_TEST_P(MyFixture, HasPropertyB) { ... } + +// Register the tests in the test suite. +REGISTER_TYPED_TEST_SUITE_P(MyFixture, HasPropertyA, HasPropertyB); +``` + +See also [`INSTANTIATE_TYPED_TEST_SUITE_P`](#INSTANTIATE_TYPED_TEST_SUITE_P) and +[Type-Parameterized Tests](../advanced.md#type-parameterized-tests) for more +information. + +### INSTANTIATE_TYPED_TEST_SUITE_P {#INSTANTIATE_TYPED_TEST_SUITE_P} + +`INSTANTIATE_TYPED_TEST_SUITE_P(`*`InstantiationName`*`,`*`TestSuiteName`*`,`*`Types`*`)` + +Instantiates the type-parameterized test suite *`TestSuiteName`*. The test suite +must be registered with +[`REGISTER_TYPED_TEST_SUITE_P`](#REGISTER_TYPED_TEST_SUITE_P). + +The argument *`InstantiationName`* is a unique name for the instantiation of the +test suite, to distinguish between multiple instantiations. In test output, the +instantiation name is added as a prefix to the test suite name +*`TestSuiteName`*. If *`InstantiationName`* is empty +(`INSTANTIATE_TYPED_TEST_SUITE_P(, ...)`), no prefix is added. + +The argument *`Types`* is a [`Types`](#Types) object representing the list of +types to run the tests on, for example: + +```cpp +using MyTypes = ::testing::Types; +INSTANTIATE_TYPED_TEST_SUITE_P(MyInstantiation, MyFixture, MyTypes); +``` + +The type alias (`using` or `typedef`) is necessary for the +`INSTANTIATE_TYPED_TEST_SUITE_P` macro to parse correctly. + +For more information, see +[Type-Parameterized Tests](../advanced.md#type-parameterized-tests). + +### FRIEND_TEST {#FRIEND_TEST} + +`FRIEND_TEST(`*`TestSuiteName`*`,`*`TestName`*`)` + +Within a class body, declares an individual test as a friend of the class, +enabling the test to access private class members. + +If the class is defined in a namespace, then in order to be friends of the +class, test fixtures and tests must be defined in the exact same namespace, +without inline or anonymous namespaces. + +For example, if the class definition looks like the following: + +```cpp +namespace my_namespace { + +class MyClass { + friend class MyClassTest; + FRIEND_TEST(MyClassTest, HasPropertyA); + FRIEND_TEST(MyClassTest, HasPropertyB); + ... definition of class MyClass ... +}; + +} // namespace my_namespace +``` + +Then the test code should look like: + +```cpp +namespace my_namespace { + +class MyClassTest : public testing::Test { + ... +}; + +TEST_F(MyClassTest, HasPropertyA) { ... } +TEST_F(MyClassTest, HasPropertyB) { ... } + +} // namespace my_namespace +``` + +See [Testing Private Code](../advanced.md#testing-private-code) for more +information. + +### SCOPED_TRACE {#SCOPED_TRACE} + +`SCOPED_TRACE(`*`message`*`)` + +Causes the current file name, line number, and the given message *`message`* to +be added to the failure message for each assertion failure that occurs in the +scope. + +For more information, see +[Adding Traces to Assertions](../advanced.md#adding-traces-to-assertions). + +See also the [`ScopedTrace` class](#ScopedTrace). + +### GTEST_SKIP {#GTEST_SKIP} + +`GTEST_SKIP()` + +Prevents further test execution at runtime. + +Can be used in individual test cases or in the `SetUp()` methods of test +environments or test fixtures (classes derived from the +[`Environment`](#Environment) or [`Test`](#Test) classes). If used in a global +test environment `SetUp()` method, it skips all tests in the test program. If +used in a test fixture `SetUp()` method, it skips all tests in the corresponding +test suite. + +Similar to assertions, `GTEST_SKIP` allows streaming a custom message into it. + +See [Skipping Test Execution](../advanced.md#skipping-test-execution) for more +information. + +### GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST {#GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST} + +`GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(`*`TestSuiteName`*`)` + +Allows the value-parameterized test suite *`TestSuiteName`* to be +uninstantiated. + +By default, every [`TEST_P`](#TEST_P) call without a corresponding +[`INSTANTIATE_TEST_SUITE_P`](#INSTANTIATE_TEST_SUITE_P) call causes a failing +test in the test suite `GoogleTestVerification`. +`GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST` suppresses this failure for the +given test suite. + +## Classes and types + +GoogleTest defines the following classes and types to help with writing tests. + +### AssertionResult {#AssertionResult} + +`testing::AssertionResult` + +A class for indicating whether an assertion was successful. + +When the assertion wasn't successful, the `AssertionResult` object stores a +non-empty failure message that can be retrieved with the object's `message()` +method. + +To create an instance of this class, use one of the factory functions +[`AssertionSuccess()`](#AssertionSuccess) or +[`AssertionFailure()`](#AssertionFailure). + +### AssertionException {#AssertionException} + +`testing::AssertionException` + +Exception which can be thrown from +[`TestEventListener::OnTestPartResult`](#TestEventListener::OnTestPartResult). + +### EmptyTestEventListener {#EmptyTestEventListener} + +`testing::EmptyTestEventListener` + +Provides an empty implementation of all methods in the +[`TestEventListener`](#TestEventListener) interface, such that a subclass only +needs to override the methods it cares about. + +### Environment {#Environment} + +`testing::Environment` + +Represents a global test environment. See +[Global Set-Up and Tear-Down](../advanced.md#global-set-up-and-tear-down). + +#### Protected Methods {#Environment-protected} + +##### SetUp {#Environment::SetUp} + +`virtual void Environment::SetUp()` + +Override this to define how to set up the environment. + +##### TearDown {#Environment::TearDown} + +`virtual void Environment::TearDown()` + +Override this to define how to tear down the environment. + +### ScopedTrace {#ScopedTrace} + +`testing::ScopedTrace` + +An instance of this class causes a trace to be included in every test failure +message generated by code in the scope of the lifetime of the `ScopedTrace` +instance. The effect is undone with the destruction of the instance. + +The `ScopedTrace` constructor has the following form: + +```cpp +template +ScopedTrace(const char* file, int line, const T& message) +``` + +Example usage: + +```cpp +testing::ScopedTrace trace("file.cc", 123, "message"); +``` + +The resulting trace includes the given source file path and line number, and the +given message. The `message` argument can be anything streamable to +`std::ostream`. + +See also [`SCOPED_TRACE`](#SCOPED_TRACE). + +### Test {#Test} + +`testing::Test` + +The abstract class that all tests inherit from. `Test` is not copyable. + +#### Public Methods {#Test-public} + +##### SetUpTestSuite {#Test::SetUpTestSuite} + +`static void Test::SetUpTestSuite()` + +Performs shared setup for all tests in the test suite. GoogleTest calls +`SetUpTestSuite()` before running the first test in the test suite. + +##### TearDownTestSuite {#Test::TearDownTestSuite} + +`static void Test::TearDownTestSuite()` + +Performs shared teardown for all tests in the test suite. GoogleTest calls +`TearDownTestSuite()` after running the last test in the test suite. + +##### HasFatalFailure {#Test::HasFatalFailure} + +`static bool Test::HasFatalFailure()` + +Returns true if and only if the current test has a fatal failure. + +##### HasNonfatalFailure {#Test::HasNonfatalFailure} + +`static bool Test::HasNonfatalFailure()` + +Returns true if and only if the current test has a nonfatal failure. + +##### HasFailure {#Test::HasFailure} + +`static bool Test::HasFailure()` + +Returns true if and only if the current test has any failure, either fatal or +nonfatal. + +##### IsSkipped {#Test::IsSkipped} + +`static bool Test::IsSkipped()` + +Returns true if and only if the current test was skipped. + +##### RecordProperty {#Test::RecordProperty} + +`static void Test::RecordProperty(const std::string& key, const std::string& +value)` \ +`static void Test::RecordProperty(const std::string& key, int value)` + +Logs a property for the current test, test suite, or entire invocation of the +test program. Only the last value for a given key is logged. + +The key must be a valid XML attribute name, and cannot conflict with the ones +already used by GoogleTest (`name`, `file`, `line`, `status`, `time`, +`classname`, `type_param`, and `value_param`). + +`RecordProperty` is `public static` so it can be called from utility functions +that are not members of the test fixture. + +Calls to `RecordProperty` made during the lifespan of the test (from the moment +its constructor starts to the moment its destructor finishes) are output in XML +as attributes of the `` element. Properties recorded from a fixture's +`SetUpTestSuite` or `TearDownTestSuite` methods are logged as attributes of the +corresponding `` element. Calls to `RecordProperty` made in the +global context (before or after invocation of `RUN_ALL_TESTS` or from the +`SetUp`/`TearDown` methods of registered `Environment` objects) are output as +attributes of the `` element. + +#### Protected Methods {#Test-protected} + +##### SetUp {#Test::SetUp} + +`virtual void Test::SetUp()` + +Override this to perform test fixture setup. GoogleTest calls `SetUp()` before +running each individual test. + +##### TearDown {#Test::TearDown} + +`virtual void Test::TearDown()` + +Override this to perform test fixture teardown. GoogleTest calls `TearDown()` +after running each individual test. + +### TestWithParam {#TestWithParam} + +`testing::TestWithParam` + +A convenience class which inherits from both [`Test`](#Test) and +[`WithParamInterface`](#WithParamInterface). + +### TestSuite {#TestSuite} + +Represents a test suite. `TestSuite` is not copyable. + +#### Public Methods {#TestSuite-public} + +##### name {#TestSuite::name} + +`const char* TestSuite::name() const` + +Gets the name of the test suite. + +##### type_param {#TestSuite::type_param} + +`const char* TestSuite::type_param() const` + +Returns the name of the parameter type, or `NULL` if this is not a typed or +type-parameterized test suite. See [Typed Tests](../advanced.md#typed-tests) and +[Type-Parameterized Tests](../advanced.md#type-parameterized-tests). + +##### should_run {#TestSuite::should_run} + +`bool TestSuite::should_run() const` + +Returns true if any test in this test suite should run. + +##### successful_test_count {#TestSuite::successful_test_count} + +`int TestSuite::successful_test_count() const` + +Gets the number of successful tests in this test suite. + +##### skipped_test_count {#TestSuite::skipped_test_count} + +`int TestSuite::skipped_test_count() const` + +Gets the number of skipped tests in this test suite. + +##### failed_test_count {#TestSuite::failed_test_count} + +`int TestSuite::failed_test_count() const` + +Gets the number of failed tests in this test suite. + +##### reportable_disabled_test_count {#TestSuite::reportable_disabled_test_count} + +`int TestSuite::reportable_disabled_test_count() const` + +Gets the number of disabled tests that will be reported in the XML report. + +##### disabled_test_count {#TestSuite::disabled_test_count} + +`int TestSuite::disabled_test_count() const` + +Gets the number of disabled tests in this test suite. + +##### reportable_test_count {#TestSuite::reportable_test_count} + +`int TestSuite::reportable_test_count() const` + +Gets the number of tests to be printed in the XML report. + +##### test_to_run_count {#TestSuite::test_to_run_count} + +`int TestSuite::test_to_run_count() const` + +Get the number of tests in this test suite that should run. + +##### total_test_count {#TestSuite::total_test_count} + +`int TestSuite::total_test_count() const` + +Gets the number of all tests in this test suite. + +##### Passed {#TestSuite::Passed} + +`bool TestSuite::Passed() const` + +Returns true if and only if the test suite passed. + +##### Failed {#TestSuite::Failed} + +`bool TestSuite::Failed() const` + +Returns true if and only if the test suite failed. + +##### elapsed_time {#TestSuite::elapsed_time} + +`TimeInMillis TestSuite::elapsed_time() const` + +Returns the elapsed time, in milliseconds. + +##### start_timestamp {#TestSuite::start_timestamp} + +`TimeInMillis TestSuite::start_timestamp() const` + +Gets the time of the test suite start, in ms from the start of the UNIX epoch. + +##### GetTestInfo {#TestSuite::GetTestInfo} + +`const TestInfo* TestSuite::GetTestInfo(int i) const` + +Returns the [`TestInfo`](#TestInfo) for the `i`-th test among all the tests. `i` +can range from 0 to `total_test_count() - 1`. If `i` is not in that range, +returns `NULL`. + +##### ad_hoc_test_result {#TestSuite::ad_hoc_test_result} + +`const TestResult& TestSuite::ad_hoc_test_result() const` + +Returns the [`TestResult`](#TestResult) that holds test properties recorded +during execution of `SetUpTestSuite` and `TearDownTestSuite`. + +### TestInfo {#TestInfo} + +`testing::TestInfo` + +Stores information about a test. + +#### Public Methods {#TestInfo-public} + +##### test_suite_name {#TestInfo::test_suite_name} + +`const char* TestInfo::test_suite_name() const` + +Returns the test suite name. + +##### name {#TestInfo::name} + +`const char* TestInfo::name() const` + +Returns the test name. + +##### type_param {#TestInfo::type_param} + +`const char* TestInfo::type_param() const` + +Returns the name of the parameter type, or `NULL` if this is not a typed or +type-parameterized test. See [Typed Tests](../advanced.md#typed-tests) and +[Type-Parameterized Tests](../advanced.md#type-parameterized-tests). + +##### value_param {#TestInfo::value_param} + +`const char* TestInfo::value_param() const` + +Returns the text representation of the value parameter, or `NULL` if this is not +a value-parameterized test. See +[Value-Parameterized Tests](../advanced.md#value-parameterized-tests). + +##### file {#TestInfo::file} + +`const char* TestInfo::file() const` + +Returns the file name where this test is defined. + +##### line {#TestInfo::line} + +`int TestInfo::line() const` + +Returns the line where this test is defined. + +##### is_in_another_shard {#TestInfo::is_in_another_shard} + +`bool TestInfo::is_in_another_shard() const` + +Returns true if this test should not be run because it's in another shard. + +##### should_run {#TestInfo::should_run} + +`bool TestInfo::should_run() const` + +Returns true if this test should run, that is if the test is not disabled (or it +is disabled but the `also_run_disabled_tests` flag has been specified) and its +full name matches the user-specified filter. + +GoogleTest allows the user to filter the tests by their full names. Only the +tests that match the filter will run. See +[Running a Subset of the Tests](../advanced.md#running-a-subset-of-the-tests) +for more information. + +##### is_reportable {#TestInfo::is_reportable} + +`bool TestInfo::is_reportable() const` + +Returns true if and only if this test will appear in the XML report. + +##### result {#TestInfo::result} + +`const TestResult* TestInfo::result() const` + +Returns the result of the test. See [`TestResult`](#TestResult). + +### TestParamInfo {#TestParamInfo} + +`testing::TestParamInfo` + +Describes a parameter to a value-parameterized test. The type `T` is the type of +the parameter. + +Contains the fields `param` and `index` which hold the value of the parameter +and its integer index respectively. + +### UnitTest {#UnitTest} + +`testing::UnitTest` + +This class contains information about the test program. + +`UnitTest` is a singleton class. The only instance is created when +`UnitTest::GetInstance()` is first called. This instance is never deleted. + +`UnitTest` is not copyable. + +#### Public Methods {#UnitTest-public} + +##### GetInstance {#UnitTest::GetInstance} + +`static UnitTest* UnitTest::GetInstance()` + +Gets the singleton `UnitTest` object. The first time this method is called, a +`UnitTest` object is constructed and returned. Consecutive calls will return the +same object. + +##### original_working_dir {#UnitTest::original_working_dir} + +`const char* UnitTest::original_working_dir() const` + +Returns the working directory when the first [`TEST()`](#TEST) or +[`TEST_F()`](#TEST_F) was executed. The `UnitTest` object owns the string. + +##### current_test_suite {#UnitTest::current_test_suite} + +`const TestSuite* UnitTest::current_test_suite() const` + +Returns the [`TestSuite`](#TestSuite) object for the test that's currently +running, or `NULL` if no test is running. + +##### current_test_info {#UnitTest::current_test_info} + +`const TestInfo* UnitTest::current_test_info() const` + +Returns the [`TestInfo`](#TestInfo) object for the test that's currently +running, or `NULL` if no test is running. + +##### random_seed {#UnitTest::random_seed} + +`int UnitTest::random_seed() const` + +Returns the random seed used at the start of the current test run. + +##### successful_test_suite_count {#UnitTest::successful_test_suite_count} + +`int UnitTest::successful_test_suite_count() const` + +Gets the number of successful test suites. + +##### failed_test_suite_count {#UnitTest::failed_test_suite_count} + +`int UnitTest::failed_test_suite_count() const` + +Gets the number of failed test suites. + +##### total_test_suite_count {#UnitTest::total_test_suite_count} + +`int UnitTest::total_test_suite_count() const` + +Gets the number of all test suites. + +##### test_suite_to_run_count {#UnitTest::test_suite_to_run_count} + +`int UnitTest::test_suite_to_run_count() const` + +Gets the number of all test suites that contain at least one test that should +run. + +##### successful_test_count {#UnitTest::successful_test_count} + +`int UnitTest::successful_test_count() const` + +Gets the number of successful tests. + +##### skipped_test_count {#UnitTest::skipped_test_count} + +`int UnitTest::skipped_test_count() const` + +Gets the number of skipped tests. + +##### failed_test_count {#UnitTest::failed_test_count} + +`int UnitTest::failed_test_count() const` + +Gets the number of failed tests. + +##### reportable_disabled_test_count {#UnitTest::reportable_disabled_test_count} + +`int UnitTest::reportable_disabled_test_count() const` + +Gets the number of disabled tests that will be reported in the XML report. + +##### disabled_test_count {#UnitTest::disabled_test_count} + +`int UnitTest::disabled_test_count() const` + +Gets the number of disabled tests. + +##### reportable_test_count {#UnitTest::reportable_test_count} + +`int UnitTest::reportable_test_count() const` + +Gets the number of tests to be printed in the XML report. + +##### total_test_count {#UnitTest::total_test_count} + +`int UnitTest::total_test_count() const` + +Gets the number of all tests. + +##### test_to_run_count {#UnitTest::test_to_run_count} + +`int UnitTest::test_to_run_count() const` + +Gets the number of tests that should run. + +##### start_timestamp {#UnitTest::start_timestamp} + +`TimeInMillis UnitTest::start_timestamp() const` + +Gets the time of the test program start, in ms from the start of the UNIX epoch. + +##### elapsed_time {#UnitTest::elapsed_time} + +`TimeInMillis UnitTest::elapsed_time() const` + +Gets the elapsed time, in milliseconds. + +##### Passed {#UnitTest::Passed} + +`bool UnitTest::Passed() const` + +Returns true if and only if the unit test passed (i.e. all test suites passed). + +##### Failed {#UnitTest::Failed} + +`bool UnitTest::Failed() const` + +Returns true if and only if the unit test failed (i.e. some test suite failed or +something outside of all tests failed). + +##### GetTestSuite {#UnitTest::GetTestSuite} + +`const TestSuite* UnitTest::GetTestSuite(int i) const` + +Gets the [`TestSuite`](#TestSuite) object for the `i`-th test suite among all +the test suites. `i` can range from 0 to `total_test_suite_count() - 1`. If `i` +is not in that range, returns `NULL`. + +##### ad_hoc_test_result {#UnitTest::ad_hoc_test_result} + +`const TestResult& UnitTest::ad_hoc_test_result() const` + +Returns the [`TestResult`](#TestResult) containing information on test failures +and properties logged outside of individual test suites. + +##### listeners {#UnitTest::listeners} + +`TestEventListeners& UnitTest::listeners()` + +Returns the list of event listeners that can be used to track events inside +GoogleTest. See [`TestEventListeners`](#TestEventListeners). + +### TestEventListener {#TestEventListener} + +`testing::TestEventListener` + +The interface for tracing execution of tests. The methods below are listed in +the order the corresponding events are fired. + +#### Public Methods {#TestEventListener-public} + +##### OnTestProgramStart {#TestEventListener::OnTestProgramStart} + +`virtual void TestEventListener::OnTestProgramStart(const UnitTest& unit_test)` + +Fired before any test activity starts. + +##### OnTestIterationStart {#TestEventListener::OnTestIterationStart} + +`virtual void TestEventListener::OnTestIterationStart(const UnitTest& unit_test, +int iteration)` + +Fired before each iteration of tests starts. There may be more than one +iteration if `GTEST_FLAG(repeat)` is set. `iteration` is the iteration index, +starting from 0. + +##### OnEnvironmentsSetUpStart {#TestEventListener::OnEnvironmentsSetUpStart} + +`virtual void TestEventListener::OnEnvironmentsSetUpStart(const UnitTest& +unit_test)` + +Fired before environment set-up for each iteration of tests starts. + +##### OnEnvironmentsSetUpEnd {#TestEventListener::OnEnvironmentsSetUpEnd} + +`virtual void TestEventListener::OnEnvironmentsSetUpEnd(const UnitTest& +unit_test)` + +Fired after environment set-up for each iteration of tests ends. + +##### OnTestSuiteStart {#TestEventListener::OnTestSuiteStart} + +`virtual void TestEventListener::OnTestSuiteStart(const TestSuite& test_suite)` + +Fired before the test suite starts. + +##### OnTestStart {#TestEventListener::OnTestStart} + +`virtual void TestEventListener::OnTestStart(const TestInfo& test_info)` + +Fired before the test starts. + +##### OnTestPartResult {#TestEventListener::OnTestPartResult} + +`virtual void TestEventListener::OnTestPartResult(const TestPartResult& +test_part_result)` + +Fired after a failed assertion or a `SUCCEED()` invocation. If you want to throw +an exception from this function to skip to the next test, it must be an +[`AssertionException`](#AssertionException) or inherited from it. + +##### OnTestEnd {#TestEventListener::OnTestEnd} + +`virtual void TestEventListener::OnTestEnd(const TestInfo& test_info)` + +Fired after the test ends. + +##### OnTestSuiteEnd {#TestEventListener::OnTestSuiteEnd} + +`virtual void TestEventListener::OnTestSuiteEnd(const TestSuite& test_suite)` + +Fired after the test suite ends. + +##### OnEnvironmentsTearDownStart {#TestEventListener::OnEnvironmentsTearDownStart} + +`virtual void TestEventListener::OnEnvironmentsTearDownStart(const UnitTest& +unit_test)` + +Fired before environment tear-down for each iteration of tests starts. + +##### OnEnvironmentsTearDownEnd {#TestEventListener::OnEnvironmentsTearDownEnd} + +`virtual void TestEventListener::OnEnvironmentsTearDownEnd(const UnitTest& +unit_test)` + +Fired after environment tear-down for each iteration of tests ends. + +##### OnTestIterationEnd {#TestEventListener::OnTestIterationEnd} + +`virtual void TestEventListener::OnTestIterationEnd(const UnitTest& unit_test, +int iteration)` + +Fired after each iteration of tests finishes. + +##### OnTestProgramEnd {#TestEventListener::OnTestProgramEnd} + +`virtual void TestEventListener::OnTestProgramEnd(const UnitTest& unit_test)` + +Fired after all test activities have ended. + +### TestEventListeners {#TestEventListeners} + +`testing::TestEventListeners` + +Lets users add listeners to track events in GoogleTest. + +#### Public Methods {#TestEventListeners-public} + +##### Append {#TestEventListeners::Append} + +`void TestEventListeners::Append(TestEventListener* listener)` + +Appends an event listener to the end of the list. GoogleTest assumes ownership +of the listener (i.e. it will delete the listener when the test program +finishes). + +##### Release {#TestEventListeners::Release} + +`TestEventListener* TestEventListeners::Release(TestEventListener* listener)` + +Removes the given event listener from the list and returns it. It then becomes +the caller's responsibility to delete the listener. Returns `NULL` if the +listener is not found in the list. + +##### default_result_printer {#TestEventListeners::default_result_printer} + +`TestEventListener* TestEventListeners::default_result_printer() const` + +Returns the standard listener responsible for the default console output. Can be +removed from the listeners list to shut down default console output. Note that +removing this object from the listener list with +[`Release()`](#TestEventListeners::Release) transfers its ownership to the +caller and makes this function return `NULL` the next time. + +##### default_xml_generator {#TestEventListeners::default_xml_generator} + +`TestEventListener* TestEventListeners::default_xml_generator() const` + +Returns the standard listener responsible for the default XML output controlled +by the `--gtest_output=xml` flag. Can be removed from the listeners list by +users who want to shut down the default XML output controlled by this flag and +substitute it with custom one. Note that removing this object from the listener +list with [`Release()`](#TestEventListeners::Release) transfers its ownership to +the caller and makes this function return `NULL` the next time. + +### TestPartResult {#TestPartResult} + +`testing::TestPartResult` + +A copyable object representing the result of a test part (i.e. an assertion or +an explicit `FAIL()`, `ADD_FAILURE()`, or `SUCCESS()`). + +#### Public Methods {#TestPartResult-public} + +##### type {#TestPartResult::type} + +`Type TestPartResult::type() const` + +Gets the outcome of the test part. + +The return type `Type` is an enum defined as follows: + +```cpp +enum Type { + kSuccess, // Succeeded. + kNonFatalFailure, // Failed but the test can continue. + kFatalFailure, // Failed and the test should be terminated. + kSkip // Skipped. +}; +``` + +##### file_name {#TestPartResult::file_name} + +`const char* TestPartResult::file_name() const` + +Gets the name of the source file where the test part took place, or `NULL` if +it's unknown. + +##### line_number {#TestPartResult::line_number} + +`int TestPartResult::line_number() const` + +Gets the line in the source file where the test part took place, or `-1` if it's +unknown. + +##### summary {#TestPartResult::summary} + +`const char* TestPartResult::summary() const` + +Gets the summary of the failure message. + +##### message {#TestPartResult::message} + +`const char* TestPartResult::message() const` + +Gets the message associated with the test part. + +##### skipped {#TestPartResult::skipped} + +`bool TestPartResult::skipped() const` + +Returns true if and only if the test part was skipped. + +##### passed {#TestPartResult::passed} + +`bool TestPartResult::passed() const` + +Returns true if and only if the test part passed. + +##### nonfatally_failed {#TestPartResult::nonfatally_failed} + +`bool TestPartResult::nonfatally_failed() const` + +Returns true if and only if the test part non-fatally failed. + +##### fatally_failed {#TestPartResult::fatally_failed} + +`bool TestPartResult::fatally_failed() const` + +Returns true if and only if the test part fatally failed. + +##### failed {#TestPartResult::failed} + +`bool TestPartResult::failed() const` + +Returns true if and only if the test part failed. + +### TestProperty {#TestProperty} + +`testing::TestProperty` + +A copyable object representing a user-specified test property which can be +output as a key/value string pair. + +#### Public Methods {#TestProperty-public} + +##### key {#key} + +`const char* key() const` + +Gets the user-supplied key. + +##### value {#value} + +`const char* value() const` + +Gets the user-supplied value. + +##### SetValue {#SetValue} + +`void SetValue(const std::string& new_value)` + +Sets a new value, overriding the previous one. + +### TestResult {#TestResult} + +`testing::TestResult` + +Contains information about the result of a single test. + +`TestResult` is not copyable. + +#### Public Methods {#TestResult-public} + +##### total_part_count {#TestResult::total_part_count} + +`int TestResult::total_part_count() const` + +Gets the number of all test parts. This is the sum of the number of successful +test parts and the number of failed test parts. + +##### test_property_count {#TestResult::test_property_count} + +`int TestResult::test_property_count() const` + +Returns the number of test properties. + +##### Passed {#TestResult::Passed} + +`bool TestResult::Passed() const` + +Returns true if and only if the test passed (i.e. no test part failed). + +##### Skipped {#TestResult::Skipped} + +`bool TestResult::Skipped() const` + +Returns true if and only if the test was skipped. + +##### Failed {#TestResult::Failed} + +`bool TestResult::Failed() const` + +Returns true if and only if the test failed. + +##### HasFatalFailure {#TestResult::HasFatalFailure} + +`bool TestResult::HasFatalFailure() const` + +Returns true if and only if the test fatally failed. + +##### HasNonfatalFailure {#TestResult::HasNonfatalFailure} + +`bool TestResult::HasNonfatalFailure() const` + +Returns true if and only if the test has a non-fatal failure. + +##### elapsed_time {#TestResult::elapsed_time} + +`TimeInMillis TestResult::elapsed_time() const` + +Returns the elapsed time, in milliseconds. + +##### start_timestamp {#TestResult::start_timestamp} + +`TimeInMillis TestResult::start_timestamp() const` + +Gets the time of the test case start, in ms from the start of the UNIX epoch. + +##### GetTestPartResult {#TestResult::GetTestPartResult} + +`const TestPartResult& TestResult::GetTestPartResult(int i) const` + +Returns the [`TestPartResult`](#TestPartResult) for the `i`-th test part result +among all the results. `i` can range from 0 to `total_part_count() - 1`. If `i` +is not in that range, aborts the program. + +##### GetTestProperty {#TestResult::GetTestProperty} + +`const TestProperty& TestResult::GetTestProperty(int i) const` + +Returns the [`TestProperty`](#TestProperty) object for the `i`-th test property. +`i` can range from 0 to `test_property_count() - 1`. If `i` is not in that +range, aborts the program. + +### TimeInMillis {#TimeInMillis} + +`testing::TimeInMillis` + +An integer type representing time in milliseconds. + +### Types {#Types} + +`testing::Types` + +Represents a list of types for use in typed tests and type-parameterized tests. + +The template argument `T...` can be any number of types, for example: + +``` +testing::Types +``` + +See [Typed Tests](../advanced.md#typed-tests) and +[Type-Parameterized Tests](../advanced.md#type-parameterized-tests) for more +information. + +### WithParamInterface {#WithParamInterface} + +`testing::WithParamInterface` + +The pure interface class that all value-parameterized tests inherit from. + +A value-parameterized test fixture class must inherit from both [`Test`](#Test) +and `WithParamInterface`. In most cases that just means inheriting from +[`TestWithParam`](#TestWithParam), but more complicated test hierarchies may +need to inherit from `Test` and `WithParamInterface` at different levels. + +This interface defines the type alias `ParamType` for the parameter type `T` and +has support for accessing the test parameter value via the `GetParam()` method: + +``` +static const ParamType& GetParam() +``` + +For more information, see +[Value-Parameterized Tests](../advanced.md#value-parameterized-tests). + +## Functions + +GoogleTest defines the following functions to help with writing and running +tests. + +### InitGoogleTest {#InitGoogleTest} + +`void testing::InitGoogleTest(int* argc, char** argv)` \ +`void testing::InitGoogleTest(int* argc, wchar_t** argv)` \ +`void testing::InitGoogleTest()` + +Initializes GoogleTest. This must be called before calling +[`RUN_ALL_TESTS()`](#RUN_ALL_TESTS). In particular, it parses the command line +for the flags that GoogleTest recognizes. Whenever a GoogleTest flag is seen, it +is removed from `argv`, and `*argc` is decremented. Keep in mind that `argv` +must terminate with a `NULL` pointer (i.e. `argv[argc]` is `NULL`), which is +already the case with the default `argv` passed to `main`. + +No value is returned. Instead, the GoogleTest flag variables are updated. + +The `InitGoogleTest(int* argc, wchar_t** argv)` overload can be used in Windows +programs compiled in `UNICODE` mode. + +The argument-less `InitGoogleTest()` overload can be used on Arduino/embedded +platforms where there is no `argc`/`argv`. + +### AddGlobalTestEnvironment {#AddGlobalTestEnvironment} + +`Environment* testing::AddGlobalTestEnvironment(Environment* env)` + +Adds a test environment to the test program. Must be called before +[`RUN_ALL_TESTS()`](#RUN_ALL_TESTS) is called. See +[Global Set-Up and Tear-Down](../advanced.md#global-set-up-and-tear-down) for +more information. + +See also [`Environment`](#Environment). + +### RegisterTest {#RegisterTest} + +```cpp +template +TestInfo* testing::RegisterTest(const char* test_suite_name, const char* test_name, + const char* type_param, const char* value_param, + const char* file, int line, Factory factory) +``` + +Dynamically registers a test with the framework. + +The `factory` argument is a factory callable (move-constructible) object or +function pointer that creates a new instance of the `Test` object. It handles +ownership to the caller. The signature of the callable is `Fixture*()`, where +`Fixture` is the test fixture class for the test. All tests registered with the +same `test_suite_name` must return the same fixture type. This is checked at +runtime. + +The framework will infer the fixture class from the factory and will call the +`SetUpTestSuite` and `TearDownTestSuite` methods for it. + +Must be called before [`RUN_ALL_TESTS()`](#RUN_ALL_TESTS) is invoked, otherwise +behavior is undefined. + +See +[Registering tests programmatically](../advanced.md#registering-tests-programmatically) +for more information. + +### RUN_ALL_TESTS {#RUN_ALL_TESTS} + +`int RUN_ALL_TESTS()` + +Use this function in `main()` to run all tests. It returns `0` if all tests are +successful, or `1` otherwise. + +`RUN_ALL_TESTS()` should be invoked after the command line has been parsed by +[`InitGoogleTest()`](#InitGoogleTest). + +This function was formerly a macro; thus, it is in the global namespace and has +an all-caps name. + +### AssertionSuccess {#AssertionSuccess} + +`AssertionResult testing::AssertionSuccess()` + +Creates a successful assertion result. See +[`AssertionResult`](#AssertionResult). + +### AssertionFailure {#AssertionFailure} + +`AssertionResult testing::AssertionFailure()` + +Creates a failed assertion result. Use the `<<` operator to store a failure +message: + +```cpp +testing::AssertionFailure() << "My failure message"; +``` + +See [`AssertionResult`](#AssertionResult). + +### StaticAssertTypeEq {#StaticAssertTypeEq} + +`testing::StaticAssertTypeEq()` + +Compile-time assertion for type equality. Compiles if and only if `T1` and `T2` +are the same type. The value it returns is irrelevant. + +See [Type Assertions](../advanced.md#type-assertions) for more information. + +### PrintToString {#PrintToString} + +`std::string testing::PrintToString(x)` + +Prints any value `x` using GoogleTest's value printer. + +See +[Teaching GoogleTest How to Print Your Values](../advanced.md#teaching-googletest-how-to-print-your-values) +for more information. + +### PrintToStringParamName {#PrintToStringParamName} + +`std::string testing::PrintToStringParamName(TestParamInfo& info)` + +A built-in parameterized test name generator which returns the result of +[`PrintToString`](#PrintToString) called on `info.param`. Does not work when the +test parameter is a `std::string` or C string. See +[Specifying Names for Value-Parameterized Test Parameters](../advanced.md#specifying-names-for-value-parameterized-test-parameters) +for more information. + +See also [`TestParamInfo`](#TestParamInfo) and +[`INSTANTIATE_TEST_SUITE_P`](#INSTANTIATE_TEST_SUITE_P). diff --git a/external/gtest/docs/samples.md b/external/gtest/docs/samples.md new file mode 100644 index 0000000..dedc590 --- /dev/null +++ b/external/gtest/docs/samples.md @@ -0,0 +1,22 @@ +# Googletest Samples + +If you're like us, you'd like to look at +[googletest samples.](https://github.com/google/googletest/blob/main/googletest/samples) +The sample directory has a number of well-commented samples showing how to use a +variety of googletest features. + +* Sample #1 shows the basic steps of using googletest to test C++ functions. +* Sample #2 shows a more complex unit test for a class with multiple member + functions. +* Sample #3 uses a test fixture. +* Sample #4 teaches you how to use googletest and `googletest.h` together to + get the best of both libraries. +* Sample #5 puts shared testing logic in a base test fixture, and reuses it in + derived fixtures. +* Sample #6 demonstrates type-parameterized tests. +* Sample #7 teaches the basics of value-parameterized tests. +* Sample #8 shows using `Combine()` in value-parameterized tests. +* Sample #9 shows use of the listener API to modify Google Test's console + output and the use of its reflection API to inspect test results. +* Sample #10 shows use of the listener API to implement a primitive memory + leak checker. diff --git a/external/gtest/fake_fuchsia_sdk.bzl b/external/gtest/fake_fuchsia_sdk.bzl new file mode 100644 index 0000000..bc5b927 --- /dev/null +++ b/external/gtest/fake_fuchsia_sdk.bzl @@ -0,0 +1,61 @@ +"""Provides a fake @fuchsia_sdk implementation that's used when the real one isn't available. + +GoogleTest can be used with the [Fuchsia](https://fuchsia.dev/) SDK. However, +because the Fuchsia SDK does not yet support bzlmod, GoogleTest's `MODULE.bazel` +file by default provides a "fake" Fuchsia SDK. + +To override this and use the real Fuchsia SDK, you can add the following to your +project's `MODULE.bazel` file: + + fake_fuchsia_sdk_extension = + use_extension("@com_google_googletest//:fake_fuchsia_sdk.bzl", "fuchsia_sdk") + override_repo(fake_fuchsia_sdk_extension, "fuchsia_sdk") + +NOTE: The `override_repo` built-in is only available in Bazel 8.0 and higher. + +See https://github.com/google/googletest/issues/4472 for more details of why the +fake Fuchsia SDK is needed. +""" + +def _fake_fuchsia_sdk_impl(repo_ctx): + for stub_target in repo_ctx.attr._stub_build_targets: + stub_package = stub_target + stub_target_name = stub_target.split("/")[-1] + repo_ctx.file("%s/BUILD.bazel" % stub_package, """ +filegroup( + name = "%s", +) +""" % stub_target_name) + +fake_fuchsia_sdk = repository_rule( + doc = "Used to create a fake @fuchsia_sdk repository with stub build targets.", + implementation = _fake_fuchsia_sdk_impl, + attrs = { + "_stub_build_targets": attr.string_list( + doc = "The stub build targets to initialize.", + default = [ + "pkg/fdio", + "pkg/syslog", + "pkg/zx", + ], + ), + }, +) + +_create_fake = tag_class() + +def _fuchsia_sdk_impl(module_ctx): + create_fake_sdk = False + for mod in module_ctx.modules: + for _ in mod.tags.create_fake: + create_fake_sdk = True + + if create_fake_sdk: + fake_fuchsia_sdk(name = "fuchsia_sdk") + + return module_ctx.extension_metadata(reproducible = True) + +fuchsia_sdk = module_extension( + implementation = _fuchsia_sdk_impl, + tag_classes = {"create_fake": _create_fake}, +) diff --git a/external/gtest/googlemock/CMakeLists.txt b/external/gtest/googlemock/CMakeLists.txt new file mode 100644 index 0000000..99b2411 --- /dev/null +++ b/external/gtest/googlemock/CMakeLists.txt @@ -0,0 +1,210 @@ +######################################################################## +# Note: CMake support is community-based. The maintainers do not use CMake +# internally. +# +# CMake build script for Google Mock. +# +# To run the tests for Google Mock itself on Linux, use 'make test' or +# ctest. You can select which tests to run using 'ctest -R regex'. +# For more options, run 'ctest --help'. + +option(gmock_build_tests "Build all of Google Mock's own tests." OFF) + +# A directory to find Google Test sources. +if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/gtest/CMakeLists.txt") + set(gtest_dir gtest) +else() + set(gtest_dir ../googletest) +endif() + +# Defines pre_project_set_up_hermetic_build() and set_up_hermetic_build(). +include("${gtest_dir}/cmake/hermetic_build.cmake" OPTIONAL) + +if (COMMAND pre_project_set_up_hermetic_build) + # Google Test also calls hermetic setup functions from add_subdirectory, + # although its changes will not affect things at the current scope. + pre_project_set_up_hermetic_build() +endif() + +######################################################################## +# +# Project-wide settings + +# Name of the project. +# +# CMake files in this project can refer to the root source directory +# as ${gmock_SOURCE_DIR} and to the root binary directory as +# ${gmock_BINARY_DIR}. +# Language "C" is required for find_package(Threads). +cmake_minimum_required(VERSION 3.13) +project(gmock VERSION ${GOOGLETEST_VERSION} LANGUAGES CXX C) + +if (COMMAND set_up_hermetic_build) + set_up_hermetic_build() +endif() + +# Instructs CMake to process Google Test's CMakeLists.txt and add its +# targets to the current scope. We are placing Google Test's binary +# directory in a subdirectory of our own as VC compilation may break +# if they are the same (the default). +add_subdirectory("${gtest_dir}" "${gmock_BINARY_DIR}/${gtest_dir}") + + +# These commands only run if this is the main project +if(CMAKE_PROJECT_NAME STREQUAL "gmock" OR CMAKE_PROJECT_NAME STREQUAL "googletest-distribution") + # BUILD_SHARED_LIBS is a standard CMake variable, but we declare it here to + # make it prominent in the GUI. + option(BUILD_SHARED_LIBS "Build shared libraries (DLLs)." OFF) +else() + mark_as_advanced(gmock_build_tests) +endif() + +# Although Google Test's CMakeLists.txt calls this function, the +# changes there don't affect the current scope. Therefore we have to +# call it again here. +config_compiler_and_linker() # from ${gtest_dir}/cmake/internal_utils.cmake + +# Adds Google Mock's and Google Test's header directories to the search path. +# Get Google Test's include dirs from the target, gtest_SOURCE_DIR is broken +# when using fetch-content with the name "GTest". +get_target_property(gtest_include_dirs gtest INCLUDE_DIRECTORIES) +set(gmock_build_include_dirs + "${gmock_SOURCE_DIR}/include" + "${gmock_SOURCE_DIR}" + "${gtest_include_dirs}") +include_directories(${gmock_build_include_dirs}) + +######################################################################## +# +# Defines the gmock & gmock_main libraries. User tests should link +# with one of them. + +# Google Mock libraries. We build them using more strict warnings than what +# are used for other targets, to ensure that Google Mock can be compiled by +# a user aggressive about warnings. +if (MSVC) + cxx_library(gmock + "${cxx_strict}" + "${gtest_dir}/src/gtest-all.cc" + src/gmock-all.cc) + + cxx_library(gmock_main + "${cxx_strict}" + "${gtest_dir}/src/gtest-all.cc" + src/gmock-all.cc + src/gmock_main.cc) +else() + cxx_library(gmock "${cxx_strict}" src/gmock-all.cc) + target_link_libraries(gmock PUBLIC gtest) + set_target_properties(gmock PROPERTIES VERSION ${GOOGLETEST_VERSION}) + cxx_library(gmock_main "${cxx_strict}" src/gmock_main.cc) + target_link_libraries(gmock_main PUBLIC gmock) + set_target_properties(gmock_main PROPERTIES VERSION ${GOOGLETEST_VERSION}) +endif() + +string(REPLACE ";" "$" dirs "${gmock_build_include_dirs}") +target_include_directories(gmock SYSTEM INTERFACE + "$" + "$/${CMAKE_INSTALL_INCLUDEDIR}>") +target_include_directories(gmock_main SYSTEM INTERFACE + "$" + "$/${CMAKE_INSTALL_INCLUDEDIR}>") + +######################################################################## +# +# Install rules. +install_project(gmock gmock_main) + +######################################################################## +# +# Google Mock's own tests. +# +# You can skip this section if you aren't interested in testing +# Google Mock itself. +# +# The tests are not built by default. To build them, set the +# gmock_build_tests option to ON. You can do it by running ccmake +# or specifying the -Dgmock_build_tests=ON flag when running cmake. + +if (gmock_build_tests) + # This must be set in the root directory for the tests to be run by + # 'make test' or ctest. + enable_testing() + + if (MINGW OR CYGWIN) + add_compile_options("-Wa,-mbig-obj") + endif() + + ############################################################ + # C++ tests built with standard compiler flags. + + cxx_test(gmock-actions_test gmock_main) + cxx_test(gmock-cardinalities_test gmock_main) + cxx_test(gmock_ex_test gmock_main) + cxx_test(gmock-function-mocker_test gmock_main) + cxx_test(gmock-internal-utils_test gmock_main) + cxx_test(gmock-matchers-arithmetic_test gmock_main) + cxx_test(gmock-matchers-comparisons_test gmock_main) + cxx_test(gmock-matchers-containers_test gmock_main) + cxx_test(gmock-matchers-misc_test gmock_main) + cxx_test(gmock-more-actions_test gmock_main) + cxx_test(gmock-nice-strict_test gmock_main) + cxx_test(gmock-port_test gmock_main) + cxx_test(gmock-spec-builders_test gmock_main) + cxx_test(gmock_link_test gmock_main test/gmock_link2_test.cc) + cxx_test(gmock_test gmock_main) + + if (DEFINED GTEST_HAS_PTHREAD) + cxx_test(gmock_stress_test gmock) + endif() + + # gmock_all_test is commented to save time building and running tests. + # Uncomment if necessary. + # cxx_test(gmock_all_test gmock_main) + + ############################################################ + # C++ tests built with non-standard compiler flags. + + if (MSVC) + cxx_library(gmock_main_no_exception "${cxx_no_exception}" + "${gtest_dir}/src/gtest-all.cc" src/gmock-all.cc src/gmock_main.cc) + + cxx_library(gmock_main_no_rtti "${cxx_no_rtti}" + "${gtest_dir}/src/gtest-all.cc" src/gmock-all.cc src/gmock_main.cc) + + else() + cxx_library(gmock_main_no_exception "${cxx_no_exception}" src/gmock_main.cc) + target_link_libraries(gmock_main_no_exception PUBLIC gmock) + + cxx_library(gmock_main_no_rtti "${cxx_no_rtti}" src/gmock_main.cc) + target_link_libraries(gmock_main_no_rtti PUBLIC gmock) + endif() + cxx_test_with_flags(gmock-more-actions_no_exception_test "${cxx_no_exception}" + gmock_main_no_exception test/gmock-more-actions_test.cc) + + cxx_test_with_flags(gmock_no_rtti_test "${cxx_no_rtti}" + gmock_main_no_rtti test/gmock-spec-builders_test.cc) + + cxx_shared_library(shared_gmock_main "${cxx_default}" + "${gtest_dir}/src/gtest-all.cc" src/gmock-all.cc src/gmock_main.cc) + + # Tests that a binary can be built with Google Mock as a shared library. On + # some system configurations, it may not possible to run the binary without + # knowing more details about the system configurations. We do not try to run + # this binary. To get a more robust shared library coverage, configure with + # -DBUILD_SHARED_LIBS=ON. + cxx_executable_with_flags(shared_gmock_test_ "${cxx_default}" + shared_gmock_main test/gmock-spec-builders_test.cc) + set_target_properties(shared_gmock_test_ + PROPERTIES + COMPILE_DEFINITIONS "GTEST_LINKED_AS_SHARED_LIBRARY=1") + + ############################################################ + # Python tests. + + cxx_executable(gmock_leak_test_ test gmock_main) + py_test(gmock_leak_test) + + cxx_executable(gmock_output_test_ test gmock) + py_test(gmock_output_test) +endif() diff --git a/external/gtest/googlemock/README.md b/external/gtest/googlemock/README.md new file mode 100644 index 0000000..e1103b1 --- /dev/null +++ b/external/gtest/googlemock/README.md @@ -0,0 +1,40 @@ +# Googletest Mocking (gMock) Framework + +### Overview + +Google's framework for writing and using C++ mock classes. It can help you +derive better designs of your system and write better tests. + +It is inspired by: + +* [jMock](http://www.jmock.org/) +* [EasyMock](https://easymock.org/) +* [Hamcrest](https://code.google.com/p/hamcrest/) + +It is designed with C++'s specifics in mind. + +gMock: + +- Provides a declarative syntax for defining mocks. +- Can define partial (hybrid) mocks, which are a cross of real and mock + objects. +- Handles functions of arbitrary types and overloaded functions. +- Comes with a rich set of matchers for validating function arguments. +- Uses an intuitive syntax for controlling the behavior of a mock. +- Does automatic verification of expectations (no record-and-replay needed). +- Allows arbitrary (partial) ordering constraints on function calls to be + expressed. +- Lets a user extend it by defining new matchers and actions. +- Does not use exceptions. +- Is easy to learn and use. + +Details and examples can be found here: + +* [gMock for Dummies](https://google.github.io/googletest/gmock_for_dummies.html) +* [Legacy gMock FAQ](https://google.github.io/googletest/gmock_faq.html) +* [gMock Cookbook](https://google.github.io/googletest/gmock_cook_book.html) +* [gMock Cheat Sheet](https://google.github.io/googletest/gmock_cheat_sheet.html) + +GoogleMock is a part of +[GoogleTest C++ testing framework](https://github.com/google/googletest/) and a +subject to the same requirements. diff --git a/external/gtest/googlemock/cmake/gmock.pc.in b/external/gtest/googlemock/cmake/gmock.pc.in new file mode 100644 index 0000000..23c67b5 --- /dev/null +++ b/external/gtest/googlemock/cmake/gmock.pc.in @@ -0,0 +1,10 @@ +libdir=@CMAKE_INSTALL_FULL_LIBDIR@ +includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@ + +Name: gmock +Description: GoogleMock (without main() function) +Version: @PROJECT_VERSION@ +URL: https://github.com/google/googletest +Requires: gtest = @PROJECT_VERSION@ +Libs: -L${libdir} -lgmock @CMAKE_THREAD_LIBS_INIT@ +Cflags: -I${includedir} @GTEST_HAS_PTHREAD_MACRO@ diff --git a/external/gtest/googlemock/cmake/gmock_main.pc.in b/external/gtest/googlemock/cmake/gmock_main.pc.in new file mode 100644 index 0000000..66ffea7 --- /dev/null +++ b/external/gtest/googlemock/cmake/gmock_main.pc.in @@ -0,0 +1,10 @@ +libdir=@CMAKE_INSTALL_FULL_LIBDIR@ +includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@ + +Name: gmock_main +Description: GoogleMock (with main() function) +Version: @PROJECT_VERSION@ +URL: https://github.com/google/googletest +Requires: gmock = @PROJECT_VERSION@ +Libs: -L${libdir} -lgmock_main @CMAKE_THREAD_LIBS_INIT@ +Cflags: -I${includedir} @GTEST_HAS_PTHREAD_MACRO@ diff --git a/external/gtest/googlemock/docs/README.md b/external/gtest/googlemock/docs/README.md new file mode 100644 index 0000000..1bc57b7 --- /dev/null +++ b/external/gtest/googlemock/docs/README.md @@ -0,0 +1,4 @@ +# Content Moved + +We are working on updates to the GoogleTest documentation, which has moved to +the top-level [docs](../../docs) directory. diff --git a/external/gtest/googlemock/include/gmock/gmock-actions.h b/external/gtest/googlemock/include/gmock/gmock-actions.h new file mode 100644 index 0000000..94552ce --- /dev/null +++ b/external/gtest/googlemock/include/gmock/gmock-actions.h @@ -0,0 +1,2425 @@ +// Copyright 2007, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Google Mock - a framework for writing C++ mock classes. +// +// The ACTION* family of macros can be used in a namespace scope to +// define custom actions easily. The syntax: +// +// ACTION(name) { statements; } +// +// will define an action with the given name that executes the +// statements. The value returned by the statements will be used as +// the return value of the action. Inside the statements, you can +// refer to the K-th (0-based) argument of the mock function by +// 'argK', and refer to its type by 'argK_type'. For example: +// +// ACTION(IncrementArg1) { +// arg1_type temp = arg1; +// return ++(*temp); +// } +// +// allows you to write +// +// ...WillOnce(IncrementArg1()); +// +// You can also refer to the entire argument tuple and its type by +// 'args' and 'args_type', and refer to the mock function type and its +// return type by 'function_type' and 'return_type'. +// +// Note that you don't need to specify the types of the mock function +// arguments. However rest assured that your code is still type-safe: +// you'll get a compiler error if *arg1 doesn't support the ++ +// operator, or if the type of ++(*arg1) isn't compatible with the +// mock function's return type, for example. +// +// Sometimes you'll want to parameterize the action. For that you can use +// another macro: +// +// ACTION_P(name, param_name) { statements; } +// +// For example: +// +// ACTION_P(Add, n) { return arg0 + n; } +// +// will allow you to write: +// +// ...WillOnce(Add(5)); +// +// Note that you don't need to provide the type of the parameter +// either. If you need to reference the type of a parameter named +// 'foo', you can write 'foo_type'. For example, in the body of +// ACTION_P(Add, n) above, you can write 'n_type' to refer to the type +// of 'n'. +// +// We also provide ACTION_P2, ACTION_P3, ..., up to ACTION_P10 to support +// multi-parameter actions. +// +// For the purpose of typing, you can view +// +// ACTION_Pk(Foo, p1, ..., pk) { ... } +// +// as shorthand for +// +// template +// FooActionPk Foo(p1_type p1, ..., pk_type pk) { ... } +// +// In particular, you can provide the template type arguments +// explicitly when invoking Foo(), as in Foo(5, false); +// although usually you can rely on the compiler to infer the types +// for you automatically. You can assign the result of expression +// Foo(p1, ..., pk) to a variable of type FooActionPk. This can be useful when composing actions. +// +// You can also overload actions with different numbers of parameters: +// +// ACTION_P(Plus, a) { ... } +// ACTION_P2(Plus, a, b) { ... } +// +// While it's tempting to always use the ACTION* macros when defining +// a new action, you should also consider implementing ActionInterface +// or using MakePolymorphicAction() instead, especially if you need to +// use the action a lot. While these approaches require more work, +// they give you more control on the types of the mock function +// arguments and the action parameters, which in general leads to +// better compiler error messages that pay off in the long run. They +// also allow overloading actions based on parameter types (as opposed +// to just based on the number of parameters). +// +// CAVEAT: +// +// ACTION*() can only be used in a namespace scope as templates cannot be +// declared inside of a local class. +// Users can, however, define any local functors (e.g. a lambda) that +// can be used as actions. +// +// MORE INFORMATION: +// +// To learn more about using these macros, please search for 'ACTION' on +// https://github.com/google/googletest/blob/main/docs/gmock_cook_book.md + +// IWYU pragma: private, include "gmock/gmock.h" +// IWYU pragma: friend gmock/.* + +#ifndef GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_ACTIONS_H_ +#define GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_ACTIONS_H_ + +#ifndef _WIN32_WCE +#include +#endif + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "gmock/internal/gmock-internal-utils.h" +#include "gmock/internal/gmock-port.h" +#include "gmock/internal/gmock-pp.h" + +GTEST_DISABLE_MSC_WARNINGS_PUSH_(4100) + +namespace testing { + +// To implement an action Foo, define: +// 1. a class FooAction that implements the ActionInterface interface, and +// 2. a factory function that creates an Action object from a +// const FooAction*. +// +// The two-level delegation design follows that of Matcher, providing +// consistency for extension developers. It also eases ownership +// management as Action objects can now be copied like plain values. + +namespace internal { + +// BuiltInDefaultValueGetter::Get() returns a +// default-constructed T value. BuiltInDefaultValueGetter::Get() crashes with an error. +// +// This primary template is used when kDefaultConstructible is true. +template +struct BuiltInDefaultValueGetter { + static T Get() { return T(); } +}; +template +struct BuiltInDefaultValueGetter { + static T Get() { + Assert(false, __FILE__, __LINE__, + "Default action undefined for the function return type."); +#if defined(__GNUC__) || defined(__clang__) + __builtin_unreachable(); +#elif defined(_MSC_VER) + __assume(0); +#else + return Invalid(); + // The above statement will never be reached, but is required in + // order for this function to compile. +#endif + } +}; + +// BuiltInDefaultValue::Get() returns the "built-in" default value +// for type T, which is NULL when T is a raw pointer type, 0 when T is +// a numeric type, false when T is bool, or "" when T is string or +// std::string. In addition, in C++11 and above, it turns a +// default-constructed T value if T is default constructible. For any +// other type T, the built-in default T value is undefined, and the +// function will abort the process. +template +class [[nodiscard]] BuiltInDefaultValue { + public: + // This function returns true if and only if type T has a built-in default + // value. + static bool Exists() { return ::std::is_default_constructible::value; } + + static T Get() { + return BuiltInDefaultValueGetter< + T, ::std::is_default_constructible::value>::Get(); + } +}; + +// This partial specialization says that we use the same built-in +// default value for T and const T. +template +class [[nodiscard]] BuiltInDefaultValue { + public: + static bool Exists() { return BuiltInDefaultValue::Exists(); } + static T Get() { return BuiltInDefaultValue::Get(); } +}; + +// This partial specialization defines the default values for pointer +// types. +template +class [[nodiscard]] BuiltInDefaultValue { + public: + static bool Exists() { return true; } + static T* Get() { return nullptr; } +}; + +// The following specializations define the default values for +// specific types we care about. +#define GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(type, value) \ + template <> \ + class BuiltInDefaultValue { \ + public: \ + static bool Exists() { return true; } \ + static type Get() { return value; } \ + } + +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(void, ); // NOLINT +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(::std::string, ""); +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(bool, false); +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned char, '\0'); +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed char, '\0'); +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(char, '\0'); + +// There's no need for a default action for signed wchar_t, as that +// type is the same as wchar_t for gcc, and invalid for MSVC. +// +// There's also no need for a default action for unsigned wchar_t, as +// that type is the same as unsigned int for gcc, and invalid for +// MSVC. +#if GMOCK_WCHAR_T_IS_NATIVE_ +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(wchar_t, 0U); // NOLINT +#endif + +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned short, 0U); // NOLINT +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed short, 0); // NOLINT +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned int, 0U); +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed int, 0); +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned long, 0UL); // NOLINT +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed long, 0L); // NOLINT +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(unsigned long long, 0); // NOLINT +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(signed long long, 0); // NOLINT +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(float, 0); +GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_(double, 0); + +#undef GMOCK_DEFINE_DEFAULT_ACTION_FOR_RETURN_TYPE_ + +// Partial implementations of metaprogramming types from the standard library +// not available in C++11. + +template +struct negation + // NOLINTNEXTLINE + : std::integral_constant {}; + +// Base case: with zero predicates the answer is always true. +template +struct conjunction : std::true_type {}; + +// With a single predicate, the answer is that predicate. +template +struct conjunction : P1 {}; + +// With multiple predicates the answer is the first predicate if that is false, +// and we recurse otherwise. +template +struct conjunction + : std::conditional, P1>::type {}; + +template +struct disjunction : std::false_type {}; + +template +struct disjunction : P1 {}; + +template +struct disjunction + // NOLINTNEXTLINE + : std::conditional, P1>::type {}; + +template +using void_t = void; + +// Detects whether an expression of type `From` can be implicitly converted to +// `To` according to [conv]. In C++17, [conv]/3 defines this as follows: +// +// An expression e can be implicitly converted to a type T if and only if +// the declaration T t=e; is well-formed, for some invented temporary +// variable t ([dcl.init]). +// +// [conv]/2 implies we can use function argument passing to detect whether this +// initialization is valid. +// +// Note that this is distinct from is_convertible, which requires this be valid: +// +// To test() { +// return declval(); +// } +// +// In particular, is_convertible doesn't give the correct answer when `To` and +// `From` are the same non-moveable type since `declval` will be an rvalue +// reference, defeating the guaranteed copy elision that would otherwise make +// this function work. +// +// REQUIRES: `From` is not cv void. +template +struct is_implicitly_convertible { + private: + // A function that accepts a parameter of type T. This can be called with type + // U successfully only if U is implicitly convertible to T. + template + static void Accept(T); + + // A function that creates a value of type T. + template + static T Make(); + + // An overload be selected when implicit conversion from T to To is possible. + template (Make()))> + static std::true_type TestImplicitConversion(int); + + // A fallback overload selected in all other cases. + template + static std::false_type TestImplicitConversion(...); + + public: + using type = decltype(TestImplicitConversion(0)); + static constexpr bool value = type::value; +}; + +// Like std::invoke_result_t from C++17, but works only for objects with call +// operators (not e.g. member function pointers, which we don't need specific +// support for in OnceAction because std::function deals with them). +template +using call_result_t = decltype(std::declval()(std::declval()...)); + +template +struct is_callable_r_impl : std::false_type {}; + +// Specialize the struct for those template arguments where call_result_t is +// well-formed. When it's not, the generic template above is chosen, resulting +// in std::false_type. +template +struct is_callable_r_impl>, R, F, Args...> + : std::conditional< + std::is_void::value, // + std::true_type, // + is_implicitly_convertible, R>>::type {}; + +// Like std::is_invocable_r from C++17, but works only for objects with call +// operators. See the note on call_result_t. +template +using is_callable_r = is_callable_r_impl; + +// Like std::as_const from C++17. +template +typename std::add_const::type& as_const(T& t) { + return t; +} + +} // namespace internal + +// Specialized for function types below. +template +class [[nodiscard]] OnceAction; + +// An action that can only be used once. +// +// This is accepted by WillOnce, which doesn't require the underlying action to +// be copy-constructible (only move-constructible), and promises to invoke it as +// an rvalue reference. This allows the action to work with move-only types like +// std::move_only_function in a type-safe manner. +// +// For example: +// +// // Assume we have some API that needs to accept a unique pointer to some +// // non-copyable object Foo. +// void AcceptUniquePointer(std::unique_ptr foo); +// +// // We can define an action that provides a Foo to that API. Because It +// // has to give away its unique pointer, it must not be called more than +// // once, so its call operator is &&-qualified. +// struct ProvideFoo { +// std::unique_ptr foo; +// +// void operator()() && { +// AcceptUniquePointer(std::move(Foo)); +// } +// }; +// +// // This action can be used with WillOnce. +// EXPECT_CALL(mock, Call) +// .WillOnce(ProvideFoo{std::make_unique(...)}); +// +// // But a call to WillRepeatedly will fail to compile. This is correct, +// // since the action cannot correctly be used repeatedly. +// EXPECT_CALL(mock, Call) +// .WillRepeatedly(ProvideFoo{std::make_unique(...)}); +// +// A less-contrived example would be an action that returns an arbitrary type, +// whose &&-qualified call operator is capable of dealing with move-only types. +template +class [[nodiscard]] OnceAction final { + private: + // True iff we can use the given callable type (or lvalue reference) directly + // via StdFunctionAdaptor. + template + using IsDirectlyCompatible = internal::conjunction< + // It must be possible to capture the callable in StdFunctionAdaptor. + std::is_constructible::type, Callable>, + // The callable must be compatible with our signature. + internal::is_callable_r::type, + Args...>>; + + // True iff we can use the given callable type via StdFunctionAdaptor once we + // ignore incoming arguments. + template + using IsCompatibleAfterIgnoringArguments = internal::conjunction< + // It must be possible to capture the callable in a lambda. + std::is_constructible::type, Callable>, + // The callable must be invocable with zero arguments, returning something + // convertible to Result. + internal::is_callable_r::type>>; + + public: + // Construct from a callable that is directly compatible with our mocked + // signature: it accepts our function type's arguments and returns something + // convertible to our result type. + template ::type>>, + IsDirectlyCompatible> // + ::value, + int>::type = 0> + OnceAction(Callable&& callable) // NOLINT + : function_(StdFunctionAdaptor::type>( + {}, std::forward(callable))) {} + + // As above, but for a callable that ignores the mocked function's arguments. + template ::type>>, + // Exclude callables for which the overload above works. + // We'd rather provide the arguments if possible. + internal::negation>, + IsCompatibleAfterIgnoringArguments>::value, + int>::type = 0> + OnceAction(Callable&& callable) // NOLINT + // Call the constructor above with a callable + // that ignores the input arguments. + : OnceAction(IgnoreIncomingArguments::type>{ + std::forward(callable)}) {} + + // We are naturally copyable because we store only an std::function, but + // semantically we should not be copyable. + OnceAction(const OnceAction&) = delete; + OnceAction& operator=(const OnceAction&) = delete; + OnceAction(OnceAction&&) = default; + + // Invoke the underlying action callable with which we were constructed, + // handing it the supplied arguments. + Result Call(Args... args) && { + return function_(std::forward(args)...); + } + + private: + // An adaptor that wraps a callable that is compatible with our signature and + // being invoked as an rvalue reference so that it can be used as an + // StdFunctionAdaptor. This throws away type safety, but that's fine because + // this is only used by WillOnce, which we know calls at most once. + // + // Once we have something like std::move_only_function from C++23, we can do + // away with this. + template + class StdFunctionAdaptor final { + public: + // A tag indicating that the (otherwise universal) constructor is accepting + // the callable itself, instead of e.g. stealing calls for the move + // constructor. + struct CallableTag final {}; + + template + explicit StdFunctionAdaptor(CallableTag, F&& callable) + : callable_(std::make_shared(std::forward(callable))) {} + + // Rather than explicitly returning Result, we return whatever the wrapped + // callable returns. This allows for compatibility with existing uses like + // the following, when the mocked function returns void: + // + // EXPECT_CALL(mock_fn_, Call) + // .WillOnce([&] { + // [...] + // return 0; + // }); + // + // Such a callable can be turned into std::function. If we use an + // explicit return type of Result here then it *doesn't* work with + // std::function, because we'll get a "void function should not return a + // value" error. + // + // We need not worry about incompatible result types because the SFINAE on + // OnceAction already checks this for us. std::is_invocable_r_v itself makes + // the same allowance for void result types. + template + internal::call_result_t operator()( + ArgRefs&&... args) const { + return std::move(*callable_)(std::forward(args)...); + } + + private: + // We must put the callable on the heap so that we are copyable, which + // std::function needs. + std::shared_ptr callable_; + }; + + // An adaptor that makes a callable that accepts zero arguments callable with + // our mocked arguments. + template + struct IgnoreIncomingArguments { + internal::call_result_t operator()(Args&&...) { + return std::move(callable)(); + } + + Callable callable; + }; + + std::function function_; +}; + +// When an unexpected function call is encountered, Google Mock will +// let it return a default value if the user has specified one for its +// return type, or if the return type has a built-in default value; +// otherwise Google Mock won't know what value to return and will have +// to abort the process. +// +// The DefaultValue class allows a user to specify the +// default value for a type T that is both copyable and publicly +// destructible (i.e. anything that can be used as a function return +// type). The usage is: +// +// // Sets the default value for type T to be foo. +// DefaultValue::Set(foo); +template +class [[nodiscard]] DefaultValue { + public: + // Sets the default value for type T; requires T to be + // copy-constructable and have a public destructor. + static void Set(T x) { + delete producer_; + producer_ = new FixedValueProducer(x); + } + + // Provides a factory function to be called to generate the default value. + // This method can be used even if T is only move-constructible, but it is not + // limited to that case. + typedef T (*FactoryFunction)(); + static void SetFactory(FactoryFunction factory) { + delete producer_; + producer_ = new FactoryValueProducer(factory); + } + + // Unsets the default value for type T. + static void Clear() { + delete producer_; + producer_ = nullptr; + } + + // Returns true if and only if the user has set the default value for type T. + static bool IsSet() { return producer_ != nullptr; } + + // Returns true if T has a default return value set by the user or there + // exists a built-in default value. + static bool Exists() { + return IsSet() || internal::BuiltInDefaultValue::Exists(); + } + + // Returns the default value for type T if the user has set one; + // otherwise returns the built-in default value. Requires that Exists() + // is true, which ensures that the return value is well-defined. + static T Get() { + return producer_ == nullptr ? internal::BuiltInDefaultValue::Get() + : producer_->Produce(); + } + + private: + class ValueProducer { + public: + virtual ~ValueProducer() = default; + virtual T Produce() = 0; + }; + + class FixedValueProducer : public ValueProducer { + public: + explicit FixedValueProducer(T value) : value_(value) {} + T Produce() override { return value_; } + + private: + const T value_; + FixedValueProducer(const FixedValueProducer&) = delete; + FixedValueProducer& operator=(const FixedValueProducer&) = delete; + }; + + class FactoryValueProducer : public ValueProducer { + public: + explicit FactoryValueProducer(FactoryFunction factory) + : factory_(factory) {} + T Produce() override { return factory_(); } + + private: + const FactoryFunction factory_; + FactoryValueProducer(const FactoryValueProducer&) = delete; + FactoryValueProducer& operator=(const FactoryValueProducer&) = delete; + }; + + static ValueProducer* producer_; +}; + +// This partial specialization allows a user to set default values for +// reference types. +template +class [[nodiscard]] DefaultValue { + public: + // Sets the default value for type T&. + static void Set(T& x) { // NOLINT + address_ = &x; + } + + // Unsets the default value for type T&. + static void Clear() { address_ = nullptr; } + + // Returns true if and only if the user has set the default value for type T&. + static bool IsSet() { return address_ != nullptr; } + + // Returns true if T has a default return value set by the user or there + // exists a built-in default value. + static bool Exists() { + return IsSet() || internal::BuiltInDefaultValue::Exists(); + } + + // Returns the default value for type T& if the user has set one; + // otherwise returns the built-in default value if there is one; + // otherwise aborts the process. + static T& Get() { + return address_ == nullptr ? internal::BuiltInDefaultValue::Get() + : *address_; + } + + private: + static T* address_; +}; + +// This specialization allows DefaultValue::Get() to +// compile. +template <> +class [[nodiscard]] DefaultValue { + public: + static bool Exists() { return true; } + static void Get() {} +}; + +// Points to the user-set default value for type T. +template +typename DefaultValue::ValueProducer* DefaultValue::producer_ = nullptr; + +// Points to the user-set default value for type T&. +template +T* DefaultValue::address_ = nullptr; + +// Implement this interface to define an action for function type F. +template +class [[nodiscard]] ActionInterface { + public: + typedef typename internal::Function::Result Result; + typedef typename internal::Function::ArgumentTuple ArgumentTuple; + + ActionInterface() = default; + virtual ~ActionInterface() = default; + + // Performs the action. This method is not const, as in general an + // action can have side effects and be stateful. For example, a + // get-the-next-element-from-the-collection action will need to + // remember the current element. + virtual Result Perform(const ArgumentTuple& args) = 0; + + private: + ActionInterface(const ActionInterface&) = delete; + ActionInterface& operator=(const ActionInterface&) = delete; +}; + +template +class [[nodiscard]] Action; + +// An Action is a copyable and IMMUTABLE (except by assignment) +// object that represents an action to be taken when a mock function of type +// R(Args...) is called. The implementation of Action is just a +// std::shared_ptr to const ActionInterface. Don't inherit from Action! You +// can view an object implementing ActionInterface as a concrete action +// (including its current state), and an Action object as a handle to it. +template +class [[nodiscard]] Action { + private: + using F = R(Args...); + + // Adapter class to allow constructing Action from a legacy ActionInterface. + // New code should create Actions from functors instead. + struct ActionAdapter { + // Adapter must be copyable to satisfy std::function requirements. + ::std::shared_ptr> impl_; + + template + typename internal::Function::Result operator()(InArgs&&... args) { + return impl_->Perform( + ::std::forward_as_tuple(::std::forward(args)...)); + } + }; + + template + using IsCompatibleFunctor = std::is_constructible, G>; + + public: + typedef typename internal::Function::Result Result; + typedef typename internal::Function::ArgumentTuple ArgumentTuple; + + // Constructs a null Action. Needed for storing Action objects in + // STL containers. + Action() = default; + + // Construct an Action from a specified callable. + // This cannot take std::function directly, because then Action would not be + // directly constructible from lambda (it would require two conversions). + template < + typename G, + typename = typename std::enable_if, std::is_constructible, + G>>::value>::type> + Action(G&& fun) { // NOLINT + Init(::std::forward(fun), IsCompatibleFunctor()); + } + + // Constructs an Action from its implementation. + explicit Action(ActionInterface* impl) + : fun_(ActionAdapter{::std::shared_ptr>(impl)}) {} + + // This constructor allows us to turn an Action object into an + // Action, as long as F's arguments can be implicitly converted + // to Func's and Func's return type can be implicitly converted to F's. + template + Action(const Action& action) // NOLINT + : fun_(action.fun_) {} + + // Returns true if and only if this is the DoDefault() action. + bool IsDoDefault() const { return fun_ == nullptr; } + + // Performs the action. Note that this method is const even though + // the corresponding method in ActionInterface is not. The reason + // is that a const Action means that it cannot be re-bound to + // another concrete action, not that the concrete action it binds to + // cannot change state. (Think of the difference between a const + // pointer and a pointer to const.) + Result Perform(ArgumentTuple args) const { + if (IsDoDefault()) { + internal::IllegalDoDefault(__FILE__, __LINE__); + } + return internal::Apply(fun_, ::std::move(args)); + } + + // An action can be used as a OnceAction, since it's obviously safe to call it + // once. + operator OnceAction() const { // NOLINT + // Return a OnceAction-compatible callable that calls Perform with the + // arguments it is provided. We could instead just return fun_, but then + // we'd need to handle the IsDoDefault() case separately. + struct OA { + Action action; + + R operator()(Args... args) && { + return action.Perform( + std::forward_as_tuple(std::forward(args)...)); + } + }; + + return OA{*this}; + } + + private: + template + friend class Action; + + template + void Init(G&& g, ::std::true_type) { + fun_ = ::std::forward(g); + } + + template + void Init(G&& g, ::std::false_type) { + fun_ = IgnoreArgs::type>{::std::forward(g)}; + } + + template + struct IgnoreArgs { + template + Result operator()(const InArgs&...) const { + return function_impl(); + } + template + Result operator()(const InArgs&...) { + return function_impl(); + } + + FunctionImpl function_impl; + }; + + // fun_ is an empty function if and only if this is the DoDefault() action. + ::std::function fun_; +}; + +// The PolymorphicAction class template makes it easy to implement a +// polymorphic action (i.e. an action that can be used in mock +// functions of than one type, e.g. Return()). +// +// To define a polymorphic action, a user first provides a COPYABLE +// implementation class that has a Perform() method template: +// +// class FooAction { +// public: +// template +// Result Perform(const ArgumentTuple& args) const { +// // Processes the arguments and returns a result, using +// // std::get(args) to get the N-th (0-based) argument in the tuple. +// } +// ... +// }; +// +// Then the user creates the polymorphic action using +// MakePolymorphicAction(object) where object has type FooAction. See +// the definition of Return(void) and SetArgumentPointee(value) for +// complete examples. +template +class [[nodiscard]] PolymorphicAction { + public: + explicit PolymorphicAction(const Impl& impl) : impl_(impl) {} + + template + operator Action() const { + return Action(new MonomorphicImpl(impl_)); + } + + private: + template + class MonomorphicImpl : public ActionInterface { + public: + typedef typename internal::Function::Result Result; + typedef typename internal::Function::ArgumentTuple ArgumentTuple; + + explicit MonomorphicImpl(const Impl& impl) : impl_(impl) {} + + Result Perform(const ArgumentTuple& args) override { + return impl_.template Perform(args); + } + + private: + Impl impl_; + }; + + Impl impl_; +}; + +// Creates an Action from its implementation and returns it. The +// created Action object owns the implementation. +template +Action MakeAction(ActionInterface* impl) { + return Action(impl); +} + +// Creates a polymorphic action from its implementation. This is +// easier to use than the PolymorphicAction constructor as it +// doesn't require you to explicitly write the template argument, e.g. +// +// MakePolymorphicAction(foo); +// vs +// PolymorphicAction(foo); +template +inline PolymorphicAction MakePolymorphicAction(const Impl& impl) { + return PolymorphicAction(impl); +} + +namespace internal { + +// Helper struct to specialize ReturnAction to execute a move instead of a copy +// on return. Useful for move-only types, but could be used on any type. +template +struct ByMoveWrapper { + explicit ByMoveWrapper(T value) : payload(std::move(value)) {} + T payload; +}; + +// The general implementation of Return(R). Specializations follow below. +template +class [[nodiscard]] ReturnAction final { + public: + explicit ReturnAction(R value) : value_(std::move(value)) {} + + template >, // + negation>, // + std::is_convertible, // + std::is_move_constructible>::value>::type> + operator OnceAction() && { // NOLINT + return Impl(std::move(value_)); + } + + template >, // + negation>, // + std::is_convertible, // + std::is_copy_constructible>::value>::type> + operator Action() const { // NOLINT + return Impl(value_); + } + + private: + // Implements the Return(x) action for a mock function that returns type U. + template + class Impl final { + public: + // The constructor used when the return value is allowed to move from the + // input value (i.e. we are converting to OnceAction). + explicit Impl(R&& input_value) + : state_(new State(std::move(input_value))) {} + + // The constructor used when the return value is not allowed to move from + // the input value (i.e. we are converting to Action). + explicit Impl(const R& input_value) : state_(new State(input_value)) {} + + U operator()() && { return std::move(state_->value); } + U operator()() const& { return state_->value; } + + private: + // We put our state on the heap so that the compiler-generated copy/move + // constructors work correctly even when U is a reference-like type. This is + // necessary only because we eagerly create State::value (see the note on + // that symbol for details). If we instead had only the input value as a + // member then the default constructors would work fine. + // + // For example, when R is std::string and U is std::string_view, value is a + // reference to the string backed by input_value. The copy constructor would + // copy both, so that we wind up with a new input_value object (with the + // same contents) and a reference to the *old* input_value object rather + // than the new one. + struct State { + explicit State(const R& input_value_in) + : input_value(input_value_in), + // Make an implicit conversion to Result before initializing the U + // object we store, avoiding calling any explicit constructor of U + // from R. + // + // This simulates the language rules: a function with return type U + // that does `return R()` requires R to be implicitly convertible to + // U, and uses that path for the conversion, even U Result has an + // explicit constructor from R. + value(ImplicitCast_(internal::as_const(input_value))) {} + + // As above, but for the case where we're moving from the ReturnAction + // object because it's being used as a OnceAction. + explicit State(R&& input_value_in) + : input_value(std::move(input_value_in)), + // For the same reason as above we make an implicit conversion to U + // before initializing the value. + // + // Unlike above we provide the input value as an rvalue to the + // implicit conversion because this is a OnceAction: it's fine if it + // wants to consume the input value. + value(ImplicitCast_(std::move(input_value))) {} + + // A copy of the value originally provided by the user. We retain this in + // addition to the value of the mock function's result type below in case + // the latter is a reference-like type. See the std::string_view example + // in the documentation on Return. + R input_value; + + // The value we actually return, as the type returned by the mock function + // itself. + // + // We eagerly initialize this here, rather than lazily doing the implicit + // conversion automatically each time Perform is called, for historical + // reasons: in 2009-11, commit a070cbd91c (Google changelist 13540126) + // made the Action conversion operator eagerly convert the R value to + // U, but without keeping the R alive. This broke the use case discussed + // in the documentation for Return, making reference-like types such as + // std::string_view not safe to use as U where the input type R is a + // value-like type such as std::string. + // + // The example the commit gave was not very clear, nor was the issue + // thread (https://github.com/google/googlemock/issues/86), but it seems + // the worry was about reference-like input types R that flatten to a + // value-like type U when being implicitly converted. An example of this + // is std::vector::reference, which is often a proxy type with an + // reference to the underlying vector: + // + // // Helper method: have the mock function return bools according + // // to the supplied script. + // void SetActions(MockFunction& mock, + // const std::vector& script) { + // for (size_t i = 0; i < script.size(); ++i) { + // EXPECT_CALL(mock, Call(i)).WillOnce(Return(script[i])); + // } + // } + // + // TEST(Foo, Bar) { + // // Set actions using a temporary vector, whose operator[] + // // returns proxy objects that references that will be + // // dangling once the call to SetActions finishes and the + // // vector is destroyed. + // MockFunction mock; + // SetActions(mock, {false, true}); + // + // EXPECT_FALSE(mock.AsStdFunction()(0)); + // EXPECT_TRUE(mock.AsStdFunction()(1)); + // } + // + // This eager conversion helps with a simple case like this, but doesn't + // fully make these types work in general. For example the following still + // uses a dangling reference: + // + // TEST(Foo, Baz) { + // MockFunction()> mock; + // + // // Return the same vector twice, and then the empty vector + // // thereafter. + // auto action = Return(std::initializer_list{ + // "taco", "burrito", + // }); + // + // EXPECT_CALL(mock, Call) + // .WillOnce(action) + // .WillOnce(action) + // .WillRepeatedly(Return(std::vector{})); + // + // EXPECT_THAT(mock.AsStdFunction()(), + // ElementsAre("taco", "burrito")); + // EXPECT_THAT(mock.AsStdFunction()(), + // ElementsAre("taco", "burrito")); + // EXPECT_THAT(mock.AsStdFunction()(), IsEmpty()); + // } + // + U value; + }; + + const std::shared_ptr state_; + }; + + R value_; +}; + +// A specialization of ReturnAction when R is ByMoveWrapper for some T. +// +// This version applies the type system-defeating hack of moving from T even in +// the const call operator, checking at runtime that it isn't called more than +// once, since the user has declared their intent to do so by using ByMove. +template +class [[nodiscard]] ReturnAction> final { + public: + explicit ReturnAction(ByMoveWrapper wrapper) + : state_(new State(std::move(wrapper.payload))) {} + + T operator()() const { + GTEST_CHECK_(!state_->called) + << "A ByMove() action must be performed at most once."; + + state_->called = true; + return std::move(state_->value); + } + + private: + // We store our state on the heap so that we are copyable as required by + // Action, despite the fact that we are stateful and T may not be copyable. + struct State { + explicit State(T&& value_in) : value(std::move(value_in)) {} + + T value; + bool called = false; + }; + + const std::shared_ptr state_; +}; + +// Implements the ReturnNull() action. +class [[nodiscard]] ReturnNullAction { + public: + // Allows ReturnNull() to be used in any pointer-returning function. In C++11 + // this is enforced by returning nullptr, and in non-C++11 by asserting a + // pointer type on compile time. + template + static Result Perform(const ArgumentTuple&) { + return nullptr; + } +}; + +// Implements the Return() action. +class [[nodiscard]] ReturnVoidAction { + public: + // Allows Return() to be used in any void-returning function. + template + static void Perform(const ArgumentTuple&) { + static_assert(std::is_void::value, "Result should be void."); + } +}; + +// Implements the polymorphic ReturnRef(x) action, which can be used +// in any function that returns a reference to the type of x, +// regardless of the argument types. +template +class [[nodiscard]] ReturnRefAction { + public: + // Constructs a ReturnRefAction object from the reference to be returned. + explicit ReturnRefAction(T& ref) : ref_(ref) {} // NOLINT + + // This template type conversion operator allows ReturnRef(x) to be + // used in ANY function that returns a reference to x's type. + template + operator Action() const { + typedef typename Function::Result Result; + // Asserts that the function return type is a reference. This + // catches the user error of using ReturnRef(x) when Return(x) + // should be used, and generates some helpful error message. + static_assert(std::is_reference::value, + "use Return instead of ReturnRef to return a value"); + return Action(new Impl(ref_)); + } + + private: + // Implements the ReturnRef(x) action for a particular function type F. + template + class Impl : public ActionInterface { + public: + typedef typename Function::Result Result; + typedef typename Function::ArgumentTuple ArgumentTuple; + + explicit Impl(T& ref) : ref_(ref) {} // NOLINT + + Result Perform(const ArgumentTuple&) override { return ref_; } + + private: + T& ref_; + }; + + T& ref_; +}; + +// Implements the polymorphic ReturnRefOfCopy(x) action, which can be +// used in any function that returns a reference to the type of x, +// regardless of the argument types. +template +class [[nodiscard]] ReturnRefOfCopyAction { + public: + // Constructs a ReturnRefOfCopyAction object from the reference to + // be returned. + explicit ReturnRefOfCopyAction(const T& value) : value_(value) {} // NOLINT + + // This template type conversion operator allows ReturnRefOfCopy(x) to be + // used in ANY function that returns a reference to x's type. + template + operator Action() const { + typedef typename Function::Result Result; + // Asserts that the function return type is a reference. This + // catches the user error of using ReturnRefOfCopy(x) when Return(x) + // should be used, and generates some helpful error message. + static_assert(std::is_reference::value, + "use Return instead of ReturnRefOfCopy to return a value"); + return Action(new Impl(value_)); + } + + private: + // Implements the ReturnRefOfCopy(x) action for a particular function type F. + template + class Impl : public ActionInterface { + public: + typedef typename Function::Result Result; + typedef typename Function::ArgumentTuple ArgumentTuple; + + explicit Impl(const T& value) : value_(value) {} // NOLINT + + Result Perform(const ArgumentTuple&) override { return value_; } + + private: + T value_; + }; + + const T value_; +}; + +// Implements the polymorphic ReturnRoundRobin(v) action, which can be +// used in any function that returns the element_type of v. +template +class [[nodiscard]] ReturnRoundRobinAction { + public: + explicit ReturnRoundRobinAction(std::vector values) { + GTEST_CHECK_(!values.empty()) + << "ReturnRoundRobin requires at least one element."; + state_->values = std::move(values); + } + + template + T operator()(Args&&...) const { + return state_->Next(); + } + + private: + struct State { + T Next() { + T ret_val = values[i++]; + if (i == values.size()) i = 0; + return ret_val; + } + + std::vector values; + size_t i = 0; + }; + std::shared_ptr state_ = std::make_shared(); +}; + +// Implements the polymorphic DoDefault() action. +class [[nodiscard]] DoDefaultAction { + public: + // This template type conversion operator allows DoDefault() to be + // used in any function. + template + operator Action() const { + return Action(); + } // NOLINT +}; + +// Implements the Assign action to set a given pointer referent to a +// particular value. +template +class [[nodiscard]] AssignAction { + public: + AssignAction(T1* ptr, T2 value) : ptr_(ptr), value_(value) {} + + template + void Perform(const ArgumentTuple& /* args */) const { + *ptr_ = value_; + } + + private: + T1* const ptr_; + const T2 value_; +}; + +#ifndef GTEST_OS_WINDOWS_MOBILE + +// Implements the SetErrnoAndReturn action to simulate return from +// various system calls and libc functions. +template +class [[nodiscard]] SetErrnoAndReturnAction { + public: + SetErrnoAndReturnAction(int errno_value, T result) + : errno_(errno_value), result_(result) {} + template + Result Perform(const ArgumentTuple& /* args */) const { + errno = errno_; + return result_; + } + + private: + const int errno_; + const T result_; +}; + +#endif // !GTEST_OS_WINDOWS_MOBILE + +// Implements the SetArgumentPointee(x) action for any function +// whose N-th argument (0-based) is a pointer to x's type. +template +struct SetArgumentPointeeAction { + A value; + + template + void operator()(const Args&... args) const { + *::std::get(std::tie(args...)) = value; + } +}; + +// Implements the Invoke(object_ptr, &Class::Method) action. +template +struct InvokeMethodAction { + Class* const obj_ptr; + const MethodPtr method_ptr; + + template + auto operator()(Args&&... args) const + -> decltype((obj_ptr->*method_ptr)(std::forward(args)...)) { + return (obj_ptr->*method_ptr)(std::forward(args)...); + } +}; + +// Implements the InvokeWithoutArgs(f) action. The template argument +// FunctionImpl is the implementation type of f, which can be either a +// function pointer or a functor. InvokeWithoutArgs(f) can be used as an +// Action as long as f's type is compatible with F. +template +struct InvokeWithoutArgsAction { + FunctionImpl function_impl; + + // Allows InvokeWithoutArgs(f) to be used as any action whose type is + // compatible with f. + template + auto operator()(const Args&...) -> decltype(function_impl()) { + return function_impl(); + } +}; + +// Implements the InvokeWithoutArgs(object_ptr, &Class::Method) action. +template +struct InvokeMethodWithoutArgsAction { + Class* const obj_ptr; + const MethodPtr method_ptr; + + using ReturnType = + decltype((std::declval()->*std::declval())()); + + template + ReturnType operator()(const Args&...) const { + return (obj_ptr->*method_ptr)(); + } +}; + +// Implements the IgnoreResult(action) action. +template +class IgnoreResultAction { + public: + explicit IgnoreResultAction(const A& action) : action_(action) {} + + template + operator Action() const { + // Assert statement belongs here because this is the best place to verify + // conditions on F. It produces the clearest error messages + // in most compilers. + // Impl really belongs in this scope as a local class but can't + // because MSVC produces duplicate symbols in different translation units + // in this case. Until MS fixes that bug we put Impl into the class scope + // and put the typedef both here (for use in assert statement) and + // in the Impl class. But both definitions must be the same. + typedef typename internal::Function::Result Result; + + // Asserts at compile time that F returns void. + static_assert(std::is_void::value, "Result type should be void."); + + return Action(new Impl(action_)); + } + + private: + template + class Impl : public ActionInterface { + public: + typedef typename internal::Function::Result Result; + typedef typename internal::Function::ArgumentTuple ArgumentTuple; + + explicit Impl(const A& action) : action_(action) {} + + void Perform(const ArgumentTuple& args) override { + // Performs the action and ignores its result. + (void)action_.Perform(args); + } + + private: + // Type OriginalFunction is the same as F except that its return + // type is IgnoredValue. + typedef + typename internal::Function::MakeResultIgnoredValue OriginalFunction; + + const Action action_; + }; + + const A action_; +}; + +template +struct WithArgsAction { + InnerAction inner_action; + + // The signature of the function as seen by the inner action, given an out + // action with the given result and argument types. + template + using InnerSignature = + R(typename std::tuple_element>::type...); + + // Rather than a call operator, we must define conversion operators to + // particular action types. This is necessary for embedded actions like + // DoDefault(), which rely on an action conversion operators rather than + // providing a call operator because even with a particular set of arguments + // they don't have a fixed return type. + + template < + typename R, typename... Args, + typename std::enable_if< + std::is_convertible>...)>>::value, + int>::type = 0> + operator OnceAction() && { // NOLINT + struct OA { + OnceAction> inner_action; + + R operator()(Args&&... args) && { + return std::move(inner_action) + .Call(std::get( + std::forward_as_tuple(std::forward(args)...))...); + } + }; + + return OA{std::move(inner_action)}; + } + + // As above, but in the case where we want to create a OnceAction from a const + // WithArgsAction. This is fine as long as the inner action doesn't need to + // move any of its state to create a OnceAction. + template < + typename R, typename... Args, + typename std::enable_if< + std::is_convertible>...)>>::value, + int>::type = 0> + operator OnceAction() const& { // NOLINT + struct OA { + OnceAction> inner_action; + + R operator()(Args&&... args) && { + return std::move(inner_action) + .Call(std::get( + std::forward_as_tuple(std::forward(args)...))...); + } + }; + + return OA{inner_action}; + } + + template < + typename R, typename... Args, + typename std::enable_if< + std::is_convertible>...)>>::value, + int>::type = 0> + operator Action() const { // NOLINT + Action> converted(inner_action); + + return [converted](Args&&... args) -> R { + return converted.Perform(std::forward_as_tuple( + std::get(std::forward_as_tuple(std::forward(args)...))...)); + }; + } +}; + +template +class [[nodiscard]] DoAllAction; + +// Base case: only a single action. +template +class [[nodiscard]] DoAllAction { + public: + struct UserConstructorTag {}; + + template + explicit DoAllAction(UserConstructorTag, T&& action) + : final_action_(std::forward(action)) {} + + // Rather than a call operator, we must define conversion operators to + // particular action types. This is necessary for embedded actions like + // DoDefault(), which rely on an action conversion operators rather than + // providing a call operator because even with a particular set of arguments + // they don't have a fixed return type. + + // We support conversion to OnceAction whenever the sub-action does. + template >::value, + int>::type = 0> + operator OnceAction() && { // NOLINT + return std::move(final_action_); + } + + // We also support conversion to OnceAction whenever the sub-action supports + // conversion to Action (since any Action can also be a OnceAction). + template < + typename R, typename... Args, + typename std::enable_if< + conjunction< + negation< + std::is_convertible>>, + std::is_convertible>>::value, + int>::type = 0> + operator OnceAction() && { // NOLINT + return Action(std::move(final_action_)); + } + + // We support conversion to Action whenever the sub-action does. + template < + typename R, typename... Args, + typename std::enable_if< + std::is_convertible>::value, + int>::type = 0> + operator Action() const { // NOLINT + return final_action_; + } + + private: + FinalAction final_action_; +}; + +// Recursive case: support N actions by calling the initial action and then +// calling through to the base class containing N-1 actions. +template +class [[nodiscard]] DoAllAction + : private DoAllAction { + private: + using Base = DoAllAction; + + // The type of reference that should be provided to an initial action for a + // mocked function parameter of type T. + // + // There are two quirks here: + // + // * Unlike most forwarding functions, we pass scalars through by value. + // This isn't strictly necessary because an lvalue reference would work + // fine too and be consistent with other non-reference types, but it's + // perhaps less surprising. + // + // For example if the mocked function has signature void(int), then it + // might seem surprising for the user's initial action to need to be + // convertible to Action. This is perhaps less + // surprising for a non-scalar type where there may be a performance + // impact, or it might even be impossible, to pass by value. + // + // * More surprisingly, `const T&` is often not a const reference type. + // By the reference collapsing rules in C++17 [dcl.ref]/6, if T refers to + // U& or U&& for some non-scalar type U, then InitialActionArgType is + // U&. In other words, we may hand over a non-const reference. + // + // So for example, given some non-scalar type Obj we have the following + // mappings: + // + // T InitialActionArgType + // ------- ----------------------- + // Obj const Obj& + // Obj& Obj& + // Obj&& Obj& + // const Obj const Obj& + // const Obj& const Obj& + // const Obj&& const Obj& + // + // In other words, the initial actions get a mutable view of an non-scalar + // argument if and only if the mock function itself accepts a non-const + // reference type. They are never given an rvalue reference to an + // non-scalar type. + // + // This situation makes sense if you imagine use with a matcher that is + // designed to write through a reference. For example, if the caller wants + // to fill in a reference argument and then return a canned value: + // + // EXPECT_CALL(mock, Call) + // .WillOnce(DoAll(SetArgReferee<0>(17), Return(19))); + // + template + using InitialActionArgType = + typename std::conditional::value, T, const T&>::type; + + public: + struct UserConstructorTag {}; + + template + explicit DoAllAction(UserConstructorTag, T&& initial_action, + U&&... other_actions) + : Base({}, std::forward(other_actions)...), + initial_action_(std::forward(initial_action)) {} + + // We support conversion to OnceAction whenever both the initial action and + // the rest support conversion to OnceAction. + template < + typename R, typename... Args, + typename std::enable_if< + conjunction...)>>, + std::is_convertible>>::value, + int>::type = 0> + operator OnceAction() && { // NOLINT + // Return an action that first calls the initial action with arguments + // filtered through InitialActionArgType, then forwards arguments directly + // to the base class to deal with the remaining actions. + struct OA { + OnceAction...)> initial_action; + OnceAction remaining_actions; + + R operator()(Args... args) && { + std::move(initial_action) + .Call(static_cast>(args)...); + + return std::move(remaining_actions).Call(std::forward(args)...); + } + }; + + return OA{ + std::move(initial_action_), + std::move(static_cast(*this)), + }; + } + + // We also support conversion to OnceAction whenever the initial action + // supports conversion to Action (since any Action can also be a OnceAction). + // + // The remaining sub-actions must also be compatible, but we don't need to + // special case them because the base class deals with them. + template < + typename R, typename... Args, + typename std::enable_if< + conjunction< + negation...)>>>, + std::is_convertible...)>>, + std::is_convertible>>::value, + int>::type = 0> + operator OnceAction() && { // NOLINT + return DoAll( + Action...)>(std::move(initial_action_)), + std::move(static_cast(*this))); + } + + // We support conversion to Action whenever both the initial action and the + // rest support conversion to Action. + template < + typename R, typename... Args, + typename std::enable_if< + conjunction< + std::is_convertible...)>>, + std::is_convertible>>::value, + int>::type = 0> + operator Action() const { // NOLINT + // Return an action that first calls the initial action with arguments + // filtered through InitialActionArgType, then forwards arguments directly + // to the base class to deal with the remaining actions. + struct OA { + Action...)> initial_action; + Action remaining_actions; + + R operator()(Args... args) const { + initial_action.Perform(std::forward_as_tuple( + static_cast>(args)...)); + + return remaining_actions.Perform( + std::forward_as_tuple(std::forward(args)...)); + } + }; + + return OA{ + initial_action_, + static_cast(*this), + }; + } + + private: + InitialAction initial_action_; +}; + +template +struct ReturnNewAction { + T* operator()() const { + return internal::Apply( + [](const Params&... unpacked_params) { + return new T(unpacked_params...); + }, + params); + } + std::tuple params; +}; + +template +struct ReturnArgAction { + template ::type> + auto operator()(Args&&... args) const -> decltype(std::get( + std::forward_as_tuple(std::forward(args)...))) { + return std::get(std::forward_as_tuple(std::forward(args)...)); + } +}; + +template +struct SaveArgAction { + Ptr pointer; + + template + void operator()(const Args&... args) const { + *pointer = std::get(std::tie(args...)); + } +}; + +template +struct SaveArgByMoveAction { + Ptr pointer; + + template + void operator()(Args&&... args) const { + *pointer = std::move(std::get(std::tie(args...))); + } +}; + +template +struct SaveArgPointeeAction { + Ptr pointer; + + template + void operator()(const Args&... args) const { + *pointer = *std::get(std::tie(args...)); + } +}; + +template +struct SetArgRefereeAction { + T value; + + template + void operator()(Args&&... args) const { + using argk_type = + typename ::std::tuple_element>::type; + static_assert(std::is_lvalue_reference::value, + "Argument must be a reference type."); + std::get(std::tie(args...)) = value; + } +}; + +template +struct SetArrayArgumentAction { + I1 first; + I2 last; + + template + void operator()(const Args&... args) const { + auto value = std::get(std::tie(args...)); + for (auto it = first; it != last; ++it, (void)++value) { + *value = *it; + } + } +}; + +template +class [[nodiscard]] DeleteArgAction { + public: + template + void operator()(const Args&... args) const { + DoDelete(std::get(std::tie(args...))); + } + + private: + template + static void DoDelete(T* ptr) { + delete ptr; + } + + template + [[deprecated( + "DeleteArg used for a non-pointer argument, it was likely migrated " + "to a smart pointer type. This action should be removed.")]] + static void DoDelete(T&) {} +}; + +template +struct ReturnPointeeAction { + Ptr pointer; + template + auto operator()(const Args&...) const -> decltype(*pointer) { + return *pointer; + } +}; + +#if GTEST_HAS_EXCEPTIONS +template +struct ThrowAction { + T exception; + // We use a conversion operator to adapt to any return type. + template + operator Action() const { // NOLINT + T copy = exception; + return [copy](Args...) -> R { throw copy; }; + } +}; +struct RethrowAction { + std::exception_ptr exception; + template + operator Action() const { // NOLINT + return [ex = exception](Args...) -> R { std::rethrow_exception(ex); }; + } +}; +#endif // GTEST_HAS_EXCEPTIONS + +} // namespace internal + +// An Unused object can be implicitly constructed from ANY value. +// This is handy when defining actions that ignore some or all of the +// mock function arguments. For example, given +// +// MOCK_METHOD3(Foo, double(const string& label, double x, double y)); +// MOCK_METHOD3(Bar, double(int index, double x, double y)); +// +// instead of +// +// double DistanceToOriginWithLabel(const string& label, double x, double y) { +// return sqrt(x*x + y*y); +// } +// double DistanceToOriginWithIndex(int index, double x, double y) { +// return sqrt(x*x + y*y); +// } +// ... +// EXPECT_CALL(mock, Foo("abc", _, _)) +// .WillOnce(Invoke(DistanceToOriginWithLabel)); +// EXPECT_CALL(mock, Bar(5, _, _)) +// .WillOnce(Invoke(DistanceToOriginWithIndex)); +// +// you could write +// +// // We can declare any uninteresting argument as Unused. +// double DistanceToOrigin(Unused, double x, double y) { +// return sqrt(x*x + y*y); +// } +// ... +// EXPECT_CALL(mock, Foo("abc", _, _)).WillOnce(Invoke(DistanceToOrigin)); +// EXPECT_CALL(mock, Bar(5, _, _)).WillOnce(Invoke(DistanceToOrigin)); +typedef internal::IgnoredValue Unused; + +// Deprecated single-argument DoAll. +template +GTEST_INTERNAL_DEPRECATE_AND_INLINE("Avoid using DoAll() for single actions") +typename std::decay::type DoAll(Action&& action) { + return std::forward(action); +} + +// Creates an action that does actions a1, a2, ..., sequentially in +// each invocation. All but the last action will have a readonly view of the +// arguments. +template +internal::DoAllAction::type...> DoAll( + Action&&... action) { + return internal::DoAllAction::type...>( + {}, std::forward(action)...); +} + +// WithArg(an_action) creates an action that passes the k-th +// (0-based) argument of the mock function to an_action and performs +// it. It adapts an action accepting one argument to one that accepts +// multiple arguments. For convenience, we also provide +// WithArgs(an_action) (defined below) as a synonym. +template +internal::WithArgsAction::type, k> WithArg( + InnerAction&& action) { + return {std::forward(action)}; +} + +// WithArgs(an_action) creates an action that passes +// the selected arguments of the mock function to an_action and +// performs it. It serves as an adaptor between actions with +// different argument lists. +template +internal::WithArgsAction::type, k, ks...> +WithArgs(InnerAction&& action) { + return {std::forward(action)}; +} + +// WithoutArgs(inner_action) can be used in a mock function with a +// non-empty argument list to perform inner_action, which takes no +// argument. In other words, it adapts an action accepting no +// argument to one that accepts (and ignores) arguments. +template +internal::WithArgsAction::type> WithoutArgs( + InnerAction&& action) { + return {std::forward(action)}; +} + +// Creates an action that returns a value. +// +// The returned type can be used with a mock function returning a non-void, +// non-reference type U as follows: +// +// * If R is convertible to U and U is move-constructible, then the action can +// be used with WillOnce. +// +// * If const R& is convertible to U and U is copy-constructible, then the +// action can be used with both WillOnce and WillRepeatedly. +// +// The mock expectation contains the R value from which the U return value is +// constructed (a move/copy of the argument to Return). This means that the R +// value will survive at least until the mock object's expectations are cleared +// or the mock object is destroyed, meaning that U can safely be a +// reference-like type such as std::string_view: +// +// // The mock function returns a view of a copy of the string fed to +// // Return. The view is valid even after the action is performed. +// MockFunction mock; +// EXPECT_CALL(mock, Call).WillOnce(Return(std::string("taco"))); +// const std::string_view result = mock.AsStdFunction()(); +// EXPECT_EQ("taco", result); +// +template +internal::ReturnAction Return(R value) { + return internal::ReturnAction(std::move(value)); +} + +// Creates an action that returns NULL. +inline PolymorphicAction ReturnNull() { + return MakePolymorphicAction(internal::ReturnNullAction()); +} + +// Creates an action that returns from a void function. +inline PolymorphicAction Return() { + return MakePolymorphicAction(internal::ReturnVoidAction()); +} + +// Creates an action that returns the reference to a variable. +template +inline internal::ReturnRefAction ReturnRef(R& x) { // NOLINT + return internal::ReturnRefAction(x); +} + +// Prevent using ReturnRef on reference to temporary. +template +internal::ReturnRefAction ReturnRef(R&&) = delete; + +// Creates an action that returns the reference to a copy of the +// argument. The copy is created when the action is constructed and +// lives as long as the action. +template +inline internal::ReturnRefOfCopyAction ReturnRefOfCopy(const R& x) { + return internal::ReturnRefOfCopyAction(x); +} + +// DEPRECATED: use Return(x) directly with WillOnce. +// +// Modifies the parent action (a Return() action) to perform a move of the +// argument instead of a copy. +// Return(ByMove()) actions can only be executed once and will assert this +// invariant. +template +internal::ByMoveWrapper ByMove(R x) { + return internal::ByMoveWrapper(std::move(x)); +} + +// Creates an action that returns an element of `vals`. Calling this action will +// repeatedly return the next value from `vals` until it reaches the end and +// will restart from the beginning. +template +internal::ReturnRoundRobinAction ReturnRoundRobin(std::vector vals) { + return internal::ReturnRoundRobinAction(std::move(vals)); +} + +// Creates an action that returns an element of `vals`. Calling this action will +// repeatedly return the next value from `vals` until it reaches the end and +// will restart from the beginning. +template +internal::ReturnRoundRobinAction ReturnRoundRobin( + std::initializer_list vals) { + return internal::ReturnRoundRobinAction(std::vector(vals)); +} + +// Creates an action that does the default action for the give mock function. +inline internal::DoDefaultAction DoDefault() { + return internal::DoDefaultAction(); +} + +// Creates an action that sets the variable pointed by the N-th +// (0-based) function argument to 'value'. +template +internal::SetArgumentPointeeAction SetArgPointee(T value) { + return {std::move(value)}; +} + +// The following version is DEPRECATED. +template +internal::SetArgumentPointeeAction SetArgumentPointee(T value) { + return {std::move(value)}; +} + +// Creates an action that sets a pointer referent to a given value. +template +PolymorphicAction> Assign(T1* ptr, T2 val) { + return MakePolymorphicAction(internal::AssignAction(ptr, val)); +} + +#ifndef GTEST_OS_WINDOWS_MOBILE + +// Creates an action that sets errno and returns the appropriate error. +template +PolymorphicAction> SetErrnoAndReturn( + int errval, T result) { + return MakePolymorphicAction( + internal::SetErrnoAndReturnAction(errval, result)); +} + +#endif // !GTEST_OS_WINDOWS_MOBILE + +// Various overloads for Invoke(). + +// Legacy function. +// This function exists for backwards compatibility. +template +GTEST_INTERNAL_DEPRECATE_AND_INLINE( + "Actions can now be implicitly constructed from callables. No need to " + "create wrapper objects using Invoke().") +typename std::decay::type Invoke(FunctionImpl&& function_impl) { + return std::forward(function_impl); +} + +// Creates an action that invokes the given method on the given object +// with the mock function's arguments. +template +internal::InvokeMethodAction Invoke(Class* obj_ptr, + MethodPtr method_ptr) { + return {obj_ptr, method_ptr}; +} + +// Creates an action that invokes 'function_impl' with no argument. +template +internal::InvokeWithoutArgsAction::type> +InvokeWithoutArgs(FunctionImpl function_impl) { + return {std::move(function_impl)}; +} + +// Creates an action that invokes the given method on the given object +// with no argument. +template +internal::InvokeMethodWithoutArgsAction InvokeWithoutArgs( + Class* obj_ptr, MethodPtr method_ptr) { + return {obj_ptr, method_ptr}; +} + +// Creates an action that performs an_action and throws away its +// result. In other words, it changes the return type of an_action to +// void. an_action MUST NOT return void, or the code won't compile. +template +inline internal::IgnoreResultAction IgnoreResult(const A& an_action) { + return internal::IgnoreResultAction(an_action); +} + +// Creates a reference wrapper for the given L-value. If necessary, +// you can explicitly specify the type of the reference. For example, +// suppose 'derived' is an object of type Derived, ByRef(derived) +// would wrap a Derived&. If you want to wrap a const Base& instead, +// where Base is a base class of Derived, just write: +// +// ByRef(derived) +// +// N.B. ByRef is redundant with std::ref, std::cref and std::reference_wrapper. +// However, it may still be used for consistency with ByMove(). +template +inline ::std::reference_wrapper ByRef(T& l_value) { // NOLINT + return ::std::reference_wrapper(l_value); +} + +// The ReturnNew(a1, a2, ..., a_k) action returns a pointer to a new +// instance of type T, constructed on the heap with constructor arguments +// a1, a2, ..., and a_k. The caller assumes ownership of the returned value. +template +internal::ReturnNewAction::type...> ReturnNew( + Params&&... params) { + return {std::forward_as_tuple(std::forward(params)...)}; +} + +// Action ReturnArg() returns the k-th argument of the mock function. +template +internal::ReturnArgAction ReturnArg() { + return {}; +} + +// Action SaveArg(pointer) saves the k-th (0-based) argument of the +// mock function to *pointer. +template +internal::SaveArgAction SaveArg(Ptr pointer) { + return {pointer}; +} + +// Action SaveArgByMove(pointer) moves the k-th (0-based) argument of the +// mock function into *pointer. +template +internal::SaveArgByMoveAction SaveArgByMove(Ptr pointer) { + return {pointer}; +} + +// Action SaveArgPointee(pointer) saves the value pointed to +// by the k-th (0-based) argument of the mock function to *pointer. +template +internal::SaveArgPointeeAction SaveArgPointee(Ptr pointer) { + return {pointer}; +} + +// Action SetArgReferee(value) assigns 'value' to the variable +// referenced by the k-th (0-based) argument of the mock function. +template +internal::SetArgRefereeAction::type> SetArgReferee( + T&& value) { + return {std::forward(value)}; +} + +// Action SetArrayArgument(first, last) copies the elements in +// source range [first, last) to the array pointed to by the k-th +// (0-based) argument, which can be either a pointer or an +// iterator. The action does not take ownership of the elements in the +// source range. +template +internal::SetArrayArgumentAction SetArrayArgument(I1 first, + I2 last) { + return {first, last}; +} + +// Action DeleteArg() deletes the k-th (0-based) argument of the mock +// function. +template +internal::DeleteArgAction DeleteArg() { + return {}; +} + +// This action returns the value pointed to by 'pointer'. +template +internal::ReturnPointeeAction ReturnPointee(Ptr pointer) { + return {pointer}; +} + +#if GTEST_HAS_EXCEPTIONS +// Action Throw(exception) can be used in a mock function of any type +// to throw the given exception. Any copyable value can be thrown, +// except for std::exception_ptr, which is likely a mistake if +// thrown directly. +template +typename std::enable_if< + !std::is_base_of::type>::value, + internal::ThrowAction::type>>::type +Throw(T&& exception) { + return {std::forward(exception)}; +} +// Action Rethrow(exception_ptr) can be used in a mock function of any type +// to rethrow any exception_ptr. Note that the same object is thrown each time. +inline internal::RethrowAction Rethrow(std::exception_ptr exception) { + return {std::move(exception)}; +} +#endif // GTEST_HAS_EXCEPTIONS + +namespace internal { + +// A macro from the ACTION* family (defined later in gmock-generated-actions.h) +// defines an action that can be used in a mock function. Typically, +// these actions only care about a subset of the arguments of the mock +// function. For example, if such an action only uses the second +// argument, it can be used in any mock function that takes >= 2 +// arguments where the type of the second argument is compatible. +// +// Therefore, the action implementation must be prepared to take more +// arguments than it needs. The ExcessiveArg type is used to +// represent those excessive arguments. In order to keep the compiler +// error messages tractable, we define it in the testing namespace +// instead of testing::internal. However, this is an INTERNAL TYPE +// and subject to change without notice, so a user MUST NOT USE THIS +// TYPE DIRECTLY. +struct ExcessiveArg {}; + +// Builds an implementation of an Action<> for some particular signature, using +// a class defined by an ACTION* macro. +template +struct ActionImpl; + +template +struct ImplBase { + struct Holder { + // Allows each copy of the Action<> to get to the Impl. + explicit operator const Impl&() const { return *ptr; } + std::shared_ptr ptr; + }; + using type = typename std::conditional::value, + Impl, Holder>::type; +}; + +template +struct ActionImpl : ImplBase::type { + using Base = typename ImplBase::type; + using function_type = R(Args...); + using args_type = std::tuple; + + ActionImpl() = default; // Only defined if appropriate for Base. + explicit ActionImpl(std::shared_ptr impl) : Base{std::move(impl)} {} + + R operator()(Args&&... arg) const { + static constexpr size_t kMaxArgs = + sizeof...(Args) <= 10 ? sizeof...(Args) : 10; + return Apply(std::make_index_sequence{}, + std::make_index_sequence<10 - kMaxArgs>{}, + args_type{std::forward(arg)...}); + } + + template + R Apply(std::index_sequence, std::index_sequence, + const args_type& args) const { + // Impl need not be specific to the signature of action being implemented; + // only the implementing function body needs to have all of the specific + // types instantiated. Up to 10 of the args that are provided by the + // args_type get passed, followed by a dummy of unspecified type for the + // remainder up to 10 explicit args. + static constexpr ExcessiveArg kExcessArg{}; + return static_cast(*this) + .template gmock_PerformImpl< + /*function_type=*/function_type, /*return_type=*/R, + /*args_type=*/args_type, + /*argN_type=*/ + typename std::tuple_element::type...>( + /*args=*/args, std::get(args)..., + ((void)excess_id, kExcessArg)...); + } +}; + +// Stores a default-constructed Impl as part of the Action<>'s +// std::function<>. The Impl should be trivial to copy. +template +::testing::Action MakeAction() { + return ::testing::Action(ActionImpl()); +} + +// Stores just the one given instance of Impl. +template +::testing::Action MakeAction(std::shared_ptr impl) { + return ::testing::Action(ActionImpl(std::move(impl))); +} + +#define GMOCK_INTERNAL_ARG_UNUSED(i, data, el) \ + , [[maybe_unused]] const arg##i##_type& arg##i +#define GMOCK_ACTION_ARG_TYPES_AND_NAMES_UNUSED_ \ + [[maybe_unused]] const args_type& args GMOCK_PP_REPEAT( \ + GMOCK_INTERNAL_ARG_UNUSED, , 10) + +#define GMOCK_INTERNAL_ARG(i, data, el) , const arg##i##_type& arg##i +#define GMOCK_ACTION_ARG_TYPES_AND_NAMES_ \ + const args_type& args GMOCK_PP_REPEAT(GMOCK_INTERNAL_ARG, , 10) + +#define GMOCK_INTERNAL_TEMPLATE_ARG(i, data, el) , typename arg##i##_type +#define GMOCK_ACTION_TEMPLATE_ARGS_NAMES_ \ + GMOCK_PP_TAIL(GMOCK_PP_REPEAT(GMOCK_INTERNAL_TEMPLATE_ARG, , 10)) + +#define GMOCK_INTERNAL_TYPENAME_PARAM(i, data, param) , typename param##_type +#define GMOCK_ACTION_TYPENAME_PARAMS_(params) \ + GMOCK_PP_TAIL(GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_TYPENAME_PARAM, , params)) + +#define GMOCK_INTERNAL_TYPE_PARAM(i, data, param) , param##_type +#define GMOCK_ACTION_TYPE_PARAMS_(params) \ + GMOCK_PP_TAIL(GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_TYPE_PARAM, , params)) + +#define GMOCK_INTERNAL_TYPE_GVALUE_PARAM(i, data, param) \ + , param##_type gmock_p##i +#define GMOCK_ACTION_TYPE_GVALUE_PARAMS_(params) \ + GMOCK_PP_TAIL(GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_TYPE_GVALUE_PARAM, , params)) + +#define GMOCK_INTERNAL_GVALUE_PARAM(i, data, param) \ + , std::forward(gmock_p##i) +#define GMOCK_ACTION_GVALUE_PARAMS_(params) \ + GMOCK_PP_TAIL(GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_GVALUE_PARAM, , params)) + +#define GMOCK_INTERNAL_INIT_PARAM(i, data, param) \ + , param(::std::forward(gmock_p##i)) +#define GMOCK_ACTION_INIT_PARAMS_(params) \ + GMOCK_PP_TAIL(GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_INIT_PARAM, , params)) + +#define GMOCK_INTERNAL_FIELD_PARAM(i, data, param) param##_type param; +#define GMOCK_ACTION_FIELD_PARAMS_(params) \ + GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_FIELD_PARAM, , params) + +#define GMOCK_INTERNAL_ACTION(name, full_name, params) \ + template \ + class full_name { \ + public: \ + explicit full_name(GMOCK_ACTION_TYPE_GVALUE_PARAMS_(params)) \ + : impl_(std::make_shared( \ + GMOCK_ACTION_GVALUE_PARAMS_(params))) {} \ + full_name(const full_name&) = default; \ + full_name(full_name&&) noexcept = default; \ + template \ + operator ::testing::Action() const { \ + return ::testing::internal::MakeAction(impl_); \ + } \ + \ + private: \ + class gmock_Impl { \ + public: \ + explicit gmock_Impl(GMOCK_ACTION_TYPE_GVALUE_PARAMS_(params)) \ + : GMOCK_ACTION_INIT_PARAMS_(params) {} \ + template \ + return_type gmock_PerformImpl(GMOCK_ACTION_ARG_TYPES_AND_NAMES_) const; \ + GMOCK_ACTION_FIELD_PARAMS_(params) \ + }; \ + std::shared_ptr impl_; \ + }; \ + template \ + [[nodiscard]] inline full_name name( \ + GMOCK_ACTION_TYPE_GVALUE_PARAMS_(params)); \ + template \ + inline full_name name( \ + GMOCK_ACTION_TYPE_GVALUE_PARAMS_(params)) { \ + return full_name( \ + GMOCK_ACTION_GVALUE_PARAMS_(params)); \ + } \ + template \ + template \ + return_type \ + full_name::gmock_Impl::gmock_PerformImpl( \ + GMOCK_ACTION_ARG_TYPES_AND_NAMES_UNUSED_) const + +} // namespace internal + +// Similar to GMOCK_INTERNAL_ACTION, but no bound parameters are stored. +#define ACTION(name) \ + class name##Action { \ + public: \ + explicit name##Action() noexcept {} \ + name##Action(const name##Action&) noexcept {} \ + template \ + operator ::testing::Action() const { \ + return ::testing::internal::MakeAction(); \ + } \ + \ + private: \ + class gmock_Impl { \ + public: \ + template \ + return_type gmock_PerformImpl(GMOCK_ACTION_ARG_TYPES_AND_NAMES_) const; \ + }; \ + }; \ + [[nodiscard]] inline name##Action name(); \ + inline name##Action name() { return name##Action(); } \ + template \ + return_type name##Action::gmock_Impl::gmock_PerformImpl( \ + GMOCK_ACTION_ARG_TYPES_AND_NAMES_UNUSED_) const + +#define ACTION_P(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP, (__VA_ARGS__)) + +#define ACTION_P2(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP2, (__VA_ARGS__)) + +#define ACTION_P3(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP3, (__VA_ARGS__)) + +#define ACTION_P4(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP4, (__VA_ARGS__)) + +#define ACTION_P5(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP5, (__VA_ARGS__)) + +#define ACTION_P6(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP6, (__VA_ARGS__)) + +#define ACTION_P7(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP7, (__VA_ARGS__)) + +#define ACTION_P8(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP8, (__VA_ARGS__)) + +#define ACTION_P9(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP9, (__VA_ARGS__)) + +#define ACTION_P10(name, ...) \ + GMOCK_INTERNAL_ACTION(name, name##ActionP10, (__VA_ARGS__)) + +} // namespace testing + +GTEST_DISABLE_MSC_WARNINGS_POP_() // 4100 + +#endif // GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_ACTIONS_H_ diff --git a/external/gtest/googlemock/include/gmock/gmock-cardinalities.h b/external/gtest/googlemock/include/gmock/gmock-cardinalities.h new file mode 100644 index 0000000..c88c00c --- /dev/null +++ b/external/gtest/googlemock/include/gmock/gmock-cardinalities.h @@ -0,0 +1,159 @@ +// Copyright 2007, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Google Mock - a framework for writing C++ mock classes. +// +// This file implements some commonly used cardinalities. More +// cardinalities can be defined by the user implementing the +// CardinalityInterface interface if necessary. + +// IWYU pragma: private, include "gmock/gmock.h" +// IWYU pragma: friend gmock/.* + +#ifndef GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_CARDINALITIES_H_ +#define GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_CARDINALITIES_H_ + +#include + +#include +#include // NOLINT + +#include "gmock/internal/gmock-port.h" +#include "gtest/gtest.h" + +GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \ +/* class A needs to have dll-interface to be used by clients of class B */) + +namespace testing { + +// To implement a cardinality Foo, define: +// 1. a class FooCardinality that implements the +// CardinalityInterface interface, and +// 2. a factory function that creates a Cardinality object from a +// const FooCardinality*. +// +// The two-level delegation design follows that of Matcher, providing +// consistency for extension developers. It also eases ownership +// management as Cardinality objects can now be copied like plain values. + +// The implementation of a cardinality. +class [[nodiscard]] CardinalityInterface { + public: + virtual ~CardinalityInterface() = default; + + // Conservative estimate on the lower/upper bound of the number of + // calls allowed. + virtual int ConservativeLowerBound() const { return 0; } + virtual int ConservativeUpperBound() const { return INT_MAX; } + + // Returns true if and only if call_count calls will satisfy this + // cardinality. + virtual bool IsSatisfiedByCallCount(int call_count) const = 0; + + // Returns true if and only if call_count calls will saturate this + // cardinality. + virtual bool IsSaturatedByCallCount(int call_count) const = 0; + + // Describes self to an ostream. + virtual void DescribeTo(::std::ostream* os) const = 0; +}; + +// A Cardinality is a copyable and IMMUTABLE (except by assignment) +// object that specifies how many times a mock function is expected to +// be called. The implementation of Cardinality is just a std::shared_ptr +// to const CardinalityInterface. Don't inherit from Cardinality! +class GTEST_API_ [[nodiscard]] Cardinality { + public: + // Constructs a null cardinality. Needed for storing Cardinality + // objects in STL containers. + Cardinality() = default; + + // Constructs a Cardinality from its implementation. + explicit Cardinality(const CardinalityInterface* impl) : impl_(impl) {} + + // Conservative estimate on the lower/upper bound of the number of + // calls allowed. + int ConservativeLowerBound() const { return impl_->ConservativeLowerBound(); } + int ConservativeUpperBound() const { return impl_->ConservativeUpperBound(); } + + // Returns true if and only if call_count calls will satisfy this + // cardinality. + bool IsSatisfiedByCallCount(int call_count) const { + return impl_->IsSatisfiedByCallCount(call_count); + } + + // Returns true if and only if call_count calls will saturate this + // cardinality. + bool IsSaturatedByCallCount(int call_count) const { + return impl_->IsSaturatedByCallCount(call_count); + } + + // Returns true if and only if call_count calls will over-saturate this + // cardinality, i.e. exceed the maximum number of allowed calls. + bool IsOverSaturatedByCallCount(int call_count) const { + return impl_->IsSaturatedByCallCount(call_count) && + !impl_->IsSatisfiedByCallCount(call_count); + } + + // Describes self to an ostream + void DescribeTo(::std::ostream* os) const { impl_->DescribeTo(os); } + + // Describes the given actual call count to an ostream. + static void DescribeActualCallCountTo(int actual_call_count, + ::std::ostream* os); + + private: + std::shared_ptr impl_; +}; + +// Creates a cardinality that allows at least n calls. +GTEST_API_ Cardinality AtLeast(int n); + +// Creates a cardinality that allows at most n calls. +GTEST_API_ Cardinality AtMost(int n); + +// Creates a cardinality that allows any number of calls. +GTEST_API_ Cardinality AnyNumber(); + +// Creates a cardinality that allows between min and max calls. +GTEST_API_ Cardinality Between(int min, int max); + +// Creates a cardinality that allows exactly n calls. +GTEST_API_ Cardinality Exactly(int n); + +// Creates a cardinality from its implementation. +inline Cardinality MakeCardinality(const CardinalityInterface* c) { + return Cardinality(c); +} + +} // namespace testing + +GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251 + +#endif // GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_CARDINALITIES_H_ diff --git a/external/gtest/googlemock/include/gmock/gmock-function-mocker.h b/external/gtest/googlemock/include/gmock/gmock-function-mocker.h new file mode 100644 index 0000000..d2cb13c --- /dev/null +++ b/external/gtest/googlemock/include/gmock/gmock-function-mocker.h @@ -0,0 +1,519 @@ +// Copyright 2007, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Google Mock - a framework for writing C++ mock classes. +// +// This file implements MOCK_METHOD. + +// IWYU pragma: private, include "gmock/gmock.h" +// IWYU pragma: friend gmock/.* + +#ifndef GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_FUNCTION_MOCKER_H_ +#define GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_FUNCTION_MOCKER_H_ + +#include +#include // IWYU pragma: keep +#include // IWYU pragma: keep + +#include "gmock/gmock-spec-builders.h" +#include "gmock/internal/gmock-internal-utils.h" +#include "gmock/internal/gmock-pp.h" + +namespace testing { +namespace internal { +template +using identity_t = T; + +template +struct ThisRefAdjuster { + template + using AdjustT = typename std::conditional< + std::is_const::type>::value, + typename std::conditional::value, + const T&, const T&&>::type, + typename std::conditional::value, T&, + T&&>::type>::type; + + template + static AdjustT Adjust(const MockType& mock) { + return static_cast>(const_cast(mock)); + } +}; + +constexpr bool PrefixOf(const char* a, const char* b) { + return *a == 0 || (*a == *b && internal::PrefixOf(a + 1, b + 1)); +} + +template +constexpr bool StartsWith(const char (&prefix)[N], const char (&str)[M]) { + return N <= M && internal::PrefixOf(prefix, str); +} + +template +constexpr bool EndsWith(const char (&suffix)[N], const char (&str)[M]) { + return N <= M && internal::PrefixOf(suffix, str + M - N); +} + +template +constexpr bool Equals(const char (&a)[N], const char (&b)[M]) { + return N == M && internal::PrefixOf(a, b); +} + +template +constexpr bool ValidateSpec(const char (&spec)[N]) { + return internal::Equals("const", spec) || + internal::Equals("override", spec) || + internal::Equals("final", spec) || + internal::Equals("noexcept", spec) || + (internal::StartsWith("noexcept(", spec) && + internal::EndsWith(")", spec)) || + internal::Equals("ref(&)", spec) || + internal::Equals("ref(&&)", spec) || + (internal::StartsWith("Calltype(", spec) && + internal::EndsWith(")", spec)); +} + +} // namespace internal + +// The style guide prohibits "using" statements in a namespace scope +// inside a header file. However, the FunctionMocker class template +// is meant to be defined in the ::testing namespace. The following +// line is just a trick for working around a bug in MSVC 8.0, which +// cannot handle it if we define FunctionMocker in ::testing. +using internal::FunctionMocker; +} // namespace testing + +#define MOCK_METHOD(...) \ + GMOCK_INTERNAL_WARNING_PUSH() \ + GMOCK_INTERNAL_WARNING_CLANG(ignored, "-Wunused-member-function") \ + GMOCK_PP_VARIADIC_CALL(GMOCK_INTERNAL_MOCK_METHOD_ARG_, __VA_ARGS__) \ + GMOCK_INTERNAL_WARNING_POP() + +#define GMOCK_INTERNAL_MOCK_METHOD_ARG_1(...) \ + GMOCK_INTERNAL_WRONG_ARITY(__VA_ARGS__) + +#define GMOCK_INTERNAL_MOCK_METHOD_ARG_2(...) \ + GMOCK_INTERNAL_WRONG_ARITY(__VA_ARGS__) + +#define GMOCK_INTERNAL_MOCK_METHOD_ARG_3(_Ret, _MethodName, _Args) \ + GMOCK_INTERNAL_MOCK_METHOD_ARG_4(_Ret, _MethodName, _Args, ()) + +#define GMOCK_INTERNAL_MOCK_METHOD_ARG_4(_Ret, _MethodName, _Args, _Spec) \ + GMOCK_INTERNAL_ASSERT_PARENTHESIS(_Args); \ + GMOCK_INTERNAL_ASSERT_PARENTHESIS(_Spec); \ + GMOCK_INTERNAL_ASSERT_VALID_SIGNATURE( \ + GMOCK_PP_NARG0 _Args, GMOCK_INTERNAL_SIGNATURE(_Ret, _Args)); \ + GMOCK_INTERNAL_ASSERT_VALID_SPEC(_Spec) \ + GMOCK_INTERNAL_MOCK_METHOD_IMPL( \ + GMOCK_PP_NARG0 _Args, _MethodName, GMOCK_INTERNAL_HAS_CONST(_Spec), \ + GMOCK_INTERNAL_HAS_OVERRIDE(_Spec), GMOCK_INTERNAL_HAS_FINAL(_Spec), \ + GMOCK_INTERNAL_GET_NOEXCEPT_SPEC(_Spec), \ + GMOCK_INTERNAL_GET_CALLTYPE_SPEC(_Spec), \ + GMOCK_INTERNAL_GET_REF_SPEC(_Spec), \ + (GMOCK_INTERNAL_SIGNATURE(_Ret, _Args))) + +#define GMOCK_INTERNAL_MOCK_METHOD_ARG_5(...) \ + GMOCK_INTERNAL_WRONG_ARITY(__VA_ARGS__) + +#define GMOCK_INTERNAL_MOCK_METHOD_ARG_6(...) \ + GMOCK_INTERNAL_WRONG_ARITY(__VA_ARGS__) + +#define GMOCK_INTERNAL_MOCK_METHOD_ARG_7(...) \ + GMOCK_INTERNAL_WRONG_ARITY(__VA_ARGS__) + +#define GMOCK_INTERNAL_WRONG_ARITY(...) \ + static_assert( \ + false, \ + "MOCK_METHOD must be called with 3 or 4 arguments. _Ret, " \ + "_MethodName, _Args and optionally _Spec. _Args and _Spec must be " \ + "enclosed in parentheses. If _Ret is a type with unprotected commas, " \ + "it must also be enclosed in parentheses.") + +#define GMOCK_INTERNAL_ASSERT_PARENTHESIS(_Tuple) \ + static_assert( \ + GMOCK_PP_IS_ENCLOSED_PARENS(_Tuple), \ + GMOCK_PP_STRINGIZE(_Tuple) " should be enclosed in parentheses.") + +#define GMOCK_INTERNAL_ASSERT_VALID_SIGNATURE(_N, ...) \ + static_assert( \ + std::is_function<__VA_ARGS__>::value, \ + "Signature must be a function type, maybe return type contains " \ + "unprotected comma."); \ + static_assert( \ + ::testing::tuple_size::ArgumentTuple>::value == _N, \ + "This method does not take " GMOCK_PP_STRINGIZE( \ + _N) " arguments. Parenthesize all types with unprotected commas.") + +#define GMOCK_INTERNAL_ASSERT_VALID_SPEC(_Spec) \ + GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_ASSERT_VALID_SPEC_ELEMENT, ~, _Spec) + +#define GMOCK_INTERNAL_MOCK_METHOD_IMPL(_N, _MethodName, _Constness, \ + _Override, _Final, _NoexceptSpec, \ + _CallType, _RefSpec, _Signature) \ + typename ::testing::internal::Function::Result \ + GMOCK_INTERNAL_EXPAND(_CallType) \ + _MethodName(GMOCK_PP_REPEAT(GMOCK_INTERNAL_PARAMETER, _Signature, _N)) \ + GMOCK_PP_IF(_Constness, const, ) \ + _RefSpec _NoexceptSpec GMOCK_PP_IF(_Override, override, ) \ + GMOCK_PP_IF(_Final, final, ) { \ + GMOCK_MOCKER_(_N, _Constness, _MethodName) \ + .SetOwnerAndName(this, #_MethodName); \ + return GMOCK_MOCKER_(_N, _Constness, _MethodName) \ + .Invoke(GMOCK_PP_REPEAT(GMOCK_INTERNAL_FORWARD_ARG, _Signature, _N)); \ + } \ + ::testing::MockSpec gmock_##_MethodName( \ + GMOCK_PP_REPEAT(GMOCK_INTERNAL_MATCHER_PARAMETER, _Signature, _N)) \ + GMOCK_PP_IF(_Constness, const, ) _RefSpec { \ + GMOCK_MOCKER_(_N, _Constness, _MethodName).RegisterOwner(this); \ + return GMOCK_MOCKER_(_N, _Constness, _MethodName) \ + .With(GMOCK_PP_REPEAT(GMOCK_INTERNAL_MATCHER_ARGUMENT, , _N)); \ + } \ + ::testing::MockSpec gmock_##_MethodName( \ + const ::testing::internal::WithoutMatchers&, \ + GMOCK_PP_IF(_Constness, const, )::testing::internal::Function< \ + GMOCK_PP_REMOVE_PARENS(_Signature)>*) const _RefSpec _NoexceptSpec { \ + return ::testing::internal::ThisRefAdjuster::Adjust(*this) \ + .gmock_##_MethodName(GMOCK_PP_REPEAT( \ + GMOCK_INTERNAL_A_MATCHER_ARGUMENT, _Signature, _N)); \ + } \ + mutable ::testing::FunctionMocker \ + GMOCK_MOCKER_(_N, _Constness, _MethodName) + +#define GMOCK_INTERNAL_EXPAND(...) __VA_ARGS__ + +// Valid modifiers. +#define GMOCK_INTERNAL_HAS_CONST(_Tuple) \ + GMOCK_PP_HAS_COMMA(GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_DETECT_CONST, ~, _Tuple)) + +#define GMOCK_INTERNAL_HAS_OVERRIDE(_Tuple) \ + GMOCK_PP_HAS_COMMA( \ + GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_DETECT_OVERRIDE, ~, _Tuple)) + +#define GMOCK_INTERNAL_HAS_FINAL(_Tuple) \ + GMOCK_PP_HAS_COMMA(GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_DETECT_FINAL, ~, _Tuple)) + +#define GMOCK_INTERNAL_GET_NOEXCEPT_SPEC(_Tuple) \ + GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_NOEXCEPT_SPEC_IF_NOEXCEPT, ~, _Tuple) + +#define GMOCK_INTERNAL_NOEXCEPT_SPEC_IF_NOEXCEPT(_i, _, _elem) \ + GMOCK_PP_IF( \ + GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_NOEXCEPT(_i, _, _elem)), \ + _elem, ) + +#define GMOCK_INTERNAL_GET_CALLTYPE_SPEC(_Tuple) \ + GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_CALLTYPE_SPEC_IF_CALLTYPE, ~, _Tuple) + +#define GMOCK_INTERNAL_CALLTYPE_SPEC_IF_CALLTYPE(_i, _, _elem) \ + GMOCK_PP_IF( \ + GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_CALLTYPE(_i, _, _elem)), \ + GMOCK_PP_CAT(GMOCK_INTERNAL_UNPACK_, _elem), ) + +#define GMOCK_INTERNAL_GET_REF_SPEC(_Tuple) \ + GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_REF_SPEC_IF_REF, ~, _Tuple) + +#define GMOCK_INTERNAL_REF_SPEC_IF_REF(_i, _, _elem) \ + GMOCK_PP_IF(GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_REF(_i, _, _elem)), \ + GMOCK_PP_CAT(GMOCK_INTERNAL_UNPACK_, _elem), ) + +#ifdef GMOCK_INTERNAL_STRICT_SPEC_ASSERT +#define GMOCK_INTERNAL_ASSERT_VALID_SPEC_ELEMENT(_i, _, _elem) \ + static_assert( \ + ::testing::internal::ValidateSpec(GMOCK_PP_STRINGIZE(_elem)), \ + "Token \'" GMOCK_PP_STRINGIZE( \ + _elem) "\' cannot be recognized as a valid specification " \ + "modifier. Is a ',' missing?"); +#else +#define GMOCK_INTERNAL_ASSERT_VALID_SPEC_ELEMENT(_i, _, _elem) \ + static_assert( \ + (GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_CONST(_i, _, _elem)) + \ + GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_OVERRIDE(_i, _, _elem)) + \ + GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_FINAL(_i, _, _elem)) + \ + GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_NOEXCEPT(_i, _, _elem)) + \ + GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_REF(_i, _, _elem)) + \ + GMOCK_PP_HAS_COMMA(GMOCK_INTERNAL_DETECT_CALLTYPE(_i, _, _elem))) == 1, \ + GMOCK_PP_STRINGIZE( \ + _elem) " cannot be recognized as a valid specification modifier."); +#endif // GMOCK_INTERNAL_STRICT_SPEC_ASSERT + +// Modifiers implementation. +#define GMOCK_INTERNAL_DETECT_CONST(_i, _, _elem) \ + GMOCK_PP_CAT(GMOCK_INTERNAL_DETECT_CONST_I_, _elem) + +#define GMOCK_INTERNAL_DETECT_CONST_I_const , + +#define GMOCK_INTERNAL_DETECT_OVERRIDE(_i, _, _elem) \ + GMOCK_PP_CAT(GMOCK_INTERNAL_DETECT_OVERRIDE_I_, _elem) + +#define GMOCK_INTERNAL_DETECT_OVERRIDE_I_override , + +#define GMOCK_INTERNAL_DETECT_FINAL(_i, _, _elem) \ + GMOCK_PP_CAT(GMOCK_INTERNAL_DETECT_FINAL_I_, _elem) + +#define GMOCK_INTERNAL_DETECT_FINAL_I_final , + +#define GMOCK_INTERNAL_DETECT_NOEXCEPT(_i, _, _elem) \ + GMOCK_PP_CAT(GMOCK_INTERNAL_DETECT_NOEXCEPT_I_, _elem) + +#define GMOCK_INTERNAL_DETECT_NOEXCEPT_I_noexcept , + +#define GMOCK_INTERNAL_DETECT_REF(_i, _, _elem) \ + GMOCK_PP_CAT(GMOCK_INTERNAL_DETECT_REF_I_, _elem) + +#define GMOCK_INTERNAL_DETECT_REF_I_ref , + +#define GMOCK_INTERNAL_UNPACK_ref(x) x + +#define GMOCK_INTERNAL_DETECT_CALLTYPE(_i, _, _elem) \ + GMOCK_PP_CAT(GMOCK_INTERNAL_DETECT_CALLTYPE_I_, _elem) + +#define GMOCK_INTERNAL_DETECT_CALLTYPE_I_Calltype , + +#define GMOCK_INTERNAL_UNPACK_Calltype(...) __VA_ARGS__ + +// Note: The use of `identity_t` here allows _Ret to represent return types that +// would normally need to be specified in a different way. For example, a method +// returning a function pointer must be written as +// +// fn_ptr_return_t (*method(method_args_t...))(fn_ptr_args_t...) +// +// But we only support placing the return type at the beginning. To handle this, +// we wrap all calls in identity_t, so that a declaration will be expanded to +// +// identity_t method(method_args_t...) +// +// This allows us to work around the syntactic oddities of function/method +// types. +#define GMOCK_INTERNAL_SIGNATURE(_Ret, _Args) \ + ::testing::internal::identity_t( \ + GMOCK_PP_FOR_EACH(GMOCK_INTERNAL_GET_TYPE, _, _Args)) + +#define GMOCK_INTERNAL_GET_TYPE(_i, _, _elem) \ + GMOCK_PP_COMMA_IF(_i) \ + GMOCK_PP_IF(GMOCK_PP_IS_BEGIN_PARENS(_elem), GMOCK_PP_REMOVE_PARENS, \ + GMOCK_PP_IDENTITY) \ + (_elem) + +#define GMOCK_INTERNAL_PARAMETER(_i, _Signature, _) \ + GMOCK_PP_COMMA_IF(_i) \ + GMOCK_INTERNAL_ARG_O(_i, GMOCK_PP_REMOVE_PARENS(_Signature)) \ + gmock_a##_i + +#define GMOCK_INTERNAL_FORWARD_ARG(_i, _Signature, _) \ + GMOCK_PP_COMMA_IF(_i) \ + ::std::forward(gmock_a##_i) + +#define GMOCK_INTERNAL_MATCHER_PARAMETER(_i, _Signature, _) \ + GMOCK_PP_COMMA_IF(_i) \ + GMOCK_INTERNAL_MATCHER_O(_i, GMOCK_PP_REMOVE_PARENS(_Signature)) \ + gmock_a##_i + +#define GMOCK_INTERNAL_MATCHER_ARGUMENT(_i, _1, _2) \ + GMOCK_PP_COMMA_IF(_i) \ + gmock_a##_i + +#define GMOCK_INTERNAL_A_MATCHER_ARGUMENT(_i, _Signature, _) \ + GMOCK_PP_COMMA_IF(_i) \ + ::testing::A() + +#define GMOCK_INTERNAL_ARG_O(_i, ...) \ + typename ::testing::internal::Function<__VA_ARGS__>::template Arg<_i>::type + +#define GMOCK_INTERNAL_MATCHER_O(_i, ...) \ + const ::testing::Matcher::template Arg<_i>::type>& + +#define MOCK_METHOD0(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 0, __VA_ARGS__) +#define MOCK_METHOD1(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 1, __VA_ARGS__) +#define MOCK_METHOD2(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 2, __VA_ARGS__) +#define MOCK_METHOD3(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 3, __VA_ARGS__) +#define MOCK_METHOD4(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 4, __VA_ARGS__) +#define MOCK_METHOD5(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 5, __VA_ARGS__) +#define MOCK_METHOD6(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 6, __VA_ARGS__) +#define MOCK_METHOD7(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 7, __VA_ARGS__) +#define MOCK_METHOD8(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 8, __VA_ARGS__) +#define MOCK_METHOD9(m, ...) GMOCK_INTERNAL_MOCK_METHODN(, , m, 9, __VA_ARGS__) +#define MOCK_METHOD10(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, , m, 10, __VA_ARGS__) + +#define MOCK_CONST_METHOD0(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 0, __VA_ARGS__) +#define MOCK_CONST_METHOD1(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 1, __VA_ARGS__) +#define MOCK_CONST_METHOD2(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 2, __VA_ARGS__) +#define MOCK_CONST_METHOD3(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 3, __VA_ARGS__) +#define MOCK_CONST_METHOD4(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 4, __VA_ARGS__) +#define MOCK_CONST_METHOD5(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 5, __VA_ARGS__) +#define MOCK_CONST_METHOD6(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 6, __VA_ARGS__) +#define MOCK_CONST_METHOD7(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 7, __VA_ARGS__) +#define MOCK_CONST_METHOD8(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 8, __VA_ARGS__) +#define MOCK_CONST_METHOD9(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 9, __VA_ARGS__) +#define MOCK_CONST_METHOD10(m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, , m, 10, __VA_ARGS__) + +#define MOCK_METHOD0_T(m, ...) MOCK_METHOD0(m, __VA_ARGS__) +#define MOCK_METHOD1_T(m, ...) MOCK_METHOD1(m, __VA_ARGS__) +#define MOCK_METHOD2_T(m, ...) MOCK_METHOD2(m, __VA_ARGS__) +#define MOCK_METHOD3_T(m, ...) MOCK_METHOD3(m, __VA_ARGS__) +#define MOCK_METHOD4_T(m, ...) MOCK_METHOD4(m, __VA_ARGS__) +#define MOCK_METHOD5_T(m, ...) MOCK_METHOD5(m, __VA_ARGS__) +#define MOCK_METHOD6_T(m, ...) MOCK_METHOD6(m, __VA_ARGS__) +#define MOCK_METHOD7_T(m, ...) MOCK_METHOD7(m, __VA_ARGS__) +#define MOCK_METHOD8_T(m, ...) MOCK_METHOD8(m, __VA_ARGS__) +#define MOCK_METHOD9_T(m, ...) MOCK_METHOD9(m, __VA_ARGS__) +#define MOCK_METHOD10_T(m, ...) MOCK_METHOD10(m, __VA_ARGS__) + +#define MOCK_CONST_METHOD0_T(m, ...) MOCK_CONST_METHOD0(m, __VA_ARGS__) +#define MOCK_CONST_METHOD1_T(m, ...) MOCK_CONST_METHOD1(m, __VA_ARGS__) +#define MOCK_CONST_METHOD2_T(m, ...) MOCK_CONST_METHOD2(m, __VA_ARGS__) +#define MOCK_CONST_METHOD3_T(m, ...) MOCK_CONST_METHOD3(m, __VA_ARGS__) +#define MOCK_CONST_METHOD4_T(m, ...) MOCK_CONST_METHOD4(m, __VA_ARGS__) +#define MOCK_CONST_METHOD5_T(m, ...) MOCK_CONST_METHOD5(m, __VA_ARGS__) +#define MOCK_CONST_METHOD6_T(m, ...) MOCK_CONST_METHOD6(m, __VA_ARGS__) +#define MOCK_CONST_METHOD7_T(m, ...) MOCK_CONST_METHOD7(m, __VA_ARGS__) +#define MOCK_CONST_METHOD8_T(m, ...) MOCK_CONST_METHOD8(m, __VA_ARGS__) +#define MOCK_CONST_METHOD9_T(m, ...) MOCK_CONST_METHOD9(m, __VA_ARGS__) +#define MOCK_CONST_METHOD10_T(m, ...) MOCK_CONST_METHOD10(m, __VA_ARGS__) + +#define MOCK_METHOD0_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 0, __VA_ARGS__) +#define MOCK_METHOD1_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 1, __VA_ARGS__) +#define MOCK_METHOD2_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 2, __VA_ARGS__) +#define MOCK_METHOD3_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 3, __VA_ARGS__) +#define MOCK_METHOD4_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 4, __VA_ARGS__) +#define MOCK_METHOD5_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 5, __VA_ARGS__) +#define MOCK_METHOD6_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 6, __VA_ARGS__) +#define MOCK_METHOD7_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 7, __VA_ARGS__) +#define MOCK_METHOD8_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 8, __VA_ARGS__) +#define MOCK_METHOD9_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 9, __VA_ARGS__) +#define MOCK_METHOD10_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(, ct, m, 10, __VA_ARGS__) + +#define MOCK_CONST_METHOD0_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 0, __VA_ARGS__) +#define MOCK_CONST_METHOD1_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 1, __VA_ARGS__) +#define MOCK_CONST_METHOD2_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 2, __VA_ARGS__) +#define MOCK_CONST_METHOD3_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 3, __VA_ARGS__) +#define MOCK_CONST_METHOD4_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 4, __VA_ARGS__) +#define MOCK_CONST_METHOD5_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 5, __VA_ARGS__) +#define MOCK_CONST_METHOD6_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 6, __VA_ARGS__) +#define MOCK_CONST_METHOD7_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 7, __VA_ARGS__) +#define MOCK_CONST_METHOD8_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 8, __VA_ARGS__) +#define MOCK_CONST_METHOD9_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 9, __VA_ARGS__) +#define MOCK_CONST_METHOD10_WITH_CALLTYPE(ct, m, ...) \ + GMOCK_INTERNAL_MOCK_METHODN(const, ct, m, 10, __VA_ARGS__) + +#define MOCK_METHOD0_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD0_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD1_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD1_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD2_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD2_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD3_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD3_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD4_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD4_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD5_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD5_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD6_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD6_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD7_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD7_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD8_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD8_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD9_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD9_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_METHOD10_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_METHOD10_WITH_CALLTYPE(ct, m, __VA_ARGS__) + +#define MOCK_CONST_METHOD0_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD0_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD1_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD1_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD2_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD2_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD3_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD3_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD4_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD4_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD5_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD5_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD6_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD6_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD7_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD7_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD8_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD8_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD9_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD9_WITH_CALLTYPE(ct, m, __VA_ARGS__) +#define MOCK_CONST_METHOD10_T_WITH_CALLTYPE(ct, m, ...) \ + MOCK_CONST_METHOD10_WITH_CALLTYPE(ct, m, __VA_ARGS__) + +#define GMOCK_INTERNAL_MOCK_METHODN(constness, ct, Method, args_num, ...) \ + GMOCK_INTERNAL_ASSERT_VALID_SIGNATURE( \ + args_num, ::testing::internal::identity_t<__VA_ARGS__>); \ + GMOCK_INTERNAL_MOCK_METHOD_IMPL( \ + args_num, Method, GMOCK_PP_NARG0(constness), 0, 0, , ct, , \ + (::testing::internal::identity_t<__VA_ARGS__>)) + +#define GMOCK_MOCKER_(arity, constness, Method) \ + GTEST_CONCAT_TOKEN_(gmock##constness##arity##_##Method##_, __LINE__) + +#endif // GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_FUNCTION_MOCKER_H_ diff --git a/external/gtest/googlemock/include/gmock/gmock-matchers.h b/external/gtest/googlemock/include/gmock/gmock-matchers.h new file mode 100644 index 0000000..60ddeab --- /dev/null +++ b/external/gtest/googlemock/include/gmock/gmock-matchers.h @@ -0,0 +1,5935 @@ +// Copyright 2007, Google Inc. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Google Mock - a framework for writing C++ mock classes. +// +// The MATCHER* family of macros can be used in a namespace scope to +// define custom matchers easily. +// +// Basic Usage +// =========== +// +// The syntax +// +// MATCHER(name, description_string) { statements; } +// +// defines a matcher with the given name that executes the statements, +// which must return a bool to indicate if the match succeeds. Inside +// the statements, you can refer to the value being matched by 'arg', +// and refer to its type by 'arg_type'. +// +// The description string documents what the matcher does, and is used +// to generate the failure message when the match fails. Since a +// MATCHER() is usually defined in a header file shared by multiple +// C++ source files, we require the description to be a C-string +// literal to avoid possible side effects. It can be empty, in which +// case we'll use the sequence of words in the matcher name as the +// description. +// +// For example: +// +// MATCHER(IsEven, "") { return (arg % 2) == 0; } +// +// allows you to write +// +// // Expects mock_foo.Bar(n) to be called where n is even. +// EXPECT_CALL(mock_foo, Bar(IsEven())); +// +// or, +// +// // Verifies that the value of some_expression is even. +// EXPECT_THAT(some_expression, IsEven()); +// +// If the above assertion fails, it will print something like: +// +// Value of: some_expression +// Expected: is even +// Actual: 7 +// +// where the description "is even" is automatically calculated from the +// matcher name IsEven. +// +// Argument Type +// ============= +// +// Note that the type of the value being matched (arg_type) is +// determined by the context in which you use the matcher and is +// supplied to you by the compiler, so you don't need to worry about +// declaring it (nor can you). This allows the matcher to be +// polymorphic. For example, IsEven() can be used to match any type +// where the value of "(arg % 2) == 0" can be implicitly converted to +// a bool. In the "Bar(IsEven())" example above, if method Bar() +// takes an int, 'arg_type' will be int; if it takes an unsigned long, +// 'arg_type' will be unsigned long; and so on. +// +// Parameterizing Matchers +// ======================= +// +// Sometimes you'll want to parameterize the matcher. For that you +// can use another macro: +// +// MATCHER_P(name, param_name, description_string) { statements; } +// +// For example: +// +// MATCHER_P(HasAbsoluteValue, value, "") { return abs(arg) == value; } +// +// will allow you to write: +// +// EXPECT_THAT(Blah("a"), HasAbsoluteValue(n)); +// +// which may lead to this message (assuming n is 10): +// +// Value of: Blah("a") +// Expected: has absolute value 10 +// Actual: -9 +// +// Note that both the matcher description and its parameter are +// printed, making the message human-friendly. +// +// In the matcher definition body, you can write 'foo_type' to +// reference the type of a parameter named 'foo'. For example, in the +// body of MATCHER_P(HasAbsoluteValue, value) above, you can write +// 'value_type' to refer to the type of 'value'. +// +// We also provide MATCHER_P2, MATCHER_P3, ..., up to MATCHER_P$n to +// support multi-parameter matchers. +// +// Describing Parameterized Matchers +// ================================= +// +// The last argument to MATCHER*() is a string-typed expression. The +// expression can reference all of the matcher's parameters and a +// special bool-typed variable named 'negation'. When 'negation' is +// false, the expression should evaluate to the matcher's description; +// otherwise it should evaluate to the description of the negation of +// the matcher. For example, +// +// using testing::PrintToString; +// +// MATCHER_P2(InClosedRange, low, hi, +// std::string(negation ? "is not" : "is") + " in range [" + +// PrintToString(low) + ", " + PrintToString(hi) + "]") { +// return low <= arg && arg <= hi; +// } +// ... +// EXPECT_THAT(3, InClosedRange(4, 6)); +// EXPECT_THAT(3, Not(InClosedRange(2, 4))); +// +// would generate two failures that contain the text: +// +// Expected: is in range [4, 6] +// ... +// Expected: is not in range [2, 4] +// +// If you specify "" as the description, the failure message will +// contain the sequence of words in the matcher name followed by the +// parameter values printed as a tuple. For example, +// +// MATCHER_P2(InClosedRange, low, hi, "") { ... } +// ... +// EXPECT_THAT(3, InClosedRange(4, 6)); +// EXPECT_THAT(3, Not(InClosedRange(2, 4))); +// +// would generate two failures that contain the text: +// +// Expected: in closed range (4, 6) +// ... +// Expected: not (in closed range (2, 4)) +// +// Types of Matcher Parameters +// =========================== +// +// For the purpose of typing, you can view +// +// MATCHER_Pk(Foo, p1, ..., pk, description_string) { ... } +// +// as shorthand for +// +// template +// FooMatcherPk +// Foo(p1_type p1, ..., pk_type pk) { ... } +// +// When you write Foo(v1, ..., vk), the compiler infers the types of +// the parameters v1, ..., and vk for you. If you are not happy with +// the result of the type inference, you can specify the types by +// explicitly instantiating the template, as in Foo(5, +// false). As said earlier, you don't get to (or need to) specify +// 'arg_type' as that's determined by the context in which the matcher +// is used. You can assign the result of expression Foo(p1, ..., pk) +// to a variable of type FooMatcherPk. This +// can be useful when composing matchers. +// +// While you can instantiate a matcher template with reference types, +// passing the parameters by pointer usually makes your code more +// readable. If, however, you still want to pass a parameter by +// reference, be aware that in the failure message generated by the +// matcher you will see the value of the referenced object but not its +// address. +// +// Explaining Match Results +// ======================== +// +// Sometimes the matcher description alone isn't enough to explain why +// the match has failed or succeeded. For example, when expecting a +// long string, it can be very helpful to also print the diff between +// the expected string and the actual one. To achieve that, you can +// optionally stream additional information to a special variable +// named result_listener, whose type is a pointer to class +// MatchResultListener: +// +// MATCHER_P(EqualsLongString, str, "") { +// if (arg == str) return true; +// +// *result_listener << "the difference: " +/// << DiffStrings(str, arg); +// return false; +// } +// +// Overloading Matchers +// ==================== +// +// You can overload matchers with different numbers of parameters: +// +// MATCHER_P(Blah, a, description_string1) { ... } +// MATCHER_P2(Blah, a, b, description_string2) { ... } +// +// Caveats +// ======= +// +// When defining a new matcher, you should also consider implementing +// MatcherInterface or using MakePolymorphicMatcher(). These +// approaches require more work than the MATCHER* macros, but also +// give you more control on the types of the value being matched and +// the matcher parameters, which may leads to better compiler error +// messages when the matcher is used wrong. They also allow +// overloading matchers based on parameter types (as opposed to just +// based on the number of parameters). +// +// MATCHER*() can only be used in a namespace scope as templates cannot be +// declared inside of a local class. +// +// More Information +// ================ +// +// To learn more about using these macros, please search for 'MATCHER' +// on +// https://github.com/google/googletest/blob/main/docs/gmock_cook_book.md +// +// This file also implements some commonly used argument matchers. More +// matchers can be defined by the user implementing the +// MatcherInterface interface if necessary. +// +// See googletest/include/gtest/gtest-matchers.h for the definition of class +// Matcher, class MatcherInterface, and others. + +// IWYU pragma: private, include "gmock/gmock.h" +// IWYU pragma: friend gmock/.* + +#ifndef GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_MATCHERS_H_ +#define GOOGLEMOCK_INCLUDE_GMOCK_GMOCK_MATCHERS_H_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include // NOLINT +#include +#include +#include +#include +#include +#include + +#include "gmock/internal/gmock-internal-utils.h" +#include "gmock/internal/gmock-pp.h" +#include "gtest/gtest.h" + +// MSVC warning C5046 is new as of VS2017 version 15.8. +#if defined(_MSC_VER) && _MSC_VER >= 1915 +#define GMOCK_MAYBE_5046_ 5046 +#else +#define GMOCK_MAYBE_5046_ +#endif + +GTEST_DISABLE_MSC_WARNINGS_PUSH_( + 4251 GMOCK_MAYBE_5046_ /* class A needs to have dll-interface to be used by + clients of class B */ + /* Symbol involving type with internal linkage not defined */) + +namespace testing { + +// To implement a matcher Foo for type T, define: +// 1. a class FooMatcherImpl that implements the +// MatcherInterface interface, and +// 2. a factory function that creates a Matcher object from a +// FooMatcherImpl*. +// +// The two-level delegation design makes it possible to allow a user +// to write "v" instead of "Eq(v)" where a Matcher is expected, which +// is impossible if we pass matchers by pointers. It also eases +// ownership management as Matcher objects can now be copied like +// plain values. + +// A match result listener that stores the explanation in a string. +class [[nodiscard]] StringMatchResultListener : public MatchResultListener { + public: + StringMatchResultListener() : MatchResultListener(&ss_) {} + + // Returns the explanation accumulated so far. + std::string str() const { return ss_.str(); } + + // Clears the explanation accumulated so far. + void Clear() { ss_.str(""); } + + private: + ::std::stringstream ss_; + + StringMatchResultListener(const StringMatchResultListener&) = delete; + StringMatchResultListener& operator=(const StringMatchResultListener&) = + delete; +}; + +// Anything inside the 'internal' namespace IS INTERNAL IMPLEMENTATION +// and MUST NOT BE USED IN USER CODE!!! +namespace internal { + +// The MatcherCastImpl class template is a helper for implementing +// MatcherCast(). We need this helper in order to partially +// specialize the implementation of MatcherCast() (C++ allows +// class/struct templates to be partially specialized, but not +// function templates.). + +// This general version is used when MatcherCast()'s argument is a +// polymorphic matcher (i.e. something that can be converted to a +// Matcher but is not one yet; for example, Eq(value)) or a value (for +// example, "hello"). +template +class [[nodiscard]] MatcherCastImpl { + public: + static Matcher Cast(const M& polymorphic_matcher_or_value) { + // M can be a polymorphic matcher, in which case we want to use + // its conversion operator to create Matcher. Or it can be a value + // that should be passed to the Matcher's constructor. + // + // We can't call Matcher(polymorphic_matcher_or_value) when M is a + // polymorphic matcher because it'll be ambiguous if T has an implicit + // constructor from M (this usually happens when T has an implicit + // constructor from any type). + // + // It won't work to unconditionally implicit_cast + // polymorphic_matcher_or_value to Matcher because it won't trigger + // a user-defined conversion from M to T if one exists (assuming M is + // a value). + return CastImpl(polymorphic_matcher_or_value, + std::is_convertible>{}, + std::is_convertible{}); + } + + private: + template + static Matcher CastImpl(const M& polymorphic_matcher_or_value, + std::true_type /* convertible_to_matcher */, + std::integral_constant) { + // M is implicitly convertible to Matcher, which means that either + // M is a polymorphic matcher or Matcher has an implicit constructor + // from M. In both cases using the implicit conversion will produce a + // matcher. + // + // Even if T has an implicit constructor from M, it won't be called because + // creating Matcher would require a chain of two user-defined conversions + // (first to create T from M and then to create Matcher from T). + return polymorphic_matcher_or_value; + } + + // M can't be implicitly converted to Matcher, so M isn't a polymorphic + // matcher. It's a value of a type implicitly convertible to T. Use direct + // initialization or `ImplicitCastEqMatcher` to create a matcher. + static Matcher CastImpl(const M& value, + std::false_type /* convertible_to_matcher */, + std::true_type /* convertible_to_T */) { + using NoRefT = std::remove_cv_t>; + if constexpr (std::is_same_v) { + return Matcher(value); + } else { + return ImplicitCastEqMatcher>(value); + } + } + + // M can't be implicitly converted to either Matcher or T. Attempt to use + // polymorphic matcher Eq(value) in this case. + // + // Note that we first attempt to perform an implicit cast on the value and + // only fall back to the polymorphic Eq() matcher afterwards because the + // latter calls bool operator==(const Lhs& lhs, const Rhs& rhs) in the end + // which might be undefined even when Rhs is implicitly convertible to Lhs + // (e.g. std::pair vs. std::pair). + static Matcher CastImpl(const M& value, + std::false_type /* convertible_to_matcher */, + std::false_type /* convertible_to_T */) { + return Eq(value); + } +}; + +// This more specialized version is used when MatcherCast()'s argument +// is already a Matcher. This only compiles when type T can be +// statically converted to type U. +template +class [[nodiscard]] MatcherCastImpl> { + public: + static Matcher Cast(const Matcher& source_matcher) { + return Matcher(new Impl(source_matcher)); + } + + private: + // If it's possible to implicitly convert a `const T&` to U, then `Impl` can + // take that as input to avoid a copy. Otherwise, such as when `T` is a + // non-const reference type or a type explicitly constructible only from a + // non-const reference, then `Impl` must use `T` as-is (potentially copying). + using ImplArgT = + typename std::conditional::value, + const T&, T>::type; + + class Impl : public MatcherInterface { + public: + explicit Impl(const Matcher& source_matcher) + : source_matcher_(source_matcher) {} + + // We delegate the matching logic to the source matcher. + bool MatchAndExplain(ImplArgT x, + MatchResultListener* listener) const override { + using FromType = typename std::remove_cv::type>::type>::type; + using ToType = typename std::remove_cv::type>::type>::type; + // Do not allow implicitly converting base*/& to derived*/&. + static_assert( + // Do not trigger if only one of them is a pointer. That implies a + // regular conversion and not a down_cast. + (std::is_pointer::type>::value != + std::is_pointer::type>::value) || + std::is_same::value || + !std::is_base_of::value, + "Can't implicitly convert from to "); + + // Do the cast to `U` explicitly if necessary. + // Otherwise, let implicit conversions do the trick. + using CastType = typename std::conditional< + std::is_convertible::value, ImplArgT&, U>::type; + + return source_matcher_.MatchAndExplain(static_cast(x), + listener); + } + + void DescribeTo(::std::ostream* os) const override { + source_matcher_.DescribeTo(os); + } + + void DescribeNegationTo(::std::ostream* os) const override { + source_matcher_.DescribeNegationTo(os); + } + + private: + const Matcher source_matcher_; + }; +}; + +// This even more specialized version is used for efficiently casting +// a matcher to its own type. +template +class [[nodiscard]] MatcherCastImpl> { + public: + static Matcher Cast(const Matcher& matcher) { return matcher; } +}; + +// Template specialization for parameterless Matcher. +template +class [[nodiscard]] MatcherBaseImpl { + public: + MatcherBaseImpl() = default; + + template + operator ::testing::Matcher() const { // NOLINT(runtime/explicit) + return ::testing::Matcher(new + typename Derived::template gmock_Impl()); + } +}; + +// Template specialization for Matcher with parameters. +template